Paul Coene
7b5ea9e99c
Fix rogue merchant usage under sneak.
2016-10-09 10:22:55 -04:00
Michael Cook (mackal)
acb5bb3e3e
If this flag is set, we JUST saved
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Also saved due to an OP_Save very recently ...
2016-08-03 00:33:22 -04:00
Michael Cook (mackal)
16125c38af
Lets not save here if we're zoning
2016-08-03 00:13:47 -04:00
Michael Cook (mackal)
a7fd9312d0
Fix syntax error
2016-07-24 22:58:48 -04:00
Michael Cook (mackal)
3963897fe4
There is a different rez spell depending on race
2016-07-24 22:53:57 -04:00
Michael Cook (mackal)
54de212214
Implement OP_CancelSneakHide
...
Didn't test every client, but they should all work
2016-06-30 17:50:31 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Michael Cook (mackal)
60da544d3a
clang-tidy modernize-use-auto
2016-05-25 16:10:28 -04:00
Michael Cook (mackal)
c43d436b1f
Fix more windows.h/winsock.h/winsock2.h issues
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We want to use winsock2.h rather than winsock.h. This was mostly enforced
from the global_defines.h file, but I wanted to make it consistent.
Most of these includes can be removed since they're included via
global_defines.h, but someone on windows should clean that up
2016-05-25 13:46:47 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Uleat
ffb88e0a8f
Added EQEmu::OutBuffer() - stringstream-derived class with a few additional methods
2016-05-18 22:38:41 -04:00
Uleat
915f22d564
Added 'ItemInst::Serialize()' overload to make use of std::stringstream implementation
2016-05-11 00:30:04 -04:00
Uleat
3e0574630b
Reworked server 'BulkSendInventoryItems()' to use single buffer methodology
2016-05-10 21:27:40 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Akkadius
f69b72f85f
Merge pull request #515 from ngdeao/master
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Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00
ngdeao
fb23d961c1
Changed where queued packets are sent while zoning. Moved where zoneinpacket_timer is started to assist in not dropping needed packets.
...
Added better netcode support for handling out of order acks, to preclude excessive resending of same packets.
Changed how timeout checks are performing on individual packets, for re-sends, so they do not happen more often than the client can respond.
Improved how the data rate limit for throttling packets for compressed stream, so the size reduction in packets are accounted for better.
2016-04-07 20:26:47 -06:00
Uleat
e75a53b775
Rework of eq_dictionary
2016-04-07 17:21:55 -04:00
Uleat
1b7841f683
Fix for Berserker 'Piercing' skill issues
2016-01-26 15:08:41 -05:00
Uleat
fe48f18f71
Added rule-based check for race/class restriction of spell scribing
2015-12-01 20:30:43 -05:00
Akkadius
33917fe2a9
- Add Zone Process ID (OS PID) as information passed back to world, ultimately with the ability to display it in the telnet console under 'zonestatus'
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- Refactored some zoneserver/worldserver code for readability
2015-10-31 20:19:57 -05:00
Michael Cook (mackal)
60c6583c54
Fix readability [skip ci]
2015-08-19 14:44:46 -04:00
Michael Cook (mackal)
99620f8535
Add Mob/Client CheckDualWield functions
2015-07-05 00:45:46 -04:00
KimLS
214873c139
Merge conflicts abound and now are fixed
2015-07-02 20:12:51 -07:00
ngdeao
850a908874
Fixed #modifynpcstat runspeed <value>, to work with new speed calculations.
...
Updated #showstats and #npcstats for new speed calcs to display speeds again in familiar float format.
Improved client movement while AI Controlled, such as feared and charmed. Movement will be much smoother from clients perspective.
2015-06-29 22:57:37 -06:00
Michael Cook (mackal)
d34b4a786b
Implement duration ramp and war cry with new AA system
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Rampage also correctly does a full attack round for classes
other than monk and ranger
2015-06-21 02:01:48 -04:00
KimLS
d3280c9676
Removing old code, need to reimplement warcry and rampage still at least
2015-06-16 12:33:14 -07:00
Uleat
c2e4365214
Implemented rule-based disenchanted bag use
2015-06-07 22:07:40 -04:00
Michael Cook (mackal)
42a5ddcf77
Cut down on some HP update spam
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This increases the timer that mobs will send out updates
(It could probably be increased more)
This will also reset the timer every time SendHPUpdate is called
to prevent sending like 3+ completely useless updates at once
Also skip sending the update to the client if we're sending an
OP_Damage with the damage since the client will apply this number
2015-06-06 17:46:53 -04:00
Michael Cook (mackal)
bf4ff03641
Use PlayerState to generate stun particles
2015-05-08 00:59:38 -04:00
Uleat
1f0b86a0d5
Changes to how valid light sources are critiqued
2015-02-26 18:46:12 -05:00
JJ
318a664b09
No "sigs". [skip ci]
2015-02-23 19:57:47 -05:00
KayenEQ
a537981ad0
Merge pull request #377 from KayenEQ/Development
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Fix to allow for mana drain spells to work if client is full mana.
2015-02-21 06:52:14 -05:00
KayenEQ
32cb219e64
Fix to allow for mana drain spells to work if client is full mana.
2015-02-21 06:32:41 -05:00
Uleat
20249cec67
Pre-purposed prep-work
2015-02-17 13:58:25 -05:00
Michael Cook (mackal)
95b66583b3
Merge pull request #367 from JohnsonAskot/master
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Sanity checking
2015-02-09 17:54:08 -05:00
KimLS
452b1a1eae
Added throttling to some appearance packets, also removed responding to client light packets. With the new light code we'll tell the client when the light has changed not the other way around.
2015-02-07 15:55:01 -08:00
JohnsonAskot
7bf054bd58
Name removed from comments
2015-02-07 14:35:43 -05:00
JohnsonAskot
63810d5c1b
Exploit fixes
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Bind Wound was spammable via packet sending. You could buy a larger
stack than the max StackSize of an item from merchants that had
unlimited of those stackable items.
2015-02-07 12:34:50 -05:00
Russell Kinasz
2763fe36a3
RoF+ can send 200 items in merchantlist
2015-01-31 11:17:28 -08:00
Russell Kinasz
1e8916ee98
RoF+ can send 200 items in merchantlist
2015-01-31 11:11:06 -08:00
Uleat
4832acde0b
Finished ClientVersion naming conventions (don't forget to copy the renamed patch_UF.conf file)
2015-01-27 05:09:35 -05:00
Trevius
966acb25b3
Fixed an issue where Mercenaries were causing several DB queries per second while suspended.
2015-01-25 11:28:34 -06:00
KimLS
17af9e3808
Merge fixes, hopefully didn't break anything.
2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0
Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types
2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
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Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Uleat
e70e443950
Implemented 'enum class ClientVersion' -- added 'RoF2' to lua client version enumeration
2015-01-19 23:32:57 -05:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00