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https://github.com/EQEmu/Server.git
synced 2025-12-11 21:01:29 +00:00
Lua doors api
This commit is contained in:
parent
ff091e940c
commit
bc82bff4b4
@ -766,7 +766,7 @@ void Doors::SetOpenType(uint8 in) {
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entity_list.RespawnAllDoors();
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}
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void Doors::SetDoorName(char* name) {
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void Doors::SetDoorName(const char* name) {
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entity_list.DespawnAllDoors();
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memset(door_name, 0, sizeof(door_name));
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strncpy(door_name, name, sizeof(door_name));
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@ -68,7 +68,7 @@ public:
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void SetZ(float in);
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void SetHeading(float in);
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void SetIncline(int in);
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void SetDoorName(char* name);
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void SetDoorName(const char* name);
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void SetOpenType(uint8 in);
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void SetLocation(float x, float y, float z);
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void SetSize(uint16 size);
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@ -24,12 +24,7 @@ public:
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virtual ~Lua_Client() { }
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operator Client*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Client*>(d);
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}
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return nullptr;
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return reinterpret_cast<Client*>(GetLuaPtrData());
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}
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void SendSound();
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@ -155,6 +155,8 @@ void Lua_Corpse::AddLooter(Lua_Mob who) {
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luabind::scope lua_register_corpse() {
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return luabind::class_<Lua_Corpse, Lua_Mob>("Corpse")
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.def(luabind::constructor<>())
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.property("null", &Lua_Corpse::Null)
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.property("valid", &Lua_Corpse::Valid)
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.def("GetCharID", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetCharID)
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.def("GetDecayTime", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetDecayTime)
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.def("Lock", (void(Lua_Corpse::*)(void))&Lua_Corpse::Lock)
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@ -183,9 +185,7 @@ luabind::scope lua_register_corpse() {
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.def("GetSilver", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetSilver)
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.def("GetGold", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetGold)
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.def("GetPlatinum", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetPlatinum)
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.def("AddLooter", (void(Lua_Corpse::*)(Lua_Mob))&Lua_Corpse::AddLooter)
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.property("null", &Lua_Corpse::Null)
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.property("valid", &Lua_Corpse::Valid);
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.def("AddLooter", (void(Lua_Corpse::*)(Lua_Mob))&Lua_Corpse::AddLooter);
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}
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#endif
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@ -22,12 +22,7 @@ public:
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virtual ~Lua_Corpse() { }
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operator Corpse*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Corpse*>(d);
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}
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return nullptr;
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return reinterpret_cast<Corpse*>(GetLuaPtrData());
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}
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uint32 GetCharID();
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@ -7,11 +7,173 @@
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#include "doors.h"
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#include "lua_door.h"
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int Lua_Door::GetID() {
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Lua_Safe_Call_Int();
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return self->GetID();
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}
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void Lua_Door::SetDoorName(const char *name) {
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Lua_Safe_Call_Void();
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self->SetDoorName(name);
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}
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const char *Lua_Door::GetDoorName() {
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Lua_Safe_Call_String();
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return self->GetDoorName();
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}
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float Lua_Door::GetX() {
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Lua_Safe_Call_Real();
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return self->GetX();
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}
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float Lua_Door::GetY() {
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Lua_Safe_Call_Real();
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return self->GetY();
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}
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float Lua_Door::GetZ() {
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Lua_Safe_Call_Real();
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return self->GetZ();
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}
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float Lua_Door::GetHeading() {
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Lua_Safe_Call_Real();
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return self->GetHeading();
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}
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void Lua_Door::SetX(float x) {
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Lua_Safe_Call_Void();
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self->SetX(x);
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}
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void Lua_Door::SetY(float y) {
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Lua_Safe_Call_Void();
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self->SetY(y);
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}
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void Lua_Door::SetZ(float z) {
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Lua_Safe_Call_Void();
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self->SetZ(z);
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}
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void Lua_Door::SetHeading(float h) {
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Lua_Safe_Call_Void();
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self->SetHeading(h);
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}
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void Lua_Door::SetLocation(float x, float y, float z) {
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Lua_Safe_Call_Void();
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self->SetLocation(x, y, z);
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}
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uint32 Lua_Door::GetDoorDBID() {
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Lua_Safe_Call_Int();
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return self->GetDoorDBID();
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}
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uint32 Lua_Door::GetDoorID() {
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Lua_Safe_Call_Int();
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return self->GetDoorID();
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}
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void Lua_Door::SetSize(uint32 sz) {
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Lua_Safe_Call_Void();
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self->SetSize(sz);
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}
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uint32 Lua_Door::GetSize() {
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Lua_Safe_Call_Int();
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return self->GetSize();
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}
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void Lua_Door::SetIncline(uint32 incline) {
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Lua_Safe_Call_Void();
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self->SetIncline(incline);
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}
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uint32 Lua_Door::GetIncline() {
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Lua_Safe_Call_Int();
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return self->GetIncline();
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}
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void Lua_Door::SetOpenType(uint32 type) {
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Lua_Safe_Call_Void();
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self->SetOpenType(type);
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}
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uint32 Lua_Door::GetOpenType() {
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Lua_Safe_Call_Int();
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return self->GetOpenType();
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}
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void Lua_Door::SetLockPick(uint32 pick) {
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Lua_Safe_Call_Void();
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self->SetLockpick(pick);
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}
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uint32 Lua_Door::GetLockPick() {
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Lua_Safe_Call_Int();
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return self->GetLockpick();
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}
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void Lua_Door::SetKeyItem(uint32 key) {
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Lua_Safe_Call_Void();
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self->SetKeyItem(key);
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}
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uint32 Lua_Door::GetKeyItem() {
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Lua_Safe_Call_Int();
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return self->GetKeyItem();
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}
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void Lua_Door::SetNoKeyring(int type) {
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Lua_Safe_Call_Void();
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self->SetNoKeyring(type);
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}
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int Lua_Door::GetNoKeyring() {
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Lua_Safe_Call_Int();
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return self->GetNoKeyring();
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}
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void Lua_Door::CreateDatabaseEntry() {
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Lua_Safe_Call_Void();
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self->CreateDatabaseEntry();
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}
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luabind::scope lua_register_door() {
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return luabind::class_<Lua_Door, Lua_Entity>("Door")
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.def(luabind::constructor<>())
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.property("null", &Lua_Door::Null)
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.property("valid", &Lua_Door::Valid);
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.property("valid", &Lua_Door::Valid)
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.def("GetID", (int(Lua_Door::*)(void))&Lua_Door::GetID)
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.def("SetDoorName", (void(Lua_Door::*)(const char*))&Lua_Door::SetDoorName)
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.def("GetDoorName", (const char*(Lua_Door::*)(void))&Lua_Door::GetDoorName)
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.def("GetX", (float(Lua_Door::*)(void))&Lua_Door::GetX)
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.def("GetY", (float(Lua_Door::*)(void))&Lua_Door::GetY)
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.def("GetZ", (float(Lua_Door::*)(void))&Lua_Door::GetZ)
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.def("GetHeading", (float(Lua_Door::*)(void))&Lua_Door::GetHeading)
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.def("SetX", (void(Lua_Door::*)(float))&Lua_Door::SetX)
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.def("SetY", (void(Lua_Door::*)(float))&Lua_Door::SetY)
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.def("SetZ", (void(Lua_Door::*)(float))&Lua_Door::SetZ)
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.def("SetHeading", (void(Lua_Door::*)(float))&Lua_Door::SetHeading)
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.def("SetLocation", (void(Lua_Door::*)(float,float,float))&Lua_Door::SetLocation)
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.def("GetDoorDBID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorDBID)
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.def("GetDoorID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorID)
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.def("SetSize", (void(Lua_Door::*)(uint32))&Lua_Door::SetSize)
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.def("GetSize", (uint32(Lua_Door::*)(void))&Lua_Door::GetSize)
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.def("SetIncline", (void(Lua_Door::*)(uint32))&Lua_Door::SetIncline)
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.def("GetIncline", (uint32(Lua_Door::*)(void))&Lua_Door::GetIncline)
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.def("SetOpenType", (void(Lua_Door::*)(uint32))&Lua_Door::SetOpenType)
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.def("GetOpenType", (uint32(Lua_Door::*)(void))&Lua_Door::GetOpenType)
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.def("SetLockPick", (void(Lua_Door::*)(uint32))&Lua_Door::SetLockPick)
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.def("GetLockPick", (uint32(Lua_Door::*)(void))&Lua_Door::GetLockPick)
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.def("SetKeyItem", (void(Lua_Door::*)(uint32))&Lua_Door::SetKeyItem)
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.def("GetKeyItem", (uint32(Lua_Door::*)(void))&Lua_Door::GetKeyItem)
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.def("SetNoKeyring", (void(Lua_Door::*)(int))&Lua_Door::SetNoKeyring)
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.def("GetNoKeyring", (int(Lua_Door::*)(void))&Lua_Door::GetNoKeyring)
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.def("CreateDatabaseEntry", (void(Lua_Door::*)(void))&Lua_Door::CreateDatabaseEntry);
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}
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#endif
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@ -28,6 +28,34 @@ public:
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return nullptr;
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}
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int GetID();
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void SetDoorName(const char *name);
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const char *GetDoorName();
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float GetX();
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float GetY();
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float GetZ();
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float GetHeading();
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void SetX(float x);
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void SetY(float y);
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void SetZ(float z);
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void SetHeading(float h);
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void SetLocation(float x, float y, float z);
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uint32 GetDoorDBID();
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uint32 GetDoorID();
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void SetSize(uint32 sz);
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uint32 GetSize();
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void SetIncline(uint32 incline);
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uint32 GetIncline();
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void SetOpenType(uint32 type);
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uint32 GetOpenType();
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void SetLockPick(uint32 pick);
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uint32 GetLockPick();
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void SetKeyItem(uint32 key);
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uint32 GetKeyItem();
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void SetNoKeyring(int type);
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int GetNoKeyring();
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void CreateDatabaseEntry();
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};
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#endif
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@ -30,12 +30,7 @@ public:
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virtual ~Lua_Entity() { }
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operator Entity*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Entity*>(d);
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}
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return nullptr;
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return reinterpret_cast<Entity*>(GetLuaPtrData());
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}
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bool IsClient();
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@ -41,12 +41,7 @@ public:
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virtual ~Lua_EntityList() { }
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operator EntityList*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<EntityList*>(d);
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}
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return nullptr;
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return reinterpret_cast<EntityList*>(GetLuaPtrData());
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}
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Lua_Mob GetMobID(int id);
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@ -23,12 +23,7 @@ public:
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virtual ~Lua_Group() { }
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operator Group*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Group*>(d);
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}
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return nullptr;
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return reinterpret_cast<Group*>(GetLuaPtrData());
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}
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void DisbandGroup();
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@ -22,12 +22,7 @@ public:
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virtual ~Lua_Item() { }
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operator const Item_Struct*() {
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const void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<const Item_Struct*>(d);
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}
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return nullptr;
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return reinterpret_cast<const Item_Struct*>(GetLuaPtrData());
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}
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int GetMinStatus();
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@ -22,12 +22,7 @@ public:
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virtual ~Lua_ItemInst() { }
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operator ItemInst*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<ItemInst*>(d);
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}
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return nullptr;
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return reinterpret_cast<ItemInst*>(GetLuaPtrData());
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}
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bool IsType(int item_class);
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@ -25,12 +25,7 @@ public:
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virtual ~Lua_Mob() { }
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operator Mob*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Mob*>(d);
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}
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return nullptr;
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return reinterpret_cast<Mob*>(GetLuaPtrData());
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}
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const char *GetName();
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@ -24,12 +24,7 @@ public:
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virtual ~Lua_NPC() { }
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operator NPC*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<NPC*>(d);
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}
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return nullptr;
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return reinterpret_cast<NPC*>(GetLuaPtrData());
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}
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void Signal(int id);
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@ -23,12 +23,7 @@ public:
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virtual ~Lua_Raid() { }
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operator Raid*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Raid*>(d);
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}
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return nullptr;
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return reinterpret_cast<Raid*>(GetLuaPtrData());
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}
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bool IsRaidMember(const char *name);
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@ -21,12 +21,7 @@ public:
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virtual ~Lua_Spell() { }
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operator const SPDat_Spell_Struct*() {
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const void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<const SPDat_Spell_Struct*>(d);
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}
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return nullptr;
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return reinterpret_cast<const SPDat_Spell_Struct*>(GetLuaPtrData());
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}
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int GetID();
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