mirror of
https://github.com/EQEmu/Server.git
synced 2026-09-04 10:26:37 +00:00
State of Commit: Testable if you ask me (Akkadius) what you need to do
- Need to convert a list of functions and columns and should be ready to start intensive testing phase - All preliminary tests show things working great - All of player profile is saved and loaded from the database - DBAsync has been completely removed from all code - Removed zone/dbasync.cpp/.h - Removed common/dbasync.cpp/.h - Removed dbasync from cmake commmon and zone - Cleaned up a ton of functions - Added several tables to world CheckDatabaseConversions script: - `character_skills` - `character_languages` - `character_bind` - `character_alternate_abilities` - `character_currency` - `character_data` - `character_spells` - `character_memmed_spells` - `character_disciplines` - `character_material` - `character_tribute` - `character_bandolier` - `character_potionbelt` - Character select now loads from `character_data` - Character creation now creates to `character_data` - Updated function Database::UpdateName to use `character_data` - Updated function Database::CheckUsedName to use `character_data` - Updated function Database::MoveCharacterToZone to use `character_data` - Updated function Database::SetLoginFlags to use `character_data` - Updated function Database::SetFirstLogon to use `character_data` - Updated function Database::SetLFG to use `character_data` - Removed CopyCharacter functions and commands, to be recreated later since it never worked to begin with - Removed SharedDatabase::SetPlayerProfile - Trimmed down redundant case switch statements for World sendpackets to QueryServ - Added Character Methods to Database class: Loads: bool LoadCharacterBandolier(uint32 character_id, PlayerProfile_Struct* pp); bool LoadCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp); bool LoadCharacterPotions(uint32 character_id, PlayerProfile_Struct* pp); Saves: bool SaveCharacterBindPoint(uint32 character_id, uint32 zone_id, uint32 instance_id, float x, float y, float z, float heading, uint8 is_home); bool SaveCharacterCurrency(uint32 character_id, PlayerProfile_Struct* pp); bool SaveCharacterData(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp); bool SaveCharacterAA(uint32 character_id, uint32 aa_id, uint32 current_level); bool SaveCharacterSpellSwap(uint32 character_id, uint32 spell_id, uint32 from_slot, uint32 to_slot); bool SaveCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); bool SaveCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); bool SaveCharacterMaterialColor(uint32 character_id, uint32 slot_id, uint32 color); bool SaveCharacterSkill(uint32 character_id, uint32 skill_id, uint32 value); bool SaveCharacterLanguage(uint32 character_id, uint32 lang_id, uint32 value); bool SaveCharacterDisc(uint32 character_id, uint32 slot_id, uint32 disc_id); bool SaveCharacterTribute(uint32 character_id, PlayerProfile_Struct* pp); bool SaveCharacterBandolier(uint32 character_id, uint8 bandolier_id, uint8 bandolier_slot, uint32 item_id, uint32 icon, const char* bandolier_name); bool SaveCharacterPotionBelt(uint32 character_id, uint8 potion_id, uint32 item_id, uint32 icon); Deletes: bool DeleteCharacterSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); bool DeleteCharacterMemorizedSpell(uint32 character_id, uint32 spell_id, uint32 slot_id); bool DeleteCharacterDisc(uint32 character_id, uint32 slot_id); bool DeleteCharacterBandolier(uint32 character_id, uint32 band_id);
This commit is contained in:
@@ -8,7 +8,6 @@ SET(common_sources
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crc16.cpp
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crc32.cpp
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database.cpp
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dbasync.cpp
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dbcore.cpp
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debug.cpp
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emu_opcodes.cpp
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@@ -103,7 +102,6 @@ SET(common_headers
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crc16.h
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crc32.h
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database.h
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dbasync.h
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dbcore.h
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debug.h
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deity.h
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+691
-663
File diff suppressed because it is too large
Load Diff
+8
-7
@@ -105,10 +105,16 @@ public:
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Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
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~Database();
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bool ThrowDBError(std::string ErrorMessage, std::string query_title, std::string query);
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/*
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* General Character Related Stuff
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*/
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/* Character Creation */
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bool SaveCharacterCreate(uint32 character_id, uint32 account_id, PlayerProfile_Struct* pp);
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bool MoveCharacterToZone(const char* charname, const char* zonename);
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bool MoveCharacterToZone(const char* charname, const char* zonename,uint32 zoneid);
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bool MoveCharacterToZone(uint32 iCharID, const char* iZonename);
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@@ -118,16 +124,15 @@ public:
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bool AddToNameFilter(const char* name);
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bool ReserveName(uint32 account_id, char* name);
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bool CreateCharacter(uint32 account_id, char* name, uint16 gender, uint16 race, uint16 class_, uint8 str, uint8 sta, uint8 cha, uint8 dex, uint8 int_, uint8 agi, uint8 wis, uint8 face);
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bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext);
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bool StoreCharacter(uint32 account_id, PlayerProfile_Struct* pp, Inventory* inv);
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bool DeleteCharacter(char* name);
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uint8 CopyCharacter(const char* oldname, const char* newname, uint32 acctid);
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/*
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* General Information Getting Queries
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*/
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bool CheckNameFilter(const char* name, bool surname = false);
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bool CheckUsedName(const char* name);
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uint32 GetAccountIDByChar(const char* charname, uint32* oCharID = 0);
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uint32 GetAccountIDByChar(const char* charname);
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uint32 GetAccountIDByChar(uint32 char_id);
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uint32 GetAccountIDByName(const char* accname, int16* status = 0, uint32* lsid = 0);
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uint32 GetGuildIDByCharID(uint32 char_id);
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@@ -252,10 +257,6 @@ public:
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void SetLoginFlags(uint32 CharID, bool LFP, bool LFG, uint8 firstlogon);
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void AddReport(std::string who, std::string against, std::string lines);
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protected:
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void HandleMysqlError(uint32 errnum);
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private:
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void DBInitVars();
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@@ -1,669 +0,0 @@
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#include "debug.h"
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#ifdef _WINDOWS
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#include <windows.h>
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#include <process.h>
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#include <winsock2.h>
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#endif
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#include <iostream>
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#include "dbasync.h"
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#include "database.h"
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#include <errmsg.h>
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#include <mysqld_error.h>
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#include <limits.h>
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#include "dbcore.h"
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#include <string.h>
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//#include "../common/misc_functions.h"
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#include "string_util.h"
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#define ASYNC_LOOP_GRANULARITY 4 //# of ms between checking our work
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bool DBAsyncCB_LoadVariables(DBAsyncWork* iWork) {
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char errbuf[MYSQL_ERRMSG_SIZE];
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MYSQL_RES* result = 0;
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DBAsyncQuery* dbaq = iWork->PopAnswer();
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if (dbaq->GetAnswer(errbuf, &result))
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iWork->GetDB()->LoadVariables_result(result);
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else
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std::cout << "Error: DBAsyncCB_LoadVariables failed: !GetAnswer: '" << errbuf << "'" << std::endl;
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return true;
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}
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void AsyncLoadVariables(DBAsync *dba, Database *db) {
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char* query = 0;
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DBAsyncWork* dbaw = new DBAsyncWork(db, &DBAsyncCB_LoadVariables, 0, DBAsync::Read);
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dbaw->AddQuery(0, &query, db->LoadVariables_MQ(&query));
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dba->AddWork(&dbaw);
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}
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//we only need to do anything when somebody puts work on the queue
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//so instead of checking all the time, we will wait on a condition
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//which will get signaled when somebody puts something on the queue
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ThreadReturnType DBAsyncLoop(void* tmp) {
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DBAsync* dba = (DBAsync*) tmp;
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#ifndef WIN32
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_log(COMMON__THREADS, "Starting DBAsyncLoop with thread ID %d", pthread_self());
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#endif
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dba->MLoopRunning.lock();
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while (dba->RunLoop()) {
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//wait before working so we check the loop condition
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//as soon as were done working
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dba->CInList.Wait();
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//we could check dba->RunLoop() again to see if we
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//got turned off while we were waiting
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{
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dba->Process();
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}
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}
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dba->MLoopRunning.unlock();
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#ifndef WIN32
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_log(COMMON__THREADS, "Ending DBAsyncLoop with thread ID %d", pthread_self());
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#endif
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THREAD_RETURN(nullptr);
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}
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DBAsync::DBAsync(DBcore* iDBC)
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: Timeoutable(10000)
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{
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pDBC = iDBC;
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pRunLoop = true;
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pNextID = 1;
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#ifdef _WINDOWS
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_beginthread(DBAsyncLoop, 0, this);
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#else
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pthread_t thread;
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pthread_create(&thread, nullptr, DBAsyncLoop, this);
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#endif
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}
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DBAsync::~DBAsync() {
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StopThread();
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}
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bool DBAsync::StopThread() {
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bool ret;
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MRunLoop.lock();
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ret = pRunLoop;
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pRunLoop = false;
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MRunLoop.unlock();
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//signal the condition so we exit the loop if were waiting
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CInList.Signal();
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//this effectively waits for the processing thread to finish
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MLoopRunning.lock();
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MLoopRunning.unlock();
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return ret;
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}
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uint32 DBAsync::AddWork(DBAsyncWork** iWork, uint32 iDelay) {
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MInList.lock();
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uint32 ret = GetNextID();
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if (!(*iWork)->SetWorkID(ret)) {
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MInList.unlock();
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return 0;
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}
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InList.Append(*iWork);
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(*iWork)->SetStatus(Queued);
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if (iDelay)
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(*iWork)->pExecuteAfter = Timer::GetCurrentTime() + iDelay;
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#if DEBUG_MYSQL_QUERIES >= 2
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std::cout << "Adding AsyncWork #" << (*iWork)->GetWorkID() << std::endl;
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std::cout << "ExecuteAfter = " << (*iWork)->pExecuteAfter << " (" << Timer::GetCurrentTime() << " + " << iDelay << ")" << std::endl;
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#endif
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*iWork = 0;
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MInList.unlock();
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//wake up the processing thread and tell it to get to work.
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CInList.Signal();
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return ret;
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}
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bool DBAsync::CancelWork(uint32 iWorkID) {
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if (iWorkID == 0)
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return false;
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#if DEBUG_MYSQL_QUERIES >= 2
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std::cout << "DBAsync::CancelWork: " << iWorkID << std::endl;
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#endif
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MCurrentWork.lock();
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if (CurrentWork && CurrentWork->GetWorkID() == iWorkID) {
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CurrentWork->Cancel();
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MCurrentWork.unlock();
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return true;
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}
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MCurrentWork.unlock();
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MInList.lock();
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LinkedListIterator<DBAsyncWork*> iterator(InList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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if (iterator.GetData()->GetWorkID() == iWorkID) {
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iterator.RemoveCurrent(true);
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MInList.unlock();
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return true;
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}
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iterator.Advance();
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}
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MInList.unlock();
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return false;
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}
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bool DBAsync::RunLoop() {
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bool ret;
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MRunLoop.lock();
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ret = pRunLoop;
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MRunLoop.unlock();
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return ret;
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}
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DBAsyncWork* DBAsync::InListPop() {
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DBAsyncWork* ret = 0;
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MInList.lock();
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LinkedListIterator<DBAsyncWork*> iterator(InList);
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iterator.Reset();
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while (iterator.MoreElements()) {
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if (iterator.GetData()->pExecuteAfter <= Timer::GetCurrentTime()) {
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ret = iterator.GetData();
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#if DEBUG_MYSQL_QUERIES >= 2
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std::cout << "Poping AsyncWork #" << ret->GetWorkID() << std::endl;
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std::cout << ret->pExecuteAfter << " <= " << Timer::GetCurrentTime() << std::endl;
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#endif
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iterator.RemoveCurrent(false);
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break;
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}
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iterator.Advance();
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}
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MInList.unlock();
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return ret;
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}
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DBAsyncWork* DBAsync::InListPopWrite() {
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MInList.lock();
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LinkedListIterator<DBAsyncWork*> iterator(InList);
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DBAsyncWork* ret = 0;
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DBAsync::Type tmpType;
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iterator.Reset();
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while (iterator.MoreElements()) {
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tmpType = iterator.GetData()->Type();
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if (tmpType == Write || tmpType == Both) {
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ret = iterator.GetData();
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iterator.RemoveCurrent(false);
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break;
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}
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iterator.Advance();
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}
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MInList.unlock();
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return ret;
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}
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void DBAsync::AddFQ(DBAsyncFinishedQueue* iDBAFQ) {
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MFQList.lock();
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DBAsyncFinishedQueue** tmp = new DBAsyncFinishedQueue*;
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*tmp = iDBAFQ;
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FQList.Append(tmp);
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MFQList.unlock();
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}
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void DBAsync::Process() {
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DBAsyncWork* tmpWork;
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MCurrentWork.lock();
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while ((CurrentWork = InListPop())) {
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MCurrentWork.unlock();
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//move from queued to executing
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Status tmpStatus = CurrentWork->SetStatus(Executing);
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if (tmpStatus == Queued) {
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//execute the work
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ProcessWork(CurrentWork);
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tmpWork = CurrentWork;
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MCurrentWork.lock();
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CurrentWork = 0;
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MCurrentWork.unlock();
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//move from executing to finished
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tmpStatus = tmpWork->SetStatus(DBAsync::Finished);
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if (tmpStatus != Executing) {
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if (tmpStatus != Canceled) {
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std::cout << "Error: Unexpected DBAsyncWork->Status in DBAsync::Process #1" << std::endl;
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}
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MCurrentWork.lock();
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safe_delete(tmpWork);
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}
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else {
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//call callbacks or put results on finished queue
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DispatchWork(tmpWork);
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Sleep(25);
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MCurrentWork.lock();
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}
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}
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else {
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if (tmpStatus != Canceled) {
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std::cout << "Error: Unexpected DBAsyncWork->Status in DBAsync::Process #2" << std::endl;
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||||
}
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MCurrentWork.lock();
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safe_delete(CurrentWork);
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}
|
||||
}
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MCurrentWork.unlock();
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}
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|
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void DBAsync::CheckTimeout() {
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try{
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MFQList.lock();
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LinkedListIterator<DBAsyncFinishedQueue**> iterator(FQList);
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|
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iterator.Reset();
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while (iterator.MoreElements()) {
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(*iterator.GetData())->CheckTimeouts();
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iterator.Advance();
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}
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MFQList.unlock();
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}
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catch(...){
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|
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}
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}
|
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|
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void DBAsync::CommitWrites() {
|
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#if DEBUG_MYSQL_QUERIES >= 2
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std::cout << "DBAsync::CommitWrites() called." << std::endl;
|
||||
#endif
|
||||
DBAsyncWork* tmpWork;
|
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while ((tmpWork = InListPopWrite())) {
|
||||
Status tmpStatus = tmpWork->SetStatus(Executing);
|
||||
if (tmpStatus == Queued) {
|
||||
ProcessWork(tmpWork);
|
||||
tmpStatus = tmpWork->SetStatus(DBAsync::Finished);
|
||||
if (tmpStatus != Executing) {
|
||||
if (tmpStatus != Canceled) {
|
||||
std::cout << "Error: Unexpected DBAsyncWork->Status in DBAsync::CommitWrites #1" << std::endl;
|
||||
}
|
||||
safe_delete(tmpWork);
|
||||
}
|
||||
else {
|
||||
DispatchWork(tmpWork);
|
||||
}
|
||||
}
|
||||
else {
|
||||
if (tmpStatus != Canceled) {
|
||||
std::cout << "Error: Unexpected DBAsyncWork->Status in DBAsync::CommitWrites #2" << std::endl;
|
||||
}
|
||||
safe_delete(tmpWork);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void DBAsync::ProcessWork(DBAsyncWork* iWork, bool iSleep) {
|
||||
DBAsyncQuery* CurrentQuery;
|
||||
while ((CurrentQuery = iWork->PopQuery())) {
|
||||
CurrentQuery->Process(pDBC);
|
||||
iWork->PushAnswer(CurrentQuery);
|
||||
if (iSleep)
|
||||
Sleep(1);
|
||||
}
|
||||
}
|
||||
|
||||
void DBAsync::DispatchWork(DBAsyncWork* iWork) {
|
||||
//if this work has a callback, call it
|
||||
//otherwise, stick the work on the finish queue
|
||||
if (iWork->pCB) {
|
||||
if (iWork->pCB(iWork))
|
||||
safe_delete(iWork);
|
||||
}
|
||||
else {
|
||||
if (!iWork->pDBAFQ->Push(iWork))
|
||||
safe_delete(iWork);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
DBAsyncFinishedQueue::DBAsyncFinishedQueue(uint32 iTimeout) {
|
||||
pTimeout = iTimeout;
|
||||
}
|
||||
|
||||
DBAsyncFinishedQueue::~DBAsyncFinishedQueue() {
|
||||
}
|
||||
|
||||
void DBAsyncFinishedQueue::CheckTimeouts() {
|
||||
if (pTimeout == 0xFFFFFFFF)
|
||||
return;
|
||||
MLock.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(list);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
if (iterator.GetData()->CheckTimeout(pTimeout))
|
||||
iterator.RemoveCurrent(true);
|
||||
iterator.Advance();
|
||||
}
|
||||
MLock.unlock();
|
||||
}
|
||||
|
||||
DBAsyncWork* DBAsyncFinishedQueue::Pop() {
|
||||
DBAsyncWork* ret = 0;
|
||||
MLock.lock();
|
||||
ret = list.Pop();
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncWork* DBAsyncFinishedQueue::Find(uint32 iWorkID) {
|
||||
DBAsyncWork* ret = 0;
|
||||
MLock.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(list);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
if (iterator.GetData()->GetWorkID() == iWorkID) {
|
||||
ret = iterator.GetData();
|
||||
iterator.RemoveCurrent(false);
|
||||
break;
|
||||
}
|
||||
iterator.Advance();
|
||||
}
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncWork* DBAsyncFinishedQueue::PopByWPT(uint32 iWPT) {
|
||||
DBAsyncWork* ret = 0;
|
||||
MLock.lock();
|
||||
LinkedListIterator<DBAsyncWork*> iterator(list);
|
||||
|
||||
iterator.Reset();
|
||||
while (iterator.MoreElements()) {
|
||||
if (iterator.GetData()->WPT() == iWPT) {
|
||||
ret = iterator.GetData();
|
||||
iterator.RemoveCurrent(false);
|
||||
break;
|
||||
}
|
||||
iterator.Advance();
|
||||
}
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncFinishedQueue::Push(DBAsyncWork* iDBAW) {
|
||||
if (!this)
|
||||
return false;
|
||||
MLock.lock();
|
||||
list.Append(iDBAW);
|
||||
MLock.unlock();
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
DBAsyncWork::DBAsyncWork(Database *db, DBAsyncFinishedQueue* iDBAFQ, uint32 iWPT, DBAsync::Type iType, uint32 iTimeout)
|
||||
: m_db(db)
|
||||
{
|
||||
pstatus = DBAsync::AddingWork;
|
||||
pType = iType;
|
||||
pExecuteAfter = 0;
|
||||
pWorkID = 0;
|
||||
pDBAFQ = iDBAFQ;
|
||||
pCB = 0;
|
||||
pWPT = iWPT;
|
||||
pQuestionCount = 0;
|
||||
pAnswerCount = 0;
|
||||
pTimeout = iTimeout;
|
||||
pTSFinish = 0;
|
||||
}
|
||||
|
||||
DBAsyncWork::DBAsyncWork(Database *db, DBWorkCompleteCallBack iCB, uint32 iWPT, DBAsync::Type iType, uint32 iTimeout)
|
||||
: m_db(db)
|
||||
{
|
||||
pstatus = DBAsync::AddingWork;
|
||||
pType = iType;
|
||||
pExecuteAfter = 0;
|
||||
pWorkID = 0;
|
||||
pDBAFQ = 0;
|
||||
pCB = iCB;
|
||||
pWPT = iWPT;
|
||||
pQuestionCount = 0;
|
||||
pAnswerCount = 0;
|
||||
pTimeout = iTimeout;
|
||||
pTSFinish = 0;
|
||||
}
|
||||
|
||||
DBAsyncWork::~DBAsyncWork() {
|
||||
DBAsyncQuery* dbaq = 0;
|
||||
while ((dbaq = todo.pop()))
|
||||
safe_delete(dbaq);
|
||||
while ((dbaq = done.pop()))
|
||||
safe_delete(dbaq);
|
||||
while ((dbaq = todel.pop()))
|
||||
safe_delete(dbaq);
|
||||
}
|
||||
|
||||
bool DBAsyncWork::AddQuery(DBAsyncQuery** iDBAQ) {
|
||||
bool ret;
|
||||
MLock.lock();
|
||||
if (pstatus != DBAsync::AddingWork)
|
||||
ret = false;
|
||||
else {
|
||||
ret = true;
|
||||
pQuestionCount++;
|
||||
todo.push(*iDBAQ);
|
||||
(*iDBAQ)->pstatus = DBAsync::Queued;
|
||||
*iDBAQ = 0;
|
||||
}
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncWork::AddQuery(uint32 iQPT, char** iQuery, uint32 iQueryLen, bool iGetResultSet, bool iGetErrbuf) {
|
||||
DBAsyncQuery* DBAQ = new DBAsyncQuery(iQPT, iQuery, iQueryLen, iGetResultSet, iGetErrbuf);
|
||||
if (AddQuery(&DBAQ))
|
||||
return true;
|
||||
else {
|
||||
safe_delete(DBAQ);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
bool DBAsyncWork::SetWorkID(uint32 iWorkID) {
|
||||
bool ret = true;
|
||||
MLock.lock();
|
||||
if (pWorkID)
|
||||
ret = false;
|
||||
else
|
||||
pWorkID = iWorkID;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32 DBAsyncWork::GetWorkID() {
|
||||
uint32 ret;
|
||||
MLock.lock();
|
||||
ret = pWorkID;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
uint32 DBAsyncWork::WPT() {
|
||||
uint32 ret;
|
||||
MLock.lock();
|
||||
ret = pWPT;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsync::Type DBAsyncWork::Type() {
|
||||
DBAsync::Type ret;
|
||||
MLock.lock();
|
||||
ret = pType;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncQuery* DBAsyncWork::PopAnswer() {
|
||||
DBAsyncQuery* ret;
|
||||
MLock.lock();
|
||||
ret = done.pop();
|
||||
if (ret)
|
||||
pAnswerCount--;
|
||||
todel.push(ret);
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncWork::CheckTimeout(uint32 iFQTimeout) {
|
||||
if (pTimeout == 0xFFFFFFFF)
|
||||
return false;
|
||||
bool ret = false;
|
||||
MLock.lock();
|
||||
if (pTimeout > iFQTimeout)
|
||||
iFQTimeout = pTimeout;
|
||||
if (Timer::GetCurrentTime() > (pTSFinish + iFQTimeout))
|
||||
ret = true;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
//sets the work's status to the supplied value and returns
|
||||
//the revious status
|
||||
DBAsync::Status DBAsyncWork::SetStatus(DBAsync::Status iStatus) {
|
||||
DBAsync::Status ret;
|
||||
MLock.lock();
|
||||
if (iStatus == DBAsync::Finished)
|
||||
pTSFinish = Timer::GetCurrentTime();
|
||||
ret = pstatus;
|
||||
pstatus = iStatus;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncWork::Cancel() {
|
||||
bool ret;
|
||||
MLock.lock();
|
||||
if (pstatus != DBAsync::Finished) {
|
||||
pstatus = DBAsync::Canceled;
|
||||
ret = true;
|
||||
}
|
||||
else
|
||||
ret = false;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
bool DBAsyncWork::IsCancled() {
|
||||
bool ret;
|
||||
MLock.lock();
|
||||
ret = (bool) (pstatus == DBAsync::Canceled);
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
DBAsyncQuery* DBAsyncWork::PopQuery() {
|
||||
DBAsyncQuery* ret = 0;
|
||||
MLock.lock();
|
||||
ret = todo.pop();
|
||||
if (ret)
|
||||
pQuestionCount--;
|
||||
MLock.unlock();
|
||||
return ret;
|
||||
}
|
||||
|
||||
void DBAsyncWork::PushAnswer(DBAsyncQuery* iDBAQ) {
|
||||
MLock.lock();
|
||||
done.push(iDBAQ);
|
||||
pAnswerCount++;
|
||||
MLock.unlock();
|
||||
}
|
||||
|
||||
|
||||
DBAsyncQuery::DBAsyncQuery(uint32 iQPT, char** iQuery, uint32 iQueryLen, bool iGetResultSet, bool iGetErrbuf) {
|
||||
if (iQueryLen == 0xFFFFFFFF)
|
||||
pQueryLen = strlen(*iQuery);
|
||||
else
|
||||
pQueryLen = iQueryLen;
|
||||
pQuery = *iQuery;
|
||||
*iQuery = 0;
|
||||
Init(iQPT, iGetResultSet, iGetErrbuf);
|
||||
}
|
||||
|
||||
DBAsyncQuery::DBAsyncQuery(uint32 iQPT, const char* iQuery, uint32 iQueryLen, bool iGetResultSet, bool iGetErrbuf) {
|
||||
if (iQueryLen == 0xFFFFFFFF)
|
||||
pQueryLen = strlen(iQuery);
|
||||
else
|
||||
pQueryLen = iQueryLen;
|
||||
pQuery = strn0cpy(new char[pQueryLen+1], iQuery, pQueryLen+1);
|
||||
Init(iQPT, iGetResultSet, iGetErrbuf);
|
||||
}
|
||||
|
||||
void DBAsyncQuery::Init(uint32 iQPT, bool iGetResultSet, bool iGetErrbuf) {
|
||||
pstatus = DBAsync::AddingWork;
|
||||
pQPT = iQPT;
|
||||
pGetResultSet = iGetResultSet;
|
||||
pGetErrbuf = iGetErrbuf;
|
||||
|
||||
pmysqlsuccess = false;
|
||||
perrbuf = 0;
|
||||
perrnum = 0;
|
||||
presult = 0;
|
||||
paffected_rows = 0;
|
||||
plast_insert_id = 0;
|
||||
}
|
||||
|
||||
DBAsyncQuery::~DBAsyncQuery() {
|
||||
safe_delete_array(perrbuf);
|
||||
safe_delete_array(pQuery);
|
||||
if (presult)
|
||||
mysql_free_result(presult);
|
||||
}
|
||||
|
||||
bool DBAsyncQuery::GetAnswer(char* errbuf, MYSQL_RES** result, uint32* affected_rows, uint32* last_insert_id, uint32* errnum) {
|
||||
if (pstatus != DBAsync::Finished) {
|
||||
if (errbuf)
|
||||
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "Error: Query not finished.");
|
||||
if (errnum)
|
||||
*errnum = UINT_MAX;
|
||||
return false;
|
||||
}
|
||||
if (errbuf) {
|
||||
if (pGetErrbuf) {
|
||||
if (perrbuf)
|
||||
strn0cpy(errbuf, perrbuf, MYSQL_ERRMSG_SIZE);
|
||||
else
|
||||
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "Error message should've been saved, but hasnt. errno: %u", perrnum);
|
||||
}
|
||||
else
|
||||
snprintf(errbuf, MYSQL_ERRMSG_SIZE, "Error message not saved. errno: %u", perrnum);
|
||||
}
|
||||
if (errnum)
|
||||
*errnum = perrnum;
|
||||
if (affected_rows)
|
||||
*affected_rows = paffected_rows;
|
||||
if (last_insert_id)
|
||||
*last_insert_id = plast_insert_id;
|
||||
if (result)
|
||||
*result = presult;
|
||||
return pmysqlsuccess;
|
||||
}
|
||||
|
||||
void DBAsyncQuery::Process(DBcore* iDBC) {
|
||||
pstatus = DBAsync::Executing;
|
||||
if (pGetErrbuf)
|
||||
perrbuf = new char[MYSQL_ERRMSG_SIZE];
|
||||
MYSQL_RES** resultPP = 0;
|
||||
if (pGetResultSet)
|
||||
resultPP = &presult;
|
||||
pmysqlsuccess = iDBC->RunQuery(pQuery, pQueryLen, perrbuf, resultPP, &paffected_rows, &plast_insert_id, &perrnum);
|
||||
pstatus = DBAsync::Finished;
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,176 +0,0 @@
|
||||
#ifndef DBASYNC_H
|
||||
#define DBASYNC_H
|
||||
#include "../common/dbcore.h"
|
||||
#include "../common/timeoutmgr.h"
|
||||
|
||||
|
||||
class DBAsyncFinishedQueue;
|
||||
class DBAsyncWork;
|
||||
class DBAsyncQuery;
|
||||
class Database;
|
||||
|
||||
// Big daddy that owns the threads and does the work
|
||||
class DBAsync : private Timeoutable {
|
||||
public:
|
||||
enum Status { AddingWork, Queued, Executing, Finished, Canceled };
|
||||
enum Type { Read, Write, Both };
|
||||
|
||||
DBAsync(DBcore* iDBC);
|
||||
~DBAsync();
|
||||
bool StopThread();
|
||||
|
||||
uint32 AddWork(DBAsyncWork** iWork, uint32 iDelay = 0);
|
||||
bool CancelWork(uint32 iWorkID);
|
||||
void CommitWrites();
|
||||
|
||||
void AddFQ(DBAsyncFinishedQueue* iDBAFQ);
|
||||
protected:
|
||||
//things related to the processing thread:
|
||||
friend ThreadReturnType DBAsyncLoop(void* tmp);
|
||||
Mutex MLoopRunning;
|
||||
Condition CInList;
|
||||
bool RunLoop();
|
||||
void Process();
|
||||
|
||||
private:
|
||||
virtual void CheckTimeout();
|
||||
|
||||
void ProcessWork(DBAsyncWork* iWork, bool iSleep = true);
|
||||
void DispatchWork(DBAsyncWork* iWork);
|
||||
inline uint32 GetNextID() { return pNextID++; }
|
||||
DBAsyncWork* InListPop();
|
||||
DBAsyncWork* InListPopWrite(); // Ignores delay
|
||||
void OutListPush(DBAsyncWork* iDBAW);
|
||||
|
||||
Mutex MRunLoop;
|
||||
bool pRunLoop;
|
||||
|
||||
DBcore* pDBC;
|
||||
uint32 pNextID;
|
||||
Mutex MInList;
|
||||
LinkedList<DBAsyncWork*> InList;
|
||||
|
||||
Mutex MFQList;
|
||||
LinkedList<DBAsyncFinishedQueue**> FQList;
|
||||
|
||||
// Mutex for outside access to current work & when current work is being changed.
|
||||
// NOT locked when CurrentWork is being accessed by the DBAsync thread.
|
||||
// Never change pointer from outside DBAsync thread!
|
||||
// Only here for access to thread-safe DBAsyncWork functions.
|
||||
Mutex MCurrentWork;
|
||||
DBAsyncWork* CurrentWork;
|
||||
|
||||
};
|
||||
|
||||
/*
|
||||
DB Work Complete Callback:
|
||||
This will be called under the DBAsync thread! Never access any non-threadsafe
|
||||
data/functions/classes. (ie: zone, entitylist, client, etc are not threadsafe)
|
||||
Function prototype:
|
||||
return value: true if we should delete the data, false if we should keep it
|
||||
*/
|
||||
typedef bool(*DBWorkCompleteCallBack)(DBAsyncWork*);
|
||||
|
||||
class DBAsyncFinishedQueue {
|
||||
public:
|
||||
DBAsyncFinishedQueue(uint32 iTimeout = 90000);
|
||||
~DBAsyncFinishedQueue();
|
||||
|
||||
DBAsyncWork* Pop();
|
||||
DBAsyncWork* PopByWPT(uint32 iWPT);
|
||||
DBAsyncWork* Find(uint32 iWPT);
|
||||
bool Push(DBAsyncWork* iDBAW);
|
||||
|
||||
void CheckTimeouts();
|
||||
private:
|
||||
Mutex MLock;
|
||||
uint32 pTimeout;
|
||||
LinkedList<DBAsyncWork*> list;
|
||||
};
|
||||
|
||||
// Container class for multiple queries
|
||||
class DBAsyncWork {
|
||||
public:
|
||||
DBAsyncWork(Database *db, DBAsyncFinishedQueue* iDBAFQ, uint32 iWPT = 0, DBAsync::Type iType = DBAsync::Both, uint32 iTimeout = 0);
|
||||
DBAsyncWork(Database *db, DBWorkCompleteCallBack iCB, uint32 iWPT = 0, DBAsync::Type iType = DBAsync::Both, uint32 iTimeout = 0);
|
||||
~DBAsyncWork();
|
||||
|
||||
bool AddQuery(DBAsyncQuery** iDBAQ);
|
||||
bool AddQuery(uint32 iQPT, char** iQuery, uint32 iQueryLen = 0xFFFFFFFF, bool iGetResultSet = true, bool iGetErrbuf = true);
|
||||
uint32 WPT();
|
||||
DBAsync::Type Type();
|
||||
|
||||
// Pops finished queries off the work
|
||||
DBAsyncQuery* PopAnswer();
|
||||
uint32 QueryCount();
|
||||
|
||||
Database *GetDB() const { return(m_db); }
|
||||
|
||||
bool CheckTimeout(uint32 iFQTimeout);
|
||||
bool SetWorkID(uint32 iWorkID);
|
||||
uint32 GetWorkID();
|
||||
protected:
|
||||
friend class DBAsync;
|
||||
DBAsync::Status SetStatus(DBAsync::Status iStatus);
|
||||
bool Cancel();
|
||||
bool IsCancled();
|
||||
DBAsyncQuery* PopQuery(); // Get query to be run
|
||||
void PushAnswer(DBAsyncQuery* iDBAQ); // Push answer back into workset
|
||||
|
||||
// not mutex'd cause only to be accessed from dbasync class
|
||||
uint32 pExecuteAfter;
|
||||
private:
|
||||
Mutex MLock;
|
||||
uint32 pQuestionCount;
|
||||
uint32 pAnswerCount;
|
||||
uint32 pWorkID;
|
||||
uint32 pWPT;
|
||||
uint32 pTimeout;
|
||||
uint32 pTSFinish; // timestamp when finished
|
||||
DBAsyncFinishedQueue* pDBAFQ; //we do now own this pointer
|
||||
DBWorkCompleteCallBack pCB;
|
||||
DBAsync::Status pstatus;
|
||||
DBAsync::Type pType;
|
||||
MyQueue<DBAsyncQuery> todo;
|
||||
MyQueue<DBAsyncQuery> done;
|
||||
MyQueue<DBAsyncQuery> todel;
|
||||
Database *const m_db; //we do now own this pointer
|
||||
};
|
||||
|
||||
// Container class for the query information
|
||||
class DBAsyncQuery {
|
||||
public:
|
||||
DBAsyncQuery(uint32 iQPT, char** iQuery, uint32 iQueryLen = 0xFFFFFFFF, bool iGetResultSet = true, bool iGetErrbuf = true);
|
||||
DBAsyncQuery(uint32 iQPT, const char* iQuery, uint32 iQueryLen = 0xFFFFFFFF, bool iGetResultSet = true, bool iGetErrbuf = true);
|
||||
~DBAsyncQuery();
|
||||
|
||||
bool GetAnswer(char* errbuf = 0, MYSQL_RES** result = 0, uint32* affected_rows = 0, uint32* last_insert_id = 0, uint32* errnum = 0);
|
||||
inline uint32 QPT() { return pQPT; }
|
||||
protected:
|
||||
friend class DBAsyncWork;
|
||||
uint32 pQPT;
|
||||
|
||||
friend class DBAsync;
|
||||
void Process(DBcore* iDBC);
|
||||
|
||||
void Init(uint32 iQPT, bool iGetResultSet, bool iGetErrbuf);
|
||||
DBAsync::Status pstatus;
|
||||
char* pQuery;
|
||||
uint32 pQueryLen;
|
||||
bool pGetResultSet;
|
||||
bool pGetErrbuf;
|
||||
|
||||
bool pmysqlsuccess;
|
||||
char* perrbuf;
|
||||
uint32 perrnum;
|
||||
uint32 paffected_rows;
|
||||
uint32 plast_insert_id;
|
||||
MYSQL_RES* presult;
|
||||
};
|
||||
|
||||
|
||||
void AsyncLoadVariables(DBAsync *dba, Database *db);
|
||||
|
||||
|
||||
#endif
|
||||
|
||||
@@ -800,9 +800,12 @@ struct SuspendedMinion_Struct
|
||||
** Length: 4308 bytes
|
||||
** OpCode: 0x006a
|
||||
*/
|
||||
static const uint32 MAX_PP_LANGUAGE = 28;
|
||||
static const uint32 MAX_PP_SPELLBOOK = 480; // Increased to 480 to support SoF
|
||||
static const uint32 MAX_PP_MEMSPELL = 9;
|
||||
static const uint32 MAX_PP_LANGUAGE = 28;
|
||||
static const uint32 MAX_PP_SPELLBOOK = 720; // Set for all functions
|
||||
static const uint32 MAX_PP_MEMSPELL = 12; // Set to latest client so functions can work right
|
||||
static const uint32 MAX_PP_REF_SPELLBOOK = 480; // Set for Player Profile size retain
|
||||
static const uint32 MAX_PP_REF_MEMSPELL = 9; // Set for Player Profile size retain
|
||||
|
||||
static const uint32 MAX_PP_SKILL = _SkillPacketArraySize; // 100 - actual skills buffer size
|
||||
static const uint32 MAX_PP_AA_ARRAY = 240;
|
||||
static const uint32 MAX_GROUP_MEMBERS = 6;
|
||||
@@ -880,7 +883,7 @@ struct PlayerProfile_Struct
|
||||
/*0245*/ uint8 guildbanker;
|
||||
/*0246*/ uint8 unknown0246[6]; //
|
||||
/*0252*/ uint32 intoxication;
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_MEMSPELL]; //in ms
|
||||
/*0256*/ uint32 spellSlotRefresh[MAX_PP_REF_MEMSPELL]; //in ms
|
||||
/*0292*/ uint32 abilitySlotRefresh;
|
||||
/*0296*/ uint8 haircolor; // Player hair color
|
||||
/*0297*/ uint8 beardcolor; // Player beard color
|
||||
@@ -919,9 +922,9 @@ struct PlayerProfile_Struct
|
||||
/*2505*/ uint8 unknown2541[47]; // ?
|
||||
/*2552*/ uint8 languages[MAX_PP_LANGUAGE];
|
||||
/*2580*/ uint8 unknown2616[4];
|
||||
/*2584*/ uint32 spell_book[MAX_PP_SPELLBOOK];
|
||||
/*2584*/ uint32 spell_book[MAX_PP_REF_SPELLBOOK];
|
||||
/*4504*/ uint8 unknown4540[128]; // Was [428] all 0xff
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_MEMSPELL];
|
||||
/*4632*/ uint32 mem_spells[MAX_PP_REF_MEMSPELL];
|
||||
/*4668*/ uint8 unknown4704[32]; //
|
||||
/*4700*/ float y; // Player y position
|
||||
/*4704*/ float x; // Player x position
|
||||
|
||||
@@ -32,6 +32,7 @@ MySQLRequestResult::MySQLRequestResult(MYSQL_RES* result, uint32 rowsAffected, u
|
||||
|
||||
void MySQLRequestResult::FreeInternals()
|
||||
{
|
||||
|
||||
safe_delete_array(m_ErrorBuffer);
|
||||
|
||||
if (m_Result != nullptr)
|
||||
|
||||
@@ -40,7 +40,7 @@ public:
|
||||
MySQLRequestResult& operator=(MySQLRequestResult&& other);
|
||||
|
||||
bool Success() const { return m_Success;}
|
||||
std::string ErrorMessage() const {return std::string(m_ErrorBuffer);}
|
||||
std::string ErrorMessage() const { return m_ErrorBuffer ? std::string(m_ErrorBuffer) : std::string(""); }
|
||||
uint32 ErrorNumber() const {return m_ErrorNumber;}
|
||||
uint32 RowsAffected() const {return m_RowsAffected;}
|
||||
uint32 RowCount() const {return m_RowCount;}
|
||||
|
||||
+28
-79
@@ -61,46 +61,6 @@ bool SharedDatabase::SetHideMe(uint32 account_id, uint8 hideme)
|
||||
return true;
|
||||
|
||||
}
|
||||
bool SharedDatabase::SetPlayerProfile(uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
uint32 affected_rows = 0;
|
||||
bool ret = false;
|
||||
|
||||
if (RunQuery(query, SetPlayerProfile_MQ(&query, account_id, charid, pp, inv, ext, current_zone, current_instance, MaxXTargets), errbuf, 0, &affected_rows)) {
|
||||
ret = (affected_rows != 0);
|
||||
}
|
||||
|
||||
if (!ret) {
|
||||
LogFile->write(EQEMuLog::Error, "SetPlayerProfile query '%s' %s", query, errbuf);
|
||||
}
|
||||
|
||||
safe_delete_array(query);
|
||||
return ret;
|
||||
}
|
||||
|
||||
// Generate SQL for updating player profile
|
||||
uint32 SharedDatabase::SetPlayerProfile_MQ(char** query, uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets) {
|
||||
*query = new char[396 + sizeof(PlayerProfile_Struct)* 2 + sizeof(ExtendedProfile_Struct)* 2 + 4];
|
||||
char* end = *query;
|
||||
if (!current_zone)
|
||||
current_zone = pp->zone_id;
|
||||
|
||||
if (!current_instance)
|
||||
current_instance = pp->zoneInstance;
|
||||
|
||||
if (strlen(pp->name) == 0) // Sanity check in case pp never loaded
|
||||
return false;
|
||||
|
||||
end += sprintf(end, "UPDATE character_ SET timelaston=unix_timestamp(now()),name=\'%s\', zonename=\'%s\', zoneid=%u, instanceid=%u, x = %f, y = %f, z = %f, ", pp->name, GetZoneName(current_zone), current_zone, current_instance, pp->x, pp->y, pp->z);
|
||||
// end += DoEscapeString(end, (char*)pp, sizeof(PlayerProfile_Struct));
|
||||
end += sprintf(end, " extprofile=\'");
|
||||
end += DoEscapeString(end, (char*)ext, sizeof(ExtendedProfile_Struct));
|
||||
end += sprintf(end, "\',class=%d,level=%d,xtargets=%u WHERE id=%u", pp->class_, pp->level, MaxXTargets, charid);
|
||||
|
||||
return (uint32)(end - (*query));
|
||||
}
|
||||
|
||||
|
||||
uint8 SharedDatabase::GetGMSpeed(uint32 account_id)
|
||||
{
|
||||
@@ -386,12 +346,11 @@ int32 SharedDatabase::GetSharedPlatinum(uint32 account_id)
|
||||
return 0;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add)
|
||||
{
|
||||
bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
|
||||
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE account SET sharedplat = sharedplat + %i WHERE id = %i", amount_to_add, account_id), errbuf)) {
|
||||
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE `account` SET `sharedplat` = `sharedplat` + %i WHERE id = %i", amount_to_add, account_id), errbuf)) {
|
||||
std::cerr << "Error in SetSharedPlatinum query '" << query << "' " << errbuf << std::endl;
|
||||
safe_delete_array(query);
|
||||
return false;
|
||||
@@ -401,35 +360,24 @@ bool SharedDatabase::SetSharedPlatinum(uint32 account_id, int32 amount_to_add)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level)
|
||||
{
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char* query = 0;
|
||||
MYSQL_RES *result;
|
||||
MYSQL_ROW row;
|
||||
bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv, uint32 si_race, uint32 si_class, uint32 si_deity, uint32 si_current_zone, char* si_name, int admin_level) {
|
||||
const Item_Struct* myitem;
|
||||
|
||||
RunQuery
|
||||
(
|
||||
query,
|
||||
MakeAnyLenString
|
||||
(
|
||||
&query,
|
||||
"SELECT itemid, item_charges, slot FROM starting_items "
|
||||
"WHERE (race = %i or race = 0) AND (class = %i or class = 0) AND "
|
||||
"(deityid = %i or deityid=0) AND (zoneid = %i or zoneid = 0) AND "
|
||||
"gm <= %i ORDER BY id",
|
||||
si_race, si_class, si_deity, si_current_zone, admin_level
|
||||
),
|
||||
errbuf,
|
||||
&result
|
||||
);
|
||||
safe_delete_array(query);
|
||||
|
||||
while((row = mysql_fetch_row(result))) {
|
||||
int itemid = atoi(row[0]);
|
||||
int charges = atoi(row[1]);
|
||||
int slot = atoi(row[2]);
|
||||
uint32 itemid = 0;
|
||||
uint32 charges = 0;
|
||||
uint32 slot = 0;
|
||||
auto query = StringFormat(
|
||||
"SELECT `itemid`, `item_charges`, `slot` FROM `starting_items`"
|
||||
" WHERE (`race` = %i OR `race` = 0)"
|
||||
" AND (`class` = %i OR `class` = 0)"
|
||||
" AND (`deityid` = %i OR `deityid` = 0)"
|
||||
" AND (`zoneid` = %i OR `zoneid` = 0)"
|
||||
" AND gm <= %i ORDER BY id",
|
||||
si_race, si_class, si_deity, si_current_zone, admin_level);
|
||||
auto results = QueryDatabase(query);
|
||||
for (auto row = results.begin(); row != results.end(); ++row) {
|
||||
itemid = atoi(row[0]);
|
||||
charges = atoi(row[1]);
|
||||
slot = atoi(row[2]);
|
||||
myitem = GetItem(itemid);
|
||||
if(!myitem)
|
||||
continue;
|
||||
@@ -439,9 +387,6 @@ bool SharedDatabase::SetStartingItems(PlayerProfile_Struct* pp, Inventory* inv,
|
||||
inv->PutItem(slot, *myinst);
|
||||
safe_delete(myinst);
|
||||
}
|
||||
|
||||
if(result) mysql_free_result(result);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -675,8 +620,13 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
|
||||
bool ret = false;
|
||||
|
||||
// Retrieve character inventory
|
||||
if (RunQuery(query, MakeAnyLenString(&query, "SELECT slotid,itemid,charges,color,augslot1,augslot2,augslot3,augslot4,augslot5,"
|
||||
"instnodrop,custom_data FROM inventory INNER JOIN character_ ch ON ch.id=charid WHERE ch.name='%s' AND ch.account_id=%i ORDER BY slotid",
|
||||
if (RunQuery(query, MakeAnyLenString(&query,
|
||||
" SELECT `slotid`, `itemid`, `charges`, `color`, `augslot1`, `augslot2`, `augslot3`, `augslot4`, `augslot5`, `instnodrop`, `custom_data`"
|
||||
" FROM `inventory`"
|
||||
" INNER JOIN character_ ch ON ch.id = charid"
|
||||
" WHERE ch.NAME = '%s'"
|
||||
" AND ch.account_id = % i"
|
||||
" ORDER BY `slotid`",
|
||||
name, account_id), errbuf, &result))
|
||||
{
|
||||
while ((row = mysql_fetch_row(result))) {
|
||||
@@ -736,7 +686,7 @@ bool SharedDatabase::GetInventory(uint32 account_id, char* name, Inventory* inv)
|
||||
}
|
||||
}
|
||||
}
|
||||
if (slot_id>=8000 && slot_id <= 8999)
|
||||
if (slot_id >= 8000 && slot_id <= 8999)
|
||||
put_slot_id = inv->PushCursor(*inst);
|
||||
else
|
||||
put_slot_id = inv->PutItem(slot_id, *inst);
|
||||
@@ -2053,8 +2003,7 @@ const LootDrop_Struct* SharedDatabase::GetLootDrop(uint32 lootdrop_id) {
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void SharedDatabase::GetPlayerInspectMessage(char* playername, InspectMessage_Struct* message) {
|
||||
|
||||
void SharedDatabase::GetPlayerInspectMessage(char* playername, InspectMessage_Struct* message) {
|
||||
char errbuf[MYSQL_ERRMSG_SIZE];
|
||||
char *query = 0;
|
||||
MYSQL_RES *result;
|
||||
|
||||
@@ -34,9 +34,6 @@ public:
|
||||
SharedDatabase(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
|
||||
virtual ~SharedDatabase();
|
||||
|
||||
/* Temp */
|
||||
uint32 SetPlayerProfile_MQ(char** query, uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets);
|
||||
bool SetPlayerProfile(uint32 account_id, uint32 charid, PlayerProfile_Struct* pp, Inventory* inv, ExtendedProfile_Struct *ext, uint32 current_zone, uint32 current_instance, uint8 MaxXTargets);
|
||||
/*
|
||||
* General Character Related Stuff
|
||||
*/
|
||||
|
||||
Reference in New Issue
Block a user