Drajor
a13e32498a
Hero Forge robes are now visible at character select. Items using a robe HF ID need use the actual ID in the DB i.e. 11607-12107. WearChange command modified to allow both shorthand HF IDs and explicit IDs.
2016-12-21 13:03:19 +10:00
Uleat
648078d76c
More NoDrop-related hack abatement
2016-12-18 20:20:27 -05:00
Akkadius
06279b18a3
Fix Hero Forge model not showing up at character select
2016-12-18 05:36:30 -06:00
Michael Cook (mackal)
e680a0f704
Change LottingItem_Struct::auto_loot to signed
2016-12-16 16:09:31 -05:00
Uleat
6994157184
Added optional bots rule 'CasterStopMeleeLevel'
2016-12-09 20:12:08 -05:00
Michael Cook (mackal)
fddb6f67ab
Update IsPartialCapableSpell based on Torven's findings
2016-12-09 13:29:46 -05:00
Michael Cook (mackal)
26985496d1
Fix Shield Specialist related SPAs
2016-12-08 22:36:47 -05:00
Michael Cook (mackal)
baf9336617
Fix RoF+ OP_InterruptCast
2016-12-06 14:12:11 -05:00
Uleat
0ab0c5c117
Added trade hack detection code
2016-12-03 18:17:10 -05:00
Michael Cook (mackal)
ffbc913b9d
Rename some spell fields
2016-12-01 13:35:19 -05:00
Michael Cook (mackal)
286bfa7af6
Implement the PC/NPC only flag
2016-11-30 20:53:39 -05:00
Michael Cook (mackal)
bbd2796ea4
Add ParticlePoint enum for OP_LevelAppearance
2016-11-18 13:55:04 -05:00
Michael Cook (mackal)
3dec02881a
Revamp Buff slots
...
Server side we now have 63 total buff slots for clients
They match RoF/RoF2 and are mapped as 42 long, 20 short, 1 disc
The player is limited to what their clients supports, so
Tit players can have 25 buffs and 12 songs, while other can have more
When you log in, we only load up to the max your client supports,
the rest of the buffs are thrown away
Also changed is the default Max Buff slots for NPCs, they now match Tit (60)
If you are thinking about raising that, here are what some other clients support
Tit - SoF 60, SoD - UF 85, RoF - RoF2 97 (although UI only has 85 slots, you can
edit it if you want more)
Also SoD+ the pet limits match the NPC limits.
This will increase memory usage a bit, but I don't see a solution to that
Plus I think most people want this.
2016-11-15 01:37:58 -05:00
Akkadius
34ffb5b908
Create shared_memory directory from the config file if it doesn't exist on launch of shared_memory.exe
2016-11-10 12:00:44 -06:00
Akkadius
462dea67e1
Merge pull request #566 from N0ctrnl/hott-test
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Optional rule to grant HoTT to newly created characters
2016-11-06 16:11:02 -06:00
Michael Cook (mackal)
06e2f76c05
Implement SE_SummonToCorpse
2016-11-05 14:08:00 -04:00
Michael Cook (mackal)
cbe53951f8
Add missing ITEMTransfig1HB
2016-11-02 13:36:04 -04:00
Michael Cook (mackal)
a15df2ec2c
Switch Master Wu to modern live implementation
...
Classic Master Wu still exists setting Combat:ClassicMasterWu to true
2016-10-30 22:41:24 -04:00
Uleat
db7f0cc977
Fix for model glitches resulting from a recent patch
2016-10-23 15:28:20 -04:00
Kurt Gilpin
d1f7448b25
Rule for HoTT grant. Defaults to false
2016-10-17 18:58:52 -05:00
Kurt Gilpin
d62ceaefcc
Rule to grant HoTT ability on character create
2016-10-17 18:57:35 -05:00
Uleat
ec548874cc
Another windows laxity...
2016-10-17 11:06:16 -04:00
Uleat
101002d635
Renamed enum class InventoryVersion to MobVersion
2016-10-17 06:32:51 -04:00
Uleat
04f4fd652b
Renamed class Inventory to EQEmu::InventoryProfile
2016-10-17 04:59:00 -04:00
Uleat
1cb79c8c1f
Separated class Inventory from item_instance files into inventory_profile files
2016-10-17 02:41:09 -04:00
Uleat
3438247904
Moved namespace ItemField from item_instance.h to shareddb.cpp
2016-10-17 01:03:40 -04:00
Uleat
9f01d14c64
Real fix for travis-ci build failure (thanks demonstar55!)
2016-10-16 23:18:12 -04:00
Uleat
7071b27183
Fix for travis-ci build failure
2016-10-16 21:59:35 -04:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Uleat
decaadfe7d
Merge branch 'master' of https://github.com/EQEmu/Server
...
# Conflicts:
# changelog.txt
2016-10-15 22:27:14 -04:00
Uleat
16642b7c4c
Filename changes to facilitate future updates
2016-10-15 22:14:03 -04:00
Xackery
6079b34a2a
Added Ruleset AA:ShowExpValues.
2016-09-26 02:09:39 -07:00
Kinglykrab
8aa942cd27
Added quest global support for zone_controller.
2016-09-14 16:31:52 -04:00
Kinglykrab
f6d721dd72
#summon will now work when you are in an instance.
2016-09-11 19:25:41 -04:00
Kinglykrab
4816c1fc9a
Added support for server-wide marquee messages.
2016-09-09 23:59:23 -04:00
Uleat
fb308eaa01
Rule-based update to 'Bind Wound' behavior
2016-09-03 17:08:48 -04:00
Akkadius
ec87656d58
Add rule Spells:NPCInnateProcOverride, defaults to true
2016-09-01 01:05:06 -05:00
Michael Cook (mackal)
d8fe5124ff
Fix some spell set loading issues
2016-08-29 19:23:40 -04:00
Kurt Gilpin
364ab42c49
Add rule to ignore MQ2 targeting
2016-08-28 07:00:20 -05:00
Michael Cook (mackal)
aaa116d97c
Add support for object display names
...
Ex. Kejek Forge in Stonebrunt Mountains
2016-08-27 22:24:08 -04:00
Kinglykrab
ed9b6db369
Added optional IP-based account exemptions.
2016-08-27 17:49:04 -04:00
Kinglykrab
28c5b32624
Modified quantity in Merchant_Sell_Struct to be uint32 in accordance with Merchant_Purchase_Struct. This will allow you to buy stacks of items beyond 255. (Tested with a stack of 1,000 Arrows.)
2016-08-26 18:46:22 -04:00
Akkadius
6db350790e
Merge branch 'master' of https://github.com/EQEmu/Server
2016-08-26 15:02:43 -05:00
Akkadius
3f8ff1373c
Fix script call issue [skip ci]
2016-08-26 15:02:12 -05:00
Natedog2012
4de9b2c53e
Add TiltX and TiltY manipulation to objects (Perl)
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Translate OP_GroundSpawn for Titanium
#perl plugin http://wiki.eqemulator.org/i?Module=Pastebin&Paste=u9IbA6Ql
2016-08-26 06:39:39 -07:00
Akkadius
d5864aea3e
Few more adjustments [skip ci]
2016-08-25 16:36:48 -05:00
Akkadius
2b2d6e1ef5
Less fail [skip ci]
2016-08-25 16:33:50 -05:00
Akkadius
f99523dc48
Migration to new EQEmu Server management script interface
2016-08-25 16:32:21 -05:00
Michael Cook (mackal)
55d2e9b842
Only correct spell slots when we're sending to self
...
This will fix display issues with lots of buffs on NPCs
2016-08-24 23:15:31 -04:00