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[Quest API] Add GetRandomBot() to Perl/Lua (#2543)
* [Quest API] Add GetRandomBot() to Perl/lua. # Perl - Add `$entity_list->GetRandomBot()` to Perl. - Add `$entity_list->GetRandomBot(x, y, z, distance)` to Perl. - Add `$entity_list->GetRandomBot(x, y, z, distance, exclude_bot)` to Perl. # Lua - Add `eq.get_entity_list():GetRandomBot()` to Lua. - Add `eq.get_entity_list():GetRandomBot(x, y, z, distance)` to Lua. - Add `eq.get_entity_list():GetRandomBot(x, y, z, distance, exclude_bot)` to Lua. # Notes - Allows operators to grab a random Bot from entity list similar to Client, Mob, and NPC. * Cleanup and fix Perl distance. - Perl distance was sending as already squared, Lua was not. - Send as non-squared and square in the method so that both work the same. * Update entity.cpp * Update entity.cpp
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@ -1863,6 +1863,39 @@ Client *EntityList::GetClientByLSID(uint32 iLSID)
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return nullptr;
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}
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#ifdef BOTS
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Bot* EntityList::GetRandomBot(const glm::vec3& location, float distance, Bot* exclude_bot)
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{
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auto is_whole_zone = false;
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if (location.x == 0.0f && location.y == 0.0f) {
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is_whole_zone = true;
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}
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auto distance_squared = (distance * distance);
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std::vector<Bot*> bots_in_range;
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for (const auto& b : bot_list) {
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if (
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b != exclude_bot &&
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(
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is_whole_zone ||
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DistanceSquared(static_cast<glm::vec3>(b->GetPosition()), location) <= distance_squared
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)
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) {
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bots_in_range.push_back(b);
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}
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}
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if (bots_in_range.empty()) {
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return nullptr;
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}
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return bots_in_range[zone->random.Int(0, bots_in_range.size() - 1)];
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}
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#endif
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Client *EntityList::GetRandomClient(const glm::vec3& location, float distance, Client *exclude_client)
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{
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auto is_whole_zone = false;
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@ -1870,6 +1903,8 @@ Client *EntityList::GetRandomClient(const glm::vec3& location, float distance, C
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is_whole_zone = true;
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}
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auto distance_squared = (distance * distance);
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std::vector<Client*> clients_in_range;
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for (const auto& client : client_list) {
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@ -1877,7 +1912,7 @@ Client *EntityList::GetRandomClient(const glm::vec3& location, float distance, C
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client.second != exclude_client &&
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(
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is_whole_zone ||
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DistanceSquared(static_cast<glm::vec3>(client.second->GetPosition()), location) <= distance
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DistanceSquared(static_cast<glm::vec3>(client.second->GetPosition()), location) <= distance_squared
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)
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) {
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clients_in_range.push_back(client.second);
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@ -1898,6 +1933,8 @@ NPC* EntityList::GetRandomNPC(const glm::vec3& location, float distance, NPC* ex
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is_whole_zone = true;
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}
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auto distance_squared = (distance * distance);
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std::vector<NPC*> npcs_in_range;
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for (const auto& npc : npc_list) {
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@ -1905,7 +1942,7 @@ NPC* EntityList::GetRandomNPC(const glm::vec3& location, float distance, NPC* ex
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npc.second != exclude_npc &&
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(
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is_whole_zone ||
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DistanceSquared(static_cast<glm::vec3>(npc.second->GetPosition()), location) <= distance
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DistanceSquared(static_cast<glm::vec3>(npc.second->GetPosition()), location) <= distance_squared
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)
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) {
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npcs_in_range.push_back(npc.second);
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@ -1926,6 +1963,8 @@ Mob* EntityList::GetRandomMob(const glm::vec3& location, float distance, Mob* ex
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is_whole_zone = true;
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}
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auto distance_squared = (distance * distance);
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std::vector<Mob*> mobs_in_range;
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for (const auto& mob : mob_list) {
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@ -1933,7 +1972,7 @@ Mob* EntityList::GetRandomMob(const glm::vec3& location, float distance, Mob* ex
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mob.second != exclude_mob &&
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(
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is_whole_zone ||
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DistanceSquared(static_cast<glm::vec3>(mob.second->GetPosition()), location) <= distance
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DistanceSquared(static_cast<glm::vec3>(mob.second->GetPosition()), location) <= distance_squared
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)
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) {
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mobs_in_range.push_back(mob.second);
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@ -189,6 +189,11 @@ public:
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Client *GetClientByWID(uint32 iWID);
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Client *GetClientByLSID(uint32 iLSID);
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Client *GetClient(uint32 ip, uint16 port);
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#ifdef BOTS
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Bot* GetRandomBot(const glm::vec3& location = glm::vec3(0.f), float distance = 0, Bot* exclude_bot = nullptr);
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#endif
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Client* GetRandomClient(const glm::vec3& location = glm::vec3(0.f), float distance = 0, Client* exclude_client = nullptr);
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NPC* GetRandomNPC(const glm::vec3& location = glm::vec3(0.f), float distance = 0, NPC* exclude_npc = nullptr);
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Mob* GetRandomMob(const glm::vec3& location = glm::vec3(0.f), float distance = 0, Mob* exclude_mob = nullptr);
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@ -570,6 +570,23 @@ void Lua_EntityList::Marquee(uint32 type, uint32 priority, uint32 fade_in, uint3
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self->Marquee(type, priority, fade_in, fade_out, duration, message);
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}
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#ifdef BOTS
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Lua_Bot Lua_EntityList::GetRandomBot() {
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Lua_Safe_Call_Class(Lua_Bot);
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return self->GetRandomBot();
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}
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Lua_Bot Lua_EntityList::GetRandomBot(float x, float y, float z, float distance) {
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Lua_Safe_Call_Class(Lua_Bot);
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return self->GetRandomBot(glm::vec3(x, y, z), distance);
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}
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Lua_Bot Lua_EntityList::GetRandomBot(float x, float y, float z, float distance, Lua_Bot exclude_bot) {
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Lua_Safe_Call_Class(Lua_Bot);
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return self->GetRandomBot(glm::vec3(x, y, z), distance, exclude_bot);
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}
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#endif
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luabind::scope lua_register_entity_list() {
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return luabind::class_<Lua_EntityList>("EntityList")
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.def(luabind::constructor<>())
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@ -624,6 +641,11 @@ luabind::scope lua_register_entity_list() {
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.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
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.def("GetRaidByClient", (Lua_Raid(Lua_EntityList::*)(Lua_Client))&Lua_EntityList::GetRaidByClient)
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.def("GetRaidByID", (Lua_Raid(Lua_EntityList::*)(int))&Lua_EntityList::GetRaidByID)
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#ifdef BOTS
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(void))&Lua_EntityList::GetRandomBot)
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomBot)
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.def("GetRandomBot", (Lua_Bot(Lua_EntityList::*)(float,float,float,float,Lua_Bot))&Lua_EntityList::GetRandomBot)
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#endif
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(void))&Lua_EntityList::GetRandomClient)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float,float,float,float))&Lua_EntityList::GetRandomClient)
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.def("GetRandomClient", (Lua_Client(Lua_EntityList::*)(float,float,float,float,Lua_Client))&Lua_EntityList::GetRandomClient)
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@ -136,6 +136,9 @@ public:
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Lua_Bot_List GetBotList();
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Lua_Bot_List GetBotListByCharacterID(uint32 character_id);
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Lua_Bot_List GetBotListByClientName(std::string client_name);
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Lua_Bot GetRandomBot();
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Lua_Bot GetRandomBot(float x, float y, float z, float distance);
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Lua_Bot GetRandomBot(float x, float y, float z, float distance, Lua_Bot exclude_bot);
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#endif
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};
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@ -354,17 +354,17 @@ void Perl_EntityList_MessageGroup(EntityList* self, Mob* sender, bool skip_close
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Client* Perl_EntityList_GetRandomClient(EntityList* self) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomClient();
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return self->GetRandomClient();
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}
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Client* Perl_EntityList_GetRandomClient(EntityList* self, float x, float y, float z, float distance) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomClient(glm::vec3(x, y, z), (distance * distance));
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return self->GetRandomClient(glm::vec3(x, y, z), distance);
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}
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Client* Perl_EntityList_GetRandomClient(EntityList* self, float x, float y, float z, float distance, Client* exclude_client) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomClient(glm::vec3(x, y, z), (distance * distance), exclude_client);
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return self->GetRandomClient(glm::vec3(x, y, z), distance, exclude_client);
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}
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perl::array Perl_EntityList_GetMobList(EntityList* self) // @categories Script Utility
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@ -503,32 +503,32 @@ void Perl_EntityList_SignalAllClients(EntityList* self, uint32_t data) // @categ
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Mob* Perl_EntityList_GetRandomMob(EntityList* self) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomMob();
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return self->GetRandomMob();
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}
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Mob* Perl_EntityList_GetRandomMob(EntityList* self, float x, float y, float z, float distance) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomMob(glm::vec3(x, y, z), (distance * distance));
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return self->GetRandomMob(glm::vec3(x, y, z), distance);
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}
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Mob* Perl_EntityList_GetRandomMob(EntityList* self, float x, float y, float z, float distance, Mob* exclude_mob) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomMob(glm::vec3(x, y, z), (distance * distance), exclude_mob);
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return self->GetRandomMob(glm::vec3(x, y, z), distance, exclude_mob);
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}
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NPC* Perl_EntityList_GetRandomNPC(EntityList* self) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomNPC();
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return self->GetRandomNPC();
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}
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NPC* Perl_EntityList_GetRandomNPC(EntityList* self, float x, float y, float z, float distance) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomNPC(glm::vec3(x, y, z), (distance * distance));
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return self->GetRandomNPC(glm::vec3(x, y, z), distance);
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}
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NPC* Perl_EntityList_GetRandomNPC(EntityList* self, float x, float y, float z, float distance, NPC* exclude_npc) // @categories Account and Character, Script Utility
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{
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return entity_list.GetRandomNPC(glm::vec3(x, y, z), (distance * distance), exclude_npc);
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return self->GetRandomNPC(glm::vec3(x, y, z), distance, exclude_npc);
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}
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void Perl_EntityList_Marquee(EntityList* self, uint32 type, std::string message)
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@ -546,6 +546,23 @@ void Perl_EntityList_Marquee(EntityList* self, uint32 type, uint32 priority, uin
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self->Marquee(type, priority, fade_in, fade_out, duration, message);
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}
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#ifdef BOTS
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Bot* Perl_EntityList_GetRandomBot(EntityList* self) // @categories Bots, Script Utility
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{
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return self->GetRandomBot();
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}
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Bot* Perl_EntityList_GetRandomBot(EntityList* self, float x, float y, float z, float distance) // @categories Bot, Script Utility
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{
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return self->GetRandomBot(glm::vec3(x, y, z), distance);
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}
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Bot* Perl_EntityList_GetRandomBot(EntityList* self, float x, float y, float z, float distance, Bot* exclude_bot) // @categories Bot, Script Utility
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{
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return self->GetRandomBot(glm::vec3(x, y, z), distance, exclude_bot);
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}
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#endif
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void perl_register_entitylist()
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{
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perl::interpreter perl(PERL_GET_THX);
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@ -599,6 +616,11 @@ void perl_register_entitylist()
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package.add("GetObjectList", &Perl_EntityList_GetObjectList);
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package.add("GetRaidByClient", &Perl_EntityList_GetRaidByClient);
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package.add("GetRaidByID", &Perl_EntityList_GetRaidByID);
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#ifdef BOTS
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package.add("GetRandomBot", (Bot*(*)(EntityList*))&Perl_EntityList_GetRandomBot);
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package.add("GetRandomBot", (Bot*(*)(EntityList*, float, float, float, float))&Perl_EntityList_GetRandomBot);
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package.add("GetRandomBot", (Bot*(*)(EntityList*, float, float, float, float, Bot*))&Perl_EntityList_GetRandomBot);
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#endif
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package.add("GetRandomClient", (Client*(*)(EntityList*))&Perl_EntityList_GetRandomClient);
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package.add("GetRandomClient", (Client*(*)(EntityList*, float, float, float, float))&Perl_EntityList_GetRandomClient);
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package.add("GetRandomClient", (Client*(*)(EntityList*, float, float, float, float, Client*))&Perl_EntityList_GetRandomClient);
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