Chris Miles
62439fe8ee
Merge pull request #1088 from EQEmu/move_zone_instance
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Add MoveZoneInstance methods to Perl/Lua.
2020-06-30 14:47:16 -05:00
Alex
eed1fd8a43
Add DyeArmorBySlot(slot, red, green, blue, use_tint) to Perl/Lua.
2020-06-29 20:55:30 -04:00
Alex
1b2c2a1dd0
Add MoveZoneInstance methods to Perl/Lua.
2020-06-29 19:49:37 -04:00
Chris Miles
53eb28c5c6
Merge pull request #1079 from KinglyKrab/disc_timer
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Add GetDisciplineTimer() and ResetDisciplineTimer() to Perl/Lua.
2020-06-28 22:00:45 -05:00
Alex
9a2294774e
Add client-based MoveZone methods.
2020-06-27 21:35:52 -04:00
Alex
736c345a45
Add GetDisciplineTimer() and ResetDisciplineTimer() to Perl/Lua.
2020-06-27 16:37:24 -04:00
Noudess
0a42ded33f
Expose client method NotifyNewTitlesAvailable for perl and lua
2020-05-08 09:58:53 -04:00
Akkadius
88ff56b2f2
Add client->SendToGuildHall - have instances properly cycle out IDs
2020-04-10 01:43:00 -05:00
Uleat
ea414a279e
Fix for unix compile failure
2019-11-12 22:13:53 -05:00
Uleat
1553e44efb
Added ClientMaxLevel accessors to the lua api
2019-11-12 21:51:48 -05:00
Kinglykrab
15609ab1e8
Added optional 'ignore_mods' parameter to AddLevelBasedExp() in Perl and Lua.
2019-10-31 23:38:09 -04:00
Kinglykrab
08d197fe15
Export Getter/Setter alternate currency methods to Perl and Lua.
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- GetAlternateCurrencyValue(currency_id) - Returns the amount of the alternate currency you have.
- SetAlternateCurrencyValue(currency_id, amount) - Allows you to directly set the amount of an alternate currency.
2019-08-20 18:12:27 -04:00
Kinglykrab
9356b5dc7f
New Perl/Lua buff functionality.
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- Client::FindMemmedSpellBySlot(slot)
This allows you to find memmed spells by a specific slot.
Example: https://i.imgur.com/06OFT3c.png
Perl Example: https://pastebin.com/BCr6KqSS
- Client::MemmedCount()
This will find the number of memmed spells the client has.
Example: https://i.imgur.com/cY26DEl.png
Perl Example: https://pastebin.com/T3ahSUgi
2019-06-16 12:53:23 -04:00
Trust
d23a6e646e
LUA/PERL - IsStanding() and IsCrouching() - Returns as bools
2019-06-08 04:48:06 +00:00
Akkadius
df68ad6358
More texture / ornamentation work - export SetPrimaryWeaponOrnamentation and SetSecondaryWeaponOrnamentation to Perl / Lua
2019-01-01 04:22:31 -06:00
Michael Cook (mackal)
f566cba56a
Add Area Regen functions to Lua
2017-10-08 21:43:16 -04:00
KimLS
7189994b78
Many lua things many many things
2017-05-19 22:50:08 -07:00
KimLS
28fd766278
Export many things
2017-05-15 15:46:19 -07:00
Michael Cook (mackal)
6c6b1dcc98
Add a lua table overload for Lua_Client::QuestReward
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This is a bit more user friendly :P
2017-04-18 14:09:28 -04:00
Kinglykrab
64998a398d
Added GetAAPercent() to Perl and Lua.
2016-09-08 21:59:15 -04:00
Athrogate
0fec2fdfdd
Add Lua_Client::ClearCompassMark().
2016-01-12 19:33:49 -08:00
Athrogate
edeb7d79d1
Add Lua_Client::ClearCompassMark().
2016-01-12 19:19:07 -08:00
Natedog2012
baaf5801ff
Added ability to manipulate disciplines for perl and lua. Also ability to remove spells from spell bar with spellID.
2015-12-14 01:22:59 -08:00
Kinglykrab
892fb58b18
Added $client->GetMoney(type, subtype) to Perl/Lua.
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Types:
- 0: Copper
- 1: Silver
- 2: Gold
- 3: Platinum
Sub Types (if applicable):
- 0: On Character
- 1: In Bank
- 2: On Cursor
- 3: Shared Bank (only applies to Type 3/Platinum)
2015-08-01 01:28:50 -04:00
hateborne
d64f79cb2a
Add Optional Enforce Task Level Requirement
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Affected:
quest::assigntask
$client->AssignTask
This is to allow those task level requirements in DB to be used,
optionally. It defaults to do not enforce (translated: no change for
current servers), but can be set with an additional flag to both
commands (see below). The LUA bit was added thanks to help from demonstar55.
quest::assigntask(703); # works
quest::assigntask(703, 1); # denies user
$client->AssignTask(701, $npc->GetID()); # works
$client->AssignTask(701, $npc->GetID(), 1); # denies user
2015-07-16 13:41:46 -04:00
Michael Cook (mackal)
8f156b3c91
Add Client:GetAccountAge to Lua
2015-06-23 18:37:24 -04:00
KimLS
a41570677f
More work on Granting, incrementaa now uses grant internally which should make it work more consistently with its old behavior
2015-06-23 12:53:46 -07:00
KimLS
ce5e185738
Reworked how grant aa works
2015-06-23 00:36:43 -07:00
regneq
6fad93aeee
QuestReward now accepts a single bool (true or false) for faction instead of 2 int32s. If true, it will pull the faction hits assigned to the NPC in the DB (reversed, of course) and give you that as part of the reward.
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Example usage:
e.other:QuestReward(e.self,copper,silver,gold,platinum,itemid,exp,faction)
(Credit to Cavedude)
2015-05-11 12:42:13 -07:00
regneq
d1fbd086d7
Fully implemented QuestReward. (credit to Cavedude on EQMacEmu)
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Syntax on NPC is:
e.other:QuestReward(e.self,copper,silver,gold,platinum,item,experience,factionid,factionvalue);
This will give you any or all of the rewards and their messages with one call, including the quest ding sound. Any item is sent to your inventory, like SummonItem does now. The coin message is generated by the client, and will give you a message for each coin type (You recieve 5 copper...). No way around that, but it's still useful if the reward only calls for a single type.
2015-05-11 11:35:54 -07:00
KimLS
c506e33018
Fixed merge
2014-11-18 21:12:48 -08:00
Michael Cook (mackal)
e38268230f
Export SendColoredText to lua
2014-10-01 18:34:26 -04:00
cavedude00
16afa277de
Exported TrainDisc to Lua.
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Updated idle timer names.
2014-02-27 23:21:57 -08:00
KimLS
646e1f541c
Added lua export for Client:PlayMP3
2013-12-24 00:27:57 -08:00
KimLS
2ac1f37b02
More work on Client Marquee messages.
2013-12-23 17:35:58 -08:00
KimLS
fcd9b525a8
Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat.
2013-08-29 15:46:40 -07:00
Tabasco
fc03ee94e2
Added rules for what int mobs need to not attack red cons and how much food and drink is taken per stamina update.
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Added mod hooks for food/drink values and mob aggro.
Added quest functions for getting/setting hunger and thirst.
2013-08-01 19:24:15 -05:00
KimLS
bdc83f4f37
Basic lua packet api, and it works too. Exciting I must say.
2013-07-12 22:21:43 -07:00
KimLS
1480b8911f
Sorta hacky work around for doing nukeitem in item quests. Added lua bitop library. Made excluding io/os optional
2013-06-25 14:51:06 -07:00
KimLS
2529a7700e
Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc.
2013-06-22 01:32:41 -07:00
KimLS
7b894a7c61
Added direct inventory access, and event_loot for items and event_weapon_proc for items
2013-06-20 14:03:22 -07:00
KimLS
a3738dc131
Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
2013-06-05 16:47:49 -07:00
KimLS
1b290b577d
Fix for potential nullptr when using base lua class constructors in debug mode, also added eq.get_qglobals and removed automatic export of them (will do this for a lot of other automatic exports)
2013-06-04 16:48:32 -07:00
KimLS
bc82bff4b4
Lua doors api
2013-06-03 00:08:41 -07:00
KimLS
d14608356d
Added all lua objects i need for now, a ton of API too
2013-06-02 00:15:26 -07:00
KimLS
49c3a81e18
More lua work, client should be completely exported barring any more bugs that crop up. Starting work on getting the rest of the general functions
2013-05-27 17:24:31 -07:00
KimLS
1e7c5bb9b7
Bug fix in event_trade export, exported augments too. Also need to fix overloads
2013-05-26 15:56:55 -07:00
KimLS
850fa5aecc
Exported client functions to lua, going to work on npc next
2013-05-26 12:44:33 -07:00
KimLS
79a9d2112a
Retransmit support added back in (stupid compile flags), prelim work on lua_client stuff, took out a few redundant or non-working functions
2013-05-25 01:08:30 -07:00
KimLS
ce63503bab
Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff
2013-05-23 12:43:21 -07:00