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https://github.com/EQEmu/Server.git
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230 lines
7.1 KiB
C++
230 lines
7.1 KiB
C++
#ifndef EQEMU_LUA_CLIENT_H
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#define EQEMU_LUA_CLIENT_H
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#ifdef LUA_EQEMU
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#include "lua_mob.h"
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class Client;
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namespace luabind {
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struct scope;
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}
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luabind::scope lua_register_client();
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luabind::scope lua_register_inventory_where();
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class Lua_Client : public Lua_Mob
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{
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typedef Client NativeType;
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public:
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Lua_Client() { }
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Lua_Client(Client *d) { SetLuaPtrData(d); }
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virtual ~Lua_Client() { }
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operator Client*() {
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void *d = GetLuaPtrData();
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if(d) {
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return reinterpret_cast<Client*>(d);
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}
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return nullptr;
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}
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/*
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void SendSound();
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void Save();
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void Save(bool commit_now);
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void SaveBackup();
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bool Connected();
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bool InZone();
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void Kick();
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void Disconnect();
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bool IsLD();
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void WorldKick();
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bool GetAnon();
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void Duck();
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void Stand();
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void SetGM(bool v);
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void SetPVP(bool v);
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bool GetPVP();
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bool GetGM();
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void SetBaseClass(int v);
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void SetBaseRace(int v);
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void SetBaseGender(int v);
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int GetBaseFace();
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int GetLanguageSkill();
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int GetLastName();
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int GetLDoNPointsTheme();
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int GetBaseSTR();
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int GetBaseSTA();
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int GetBaseCHA();
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int GetBaseDEX();
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int GetBaseINT();
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int GetBaseAGI();
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int GetBaseWIS();
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int GetWeight();
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uint32 GetEXP();
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uint32 GetAAExp();
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uint32 GetTotalSecondsPlayed();
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void UpdateLDoNPoints(int points, uint32 theme);
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void SetDeity(int v);
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void AddEXP(uint32 add_exp, int conlevel = 255, bool resexp = false);
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void SetEXP(uint32 set_exp, uint32 set_aaxp, bool resexp = false);
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SetBindPoint(int to_zone = -1, float new_x = 0.0f, float new_y = 0.0f, float new_z = 0.0f);
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float GetBindX(int index = 0);
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float GetBindY(int index = 0);
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float GetBindZ(int index = 0);
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float GetBindHeading(int index = 0);
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uint32 GetBindZoneID(int index = 0);
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void MovePC(int zone, float x, float y, float z, float heading);
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void MovePCInstance(int zone, int instance, float x, float y, float z, float heading);
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void ChangeLastName(const char *in);
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int GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 race, uint32 class, uint32 deity, uint32 faction, Lua_NPC npc);
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void SetFactionLevel(uint32 char_id, uint32 npc_id, int char_class, int char_race, int char_deity);
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void SetFactionLevel2(uint32 char_id, int faction_id, int char_class, int char_race, int char_deity, int value, int temp);
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int GetRawItemAC();
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uint32 AccountID();
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const char *AccountName();
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bool Admin();
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uint32 CharacterID();
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int GuildRank();
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uint32 GuildID();
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int GetFace();
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bool TakeMoneyFromPP(uint64 copper, bool update_client = false);
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void AddMoneyToPP(uint32 copper, uint32 silver, uint32 gold, uint32 platinum, bool update_client = false);
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bool TGB();
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int GetSkillPoints();
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void SetSkillPoints(int skill);
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void IncreaseSkill(int skill_id, int value);
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void IncreaseLanguageSkill(int skill_id, int value);
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int GetRawSkill(int skill_id);
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bool HasSkill(int skill_id);
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bool CanHaveSkill(int skill_id);
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void SetSkill(int skill_id, int value);
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void AddSkill(int skill_id, int value);
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void CheckSpecializeIncrease(int spell_id);
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void CheckIncreaseSkill(int skill_id, Lua_Mob target, int chance_mod = 0);
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void SetLanguageSkill(int language, int value);
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int MaxSkill(int spell_id);
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bool IsMedding();
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Lua_Client GetDuelTarget();
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bool IsDueling();
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void SetDuelTarget(Lua_Client c);
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void SetDueling(bool v);
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void ResetAA();
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void MemSpell(int spell_id, int slot, bool update_client = true);
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void UnmemSpell(int slot, bool update_client = true);
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void UnmemSpellAll(bool update_client = true);
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void ScribeSpell(int spell_id, int slot, bool update_client = true);
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void UnscribeSpell(int slot, bool update_client = true);
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void UnscribeSpellAll(bool update_client = true);
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void UntrainDisc(int slot, bool update_client = true);
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void UntrainDiscAll(bool update_client = true);
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bool IsSitting();
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void SetFeigned(bool v);
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bool GetFeigned();
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bool AutoSplitEnabled();
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void SetHorseId(int id);
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int GetHorseId();
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void NukeItem(uint32 item_num, int where_to_check);
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void SetTint(int slot_id, uint32 color);
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void SetMaterial(int slot_id, uint32 item_id);
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void Undye(int slot_id);
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int GetItemIDAt(int slot_id);
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int GetAugmentIDAt(int slot_id, int aug_slot);
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void DeleteItemInInventory(int slot_id, int quantity, bool update_client = true);
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void SummonItem(uint32 item_id, int charges = 0, uint32 aug1 = 0, uint32 aug2 = 0, uint32 aug3 = 0, uint32 aug4 = 0,
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uint32 aug5 = 0, bool attuned = false, int to_slot = 30);
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void SetStats(int type, int value);
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void IncStats(int type, int value);
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int DropItem(int slot_id);
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void BreakInvis();
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void LeaveGroup();
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bool IsGrouped();
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bool IsRaidGrouped();
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bool Hungry();
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bool Thirsty();
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int GetInstrumentMod(int spell_id);
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bool DecreaseByID(uint32 type, int amt);
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void Escape();
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void GoFish();
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void ForageItem(bool guarantee = false);
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float CalcPriceMod(Lua_Mob other, bool reverse);
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void ResetTrade();
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bool UseDiscipline(int spell_id, int target_id);
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int GetCharacterFactionLevel(int faction_id);
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void SetZoneFlag(int zone_id);
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void ClearZoneFlag(int zone_id);
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bool HasZoneFlag(int zone_id);
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void SendZoneFlagInfo(Lua_Client to);
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void SetAATitle(const char *title);
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int GetClientVersion();
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uint32 GetClientVersionBit();
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void SetTitleSuffix(const char *text);
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void SetAAPoints(int points);
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int GetAAPoints();
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int GetSpentAA();
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void AddAAPoints(int points);
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void RefundAA();
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int GetModCharacterFactionLevel(int faction);
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int GetLDoNWins();
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int GetLDoNLosses();
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int GetLDoNWinsTheme(int theme);
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int GetLDoNLossesTheme(int theme);
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Lua_ItemInst GetItemAt(int slot);
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int GetStartZone();
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void SetStartZone(int zone_id, float x = 0.0f, float y = 0.0f, float z = 0.0f);
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void KeyRingAdd(uint32 item);
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bool KeyRingCheck(uint32 item);
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void AddPVPPoints(uint32 points);
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void AddCrystals(uint32 radiant, uint32 ebon);
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uint32 GetPVPPoints();
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uint32 GetRadiantCrystals();
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uint32 GetEbonCrystals();
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void ReadBook(const char *text, int type);
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void UpdateGroupAAs(int points, uint32 type);
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uint32 GetGroupPoints();
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uint32 GetRaidPoints();
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void LearnRecipe(uint32 recipe);
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int GetEndurance();
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int GetMaxEndurance();
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int GetEndurancePercent();
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void SetEndurance(int endur);
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void SendOPTranslocateConfirm(Lua_Mob caster, int spell_id);
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const char *GetIP();
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void AddLevelBasedExp(int exp_pct, int max_level = 0);
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void IncrementAA(int aa);
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MarkSingleCompassLoc(float in_x, float in_y, float in_z, int count = 1);
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int GetFreeSpellBookSlot(int start = 0);
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int GetSpellBookSlotBySpellID(int spell_id);
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void UpdateTaskActivity(int task, int activity, int count);
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void AssignTask(int task, int npc_id);
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void FailTask(int task);
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bool IsTaskCompleted(int task);
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bool IsTaskActive(int task);
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bool IsTaskActivityActive(int task, int activty);
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int GetCorpseCount();
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int GetCorpseID(int corpse);
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int GetCorpseItemAt(int corpse, int slot);
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void AssignToInstance(int instance_id);
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void Freeze();
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void UnFreeze();
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int GetAggroCount();
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uint64 GetCarriedMoney();
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uint64 GetAllMoney();
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void OpenLFGuildWindow();
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void Signal(uint32 id);
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void AddAlternateCurrencyValue(uint32 currency, int amount);
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void SendWebLink(const char *site);
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bool HasSpellScribed(int spell_id);
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void SetAccountFlag(std::string flag, std::string val);
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std::string value GetAccountFlag(std::string flag);
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//unsup features
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Lua_Group GetGroup();
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Lua_Raid GetRaid();
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*/
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};
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#endif
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#endif |