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Made many adjustments to character load code.
Removed bool Client::FinishConnState2(DBAsyncWork* dbaw) Removed all async character loads Removed bool GetAccountInfoForLogin Removed bool GetAccountInfoForLogin_result Removed bool GetCharacterInfoForLogin_result Removed bool GetCharacterInfoForLogin Added: bool LoadCharacterFactionValues(uint32 character_id, faction_map & val_list); bool LoadCharacterDisciplines(uint32 character_id, PlayerProfile_Struct* pp); bool LoadCharacterSkills(uint32 character_id, PlayerProfile_Struct* pp);
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@@ -1092,7 +1092,7 @@ bool Database::CheckDatabaseConversions() {
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// querylen = MakeAnyLenString(&query, "SELECT `id` FROM `character_` WHERE `id` = 61238");
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int char_iter_count = 0;
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querylen = MakeAnyLenString(&query, "SELECT `id` FROM `character_` WHERE `id` >= 61238 LIMIT 100");
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querylen = MakeAnyLenString(&query, "SELECT `id` FROM `character_` WHERE `id` >= 61238 LIMIT 1");
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if (RunQuery(query, querylen, errbuf, &result)) {
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safe_delete_array(query);
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while (row = mysql_fetch_row(result)) {
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