First attempt at fixing zone shutdown crashes. (Mob timer processing accessing released resources.)

This commit is contained in:
Uleat 2014-08-24 05:42:43 -04:00
parent 16d47a2c47
commit 52ae78709b
5 changed files with 48 additions and 5 deletions

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@ -1,5 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 08/24/2014 ==
Uleat: Fix (attempted) for zone crashes related to zone shut-down. This change disables all Mob AI and disables/deletes all Mob timers once Zone::ShutDown() is called. More areas will be addressed as reports come in.
Note: Perl and Lua quests tested to work..please post any aberrant behavior. (I finally set my spell-check to US English...)
== 08/20/2014 ==
Uleat: Rework of Trade::AddEntity() - function used to move items into the trade window. Now accepts argument for 'stack_size' and updates client properly.
Note: I tested trade with Titanium:{SoF,SoD,UF,RoF} in both directions and no client generated an OP_MoveItem event for attempting to place a stackable

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@ -1598,7 +1598,7 @@ Corpse *EntityList::GetCorpseByName(const char *name)
Spawn2 *EntityList::GetSpawnByID(uint32 id)
{
if (!zone)
if (!zone || !zone->IsLoaded())
return nullptr;
LinkedListIterator<Spawn2 *> iterator(zone->spawn2_list);

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@ -541,13 +541,40 @@ void NPC::AI_Start(uint32 iMoveDelay) {
void Mob::AI_Stop() {
if (!IsAIControlled())
return;
pAIControlled = false;
safe_delete(AIthink_timer);
safe_delete(AIwalking_timer);
safe_delete(AImovement_timer);
safe_delete(AItarget_check_timer)
safe_delete(AItarget_check_timer);
safe_delete(AIscanarea_timer);
safe_delete(AIfeignremember_timer);
safe_delete(PathingLOSCheckTimer);
safe_delete(PathingRouteUpdateTimerShort);
safe_delete(PathingRouteUpdateTimerLong);
attack_timer.Disable();
attack_dw_timer.Disable();
ranged_timer.Disable();
tic_timer.Disable();
mana_timer.Disable();
spellend_timer.Disable();
projectile_timer.Disable();
rewind_timer.Disable();
bindwound_timer.Disable();
stunned_timer.Disable();
spun_timer.Disable();
bardsong_timer.Disable();
gravity_timer.Disable();
viral_timer.Disable();
flee_timer.Disable();
for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
if (SpecialAbilities[sat].timer)
SpecialAbilities[sat].timer->Disable();
}
hate_list.Wipe();
}

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@ -600,9 +600,8 @@ QuestInterface *QuestParserCollection::GetQIByNPCQuest(uint32 npcid, std::string
}
QuestInterface *QuestParserCollection::GetQIByPlayerQuest(std::string &filename) {
if(!zone)
return nullptr;
if(!zone || !zone->IsLoaded())
return nullptr;
//first look for /quests/zone/player_v[instance_version].ext (precedence)
filename = "quests/";

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@ -718,11 +718,24 @@ void Zone::DBAWComplete(uint8 workpt_b1, DBAsyncWork* dbaw) {
}
}
bool Zone::IsLoaded() {
return ZoneLoaded;
}
void Zone::Shutdown(bool quite)
{
if (!ZoneLoaded)
return;
std::list<Mob*> mob_list;
entity_list.GetMobList(mob_list);
std::list<Mob*>::iterator mob_itr = mob_list.begin();
while (mob_itr != mob_list.end()) {
Mob* mob_inst = *mob_itr;
mob_inst->AI_Stop();
++mob_itr;
}
std::map<uint32,NPCType *>::iterator itr;
while(zone->npctable.size()) {
itr=zone->npctable.begin();