[Cleanup] Cleanup classes.cpp/classes.h (#3752)

* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
This commit is contained in:
Alex King
2023-12-13 18:38:45 -05:00
committed by GitHub
parent df83113cea
commit aeeb350068
49 changed files with 1308 additions and 1486 deletions
+296 -473
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+96 -93
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@@ -19,99 +19,106 @@
#define CLASSES_CH
#include "../common/types.h"
#include "../common/rulesys.h"
#include <string>
#include <map>
#define NO_CLASS 0
#define WARRIOR 1
#define CLERIC 2
#define PALADIN 3
#define RANGER 4
#define SHADOWKNIGHT 5
#define DRUID 6
#define MONK 7
#define BARD 8
#define ROGUE 9
#define SHAMAN 10
#define NECROMANCER 11
#define WIZARD 12
#define MAGICIAN 13
#define ENCHANTER 14
#define BEASTLORD 15
#define BERSERKER 16
#define WARRIORGM 20
#define CLERICGM 21
#define PALADINGM 22
#define RANGERGM 23
#define SHADOWKNIGHTGM 24
#define DRUIDGM 25
#define MONKGM 26
#define BARDGM 27
#define ROGUEGM 28
#define SHAMANGM 29
#define NECROMANCERGM 30
#define WIZARDGM 31
#define MAGICIANGM 32
#define ENCHANTERGM 33
#define BEASTLORDGM 34
#define BERSERKERGM 35
#define BANKER 40
#define MERCHANT 41
#define DISCORD_MERCHANT 59
#define ADVENTURE_RECRUITER 60
#define ADVENTURE_MERCHANT 61
#define LDON_TREASURE 62 // objects you can use /open on first seen in LDONs, seen on Danvi's Corpse in Akheva
#define TRIBUTE_MASTER 63
#define GUILD_TRIBUTE_MASTER 64 // not sure
#define GUILD_BANKER 66
#define NORRATHS_KEEPERS_MERCHANT 67
#define DARK_REIGN_MERCHANT 68
#define FELLOWSHIP_MASTER 69
#define ALT_CURRENCY_MERCHANT 70
#define MERCENARY_MASTER 71
namespace Class {
constexpr uint8 None = 0;
constexpr uint8 Warrior = 1;
constexpr uint8 Cleric = 2;
constexpr uint8 Paladin = 3;
constexpr uint8 Ranger = 4;
constexpr uint8 ShadowKnight = 5;
constexpr uint8 Druid = 6;
constexpr uint8 Monk = 7;
constexpr uint8 Bard = 8;
constexpr uint8 Rogue = 9;
constexpr uint8 Shaman = 10;
constexpr uint8 Necromancer = 11;
constexpr uint8 Wizard = 12;
constexpr uint8 Magician = 13;
constexpr uint8 Enchanter = 14;
constexpr uint8 Beastlord = 15;
constexpr uint8 Berserker = 16;
constexpr uint8 WarriorGM = 20;
constexpr uint8 ClericGM = 21;
constexpr uint8 PaladinGM = 22;
constexpr uint8 RangerGM = 23;
constexpr uint8 ShadowKnightGM = 24;
constexpr uint8 DruidGM = 25;
constexpr uint8 MonkGM = 26;
constexpr uint8 BardGM = 27;
constexpr uint8 RogueGM = 28;
constexpr uint8 ShamanGM = 29;
constexpr uint8 NecromancerGM = 30;
constexpr uint8 WizardGM = 31;
constexpr uint8 MagicianGM = 32;
constexpr uint8 EnchanterGM = 33;
constexpr uint8 BeastlordGM = 34;
constexpr uint8 BerserkerGM = 35;
constexpr uint8 Banker = 40;
constexpr uint8 Merchant = 41;
constexpr uint8 DiscordMerchant = 59;
constexpr uint8 AdventureRecruiter = 60;
constexpr uint8 AdventureMerchant = 61;
constexpr uint8 LDoNTreasure = 62;
constexpr uint8 TributeMaster = 63;
constexpr uint8 GuildTributeMaster = 64;
constexpr uint8 GuildBanker = 66;
constexpr uint8 NorrathsKeepersMerchant = 67;
constexpr uint8 DarkReignMerchant = 68;
constexpr uint8 FellowshipMaster = 69;
constexpr uint8 AlternateCurrencyMerchant = 70;
constexpr uint8 MercenaryLiaison = 71;
constexpr uint8 PLAYER_CLASS_COUNT = 16;
constexpr uint16 ALL_CLASSES_BITMASK = 65535;
};
// player class values
#define PLAYER_CLASS_UNKNOWN 0
#define PLAYER_CLASS_WARRIOR 1
#define PLAYER_CLASS_CLERIC 2
#define PLAYER_CLASS_PALADIN 3
#define PLAYER_CLASS_RANGER 4
#define PLAYER_CLASS_SHADOWKNIGHT 5
#define PLAYER_CLASS_DRUID 6
#define PLAYER_CLASS_MONK 7
#define PLAYER_CLASS_BARD 8
#define PLAYER_CLASS_ROGUE 9
#define PLAYER_CLASS_SHAMAN 10
#define PLAYER_CLASS_NECROMANCER 11
#define PLAYER_CLASS_WIZARD 12
#define PLAYER_CLASS_MAGICIAN 13
#define PLAYER_CLASS_ENCHANTER 14
#define PLAYER_CLASS_BEASTLORD 15
#define PLAYER_CLASS_BERSERKER 16
static std::map<uint8, uint16> player_class_bitmasks = {
{Class::Warrior, 1},
{Class::Cleric, 2},
{Class::Paladin, 4},
{Class::Ranger, 8},
{Class::ShadowKnight, 16},
{Class::Druid, 32},
{Class::Monk, 64},
{Class::Bard, 128},
{Class::Rogue, 256},
{Class::Shaman, 512},
{Class::Necromancer, 1024},
{Class::Wizard, 2048},
{Class::Magician, 4096},
{Class::Enchanter, 8192},
{Class::Beastlord, 16384},
{Class::Berserker, 32768},
};
#define PLAYER_CLASS_COUNT 16
static std::string shadow_knight_class_name = (
RuleB(World, UseOldShadowKnightClassExport) ?
"Shadowknight" :
"Shadow Knight"
);
// player class bits
#define PLAYER_CLASS_UNKNOWN_BIT 0
#define PLAYER_CLASS_WARRIOR_BIT 1
#define PLAYER_CLASS_CLERIC_BIT 2
#define PLAYER_CLASS_PALADIN_BIT 4
#define PLAYER_CLASS_RANGER_BIT 8
#define PLAYER_CLASS_SHADOWKNIGHT_BIT 16
#define PLAYER_CLASS_DRUID_BIT 32
#define PLAYER_CLASS_MONK_BIT 64
#define PLAYER_CLASS_BARD_BIT 128
#define PLAYER_CLASS_ROGUE_BIT 256
#define PLAYER_CLASS_SHAMAN_BIT 512
#define PLAYER_CLASS_NECROMANCER_BIT 1024
#define PLAYER_CLASS_WIZARD_BIT 2048
#define PLAYER_CLASS_MAGICIAN_BIT 4096
#define PLAYER_CLASS_ENCHANTER_BIT 8192
#define PLAYER_CLASS_BEASTLORD_BIT 16384
#define PLAYER_CLASS_BERSERKER_BIT 32768
#define PLAYER_CLASS_ALL_MASK 65535 // was 65536
static std::map<uint8, std::string> class_names = {
{Class::Warrior, "Warrior"},
{Class::Cleric, "Cleric"},
{Class::Paladin, "Paladin"},
{Class::Ranger, "Ranger"},
{Class::ShadowKnight, shadow_knight_class_name},
{Class::Druid, "Druid"},
{Class::Monk, "Monk"},
{Class::Bard, "Bard"},
{Class::Rogue, "Rogue"},
{Class::Shaman, "Shaman"},
{Class::Necromancer, "Necromancer"},
{Class::Wizard, "Wizard"},
{Class::Magician, "Magician"},
{Class::Enchanter, "Enchanter"},
{Class::Beastlord, "Beastlord"},
{Class::Berserker, "Berserker"},
};
#define ARMOR_TYPE_UNKNOWN 0
@@ -126,16 +133,12 @@
const char* GetClassIDName(uint8 class_id, uint8 level = 0);
const char* GetPlayerClassName(uint32 player_class_value, uint8 level = 0);
bool IsPlayerClass(uint8 class_id);
const std::string GetPlayerClassAbbreviation(uint8 class_id);
uint32 GetPlayerClassValue(uint8 class_id);
uint32 GetPlayerClassBit(uint8 class_id);
uint8 GetClassIDFromPlayerClassValue(uint32 player_class_value);
uint8 GetClassIDFromPlayerClassBit(uint32 player_class_bit);
uint8 GetPlayerClassValue(uint8 class_id);
uint16 GetPlayerClassBit(uint8 class_id);
bool IsFighterClass(uint8 class_id);
bool IsSpellFighterClass(uint8 class_id);
+1 -1
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@@ -132,7 +132,7 @@ namespace EQ
// Swap items in inventory
enum SwapItemFailState : int8 { swapInvalid = -1, swapPass = 0, swapNotAllowed, swapNullData, swapRaceClass, swapDeity, swapLevel };
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = NO_CLASS, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
bool SwapItem(int16 source_slot, int16 destination_slot, SwapItemFailState& fail_state, uint16 race_id = RACE_DOUG_0, uint8 class_id = Class::None, uint16 deity_id = deity::DeityType::DeityUnknown, uint8 level = 0);
// Remove item from inventory
bool DeleteItem(int16 slot_id, int16 quantity = 0);
+4 -4
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@@ -2706,7 +2706,7 @@ namespace RoF2
switch (raid_gen->action)
{
case raidAdd:
case raidAdd:
{
RaidAddMember_Struct* emu = (RaidAddMember_Struct*)__emu_buffer;
@@ -3986,7 +3986,7 @@ namespace RoF2
if (strlen(emu->suffix))
PacketSize += strlen(emu->suffix) + 1;
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
if (emu->DestructibleObject)
PacketSize = PacketSize - 4; // No bodytype
@@ -4076,7 +4076,7 @@ namespace RoF2
// actually part of bitfields
uint8 OtherData = 0;
if (emu->class_ == LDON_TREASURE) //LDoN Chest
if (emu->class_ == Class::LDoNTreasure) //LDoN Chest
{
OtherData = OtherData | 0x04;
}
@@ -4104,7 +4104,7 @@ namespace RoF2
// int DefaultEmitterID
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
+3 -3
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@@ -2758,7 +2758,7 @@ namespace UF
if (strlen(emu->suffix))
PacketSize += strlen(emu->suffix) + 1;
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
if (emu->DestructibleObject)
PacketSize = PacketSize - 4; // No bodytype
@@ -2847,7 +2847,7 @@ namespace UF
uint8 OtherData = 0;
if (emu->class_ == LDON_TREASURE) //Ldon chest
if (emu->class_ == Class::LDoNTreasure) //Ldon chest
{
OtherData = OtherData | 0x01;
}
@@ -2873,7 +2873,7 @@ namespace UF
}
VARSTRUCT_ENCODE_TYPE(float, Buffer, 0); // unknown4
if (emu->DestructibleObject || emu->class_ == LDON_TREASURE)
if (emu->DestructibleObject || emu->class_ == Class::LDoNTreasure)
{
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleModel);
VARSTRUCT_ENCODE_STRING(Buffer, emu->DestructibleName2);
+1
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@@ -305,6 +305,7 @@ RULE_BOOL(World, EnableChecksumVerification, false, "Enable or Disable the Check
RULE_INT(World, MaximumQuestErrors, 30, "Changes the maximum number of quest errors that can be displayed in #questerrors, default is 30")
RULE_INT(World, BootHour, 0, "Sets the in-game hour world will set when it first boots. 0-24 are valid options, where 0 disables this rule")
RULE_BOOL(World, UseItemLinksForKeyRing, false, "Uses item links for Key Ring Listing instead of item name")
RULE_BOOL(World, UseOldShadowKnightClassExport, true, "Disable to have Shadowknight show as Shadow Knight (live-like)")
RULE_CATEGORY_END()
RULE_CATEGORY(Zone)
+4 -4
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@@ -1808,7 +1808,7 @@ bool SharedDatabase::LoadSkillCaps(const std::string &prefix) {
}
void SharedDatabase::LoadSkillCaps(void *data) {
const uint32 class_count = PLAYER_CLASS_COUNT;
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
uint16 *skill_caps_table = static_cast<uint16*>(data);
@@ -1848,7 +1848,7 @@ uint16 SharedDatabase::GetSkillCap(uint8 Class_, EQ::skills::SkillType Skill, ui
SkillMaxLevel = RuleI(Character, MaxLevel);
}
const uint32 class_count = PLAYER_CLASS_COUNT;
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
@@ -1878,7 +1878,7 @@ uint8 SharedDatabase::GetTrainLevel(uint8 Class_, EQ::skills::SkillType Skill, u
SkillMaxLevel = RuleI(Character, MaxLevel);
}
const uint32 class_count = PLAYER_CLASS_COUNT;
const uint32 class_count = Class::PLAYER_CLASS_COUNT;
const uint32 skill_count = EQ::skills::HIGHEST_SKILL + 1;
const uint32 level_count = HARD_LEVEL_CAP + 1;
if(Class_ > class_count || static_cast<uint32>(Skill) > skill_count || Level > level_count) {
@@ -2061,7 +2061,7 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
sp[tempid].environment_type=Strings::ToInt(row[102]);
sp[tempid].time_of_day=Strings::ToInt(row[103]);
for(y=0; y < PLAYER_CLASS_COUNT;y++)
for(y=0; y < Class::PLAYER_CLASS_COUNT;y++)
sp[tempid].classes[y]=Strings::ToInt(row[104+y]);
sp[tempid].casting_animation=Strings::ToInt(row[120]);
+3 -3
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@@ -666,7 +666,7 @@ bool IsBardSong(uint16 spell_id)
const auto& spell = spells[spell_id];
if (
spell.classes[BARD - 1] < UINT8_MAX &&
spell.classes[Class::Bard - 1] < UINT8_MAX &&
!spell.is_discipline
) {
return true;
@@ -780,7 +780,7 @@ uint8 GetSpellMinimumLevel(uint16 spell_id)
const auto& spell = spells[spell_id];
for (int i = 0; i < PLAYER_CLASS_COUNT; i++) {
for (int i = 0; i < Class::PLAYER_CLASS_COUNT; i++) {
if (spell.classes[i] < minimum_level) {
minimum_level = spell.classes[i];
}
@@ -798,7 +798,7 @@ uint8 GetSpellLevel(uint16 spell_id, uint8 class_id)
return UINT8_MAX;
}
if (class_id >= PLAYER_CLASS_COUNT) {
if (class_id >= Class::PLAYER_CLASS_COUNT) {
return UINT8_MAX;
}
+1 -1
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@@ -1369,7 +1369,7 @@ struct SPDat_Spell_Struct
/* 101 */ int8 zone_type; // 01=Outdoors, 02=dungeons, ff=Any -- ZONETYPE
/* 102 */ int8 environment_type; // -- ENVIRONMENTTYPE
/* 103 */ int8 time_of_day; // -- TIMEOFDAY
/* 104 */ uint8 classes[PLAYER_CLASS_COUNT]; // Classes, and their min levels -- WARRIORMIN ... BERSERKERMIN
/* 104 */ uint8 classes[Class::PLAYER_CLASS_COUNT]; // Classes, and their min levels -- WARRIORMIN ... BERSERKERMIN
/* 120 */ uint8 casting_animation; // -- CASTINGANIM
/* 121 */ //uint8 TargetAnim; // -- TARGETANIM
/* 122 */ //uint32 TravelType; // -- TRAVELTYPE