637 Commits

Author SHA1 Message Date
akkadius
ca7dd7d741 - Improved speed of character database conversion x1000 by changing query style
- Adjusted AA MySQL saves for 100x speed increase
- Removed StoreCharacter lookup methods as they will no longer be necessary
- Some other cleanup
2014-09-06 13:53:54 -05:00
Akkadius
4432c07081 State of Commit: Testable if you ask me (Akkadius) what you need to do
- Need to convert a list of functions and columns and should be ready to start intensive testing phase
 - All preliminary tests show things working great

- All of player profile is saved and loaded from the database
- DBAsync has been completely removed from all code
	- Removed zone/dbasync.cpp/.h
	- Removed common/dbasync.cpp/.h
	- Removed dbasync from cmake commmon and zone
- Cleaned up a ton of functions
- Added several tables to world CheckDatabaseConversions script:
	- `character_skills`
	- `character_languages`
	- `character_bind`
	- `character_alternate_abilities`
	- `character_currency`
	- `character_data`
	- `character_spells`
	- `character_memmed_spells`
	- `character_disciplines`
	- `character_material`
	- `character_tribute`
	- `character_bandolier`
	- `character_potionbelt`
- Character select now loads from `character_data`
- Character creation now creates to `character_data`
- Updated function Database::UpdateName to use `character_data`
- Updated function Database::CheckUsedName to use `character_data`
- Updated function Database::MoveCharacterToZone to use `character_data`
- Updated function Database::SetLoginFlags to use `character_data`
- Updated function Database::SetFirstLogon to use `character_data`
- Updated function Database::SetLFG to use `character_data`
- Removed CopyCharacter functions and commands, to be recreated later since it never worked to begin with
- Removed SharedDatabase::SetPlayerProfile
- Trimmed down redundant case switch statements for World sendpackets to QueryServ
- Added Character Methods to Database class:
	Loads:
		bool	LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp);
	Saves:
		bool	SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home);
		bool	SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level);
		bool	SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
		bool	SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color);
		bool	SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value);
		bool	SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value);
		bool	SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id);
		bool	SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp);
		bool	SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name);
		bool	SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon);
	Deletes:
		bool	DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
		bool	DeleteCharacterDisc(uint32 character_id, uint32 slot_id);
		bool	DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
2014-09-04 07:24:17 -05:00
Akkadius
0a9222e1ee - 2014-09-01 23:54:15 -05:00
Akkadius
e0db3c0b60 Fixed Character select to be loaded from new character data tables 2014-09-01 22:17:06 -05:00
Akkadius
e0a99730e5 pp revert 2014-08-31 21:58:04 -05:00
Akkadius
6497bdf45a More stuff 2014-08-31 21:31:44 -05:00
Akkadius
ca430e2494 Fix void Database::GetCharName(uint32 char_id, char* name)
Increased MAX_PP_SPELLBOOK to 720 for UF/RoF
Increased MAX_PP_MEMSPELL to 12
Implemented up to 12 spell slots
Fix for public_note default value in bool BaseGuildManager::DBSetGuild(uint32 charid, uint32 guild_id, uint8 rank)
Updated all CastSpell entries to use the appropriate slot type defines located now in zone/common.h
Fixed Guild Loading from character_data
Fixed #guild list
Refactored Merchantlist loading
Refactored Temp Merchantlist loading
Gutted most of dbasync

Added:
LoadCharacterSpellBook(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterMemmedSpells(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterLanguages(uint32 character_id, PlayerProfile_Struct* pp);
LoadCharacterBindPoint(uint32 character_id, PlayerProfile_Struct* pp);
SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot);
SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);
DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id);

Removed Zone::LoadTempMerchantData_result(MYSQL_RES* result)
Removed Zone::LoadMerchantData_result(MYSQL_RES* result)
Removed SharedDatabase::GetPlayerProfile
Removed SharedDatabase::SetPlayerProfile
Removed SharedDatabase::SetPlayerProfile_MQ
Removed Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) from zone.cpp
2014-08-31 17:52:43 -05:00
Akkadius
f8439fd6e6 Made many adjustments to character load code.
Removed bool Client::FinishConnState2(DBAsyncWork* dbaw)
Removed all async character loads
Removed bool	GetAccountInfoForLogin
Removed bool	GetAccountInfoForLogin_result
Removed bool	GetCharacterInfoForLogin_result
Removed bool	GetCharacterInfoForLogin

Added:
bool	LoadCharacterFactionValues(uint32 character_id, faction_map & val_list);
bool	LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp);
bool	LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
2014-08-31 07:52:52 -05:00
Akkadius
8dda7ddd04 Added the following tables to player profile automatic conversion during world bootup:
`character_bind_home`;
`character_alternate_abilities`;
`character_currency`;
`character_data`;
`character_spells`;
`character_memmed_spells`;
`character_disciplines`;
2014-08-31 05:52:36 -05:00
Akkadius
5d8ea5752d Added automatic table creation in conversion process.
More will come when more tables are added
2014-08-31 03:23:42 -05:00
akkadius
4071d88290 At point of commit:
Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.

Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
2014-08-31 02:53:59 -05:00
Akkadius
5cf748d135 Initial work 2014-08-27 09:55:39 -05:00
Uleat
18a4f831be Tweaked QS code for Client::FinishTrade() and QueryServ handlers. 2014-08-26 06:37:40 -04:00
Uleat
ff7ff658e0 Merge branch 'master' of https://github.com/EQEmu/Server into trade_stacking
Conflicts:
	changelog.txt
2014-08-24 21:38:01 -04:00
KimLS
412835d7fa Basic string tests, plus fix for StringFormat returning a std::string that was just very subtley malformed. 2014-08-24 16:26:51 -07:00
akkadius
3b048ee8a2 Character creation process crash fix (world) and query cleanup 2014-08-24 07:13:15 -05:00
akkadius
7f89191ffc Changed zone process window title format, example: 'crushbone :: clients: 6 inst_id: 1 inst_ver: 0 :: port: 7015'
Most of the following changes are QueryServ related, fully implemented its original functionality to be able to offload
	intensive or metric based logging to a remote server process that could exist on another server entirely
Implemented Player Event Logging Types (Go to table `qs_player_events`):
		1 = Player_Log_Quest,
		2 = Player_Log_Zoning,
		3 = Player_Log_Deaths,
		4 = Player_Log_Connect_State,
		5 = Player_Log_Levels,
		6 = Player_Log_Keyring_Addition,
		7 = Player_Log_QGlobal_Update,
		8 = Player_Log_Task_Updates,
		9 = Player_Log_AA_Purchases,
		10 = Player_Log_Trade_Skill_Events,
		11 = Player_Log_Issued_Commands,
		12 = Player_Log_Money_Transactions,
		13 = Player_Log_Alternate_Currency_Transactions,
		- All QueryServ logging will be implemented with a front end in EoC 2.0 very soon
Changed all QS Error related logging to 'QUERYSERV__ERROR'
(Natedog) (Crash Fix) Legacy MySQL bug revert for loading AA's COALESCE( from COALESCE (
Implemented Perl Quest objects (LUA still needed to be exported):
	- quest::qs_send_query("MySQL query") - Will send a raw query to the QueryServ process, useful for custom logging
	- quest::qs_player_event(char_id, event_desc); - Will process a quest type event to table `qs_player_events`
Added MySQL Tables:
	- `qs_player_aa_rate_hourly`
	- `qs_player_events`
	- Source table structures from:
		- utils\sql\git\queryserv\required\08_23_2014_player_events_and_player_aa_rate_hourly
		To get the complete QueryServ schema, source from here:
		- utils\sql\git\queryserv\required\Complete_QueryServ_Table_Structures.sql
Added rules for each logging type, source rules here with them enabled by default:
	- utils\sql\git\queryserv\required\Complete_QueryServ_Rules_Enabled.sql
Spawn related logging cleanup
General code cleanup
Added queryserv.cpp and queryserv.h with QueryServ class
2014-08-23 23:59:20 -05:00
Uleat
9a5d2d2bc5 Trade Stacking: BETA 2014-08-22 20:48:11 -04:00
KimLS
27dec16551 Missed a file, thanks NTFS 2014-08-21 23:55:04 -07:00
KimLS
504a8b19ce Missed Mutex.h 2014-08-21 19:36:50 -07:00
KimLS
7fc21b9e3a Tons of renames 2014-08-21 19:33:02 -07:00
KimLS
e429260763 Missed eq stream factory 2014-08-21 17:30:00 -07:00
KimLS
06f18225ce Renaming headers is hard work 2014-08-21 17:26:32 -07:00
KimLS
405884f47d More file renames. 2014-08-21 16:59:32 -07:00
KimLS
6457c00548 Renaming files 2014-08-21 16:44:02 -07:00
Michael Cook (mackal)
0ad4ffe33f Fix error in EQRawApplicationPacket::EQRawApplicationPacket() 2014-08-21 19:02:29 -04:00
Kinglykrab
8b19c76e89 Adds new column to 'merchantlist' table.
Adds 'probability' after 'classes_required', valid values are 0 to 100.
2014-08-21 04:05:45 -04:00
Alex
1b6ccca709 Merge pull request #188 from addtheice/RunQueryToDatabaseQuery_rulesys
Run query to database query rulesys
2014-08-20 13:49:05 -07:00
Alex
9054b93338 Merge pull request #183 from addtheice/RunQueryToDatabaseQuery_ptimer
Run query to database query ptimer
2014-08-20 13:46:43 -07:00
Arthur Ice
84e95d9a28 ListRulesets converted to QueryDatabase 2014-08-18 14:36:58 -07:00
Arthur Ice
b439881f37 GetRulesetName converted to QueryDatabase 2014-08-18 14:33:27 -07:00
Arthur Ice
a75b53f9b0 _FindOrCreateRuleset converted to QueryDatabase 2014-08-18 14:30:13 -07:00
Arthur Ice
85ebb32176 GetRulesetID converted to QueryDatabase 2014-08-18 14:24:58 -07:00
Arthur Ice
6450b08fd6 _SaveRules converted to QueryDatabase 2014-08-18 14:21:12 -07:00
Arthur Ice
0353dcb28c LoadRules converted to QueryDatabase 2014-08-18 14:18:21 -07:00
Arthur Ice
1253fa2a25 ClearOffline converted to QueryDatabase 2014-08-18 13:14:46 -07:00
Arthur Ice
f052c6004a Clear converted to QueryDatabase 2014-08-18 13:12:52 -07:00
Arthur Ice
3cde8d9af8 Load converted to QueryDatabase 2014-08-18 13:08:05 -07:00
Arthur Ice
cbed61db7e Clear converted to QueryDatabase 2014-08-18 13:08:05 -07:00
Arthur Ice
e360ba5209 Store converted to QueryDatabase 2014-08-18 12:35:16 -07:00
Arthur Ice
fd8dc1214c Load converted to QueryDatabase 2014-08-18 12:34:14 -07:00
Arthur Ice
327fa38232 GetCharInfo converted to QueryDatabase 2014-08-17 12:30:53 -07:00
Arthur Ice
845ed720b3 GetCharInfo converted to QueryDatabase 2014-08-17 12:27:08 -07:00
Arthur Ice
ea0c8f86fe GetEntireGuild converted to QueryDatabase 2014-08-17 12:21:57 -07:00
Arthur Ice
76f727b7ff ProcessGuildMember converted to use MySQLRequestRow 2014-08-17 12:21:05 -07:00
Arthur Ice
449d5f9358 Removed large commented out section 2014-08-17 12:13:56 -07:00
Arthur Ice
b2ca66267e DoesAccountContainAGuildLeader converted to QueryDatabase 2014-08-17 12:13:27 -07:00
Arthur Ice
f292cbc3e7 DBSetPublicNote converted to QueryDatabase 2014-08-17 12:07:43 -07:00
Arthur Ice
df705e34ad GetAltFlag converted to QueryDatabase 2014-08-17 12:04:38 -07:00
Arthur Ice
364f133ffd GetBankerFlag converted to QueryDatabase 2014-08-17 12:01:39 -07:00