* [Rules] Add DOT and HOT Rules
# Notes
- Add `Spells:DOTDamageBonusSplitOverDuration` rule.
- Allows operators to disable the DOT bonus damage being split over duration and instead adds the full amount every tic.
- Add `Spells:HOTBonusHealingSplitOverDuration` rule.
- Allows operators to disable the HOT bonus healing being split over duration and instead adds the full amount every tic.
* Update effects.cpp
* Update effects.cpp
Adds the rule **Bots, AutosaveIntervalSeconds** to control the frequency of the autosave of bots. Currently they only fully save on camp/zone.
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
**Bots, CazicTouchBotsOwner** is a rule that will toggle whether or not DT will hit the targeted bot or the owner. Similar to how **Spells, CazicTouchTargetsPetOwner** functions except for bots.
* [Database] Add primary key to keyring table
# Notes
- Adds a primary key of `id` to `keyring` table so we can use it with repositories.
* Update version.h
* Update client.cpp
* Update client.cpp
* [Cleanup] Remove hard-coded Status Checks
# Notes
- Removed the hard-coded GM status checks since if you have access to the command we can now limit access to subcommands if necessary.
* Update client_packet.cpp
* [Database] Modify `updated` column in `items` table with proper default.
From https://mariadb.com/kb/en/datetime/, `datetime` can be ZERO_DATE (`0000-00-00` with no time component) or between `1000-01-01 00:00:00.000000` and `9999-12-31 23:59:59.999999`. Currently, `updated` is the only datetime field that is `NOT NULL` and improperly defaulted to `0000-00-00 00:00:00`. This change matches existing structures of the other `datetime` columns.
* Update items_repository.h
* Update base_items_repository.h
* Revert "Update items_repository.h"
This reverts commit 3599f26818f31bd8efd3a1e0d9cb9bf5d40785c5.
* [Database] Consolidate Starting Items Table
# Notes
- Convert `class`, `deityId`, `race`, and `zoneid` columns to `|` separated columns.
- Consolidates up to 15 rows per item down to a singular row.
- Allows ease of use for operators.
- Entire process is automated and creates a backup of pre-existing table.
* Update shareddb.cpp
* Unnecessary.
* [Cleanup] Cleanup #show currencies Command
# Notes
- Cleans up messages.
- Adds `AA Points` as a viewable currency.
- Adds an enum for `MoneyTypes` and `MoneySubtypes` so we're not using magic numbers for `GetMoney` anymore.
- Converts money amounts to `uint64`.
* Update currencies.cpp
* Update currencies.cpp
* Added mintime and maxtime to spawnentry. This will prevent a NPC from spawning outside of the times specified. NPCs spawned in this way will then behave like normal NPCs. They will not despawn on their own, unlike spawn_events/spawn_conditions. NPCs using this that are alone in their spawngroup will attempt to spawn after their respawn timer has expired if the time of day is outside their range. Otherwise, another NPC in the spawngroup will be chosen to spawn. The normal rules (chance, spawn_limit) still apply to these NPCs, this is just another rule added to the system.
mintime and maxtime both represent the in-game EQ Hour. Valid values are 1-24. If either or both of the values are 0, then the NPC will not have any time restriction.
Added a new rule World:BootHour. This allows server admins to specify the EQ hour the server will boot to. Valid options are 1-24. Setting this rule to 0 (default) disables it and world will use whatever time is specified in the DB.
* generated base_spawnentry_repository.h from script
* removed the rule insert from database_update_manifest.cpp.
* Add logging, initializers, minor cleanup
* Remove if/else branch
* Update eqtime.cpp
* Initializers, logging
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [Feature] Add Comment to Item Data/Quest API
# Perl
- Add `quest::getitemcomment(item_id)`.
- Add `quest::getitemlore(item_id)`.
- Add `$questitemdata->GetComment()`.
# Lua
- Add `eq.get_item_comment(item_id)`.
- Add `eq.get_item_lore(item_id)`.
- Add `item:Comment()`.
# Notes
- Added the ability for operators to pull these fields from item data without a database hit.
- Fixed a bug in `embparser_api.cpp` where `GetZoneGravity` was connected to the wrong methods.
* Update embparser_api.cpp
* Added IsNightOnly for Dance of the Fireflies spell which should only be cast at night from 7pm to 4pm.
* Update to include IsDayTime and replace magic numbers.
* Zone sidecar work
* Process management work
* Merge
* Sidecar work
* API config option
* Request proxy work
* Proxy headers and params
* Change port
* Remove code
* Sim work
* Sidecar work
* Update loot_simulator_controller.cpp
* Update loot_simulator_controller.cpp
* Formatting
* Post merge change
* Windows compile fix
* Update sidecar_api.cpp
* Update strings.cpp
* [Feature] Add Expansion and Content Flag support to Blocked Spells
# Notes
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582
* [Tradeskills] Add learned_by_item_id field (#3637)
* [Feature] Add Expansion and Content Flag support to Blocked Spells
- Allows operators to filter blocked spells behind expansions or content flags.
- Requested in https://github.com/EQEmu/Server/issues/3582
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Co-authored-by: Chris Miles <akkadius1@gmail.com>