Lua doors api

This commit is contained in:
KimLS 2013-06-03 00:08:41 -07:00
parent ff091e940c
commit bc82bff4b4
16 changed files with 207 additions and 72 deletions

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@ -766,7 +766,7 @@ void Doors::SetOpenType(uint8 in) {
entity_list.RespawnAllDoors();
}
void Doors::SetDoorName(char* name) {
void Doors::SetDoorName(const char* name) {
entity_list.DespawnAllDoors();
memset(door_name, 0, sizeof(door_name));
strncpy(door_name, name, sizeof(door_name));

View File

@ -68,7 +68,7 @@ public:
void SetZ(float in);
void SetHeading(float in);
void SetIncline(int in);
void SetDoorName(char* name);
void SetDoorName(const char* name);
void SetOpenType(uint8 in);
void SetLocation(float x, float y, float z);
void SetSize(uint16 size);

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@ -24,12 +24,7 @@ public:
virtual ~Lua_Client() { }
operator Client*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Client*>(d);
}
return nullptr;
return reinterpret_cast<Client*>(GetLuaPtrData());
}
void SendSound();

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@ -155,6 +155,8 @@ void Lua_Corpse::AddLooter(Lua_Mob who) {
luabind::scope lua_register_corpse() {
return luabind::class_<Lua_Corpse, Lua_Mob>("Corpse")
.def(luabind::constructor<>())
.property("null", &Lua_Corpse::Null)
.property("valid", &Lua_Corpse::Valid)
.def("GetCharID", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetCharID)
.def("GetDecayTime", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetDecayTime)
.def("Lock", (void(Lua_Corpse::*)(void))&Lua_Corpse::Lock)
@ -183,9 +185,7 @@ luabind::scope lua_register_corpse() {
.def("GetSilver", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetSilver)
.def("GetGold", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetGold)
.def("GetPlatinum", (uint32(Lua_Corpse::*)(void))&Lua_Corpse::GetPlatinum)
.def("AddLooter", (void(Lua_Corpse::*)(Lua_Mob))&Lua_Corpse::AddLooter)
.property("null", &Lua_Corpse::Null)
.property("valid", &Lua_Corpse::Valid);
.def("AddLooter", (void(Lua_Corpse::*)(Lua_Mob))&Lua_Corpse::AddLooter);
}
#endif

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@ -22,12 +22,7 @@ public:
virtual ~Lua_Corpse() { }
operator Corpse*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Corpse*>(d);
}
return nullptr;
return reinterpret_cast<Corpse*>(GetLuaPtrData());
}
uint32 GetCharID();

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@ -7,11 +7,173 @@
#include "doors.h"
#include "lua_door.h"
int Lua_Door::GetID() {
Lua_Safe_Call_Int();
return self->GetID();
}
void Lua_Door::SetDoorName(const char *name) {
Lua_Safe_Call_Void();
self->SetDoorName(name);
}
const char *Lua_Door::GetDoorName() {
Lua_Safe_Call_String();
return self->GetDoorName();
}
float Lua_Door::GetX() {
Lua_Safe_Call_Real();
return self->GetX();
}
float Lua_Door::GetY() {
Lua_Safe_Call_Real();
return self->GetY();
}
float Lua_Door::GetZ() {
Lua_Safe_Call_Real();
return self->GetZ();
}
float Lua_Door::GetHeading() {
Lua_Safe_Call_Real();
return self->GetHeading();
}
void Lua_Door::SetX(float x) {
Lua_Safe_Call_Void();
self->SetX(x);
}
void Lua_Door::SetY(float y) {
Lua_Safe_Call_Void();
self->SetY(y);
}
void Lua_Door::SetZ(float z) {
Lua_Safe_Call_Void();
self->SetZ(z);
}
void Lua_Door::SetHeading(float h) {
Lua_Safe_Call_Void();
self->SetHeading(h);
}
void Lua_Door::SetLocation(float x, float y, float z) {
Lua_Safe_Call_Void();
self->SetLocation(x, y, z);
}
uint32 Lua_Door::GetDoorDBID() {
Lua_Safe_Call_Int();
return self->GetDoorDBID();
}
uint32 Lua_Door::GetDoorID() {
Lua_Safe_Call_Int();
return self->GetDoorID();
}
void Lua_Door::SetSize(uint32 sz) {
Lua_Safe_Call_Void();
self->SetSize(sz);
}
uint32 Lua_Door::GetSize() {
Lua_Safe_Call_Int();
return self->GetSize();
}
void Lua_Door::SetIncline(uint32 incline) {
Lua_Safe_Call_Void();
self->SetIncline(incline);
}
uint32 Lua_Door::GetIncline() {
Lua_Safe_Call_Int();
return self->GetIncline();
}
void Lua_Door::SetOpenType(uint32 type) {
Lua_Safe_Call_Void();
self->SetOpenType(type);
}
uint32 Lua_Door::GetOpenType() {
Lua_Safe_Call_Int();
return self->GetOpenType();
}
void Lua_Door::SetLockPick(uint32 pick) {
Lua_Safe_Call_Void();
self->SetLockpick(pick);
}
uint32 Lua_Door::GetLockPick() {
Lua_Safe_Call_Int();
return self->GetLockpick();
}
void Lua_Door::SetKeyItem(uint32 key) {
Lua_Safe_Call_Void();
self->SetKeyItem(key);
}
uint32 Lua_Door::GetKeyItem() {
Lua_Safe_Call_Int();
return self->GetKeyItem();
}
void Lua_Door::SetNoKeyring(int type) {
Lua_Safe_Call_Void();
self->SetNoKeyring(type);
}
int Lua_Door::GetNoKeyring() {
Lua_Safe_Call_Int();
return self->GetNoKeyring();
}
void Lua_Door::CreateDatabaseEntry() {
Lua_Safe_Call_Void();
self->CreateDatabaseEntry();
}
luabind::scope lua_register_door() {
return luabind::class_<Lua_Door, Lua_Entity>("Door")
.def(luabind::constructor<>())
.property("null", &Lua_Door::Null)
.property("valid", &Lua_Door::Valid);
.property("valid", &Lua_Door::Valid)
.def("GetID", (int(Lua_Door::*)(void))&Lua_Door::GetID)
.def("SetDoorName", (void(Lua_Door::*)(const char*))&Lua_Door::SetDoorName)
.def("GetDoorName", (const char*(Lua_Door::*)(void))&Lua_Door::GetDoorName)
.def("GetX", (float(Lua_Door::*)(void))&Lua_Door::GetX)
.def("GetY", (float(Lua_Door::*)(void))&Lua_Door::GetY)
.def("GetZ", (float(Lua_Door::*)(void))&Lua_Door::GetZ)
.def("GetHeading", (float(Lua_Door::*)(void))&Lua_Door::GetHeading)
.def("SetX", (void(Lua_Door::*)(float))&Lua_Door::SetX)
.def("SetY", (void(Lua_Door::*)(float))&Lua_Door::SetY)
.def("SetZ", (void(Lua_Door::*)(float))&Lua_Door::SetZ)
.def("SetHeading", (void(Lua_Door::*)(float))&Lua_Door::SetHeading)
.def("SetLocation", (void(Lua_Door::*)(float,float,float))&Lua_Door::SetLocation)
.def("GetDoorDBID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorDBID)
.def("GetDoorID", (uint32(Lua_Door::*)(void))&Lua_Door::GetDoorID)
.def("SetSize", (void(Lua_Door::*)(uint32))&Lua_Door::SetSize)
.def("GetSize", (uint32(Lua_Door::*)(void))&Lua_Door::GetSize)
.def("SetIncline", (void(Lua_Door::*)(uint32))&Lua_Door::SetIncline)
.def("GetIncline", (uint32(Lua_Door::*)(void))&Lua_Door::GetIncline)
.def("SetOpenType", (void(Lua_Door::*)(uint32))&Lua_Door::SetOpenType)
.def("GetOpenType", (uint32(Lua_Door::*)(void))&Lua_Door::GetOpenType)
.def("SetLockPick", (void(Lua_Door::*)(uint32))&Lua_Door::SetLockPick)
.def("GetLockPick", (uint32(Lua_Door::*)(void))&Lua_Door::GetLockPick)
.def("SetKeyItem", (void(Lua_Door::*)(uint32))&Lua_Door::SetKeyItem)
.def("GetKeyItem", (uint32(Lua_Door::*)(void))&Lua_Door::GetKeyItem)
.def("SetNoKeyring", (void(Lua_Door::*)(int))&Lua_Door::SetNoKeyring)
.def("GetNoKeyring", (int(Lua_Door::*)(void))&Lua_Door::GetNoKeyring)
.def("CreateDatabaseEntry", (void(Lua_Door::*)(void))&Lua_Door::CreateDatabaseEntry);
}
#endif

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@ -28,6 +28,34 @@ public:
return nullptr;
}
int GetID();
void SetDoorName(const char *name);
const char *GetDoorName();
float GetX();
float GetY();
float GetZ();
float GetHeading();
void SetX(float x);
void SetY(float y);
void SetZ(float z);
void SetHeading(float h);
void SetLocation(float x, float y, float z);
uint32 GetDoorDBID();
uint32 GetDoorID();
void SetSize(uint32 sz);
uint32 GetSize();
void SetIncline(uint32 incline);
uint32 GetIncline();
void SetOpenType(uint32 type);
uint32 GetOpenType();
void SetLockPick(uint32 pick);
uint32 GetLockPick();
void SetKeyItem(uint32 key);
uint32 GetKeyItem();
void SetNoKeyring(int type);
int GetNoKeyring();
void CreateDatabaseEntry();
};
#endif

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@ -30,12 +30,7 @@ public:
virtual ~Lua_Entity() { }
operator Entity*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Entity*>(d);
}
return nullptr;
return reinterpret_cast<Entity*>(GetLuaPtrData());
}
bool IsClient();

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@ -41,12 +41,7 @@ public:
virtual ~Lua_EntityList() { }
operator EntityList*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<EntityList*>(d);
}
return nullptr;
return reinterpret_cast<EntityList*>(GetLuaPtrData());
}
Lua_Mob GetMobID(int id);

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@ -23,12 +23,7 @@ public:
virtual ~Lua_Group() { }
operator Group*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Group*>(d);
}
return nullptr;
return reinterpret_cast<Group*>(GetLuaPtrData());
}
void DisbandGroup();

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@ -22,12 +22,7 @@ public:
virtual ~Lua_Item() { }
operator const Item_Struct*() {
const void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<const Item_Struct*>(d);
}
return nullptr;
return reinterpret_cast<const Item_Struct*>(GetLuaPtrData());
}
int GetMinStatus();

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@ -22,12 +22,7 @@ public:
virtual ~Lua_ItemInst() { }
operator ItemInst*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<ItemInst*>(d);
}
return nullptr;
return reinterpret_cast<ItemInst*>(GetLuaPtrData());
}
bool IsType(int item_class);

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@ -25,12 +25,7 @@ public:
virtual ~Lua_Mob() { }
operator Mob*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Mob*>(d);
}
return nullptr;
return reinterpret_cast<Mob*>(GetLuaPtrData());
}
const char *GetName();

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@ -24,12 +24,7 @@ public:
virtual ~Lua_NPC() { }
operator NPC*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<NPC*>(d);
}
return nullptr;
return reinterpret_cast<NPC*>(GetLuaPtrData());
}
void Signal(int id);

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@ -23,12 +23,7 @@ public:
virtual ~Lua_Raid() { }
operator Raid*() {
void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<Raid*>(d);
}
return nullptr;
return reinterpret_cast<Raid*>(GetLuaPtrData());
}
bool IsRaidMember(const char *name);

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@ -21,12 +21,7 @@ public:
virtual ~Lua_Spell() { }
operator const SPDat_Spell_Struct*() {
const void *d = GetLuaPtrData();
if(d) {
return reinterpret_cast<const SPDat_Spell_Struct*>(d);
}
return nullptr;
return reinterpret_cast<const SPDat_Spell_Struct*>(GetLuaPtrData());
}
int GetID();