24 Commits

Author SHA1 Message Date
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00
Akkadius
e691735a2d Consolidate 'LogType' Error logs over to 'LogCategory' 2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Akkadius
648494ec16 port mlog '*PATHING*' category to new log system 2015-01-17 02:33:48 -06:00
Akkadius
d4f2e0ce5f port mlog 'AI' category to new log system 2015-01-17 02:20:01 -06:00
Akkadius
7e7c59967c _log error convert to logger.Log(EQEmuLogSys::Error 2015-01-10 19:05:46 -06:00
Akkadius
18f9a06f06 Re-Push Refactoring changes before without broken functionality 2014-12-27 23:44:15 -06:00
Akkadius
3a488e3a61 Changed hate counter to uint32 to prevent negative rollback, this most likely can will be an issue but more uncommon
Renamed and refactored most functions and variables in hate_list.h/cpp for readability
Refactored how hate works in some local functions mixing the use of hate variable and split it out into different status variables
hate_list.cpp/.h style cleanup
hate_list.h header function sort, comment erase
functions should clearly state their function
2014-12-27 18:24:42 -06:00
Michael Cook (mackal)
8522542ae2 Use lambdas in sort functions (for zone at least) 2014-12-24 18:29:23 -05:00
KayenEQ
ab5d0ad43f Fix for NPC ranged procs 2014-12-16 20:20:22 -05:00
Akkadius
ec43a9248b mob_ai.cpp header cleanup 2014-12-15 17:57:03 -06:00
Michael Cook (mackal)
118d587064 Implement IGNORE_ROOT_AGGRO_RULES (special attack 42)
This allows you to have a mob be rooted but still try to attack the
target with the most amount of hate instead of attacking the closest
2014-12-12 18:55:43 -05:00
Michael Cook (mackal)
395be050a3 Switch random function to std::mt19937
Added class EQEmu::Random
Functions:
EQEmu::Random::Int(int low, int high)
EQEmu::Random::Real(double low, double high)
EQEmu::Random::Roll(int required)
EQEmu::Random::Roll(double required)
EQEmu::Random::Reseed()

For zone, you will access the random object through the zone object
ex.
	zone->random.Int(0, 100);

Int returns a random int between low and high
Real returns a random double between low and high
Roll(int) returns true if Int(0, 99) < required is true
Roll(double) returns true if Real(0.0, 1.0) <= required is true
2014-12-01 18:13:12 -05:00
KayenEQ
e04496188b Spell Projectiles have been revamped to use new system. 2014-11-30 01:43:51 -05:00
KayenEQ
51a3302288 Few more minor compilier warnings and code clean up. 2014-11-02 00:43:01 -04:00
JJ
43e906e3c8 Manual merge of new faction system (#256).
Clean up some personal signatures.
2014-11-01 23:27:23 -04:00
Michael Cook (mackal)
5ffb6bdee7 Reworked blind running around
This should be more in line with how we do current fearpath stuff
and with live.
2014-09-29 16:32:48 -04:00
Paul Coene
73a23e9f9d Changes so that blind effects like those in Flash of Light work. 2014-09-27 13:00:07 -04:00
Uleat
37d3daaf9a Client timer issue fix 2014-09-03 23:59:55 -04:00
Uleat
52ae78709b First attempt at fixing zone shutdown crashes. (Mob timer processing accessing released resources.) 2014-08-24 05:42:43 -04:00
KimLS
85bd837a66 Merge branch 'Development' of https://github.com/KayenEQ/Server into KayenEQ-Development 2014-08-22 00:21:11 -07:00
KimLS
07a2cbe9a5 Renamed zone files 2014-08-21 23:46:01 -07:00