178 Commits

Author SHA1 Message Date
Mitch Freeman
91f5932c6d
[Feature] Add RoF2 Guild features (#3699)
* [Feature] Add additional Guild Features

This adds the following guild features and design pattern
- the existing guild system was used
- guild features are based on RoF2 within source with translaters used to converted between client differences
- backward compatible with Ti and UF, and allows for mixed client servers
- Guild Back for Ti and UF is based on RoF2 Permissions for banking if Guild Leader does not use Ti/UF
- Guild Ranks and Permissions are enabled.
- Guild Tributes are enabled.
- Event logging via rules for donating tribute items and plat
- Rules to limit Guild Tributes based on max level of server
- Rewrote guild communications to client using specific opcodes
-- Server no longer sends a guild member list on each zone
-- Guild window is updated when a member levels, rank changes, zone changes, banker/alt status using individual opcodes
-- When a member is removed or added to a guild, a single opcode is sent to each guild member
-- This reduces network traffic considerably

Known issues:
- Visual bug only. Guild Tributes window will display a 0 for level if tribute is above max level rule setting.
- Visual bug only. Guild Mgmt Window will not display an online member if the player has 'show offline' unchecked and a guild member zones within the Notes/Tribute tab.  This is resolved by selecting and de-selecting the 'Show Offline' checkbox.

* Updated RoF2 Guild Comms

Updated RoF2 Guild Comms
Update RoF2 Opcodes
Rewrote RoF2 Guild Communications using specific opcodes.
Added database changes - they are irreversible

* Formatting

* Update base_guild_members_repository.h

* Format GuildInfo

* Format GuildAction enum

* Formatting in clientlist

* quantity vs quantity

* desc vs description

* Format structs

* Inline struct values

* Formatting

* Formatting

* Formatting fixes

* Formatting items

* Formatting

* Formatting

* struct formatting updates

* Updated formatting

* Updated
- std:string items
- naming conventions
- magic numbers

* Repo refactors
Other formatting updates

* Remove test guild commands

* Updated #guild info command

* Add new repo methods for Neckolla ReplaceOne and ReplaceMany

* Fix guild_tributes repo

* Update database_update_manifest.cpp

* Phase 1 of final testing with RoF2 -> RoF2.
Next phase will be inter compatibility review

* Remove #guild testing commands

* Fix uf translator error
Rewrite LoadGuilds

* Use extended repository

* FIx guild window on member add

* LoadGuild Changes

* Update guild_base.cpp

* Few small fixes for display issue with UF

* Update guild_base.cpp

* Update guild_members_repository.h

* Update zoneserver.cpp

* Update guild.cpp

* Update entity.h

* Switch formatting

* Formatting

* Update worldserver.cpp

* Switch formatting

* Formatting switch statement

* Update guild.cpp

* Formatting in guild_base

* We don't need to validate m_db everywhere

* More formatting / spacing issues

* Switch format

* Update guild_base.cpp

* Fix an UF issue displaying incorrect guildtag as <>

* Updated several constants, fixed a few issues with Ti/UF and guild tributes not being removed or sent when a member is removed/disbands from a guild.

* Formatting and logging updates

* Fix for Loadguilds and permissions after repo updates.

* Cleanup unnecessary m_db checks

* Updated logging to use player_event_logs

* Updated to use the single opcodes for guild traffic for Ti/UF/RoF2.  Several enhancements for guild functionality for more reusable code and readability.

* Update to fix Demote Self and guild invites declining when option set to not accept guild invites

* Potential fix for guild notes/tribute display issues when client has 'Show Offline' unchecked.

* Updates to fox recent master changes

Updates to fix recent master changes

* Updates in response to comments

* Further Updates in response to comments

* Comment updates and refactor for SendAppearance functions

* Comment updates

* Update client spawn process for show guild name

Add show guild tag to default spawn process

* Update to use zone spawn packets for RoF2
Removed several unused functions as a result
Updated MemberRankUpdate to properly update guild_show on rank change.
Updated OP_GuildURLAndChannel opcode for UF/RoF2

* Cleanup of world changes
Created function for repetitive zonelist sendpackets to only booted zones
Re-Inserted accidental delete of scanclosemobs

* Fixes

* Further world cleanup

* Fix a few test guild bank cases for backward compat
Removed a duplicate db call
Fixed a fallthrough issue

* Update guild_mgr.cpp

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-02-10 03:27:58 -06:00
Fryguy
6db6d7dca9
[Bug Fix] Depop Charm Pet and Detach Debuffs on Evacuate (#3888)
* [Bug Fix] depop charm pet and detach debuffs on evac.

This will depop charm pets and deteach debuffs to prevent some social aggro issues and exploitable conditions with charming and pulling a mob across the zone with no aggro concerns.

* Added Rules
2024-01-07 16:44:15 -05:00
Alex King
164fe31fa8
[Character] Convert Load/Save of Character Buffs to Repositories (#3855)
* [Character] Convert Load/Save of Character Buffs to Repositories

# Notes
- Convert `LoadBuffs` to repositories.
- `SaveBuffs` was already using repositories, cleanup logic.

# Images
## Load

## Save

* Update repository.

* Update zonedb.cpp
2024-01-07 00:05:27 -06:00
Alex King
aeeb350068
[Cleanup] Cleanup classes.cpp/classes.h (#3752)
* [Cleanup] Cleanup classes.cpp/classes.h

# Notes
- Remove unused methods and cleanup logic.

* Update classes.cpp

* Final push.
2023-12-13 18:38:45 -05:00
Akkadius
dfc1bf0381 Revert "[Crash] Fix spell in AESpell related to beacons (#3659)"
This reverts commit 0b452f4ec1546ff8ba2a20e55301c7a488995240.
2023-10-31 09:46:08 -05:00
Chris Miles
0b452f4ec1
[Crash] Fix spell in AESpell related to beacons (#3659) 2023-10-29 18:45:24 -05:00
Paul Coene
4357b8c731
[Charm] Fix to update target windows on charm on/off (#3549)
* [Charm] Fix to update target windows on charm on/off

* Removed accidental change

* Removed magic #

* reformated brace style in function that was modified

* Use better names for clear variables

* Forgot header with name change

* More header name changes
2023-08-20 15:43:10 -05:00
Mitch Freeman
b01486d767
[Feature] Update raid features (#3443)
* [RAID] Add Raid Features

[RAID] Add Raid Features

- Add delegate main assist
- Add delegate main marker
- Add target ring for main assisters.  Uses MA1, then MA2, then MA3
- Add /assist raid respecting /assist on and /assist off
- Add Raid Notes.  Functions across zones
- Add Raid XTarget functional
- Raid Leader can mark without being delegated Main Marker.  Must have the appropriate AA

* Update to new db routines

* Updated several formatting issues based on review

* Update to pp->tribute_time_remaining to avoid edge case.  Unrelated to raid updates.

* Updates to resolve comments/review.
Added a few edge case updates as well.

* Refactored to use database repositories for raid_details and raid_members.  Other updates as noted in review.

* Updated database manifest and fixed potential leak within Client::Handle_OP_AssistGroup

* Update for remaining review items

* Refactor SendAssistTarget to use struct/vector loop

* Have IsAssister use range based for loop and return bool

* General cleanup

* Simplify SendRaidAssistTarget to use struct / vector

* Formatting in Handle_OP_RaidDelegateAbility

* Format SendRemoveRaidXTargets and clean up error statements

* Format SendRemoveAllRaidXTargets

* Formatting

* Default return FindNextRaidDelegateSlot to -1

* Change fields to marked_npc_1/2/3 (missing last underscore)

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-12 22:04:50 -05:00
Alex King
e55fb1cafd
[Commands] Consolidate #show commands into a singular #show command (#3478)
* [Cleanup] Consolidate #show commands into a singular #show command

# Notes
- All `#show` commands like `#showbuffs` are now subcommands of `#show`.
- All aliases like `#showbuffs` still function.

* Push up progress.

* Final push.

* Cleanup.

* Update ip_lookup.cpp

* emotes not emote

* Cleanup

* Update servertalk.h

* Update show.cpp

* Fix

* Final push.

* #aggro

* #who
2023-07-08 11:06:25 -04:00
Alex King
728ce0c519
[Quest API] Add GetCloseMobList() and CalculateDistance() overload to Perl/Lua (#3455)
* [Quest API] Add GetCloseMobList() and CalculateDistance() overload to Perl/Lua

# Perl
- Add `$entity_list->GetCloseMobList(mob)`.
- Add `$entity_list->GetCloseMobList(mob, distance)`.
- Add `$mob->CalculateDistance(mob)`.
- Add `$mob->GetCloseMobList()`.
- Add `$mob->GetCloseMobList(distance)`.

# Lua
- Add `eq.get_entity_list():GetCloseMobList(mob)`.
- Add `eq.get_entity_list():GetCloseMobList(mob, distance)`.
- Add `mob:CalculateDistance(mob)`.
- Add `mob:GetCloseMobList()`.
- Add `mob:GetCloseMobList(distance)`.

* Ignore Self

* Update lua_entity_list.cpp

* Cleanup
2023-07-02 10:55:27 -04:00
Alex King
152e99444c
[Cleanup] Remove GetClientCount() from zone/entity.cpp and zone/entity.h (#3392)
* [Cleanup] Remove GetClientCount() from zone/entity.cpp and zone/entity.h

# Notes
- This is unused.

* Update entity.cpp
2023-06-12 19:18:17 -05:00
Alex King
795df5c597
[Cleanup] Remove CountTempPets() from zone/entity.cpp and zone/entity.h (#3390)
* [Cleanup] Remove CountTempPets() from zone/entity.cpp and zone/entity.h

# Notes
- This is unused.

* Update entity.h
2023-06-12 19:17:53 -05:00
Alex King
fede8760d4
[Cleanup] Remove CheckCoordLosNoZLeaps() from zone/entity.cpp and zone/entity.h (#3384)
# Notes
- This is unused.
2023-06-12 15:13:03 -05:00
Alex King
6faa202b57
[Cleanup] Remove pDBAsyncWorkID from zone/entity.h (#3385)
# Notes
- This is unused.
2023-06-12 15:12:47 -05:00
Alex King
c406710623
[Cleanup] Remove GetClient(ip, port) from zone/entity.h (#3386)
# Notes
- This is unused.
2023-06-12 15:12:22 -05:00
Alex King
662c4012db
[Cleanup] Remove GetGroupByBot(), GetRaidByMob(), and GetRaidByLeaderName() from zone/entity.cpp and zone/entity.h (#3387)
# Notes
- These are unused.
2023-06-12 15:12:00 -05:00
Alex King
849e7b910d
[Cleanup] Remove SendAATimer() from zone/entity.h (#3388)
# Notes
- This is unused.
2023-06-12 15:11:32 -05:00
Alex King
8e33755f02
[Cleanup] Remove RemoveMob() and RemoveRaid() from zone/entity.cpp and zone/entity.h (#3389)
# Notes
- These are unused.
2023-06-12 15:11:17 -05:00
Alex King
dfaa929778
[Cleanup] Remove GateAllClients() from zone/entity.cpp and zone/entity.h (#3391)
# Notes
- This is unused.
2023-06-12 15:10:36 -05:00
Alex King
306b06745f
[Cleanup] Remove LimitCheckBoth() from zone/entity.cpp and zone/entity.h (#3393)
# Notes
- This is unused.
2023-06-12 15:05:39 -05:00
Alex King
108fc82ee0
[Cleanup] Remove Evade() from zone/entity.cpp and zone/entity.h (#3394)
# Notes
- This is unused.
2023-06-12 15:05:23 -05:00
Alex King
577f61b082
[Cleanup] Remove WriteEntityIDs() from zone/entity.cpp and zone/entity.h (#3395)
# Notes
- This is unused.
2023-06-12 15:05:09 -05:00
Alex King
a01cf0718d
[Cleanup] Remove struct DynamicZoneSafeReturn from zone/entity.h (#3396)
# Notes
- This is unused.
2023-06-12 15:04:54 -05:00
Alex King
c93054421f
[Cleanup] Remove CountNPC() and QueueManaged() from entity.cpp/entity.h (#3346)
# Notes
- These are unused.
2023-05-17 08:58:50 -04:00
Aeadoin
fe2dcb6544
[Crash] Fix dangling Group member pointers for Bots. (#3134)
* [Crash] Fix dangling Group member pointers for Bots.

* fixes for edge cases
2023-03-21 11:57:04 -04:00
Mitch Freeman
45da8cab61
[Bots] Add Basic Bot Raiding Functionality (#2782)
* Fix for GENERIC_9_STRINGS

* Add Bot Heal Message Display

Creates a new rule to display Bot heal messages to the Bot Owner

* 2021-03-25 11L04pm

Spell and Heal Rule added to allow for Bot spell and heal damage to be sent to the Bot Owner's Group.  Also added a check to remove duplicate message for #damage on self.

* Update .gitignore

* BOT work

Added BOT logging damage/heals to owner
Added BOT message to owner for harmony fails
Made var Critical global to remove duplicate crit messages
Added a NULL check to Mob:GetCleanname()

* Bot Group Work

Fixed botid=charid spawn on zone issue
Added a group_list update on zone to refresh from database to fix a dangling pointer to a Bot object that was camped but was previously in a group within the zone being entered.
Modified Bot::ProcessBotGroupInvite to use the client of the bot when doing the Bot initialization so that a leader can invite another owner's Bot

* Jan 4

Basic structure in place for Raid::AddBot though not working

* Basement Jan 5

* End of day Jan 5
Working Raid Invite to a Bot.

* Update to Client::QueuePacket to not attempt to send a packet to a BoT.  Not clean, but a broad solution.

* Updated Raid::VerifyRaid

* Some Bot Raid working

* Before VS Crash

* Use Case 1, 2, 3,4,7 working.
Need to fix 5, 6, 8

* Work on usecase 5

* A few more use cases working

* New work on Raid invite with a invitor having a group

* Bot Raid inviting working for all use cases

* A few changes

* end of day jan 10

* Jan 11

* end of day Jan 11

* Bot Invite/Accept cleanup

* Start of moving raid bot functions to their own methods

* More bot raid changes

* More raid spell work

* end of day Jan 16

* spawn work

* Spawn on login working

* End of Day Jan 18

* Raid leader and mana/hp updates fixed

* Spell Tracking

* Issue with Bot Death in raid when casted upon.  1741 raid.cpp

* Bot Death fixed and few other crashes

* Working on botgroup removal

* Bot Disbanding Work 90%

* Looks like BOTs are working

* Fixed a bot crash

* bug tracing on entity list mismatch

* safe_delete resoves problem.  No to track down leak

* seems to be working

* Memory corruption found - sending packets to BoTs using Client class

* added Raid::IsRaidMemberBot()

* Update p_raid_instance

* g3

* Final - Bot Raid Working

* Fixed IsRaidMemberBot to remove memory leak
Fixed altcombat crash though RaidMainAssist (428) needs fixing

* add RaidMember.IsBot

* Repaired IsBot function to be more preformant.  Now works on standard performance machine

* Fixed Bard AE Target Spells
Removed assert for buffs

* updated based on Feb 2022 master updates

* Added bot_db_updates and version increment

* Cleanup of bot raid work and inclusion of bot_raid in cmake

* Delete .gitignore

* Revert "Delete .gitignore"

This reverts commit 8523658d3bacdc068bcafaa652d2100afecddfc2.

* Fixed a packet issue

* Merged upstream/master

Merged upstream/master and removed ifdef BOTS as per recent dev approach for BOTS.  Functionality is there, compiles and tests ok.  A few problems to be resolved though this is a good baseline.

* Added sql update for raid_members to add isbot

* Updated Bot Follow Function

Bot will now follow the Group Leader if IsClient, otherwise follows the Bot Owner

* Updates to Bot Raid System

When camping a client, remove them from the raid.  If they are leader, place leadership to the next client.
Update a few crash checks in bot_raid.cpp

* [BOTS] Added RuleB Enabled checks and updated base repo for raid_members

Updated several RuleB(Bots, Enabled) checks
Updated the base repo to be autogenerated.
Raid functionality should work with a non-bots enabled database.

* Few quick updates

* Updates

Corrected a number of comments.  Compiled and tested against bot and non-bot database though requires the isbot column in raid_members for both.
Moved the db update out of the bot stream to make bot check code easier.

* Formatting and other small updates

* A few more RuleB(Bots, Enabled) additions

* Fix issue with conflict of bot ID versus character ID.

* Delete CMakeSettings.json

* Comment Updates and other

Several updates including
- fixed comments from PR
- added id to raid_members and unique index on name to avoid botid and charid conflicts
- updated a few raid functions for iterators
- reordered several raid operations to ensure send leader packet to be the last item to ensure proper updating on the client
- update sql to use Replace instead of Insert for botid conflicting with charid

* Exploit fix for Raid Bots

Added item from @Nite to disallow spawning or camping bots if Raid is engaged.  Avoids abusive situations.

* Initial Commit

* fix Raid Window after zoning

The raid window was not fully updating for clients not in the zone.

* Cleanup

* Update

Fixed comments

* Resolve crash for MOTD

Fixed a crash situation sending a raid MOTD to BOTS.

* Update ruletypes.h

* Updated to resolve a few recent comments

Fixed some comments within attack.cpp

* fix sql query

* update repository

* prevent duplicate entries in raid after group invite, and cleanup

* fixes for botgroups not following, and add already in raid messages.

* fix messagestring

* fixes

* Cleanup, and resolving issues with disbanding

* refactoring

* more cleanup/fixing.

* fixes for removing from ground in raid

* Refactoring/fixing multiple clients

* fix for compiling

* Bugs from refactoring fixed

* Testing completed, cleaning up unwanted items/duplicate code.

* Cleaned up AICastSpell

* fix typos

* Refactoring

* Adding Raid checks to AI_Process/cleanup

* Fix a typo

Was getting a SQL error on BOT spawn.  Fixed typo.

* fix for crash

* Fixed crash when inviting player, more refactoring

* AI_Process Refactoring work

* More Refactoring/fixes for follow

* Finish Refactoring AI_Process

* cleanup

* cleanup

* cleanup

* cleanup

* fix melee attack loop

* fix for leashowner.

* fix for leashowner.

* Bots persist in raid after client death/LD/Camp

* Fix Bot Groups when zoning after death.

* Fix Bots in group following after client death

* remove unnecessary query

* Allow Raid members to invite Bots if owner is in raid. cleanup

* optimization of raid verification

* remove this

* Code Cleanup

* formatting

* formatting

* formatting

* fix for macro

* add return for TryClassAttacks

* fix query

* fix for crash

* restrict camping/spawn in combat.

* Fix other crash issue.

* update learnmembers to use Strings::To, cleanup magic numbers

* fix for merge.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
Co-authored-by: Alex King <89047260+Kinglykrab@users.noreply.github.com>
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
2023-03-17 11:19:59 -04:00
Alex King
f9a87e26c9
[Quest API] (Performance) Check event exists before export and execute EVENT_AGGRO_SAY, EVENT_SAY, and EVENT_PROXIMITY_SAY (#2882)
* [Quest API] Add optional parsing to EVENT_AGGRO_SAY and EVENT_SAY

# Notes
- Optionally parse these events instead of always doing so.

* Optionally parse EVENT_PROXIMITY_SAY
2023-02-12 21:54:20 -06:00
Aeadoin
9e3b363d4a
[Code] Add IsOfClientBot() virtual method. (#2845) 2023-02-06 22:30:49 -05:00
Aeadoin
14addd4869
[Feature] Add IsOfClientBotMerc() virtual method. (#2843) 2023-02-06 21:03:48 -05:00
Alex King
3335cacac1
[Bots] Cleanup and remove preprocessors. (#2757)
* [Bots] Cleanup and remove preprocessors.

- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.

* Cleanup

- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.

* Suggested changes.

* Bot injection stuff

* Change SQL to bot SQL.

* Tweaks

* Remove `is_bot`

* Update version.h

* Update main.cpp

* Update database.cpp

* Fix name availability crash

* Remove bots from update script

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-01-20 12:35:33 -06:00
Alex King
f5523b40d2
[Quest API] Add CampAllBots() to Perl/Lua. (#2732)
# Perl
- Add `$client->CampAllBots()`.
- Add `$client->CampAllBots(class_id)`.

# Lua
- Add `client:CampAllBots()`.
- Add `client:CampAllBots(class_id)`.

# Notes
- Adds constants for `NO_CLASS` which is class `0` and uses `RACE_DOUG_0` for any spots that use race ID `0`.
- Cleans up magic number usage of race/class of `0`.
2023-01-14 09:14:50 -06:00
Alex King
095f4fb56c
[Quest API] Add SignalAllBotsByOwnerName() to Perl/Lua. (#2730)
# Perl
- Add `$entity_list->SignalAllBotsByOwnerName(owner_name)`.

# Lua
- Add `eq.get_entity_list():SignalAllBotsByOwnerName(owner_name)`.

# Notes
- Adds a way to signal all bots by owner name instead of only character ID.
2023-01-13 04:54:20 -06:00
Aeadoin
8fe02b5ed1
[Bot] Add GetBotOwnerByBotID Method (#2715)
* [Bot] Add GetBotOwnerByBotID Method

* Cleanup.

* Remove EVENT_DESPAWN exports in Lua.

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2023-01-10 21:14:42 -05:00
Alex King
0c105a2b91
[Bug Fix] Fix NPC Reference in EVENT_SPAWN (#2712)
* [Bug Fix] Fix NPC Reference in EVENT_SPAWN

# Notes
- Event parsing was too early and memory wasn't fully allocated, meaning that sometimes you could use the NPC reference and other times you couldn't.
- Most people worked around this by setting timers in `EVENT_SPAWN` then using `EVENT_TIMER` to handle the stuff they wanted to do on spawn.

# Example Code in Perl
```pl
sub EVENT_SPAWN {
	quest::shout($npc->GetCleanName() . " just spawned with an ID of " . $npc->GetID() . " and an NPC Type ID of " . $npc->GetNPCTypeID() . ".");
}```

* Update bot.cpp
2023-01-08 11:27:17 -05:00
Alex King
290ebf3b26
[Quest API] Add GetBotListByClientName() Class Overload to Perl/Lua. (#2577)
# Perl
- Add `$entity_list->GetBotListByClientName(client_name, class_id)`.

# Lua
- Add `eq.get_entity_list():GetBotListByClientName(client_name, class_id)`.

# Notes
- Adds overload to get bots by client name and class ID.
2022-11-26 15:47:45 -05:00
Kinglykrab
0c56586f3b
[Quest API] Add Client Spell Methods to Perl/Lua. (#2550)
* [Quest API] Add Client Spell Methods to Perl/Lua.

# Perl
- Add `$client->ApplySpell(spell_id)`.
- Add `$client->ApplySpell(spell_id, duration)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpell(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->ApplySpellGroup(spell_id)`.
- Add `$client->ApplySpellGroup(spell_id, duration)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->ApplySpellRaid(spell_id)`.
- Add `$client->ApplySpellRaid(spell_id, duration)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDuration(spell_id)`.
- Add `$client->SetSpellDuration(spell_id, duration)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDurationGroup(spell_id)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDurationRaid(spell_id)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.

# Lua
- Add `client:ApplySpell(spell_id)`.
- Add `client:ApplySpell(spell_id, duration)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpell(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:ApplySpellGroup(spell_id)`.
- Add `client:ApplySpellGroup(spell_id, duration)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:ApplySpellRaid(spell_id)`.
- Add `client:ApplySpellRaid(spell_id, duration)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDuration(spell_id)`.
- Add `client:SetSpellDuration(spell_id, duration)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDuration(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDurationGroup(spell_id)`.
- Add `client:SetSpellDurationGroup(spell_id, duration)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDurationRaid(spell_id)`.
- Add `client:SetSpellDurationRaid(spell_id, duration)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, allow_pets, is_raid_group_only, allow_bots)`.

# Notes
- Allows operators extremely easy shorthands to cast on entire groups and raid groups and optionally include their bots and pets.
- Default functionality for Raid is that it only casts on your group, set `is_raid_group_only` to `false` to cast on the entire Raid.

* Cleanup.

* Remove Raid parameter from Solo/Group methods.
2022-11-22 09:11:36 -05:00
Kinglykrab
0003f6f863
[Quest API] Add Area Damage Methods to Perl/Lua. (#2549)
* [Quest API] Add Area Damage Methods to Perl/Lua.

# Perl
- Add `$mob->DamageArea(damage)`.
- Add `$mob->DamageArea(damage, distance)`.
- Add `$mob->DamageAreaBots(damage)`.
- Add `$mob->DamageAreaBots(damage, distance)`.
- Add `$mob->DamageAreaClients(damage)`.
- Add `$mob->DamageAreaClients(damage, distance)`.
- Add `$mob->DamageAreaNPCs(damage)`.
- Add `$mob->DamageAreaNPCs(damage, distance)`.
- Add `$mob->DamageAreaPercentage(damage)`.
- Add `$mob->DamageAreaPercentage(damage, distance)`.
- Add `$mob->DamageAreaBotsPercentage(damage)`.
- Add `$mob->DamageAreaBotsPercentage(damage, distance)`.
- Add `$mob->DamageAreaClientsPercentage(damage)`.
- Add `$mob->DamageAreaClientsPercentage(damage, distance)`.
- Add `$mob->DamageAreaNPCsPercentage(damage)`.
- Add `$mob->DamageAreaNPCsPercentage(damage, distance)`.

# Lua
- Add `mob:DamageArea(damage)`.
- Add `mob:DamageArea(damage, distance)`.
- Add `mob:DamageAreaBots(damage)`.
- Add `mob:DamageAreaBots(damage, distance)`.
- Add `mob:DamageAreaClients(damage)`.
- Add `mob:DamageAreaClients(damage, distance)`.
- Add `mob:DamageAreaNPCs(damage)`.
- Add `mob:DamageAreaNPCs(damage, distance)`.
- Add `mob:DamageAreaPercentage(damage)`.
- Add `mob:DamageAreaPercentage(damage, distance)`.
- Add `mob:DamageAreaBotsPercentage(damage)`.
- Add `mob:DamageAreaBotsPercentage(damage, distance)`.
- Add `mob:DamageAreaClientsPercentage(damage)`.
- Add `mob:DamageAreaClientsPercentage(damage, distance)`.
- Add `mob:DamageAreaNPCsPercentage(damage)`.
- Add `mob:DamageAreaNPCsPercentage(damage, distance)`.

# Notes
- Cleanup parameter order of damage methods.
- These methods allow you to damage all Bots, Clients, Mobs, or NPCs in a zone or by distance from the Mob.
- Fix math with percentage damage.

* Update entity.cpp
2022-11-16 21:11:01 -06:00
Kinglykrab
856aa51cb8
[Bots] Add support for Bot scripting. (#2515)
* [Bots] Add support for Bot scripting.

# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.

# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.

# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`

# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.

* Add EVENT_POPUP_RESPONSE.

* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.

* Fix DoNPCEmote calls.

* Update attack.cpp

* Update event_codes.h

* Update bot_command.cpp
2022-11-16 21:02:16 -06:00
Kinglykrab
7ea77ee027
[Bots] Add Quest API Support for Limits. (#2522)
* [Bots] Add Quest API Support for Limits.

# Perl
- Add `$client->GetBotCreationLimit()` to Perl.
- Add `$client->GetBotCreationLimit(class_id)` to Perl.
- Add `$client->GetBotRequiredLevel()` to Perl.
- Add `$client->GetBotRequiredLevel(class_id)` to Perl.
- Add `$client->GetBotSpawnLimit()` to Perl.
- Add `$client->GetBotSpawnLimit(class_id)` to Perl.
- Add `$client->SetBotCreationLimit(creation_limit)` to Perl.
- Add `$client->SetBotCreationLimit(creation_limit, class_id)` to Perl.
- Add `$client->SetBotRequiredLevel(required_level)` to Perl.
- Add `$client->SetBotRequiredLevel(required_level, class_id)` to Perl.
- Add `$client->SetBotSpawnLimit(spawn_limit)` to Perl.
- Add `$client->SetBotSpawnLimit(spawn_limit, class_id)` to Perl.
- Add `$entity_list->GetBotListByCharacterID(character_id, class_id)` to Perl.

# Lua
- Add `client:GetBotCreationLimit()` to Lua.
- Add `client:GetBotCreationLimit(class_id)` to Lua.
- Add `client:GetBotRequiredLevel()` to Lua.
- Add `client:GetBotRequiredLevel(class_id)` to Lua.
- Add `client:GetBotSpawnLimit()` to Lua.
- Add `client:GetBotSpawnLimit(class_id)` to Lua.
- Add `client:SetBotCreationLimit(creation_limit)` to Lua.
- Add `client:SetBotCreationLimit(creation_limit, class_id)` to Lua.
- Add `client:SetBotRequiredLevel(required_level)` to Lua.
- Add `client:SetBotRequiredLevel(required_level, class_id)` to Lua.
- Add `client:SetBotSpawnLimit(spawn_limit)` to Lua.
- Add `client:SetBotSpawnLimit(spawn_limit, class_id)` to Lua.
- Add `entity_list:GetBotListByCharacterID(character_id, class_id)` to Lua.

# Notes
- Allows operators to set creation and spawn limits based on class, as well as required level.
- Using the class-inspecific methods sets the global limit or required level.
- Global limits are checked prior to class-specific limits and if they are not met, creation or spawn is disallowed.
- Modified preexisting Quest API to make use of this new stuff under the hood.

* Update bot_command.cpp

* Add client bot file.
2022-11-16 19:51:13 -05:00
Kinglykrab
bd95daa1f3
[Quest API] Add GetRandomBot() to Perl/Lua (#2543)
* [Quest API] Add GetRandomBot() to Perl/lua.

# Perl
- Add `$entity_list->GetRandomBot()` to Perl.
- Add `$entity_list->GetRandomBot(x, y, z, distance)` to Perl.
- Add `$entity_list->GetRandomBot(x, y, z, distance, exclude_bot)` to Perl.

# Lua
- Add `eq.get_entity_list():GetRandomBot()` to Lua.
- Add `eq.get_entity_list():GetRandomBot(x, y, z, distance)` to Lua.
- Add `eq.get_entity_list():GetRandomBot(x, y, z, distance, exclude_bot)` to Lua.

# Notes
- Allows operators to grab a random Bot from entity list similar to Client, Mob, and NPC.

* Cleanup and fix Perl distance.

- Perl distance was sending as already squared, Lua was not.
- Send as non-squared and square in the method so that both work the same.

* Update entity.cpp

* Update entity.cpp
2022-11-16 18:54:15 -05:00
Kinglykrab
bb58a9cd20
[Quest API] Add Marquee methods to Perl/Lua. (#2544)
* [Quest API] Add zonemarquee to Perl/Lua.

# Perl
- Add `quest::zonemarquee(type, priority, fade_in, fade_out, duration, message)` to Perl.

# Lua
- Add `eq.zone_marquee(type, priority, fade_in, fade_out, duration, message)` to Lua.

# Notes
- Allows operators to easily send a zone-wide marquee, similar to `quest::ze`/`eq.zone_emote`.

* Update lua_general.cpp

* Add other methods.

* Add entity list marquee

* Update client.cpp

* Add more shorthands.
2022-11-16 07:23:39 -06:00
Kinglykrab
e5ad9264d0
[Quest API] Add GetRandomClient(), GetRandomMob() and GetRandomNPC() overloads to Perl/Lua. (#2541)
* [Quest API] Add GetRandomClient(), GetRandomMob() and GetRandomNPC() overloads to Perl/Lua.

# Perl
- Add `$entity_list->GetRandomClient()` to Perl.
- Add `$entity_list->GetRandomMob()` to Perl.
- Add `$entity_list->GetRandomNPC()` to Perl.

# Lua
- Add `eq.get_entity_list():GetRandomClient()` to Lua.
- Add `eq.get_entity_list():GetRandomMob()` to Lua.
- Add `eq.get_entity_list():GetRandomNPC()` to Lua.

# Notes
- We didn't have overloads before without XYZ, so was harder to do a zone-wide random.

* Update lua_entity_list.cpp
2022-11-14 14:08:02 -05:00
hg
793d4bc3a4
[Quest API] Use Floating Point for CameraEffect Intensity (#2337)
This was implemented in a very odd way. The intensity is just a float.

This is a breaking api change but low-impact (intensity will be
different).

To convert old values to new values with same intensity:

  0: 0.03125
  1: 0.05625
  2: 0.1
  3: 0.175
  4: 0.3
  5: 0.5
  6: 0.9
  7: 1.6
  8: 2.8
  9: 4.8
 10: 8.0
2022-07-30 19:18:20 -05:00
Paul Coene
6b5e4afd2d
[DoT Messages] Add DoT messages for mob->PC casts, fixed others to use correct str. (#2289) 2022-07-14 02:23:13 -05:00
Michael
68d28bcd3e
[Bug Fix] Add required distance to CoTH before aggro wipe (#2253)
* Add required distance to CoTH before aggro wipe

This should fix eqemu/master#2205

* Remove implied this->

* Adjustments to rules per PR discussion.
2022-07-02 21:51:57 -05:00
Chris Miles
209b0eb273
[int64] Hate Fixes (#2163)
* Hate fixes

* Update perl_hateentry.cpp

* Update perl_hateentry.cpp
2022-05-09 20:49:43 -05:00
Chris Miles
f201d4c999
[int64] Support for HP / Mana / End / Damage / Hate (#2091)
* Initial int64 work

* Hate 64 bit

* Update special_attacks.cpp

* Aggro / Damage / Hate int64

* NPC edit adjustments

* Fix bot compile

* More int64 adjustments

* More int64 references

* npcedit references

* aggrozone

* More int64 changes

* More int64 changes for damage

* Many more damage int64 references

* More spell damage int64 conversions

* HealDamage

* Damage fully working

* Remove debug

* Add migration

* More int64 adjustments

* Much wow, many int64

* More int64

* PR adjustments
2022-05-07 22:32:02 -05:00
Kinglykrab
7df9b2974b
[Commands] Cleanup #reloadzps Command. (#2129)
* [Commands] Cleanup #reloadzps Command.
- Cleanup messages and logic.
- Make reloading of zone points global instead of zone specific.

* Further cleanup.
- Add zone->GetZoneDescription().
- Add mob->GetTargetDescription(mob).

* Final cleanup.

* Typo.
2022-05-07 03:23:15 -04:00
Kinglykrab
a39a825045
[Quest API] Add GetBotListByCharacterID() to Perl/Lua. (#2069) 2022-04-02 17:51:26 -04:00
Kinglykrab
5dc76e595b
[Quest API] Add GetBotListByClientName(client_name) to Perl/Lua. (#2064)
* [Quest API] Add GetBotListByClientName(client_name) to Perl/Lua.
- Add $entity_list->GetBotListByClientName(client_name) to Perl.
- Add eq.get_entity_list():GetBotListByClientName(client_name) to Lua.
- Allows you to get a bot list comprised solely of a specific character's bots.

* Update lua_entity_list.cpp
2022-03-23 08:47:47 -04:00