192 Commits

Author SHA1 Message Date
splose
02aa4302de
Merge branch 'master' into ww 2021-01-03 18:58:00 -05:00
Matthew Silvia
6fe05bbf5e change name 2021-01-03 13:16:01 -05:00
Matthew Silvia
e13346560e #ww 2021-01-02 23:24:28 -05:00
Matthew Silvia
d6e29810f1 #endurance 2021-01-02 23:17:47 -05:00
hg
c9504452e1 Add #dzkickplayers command for pre-RoF clients
Performs "/kickplayers exp" for older clients without the command
2020-12-30 18:47:07 -05:00
hg
da067be2fa Implement initial expedition system
Add Expeditions logging category

Add handlers for all Dynamic Zone/Expedition related opcodes

Add FormatName string_util function to format character names

Add Zone::IsZone helper method

Add cross zone MessageString support with variable parameters

Add static Client method helpers for cross zone messaging

Add #dz gm command to debug expedition cache for current zone
2020-12-30 18:47:06 -05:00
Akkadius
f78828216d Add support for virtual zonepoints 2020-08-16 00:06:20 -05:00
Akkadius
cfa3e88bb2 Add command #gearup as a fairly decent start to a expansion specific way of gearing up a GM test character 2020-07-30 21:10:15 -05:00
Akkadius
2e0c892b07 Add cli character:copy-character and #copycharacter 2020-07-18 21:07:22 -05:00
Akkadius
e03ca7f65e Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-06-29 00:40:27 -05:00
Alex
0daadde415 Add #findrace command. 2020-06-21 16:10:55 -04:00
Akkadius
2b1b786f02 Merge branch 'master' of https://github.com/EQEmu/Server into integration/multi-tenancy-expansions-repository 2020-04-06 02:55:46 -05:00
Akkadius
019735c654 Keeps spawns from doing individual loads and prefer bulk loading [skip ci] 2020-03-30 23:25:32 -05:00
Uleat
a2b381bc9e Added command 'editmassrespawn' for mass editing of respawn times 2020-03-29 16:34:07 -04:00
Michael Cook (mackal)
a307747c29 Nuke unused command_itemtest 2020-01-16 16:51:24 -05:00
Uleat
b8623bf6df Added command 'nudge' 2019-11-25 19:56:29 -05:00
kentai
454a5c4527 #faction -- Displays Target NPC's Primary faction
#faction Find [criteria | all] -- Displays factions name & id
#faction Review [criteria | all] -- Review Targeted Players faction hits
#faction Reset [id] -- Reset Targeted Players specified faction to base
2019-10-24 14:55:55 +11:00
kentai
512880e316 Combined databucket view delete commands to #databuckets 2019-09-06 10:04:37 +10:00
kentai
8e1b6a23eb Bot Naming - View/Delete Databuckets
^bottitle
^botsuffix
^botsurname
#viewbuckets
#deletebucket
2019-09-05 14:12:56 +10:00
Akkadius
6fb1d95518 Implemented command #spawneditmass <search> <option> <value> with options [respawn_time] currently implemented 2019-08-16 04:33:51 -05:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Akkadius
a28ea6419f Beginning of #npceditmass 2019-08-11 00:14:34 -05:00
KimLS
cb9f0fbe31 Start of a network options interface command 2019-02-24 19:24:10 -08:00
Uleat
93a0ad2ceb Added command 'profanity' 2019-02-04 07:02:27 -05:00
Akkadius
7c15d332c5 Implemented: #gmzone [zone_short_name] [zone_version=0] [identifier=gmzone] - Zones to a private GM instance 2019-01-21 01:33:38 -06:00
Akkadius
48564a5789 Implemented server side #who 2019-01-21 00:29:58 -06:00
Akkadius
11a43cd320 Texture work 2018-12-31 03:18:59 -06:00
Akkadius
9059efe98e Add proximity show to devtools 2018-12-28 02:39:08 -06:00
Akkadius
0681e6dbb2 Merge branch 'master' into movement_manager 2018-12-17 01:39:37 -06:00
Akkadius
c32b31ffff Add npc_scale_global_base table and add devtools command and toggling functionality 2018-12-16 03:59:08 -06:00
Akkadius
17ca995aa9 Add single target and zonewide dynamic and static scaling methods / commands 2018-11-07 02:34:55 -06:00
Akkadius
775b5fcaf1 Mostly done with global base scaling work, dev tooling and various other works 2018-11-04 23:26:34 -06:00
KimLS
29ea65a71e Redoing movement to introduce proper rotation 2018-09-24 22:41:53 -07:00
Michael Cook (mackal)
339e921f17 Add a #push command, only works on NPCs for now 2018-03-14 16:10:14 -04:00
Uleat
2da70c69da Added command '#ucs' to force re-connect after ucs server unavailability (must manually re-join channels for now) 2018-03-07 22:45:05 -05:00
Michael Cook (mackal)
c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
Kinglykrab
8e9fa38197 Added #reloadmerchants for zone-based merchant refreshing. 2018-01-27 18:19:48 -05:00
Chris Miles
6bb3ebc00e
Merge pull request #669 from noudess/master
Added a #petname command for renaming only pets
2017-11-16 20:41:01 -06:00
Paul Coene
ceadb1325d Added a #petname command for renaming only pets 2017-10-28 15:22:58 -04:00
regneq
ed98aa45d2 Traps overhaul. New functionality has been added, while preserving the old functionality. Numerous bug fixes occurred as well.
Added column triggered_number. If this is set, then the trap will despawn after it has been triggered this number of times. If 0, the trap will never despawn on its own.

Added group column. This allows developers to group traps together in a similar way as spawngroups for NPCs. When a trap that is grouped is despawned in anyway, a random trap in the group will take its place. Grouped traps do not have to be at the same coords or have the same type. This can allow for some spawning diversity if so required. If set to 0, the trap is not grouped and will always respawn.

Added column despawn_when_triggered. If set to 1, then a trap will despawn when a player triggers it. If 0, then there will be a 5 second reset time and then the same trap will again be active. (Assuming triggered_number has not been reached.) The player that triggered the trap will not re-trigger it until they have left and re-enetered the trap's radius.

Traps will no longer trigger on players that are currently zoning. This fixes some weirdness and at least one crash. The trap can trigger however after the connection is been completed. If a player camped out in a trap radius they can potentially still be hit.

Alarm type traps were not using effectvalue2 to determine who should be aggroed. This is now fixed.

Traps will no longer be broken by #repop, #depopzone, or #reloadworld. All 3 commands will now have the same effect on traps as they do for NPCs.

Added command #reloadtraps. This reloads all of the traps in the zone.

Added command #trapinfo. This gives some information about the traps currently spawned in the zone.

Added Traps logsys category

Required SQL:
utils/sql/git/required/2017_10_26_traps.sql
2017-10-27 21:24:24 -07:00
Akkadius
aed1959dbe Fix issues with underground NPC corpses - add command #fixcorpses to fix nearby NPC corpses of the player (this should be a seldom need) 2017-07-03 01:53:41 -05:00
Uleat
b327da7092 Activation of the new 'Bots' command system 2016-03-24 18:50:31 -04:00
Uleat
2b0ee55752 Add command #findaliases 2016-01-08 17:19:10 -05:00
Uleat
6f1ad1fbc1 Major change to how commands are loaded 2015-12-07 19:28:13 -05:00
Akkadius
d64205124f Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone
- This can be quite the time saver
- This command will depop all NPC's and only respawn the NPC's that are 500 units around you or unless you specify otherwise
2015-11-07 13:20:24 -06:00
Akkadius
53c8d63981 Implement Perl Export Variable settings map (Huge performance boost) (Preliminary) 2015-11-01 15:59:24 -06:00
Uleat
a1089fccd6 Implemented 'Inventory Snapshot' feature 2015-09-25 23:07:05 -04:00
Kinglykrab
eb5e0ee72c New commands.
- #untraindisc [spellid] - Untrains specified discipline.
- #untraindiscs - Untrains all disciplines.
2015-07-16 21:25:24 -04:00
KimLS
b7cd0b223f Added two other commands to let you do shared reloading on your own without the hotfix command. Also changed how world determines a zone's address 2015-07-16 01:51:10 -07:00
KimLS
9f1f36cca6 Merge from master 2015-07-15 23:15:25 -07:00