1809 Commits

Author SHA1 Message Date
Drajor
a13e32498a Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs. 2016-12-21 13:03:19 +10:00
Uleat
648078d76c More NoDrop-related hack abatement 2016-12-18 20:20:27 -05:00
Akkadius
06279b18a3 Fix Hero Forge model not showing up at character select 2016-12-18 05:36:30 -06:00
Michael Cook (mackal)
e680a0f704 Change LottingItem_Struct::auto_loot to signed 2016-12-16 16:09:31 -05:00
Uleat
6994157184 Added optional bots rule 'CasterStopMeleeLevel' 2016-12-09 20:12:08 -05:00
Michael Cook (mackal)
fddb6f67ab Update IsPartialCapableSpell based on Torven's findings 2016-12-09 13:29:46 -05:00
Michael Cook (mackal)
26985496d1 Fix Shield Specialist related SPAs 2016-12-08 22:36:47 -05:00
Michael Cook (mackal)
baf9336617 Fix RoF+ OP_InterruptCast 2016-12-06 14:12:11 -05:00
Uleat
0ab0c5c117 Added trade hack detection code 2016-12-03 18:17:10 -05:00
Michael Cook (mackal)
ffbc913b9d Rename some spell fields 2016-12-01 13:35:19 -05:00
Michael Cook (mackal)
286bfa7af6 Implement the PC/NPC only flag 2016-11-30 20:53:39 -05:00
Michael Cook (mackal)
bbd2796ea4 Add ParticlePoint enum for OP_LevelAppearance 2016-11-18 13:55:04 -05:00
Michael Cook (mackal)
3dec02881a Revamp Buff slots
Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc

The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more

When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away

Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)

Also SoD+ the pet limits match the NPC limits.

This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
2016-11-15 01:37:58 -05:00
Akkadius
34ffb5b908 Create shared_memory directory from the config file if it doesn't exist on launch of shared_memory.exe 2016-11-10 12:00:44 -06:00
Akkadius
462dea67e1 Merge pull request #566 from N0ctrnl/hott-test
Optional rule to grant HoTT to newly created characters
2016-11-06 16:11:02 -06:00
Michael Cook (mackal)
06e2f76c05 Implement SE_SummonToCorpse 2016-11-05 14:08:00 -04:00
Michael Cook (mackal)
cbe53951f8 Add missing ITEMTransfig1HB 2016-11-02 13:36:04 -04:00
Michael Cook (mackal)
a15df2ec2c Switch Master Wu to modern live implementation
Classic Master Wu still exists setting Combat:ClassicMasterWu to true
2016-10-30 22:41:24 -04:00
Uleat
db7f0cc977 Fix for model glitches resulting from a recent patch 2016-10-23 15:28:20 -04:00
Kurt Gilpin
d1f7448b25 Rule for HoTT grant. Defaults to false 2016-10-17 18:58:52 -05:00
Kurt Gilpin
d62ceaefcc Rule to grant HoTT ability on character create 2016-10-17 18:57:35 -05:00
Uleat
ec548874cc Another windows laxity... 2016-10-17 11:06:16 -04:00
Uleat
101002d635 Renamed enum class InventoryVersion to MobVersion 2016-10-17 06:32:51 -04:00
Uleat
04f4fd652b Renamed class Inventory to EQEmu::InventoryProfile 2016-10-17 04:59:00 -04:00
Uleat
1cb79c8c1f Separated class Inventory from item_instance files into inventory_profile files 2016-10-17 02:41:09 -04:00
Uleat
3438247904 Moved namespace ItemField from item_instance.h to shareddb.cpp 2016-10-17 01:03:40 -04:00
Uleat
9f01d14c64 Real fix for travis-ci build failure (thanks demonstar55!) 2016-10-16 23:18:12 -04:00
Uleat
7071b27183 Fix for travis-ci build failure 2016-10-16 21:59:35 -04:00
Uleat
bfd07b1010 Added class EQEmu::InventorySlot 2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96 Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance 2016-10-16 05:10:54 -04:00
Uleat
decaadfe7d Merge branch 'master' of https://github.com/EQEmu/Server
# Conflicts:
#	changelog.txt
2016-10-15 22:27:14 -04:00
Uleat
16642b7c4c Filename changes to facilitate future updates 2016-10-15 22:14:03 -04:00
Xackery
6079b34a2a Added Ruleset AA:ShowExpValues. 2016-09-26 02:09:39 -07:00
Kinglykrab
8aa942cd27 Added quest global support for zone_controller. 2016-09-14 16:31:52 -04:00
Kinglykrab
f6d721dd72 #summon will now work when you are in an instance. 2016-09-11 19:25:41 -04:00
Kinglykrab
4816c1fc9a Added support for server-wide marquee messages. 2016-09-09 23:59:23 -04:00
Uleat
fb308eaa01 Rule-based update to 'Bind Wound' behavior 2016-09-03 17:08:48 -04:00
Akkadius
ec87656d58 Add rule Spells:NPCInnateProcOverride, defaults to true 2016-09-01 01:05:06 -05:00
Michael Cook (mackal)
d8fe5124ff Fix some spell set loading issues 2016-08-29 19:23:40 -04:00
Kurt Gilpin
364ab42c49 Add rule to ignore MQ2 targeting 2016-08-28 07:00:20 -05:00
Michael Cook (mackal)
aaa116d97c Add support for object display names
Ex. Kejek Forge in Stonebrunt Mountains
2016-08-27 22:24:08 -04:00
Kinglykrab
ed9b6db369 Added optional IP-based account exemptions. 2016-08-27 17:49:04 -04:00
Kinglykrab
28c5b32624 Modified quantity in Merchant_Sell_Struct to be uint32 in accordance with Merchant_Purchase_Struct. This will allow you to buy stacks of items beyond 255. (Tested with a stack of 1,000 Arrows.) 2016-08-26 18:46:22 -04:00
Akkadius
6db350790e Merge branch 'master' of https://github.com/EQEmu/Server 2016-08-26 15:02:43 -05:00
Akkadius
3f8ff1373c Fix script call issue [skip ci] 2016-08-26 15:02:12 -05:00
Natedog2012
4de9b2c53e Add TiltX and TiltY manipulation to objects (Perl)
Translate OP_GroundSpawn for Titanium

#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
2016-08-26 06:39:39 -07:00
Akkadius
d5864aea3e Few more adjustments [skip ci] 2016-08-25 16:36:48 -05:00
Akkadius
2b2d6e1ef5 Less fail [skip ci] 2016-08-25 16:33:50 -05:00
Akkadius
f99523dc48 Migration to new EQEmu Server management script interface 2016-08-25 16:32:21 -05:00
Michael Cook (mackal)
55d2e9b842 Only correct spell slots when we're sending to self
This will fix display issues with lots of buffs on NPCs
2016-08-24 23:15:31 -04:00