4474 Commits

Author SHA1 Message Date
Trevius
e07704e36b (RoF+) Bandolier no longer displays a Treasure Chest Icon when no Bandoliers are set. 2015-02-11 19:02:52 -06:00
Uleat
9f400c8d14 SharedBank Plat and Item HotKey fixes for RoF 2015-02-11 17:10:45 -05:00
Michael Cook (mackal)
2c31b348c3 RoF2 shared bank plat 2015-02-11 16:26:55 -05:00
Michael Cook (mackal)
cefff6506f Fix issue with corpse spawn packets
Historically PC corpses used 3; it doesn't appear true with Tit+

Test case target a corpse and /ttell it :P
2015-02-11 13:20:32 -05:00
KayenEQ
7f65080c45 Merge pull request #373 from KayenEQ/Development
numhits issue fix
2015-02-10 23:25:16 -05:00
KayenEQ
c8acb7bd43 numhits issue fix 2015-02-10 23:24:41 -05:00
Trevius
69d727cbe5 (SoF+) Removed duplicate packets being sent to client on zone (Take #2)! 2015-02-10 19:22:42 -06:00
KimLS
9daf572ea7 Fix for no factions in database crashing the server and shared memory 2015-02-10 11:53:39 -08:00
Michael Cook (mackal)
f613d12c61 Revert "(SoF+) Removed duplicate packets being sent to client on zone."
This reverts commit e6eb4e16d1c9a7c5fa04161f1455f3ca0585226c.
2015-02-10 12:49:32 -05:00
Trevius
927e4f83ff (RoF2) Updated Expedition Opcodes 2015-02-09 20:07:04 -06:00
Trevius
82b9af3956 (RoF+) Guild Invites between RoF+ and previous Clients is now functional. 2015-02-09 19:54:14 -06:00
KimLS
82933a80d1 Merge branch 'master' of github.com:EQEmu/Server 2015-02-09 17:48:20 -08:00
KimLS
543e265b0a Adjustments to OP_SpawnAppearance, as well as updating import client files to handle newer spell files 2015-02-09 17:48:07 -08:00
Trevius
c4eb6e2881 (RoF+) Setting Alt flag on characters in the Guild Management Window is now saved and functional for filtering. 2015-02-09 18:52:17 -06:00
Trevius
e6eb4e16d1 (SoF+) Removed duplicate packets being sent to client on zone. 2015-02-09 17:23:43 -06:00
Michael Cook (mackal)
95b66583b3 Merge pull request #367 from JohnsonAskot/master
Sanity checking
2015-02-09 17:54:08 -05:00
Paul Coene
8cde649e39 A non magical weapon with an augment tagged as magical now registers
as a magig weapon when attacking a creature requiring magic
2015-02-09 17:04:44 -05:00
Michael Cook (mackal)
45e7ff9193 Fix RoF2 item hotkeys
This string thing needs to be longer! Still no idea what it is
2015-02-09 03:02:25 -05:00
KayenEQ
48c65628d8 Merge pull request #371 from KayenEQ/Development
npc special ability (44) COUNTER_AVOID_DAMAGE
2015-02-08 20:30:41 -05:00
KayenEQ
0521cae8d0 Implemented npc specialability (44) COUNTER_AVOID_DAMAGE which when applied to the ATTACKING NPC will make their attacks more difficult to be avoided by riposte/dodge/parry/block.
Parama0: Negative modifer value that affects ALL avoid damage types dodge/parry/riposte/block) chance on defender. Ie (44,50 = 50 pct reduction to ALL)
Parama1: Negative modifer value that affects RIPOSTE chance on defender. Ie (44,1,0,50 = 50 pct reduction to riposte chance)
Parama2: Negative modifer value that affects PARRY chance on defender.  Ie (44,1,0,0,50 = 50 pct reduction to parry chance)
Parama3: Negative modifer value that affects BLOCK chance on defender.  Ie (44,1,0,0,0,50 = 50 pct reduction to block chance)
Parama4: Negative modifer value that affects DODGE chance on defender.  e (44,1,0,0,0,0,50 = 50 pct reduction to dodge chance)
Example of usage: Player has Improved Dodge V (+50 pct dodge chance), you want to negate this bonus you would set 44,1,0,0,0,0,50 on your NPC.

Clean up and minor fixes to AvoidDamage function.
Added support to a few AA bonuses there.
2015-02-08 20:17:51 -05:00
KayenEQ
4629c7c8c4 Merge git://github.com/EQEmu/Server into Development 2015-02-08 19:04:06 -05:00
Akkadius
8b925f549b derp [skip ci] 2015-02-08 06:19:14 -06:00
Akkadius
cb81d956f6 Reduced #repop time dramatically by taking down hundreds of individual SELECT/DELETE/INSERT queries in routines and bringing it down to very few
See: https://www.youtube.com/watch?v=9kSFbyTBuAk
2015-02-08 05:01:58 -06:00
KayenEQ
1149f04389 Merge pull request #370 from KayenEQ/Development
bonus fix
2015-02-07 20:20:48 -05:00
KayenEQ
9aac1b0081 Merge git://github.com/EQEmu/Server into Development 2015-02-07 20:19:58 -05:00
KayenEQ
3392f4b1c3 bonus fix 2015-02-07 20:16:27 -05:00
KayenEQ
20712ce0e6 Merge pull request #369 from KayenEQ/Development
Should fix spell bonuses not being applied properly
2015-02-07 20:08:27 -05:00
KayenEQ
9a15361e93 Should fix spell bonuses not being applied properly 2015-02-07 20:07:46 -05:00
KimLS
452b1a1eae Added throttling to some appearance packets, also removed responding to client light packets. With the new light code we'll tell the client when the light has changed not the other way around. 2015-02-07 15:55:01 -08:00
JJ
edbd055277 Revert b96e5a7f4d0087d98e186c45ee05b5aa5bf4dba0 to search for better fix. 2015-02-07 17:27:48 -05:00
JohnsonAskot
7bf054bd58 Name removed from comments 2015-02-07 14:35:43 -05:00
Michael Cook (mackal)
67ee327f5b Better sanity checking in Client::BuyTraderItem to prevent potential exploits 2015-02-07 12:39:46 -05:00
JohnsonAskot
63810d5c1b Exploit fixes
Bind Wound was spammable via packet sending. You could buy a larger
stack than the max StackSize of an item from merchants that had
unlimited of those stackable items.
2015-02-07 12:34:50 -05:00
Akkadius
d5047da637 Fix an issue that is slowing repops down and unecessarily causing more work for respawn timer code 2015-02-06 19:55:00 -06:00
Uleat
9446d75444 Merge branch 'master' of https://github.com/EQEmu/Server
Conflicts:
	changelog.txt
2015-02-06 13:20:32 -05:00
Uleat
c9cd733d9a Updated command #iteminfo 2015-02-06 12:09:26 -05:00
Uleat
5a619bddaf Excluded limbo (cursor buffer) from HasItem checks 2015-02-06 09:58:57 -05:00
Uleat
5d64012d74 Removed iter_inst and iter_contents typedefs 2015-02-06 08:52:41 -05:00
Uleat
2bf2485b4c Enforced const_interator returns on const_iterator return types in Inventory and ItemInst 2015-02-06 07:57:15 -05:00
KayenEQ
8acaa47b8f Merge pull request #366 from KayenEQ/Development
Optional additive worn effect bonus rule
2015-02-06 03:06:04 -05:00
KayenEQ
bc6199a86f Implemented a better method for developers who want to have additivie
worn bonuses than what was prior implemented.

Removed old rule RuleB(Spells, AdditiveBonusValues)

Replaced with new rule RuleI(AdditiveBonusWornType)

The rule value denotes a specific 'worntype' that is to be
checked on items. If the items 'worntype' matches the rules worntype
then any worn effect on that item will be cacluated additively
instead of taking the highest value. This will also stack with
regular worn effects that take highest value. Unless the value
is set to (2) which is what all live items use. If set to 2 then
all worn effects will be calculated additively (same as what the old
rule did).

In laymans terms. You can take 3 Cleave I items and put them on a character
and they will all add together if you set the worn type = 3 and the rule = 3.
Which would also add to any regular cleave set to worn type = 2.

Hope you enjoyed the novel.
2015-02-06 02:49:42 -05:00
Trevius
f26d303ee1 Fixed Environmental Damage for RoF2. 2015-02-05 22:34:55 -06:00
JJ
b96e5a7f4d Group leader is not always member 0. 2015-02-05 19:18:51 -05:00
Michael Cook (mackal)
36d53f69d6 Fix query in Database::SetRaidGroupLeaderInfo 2015-02-05 18:11:38 -05:00
Akkadius
ef5d475978 Correct db manifest [skip ci] 2015-02-05 06:05:49 -06:00
Akkadius
dce6ccf4de GetTaskActivityDoneCountFromTaskID crash fix 2015-02-05 05:43:36 -06:00
KayenEQ
b169544711 Merge pull request #365 from KayenEQ/Development
Calc focus effects from worn slots, for an additive foci bonus [NOT LIVE LIKE]
2015-02-05 06:24:43 -05:00
KayenEQ
1495eb42a3 sql 2015-02-05 04:27:52 -05:00
KayenEQ
dd17597c92 Implemented non-live like feature to allow focus effects to be placed in worn slot
to provide an additive focus bonus that stacks with regular focus effects.
This is opposed to how regular focus effects work in which the highest
value is always taken. Please note, focus calculated from worn slot
will only use only the focuses base value (ie ignores all limit checks).

Example (Hypothetical).
Improved Heal I (10 pct focus) in Helm Worn Slot
Improved Heal I (10 pct focus) in Glove Worn Slot
Improved Heal V (50 pct focus) in Glove Focus Slot
Total Heal Focus would be 50 + 10 + 10

Added optional rule which is OFF by default.
UseAdditiveFocusFromWornSlot
2015-02-05 04:27:33 -05:00
Alex
54c3f9ab94 Merge pull request #364 from EQEmu/loot
Loot Upgrade
2015-02-05 00:06:38 -08:00