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[Cleanup] Remove hard-coded Status Checks (#3727)
* [Cleanup] Remove hard-coded Status Checks # Notes - Removed the hard-coded GM status checks since if you have access to the command we can now limit access to subcommands if necessary. * Update client_packet.cpp
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@@ -238,25 +238,6 @@ enum { //some random constants
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// Timer to update aggrometer
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#define AGGRO_METER_UPDATE_MS 1000
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//Some hard coded statuses from commands and other places:
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enum {
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minStatusToBeGM = 40,
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minStatusToUseGMCommands = 80,
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minStatusToKick = 150,
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minStatusToAvoidFalling = 100,
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minStatusToIgnoreZoneFlags = 80,
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minStatusToSeeOthersZoneFlags = 80,
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minStatusToEditOtherGuilds = 80,
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commandMovecharSelfOnly = 80, //below this == only self move allowed
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commandMovecharToSpecials = 200, //ability to send people to cshom/load zones
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commandCastSpecials = 100, //can cast special spells
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commandDoAnimOthers = 100, //can #doanim on others
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commandEditPlayerCorpses = 150, //can Edit Player Corpses
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commandInterrogateInv = 100, //below this == only log on error state and self-only target dump
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commandInvSnapshot = 150 //ability to clear/restore snapshots
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};
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// This is the item ID we use for say links, we use the max that fits in 5 ASCII chars
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#define SAYLINK_ITEM_ID 0xFFFFF
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