264 Commits

Author SHA1 Message Date
KayenEQ
ede7f9899c Renamed a few spell effects more appropriately. 2014-07-01 16:52:28 -04:00
KayenEQ
5e7d2fd07d Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
Related AA's to be added in a seperate update.
2014-06-30 16:17:55 -04:00
KayenEQ
8edb73dc3a Revised Finishing blow so that damage now receives all melee bonus. Support also for this effect if placed on items or spells. 2014-06-30 07:18:47 -04:00
KayenEQ
70f10782b0 Implemented SE_Assassinate, SE_AssassinateLevel - Defines assassinate damage and level requirements.
Revised Assassinate mechanic so damage now receives all backstab bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated). Assassinate can now proc from THROW if behind target, various other adjustments.

Required SQL for AA updates
2014-06-29 23:26:22 -04:00
KayenEQ
8a92fada5a Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).

Required SQL for AA data
Optional SQL for rules
2014-06-29 01:10:19 -04:00
KayenEQ
ce2a79b63e Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
2014-06-27 20:55:17 -04:00
KayenEQ
02e780025d Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus. 2014-06-25 14:41:15 -04:00
KayenEQ
41b190930f Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database] 2014-06-22 23:10:29 -04:00
KayenEQ
f28a392f71 SE_NegateAttacks buff stacking optimized. 2014-06-22 15:55:04 -04:00
KayenEQ
8ad9ad578c Update to SE_NegateAttack, 'max' value can now set upper limit of damage absorbed.
DOT ticks will no longer be absorbed.
2014-06-22 10:30:18 -04:00
KayenEQ
a4769239fa Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
2014-06-22 06:16:34 -04:00
KayenEQ
5a14a85f52 Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00
KayenEQ
70476bfb06 Implemented SE_DoubleRiposte 2014-06-18 06:25:14 -04:00
KayenEQ
da70a45d22 Implemented SE_DamageModifier2 2014-06-17 15:23:07 -04:00
KayenEQ
57a216cb44 Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
2014-06-17 09:45:12 -04:00
KayenEQ
5137b84ba8 Implemented SE_AlterNPCLevel 2014-06-13 14:51:26 -04:00
KayenEQ
216113e14b Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.
2014-06-13 05:32:41 -04:00
KayenEQ
87ecdd38e5 Update for spell effect SE_LimitHPPercent, SE_LimitManaPercent, SE_LimitEndPercent
to utilize limit values. These effects cap your hp/end/mana at a set percent (base)
OR flat value (limit) which is ever is lower.
2014-05-14 09:27:47 -04:00
KayenEQ
380cf8691a Implemented new table 'npc_spells_effects' and 'npc_spells_effects_entires'.
Implemented new field in 'npc_spell_effects_id' in npc_types.

These are used to directly apply spell effect bonuses to NPC's without requirings spells/buffs.
Example: Allow an npc to spawn with an innate 50 pt damage shield and a 5% chance to critical hit.

Please see the wiki page: http://wiki.eqemulator.org/p?npc_spell_effects_entries for details.

*NPC's can now do critical heals / damage spells if bonus is applied from table.

Required SQL: utils/sql/git/required/2014_04_27_AISpellEffects.sql
Note: 30 examples of spell effects have been included by default in this sql. Edited/removed as needed.
2014-04-27 03:57:14 -04:00
KayenEQ
d64f762277 Developement Branch AISpellEffects.
Debug crash on NPC death.
2014-04-25 08:52:49 -04:00
KayenEQ
f9b46b46b1 Revision of slow mitigation code.
Fix for the slow mitigation spam messages
Converted value from FLOAT to INT
Use SQL to update your npc_types table
2014-04-12 00:18:19 -04:00
KayenEQ
2c69dd7c93 Implemented proper functionality of SE_Screech
If you have a buff with SE_Screech with value of 1
it will block any other buff with SE_Screen that has
a value of -1, giving you an immunity message.
Example: 1383 Screech and 2785 Screech Immunity
2014-04-04 22:03:32 -04:00
KayenEQ
cbe0e94ca7 Implemented SE_NegateIfCombat 2014-03-27 23:23:15 -04:00
KayenEQ
41903e8f09 Spell Effect Updates.
Implemented fail chances for SE, Gate, Succor, FeignDeath.
Minor fixes to haste bonuses to allow for negatives.
Rule added for Succor failure rate.
2014-03-27 05:14:54 -04:00
KayenEQ
21bdc8c5b6 Coverted melee and magic runes to use bonuses.
Removed all the old rune flags now that none of them are used.
Fixed issues where runes would not fade properly if damage = remaing rune amount
Fixed issue where runes would stop absorbing damage if you had multiple runes.
2014-03-12 05:14:19 -04:00
KayenEQ
496f8151c9 root related bonuses for negate effect. 2014-03-06 07:44:39 -05:00
KayenEQ
55f5d4affa SE_Root and SE_RootBreakChance updates 2014-03-06 07:36:47 -05:00
KayenEQ
205dd8a1e5 Clean up and revision of proc chance bonuses
Combat Effects and WeaponProc bonuses will no longer affect melee spell procs
2014-02-26 05:16:37 -05:00
KayenEQ
8caac162b2 Spell effect addition / fixes 2014-02-26 00:09:59 -05:00
Michael Cook
4ad2e5f9b5 Merge pull request #118 from KayenEQ/master
Spell effects , buff table changes
2014-02-22 02:40:00 -05:00
Michael Cook
026f019f58 Changed SE_SingingSkill to SE_Amplificatoin
This effect will now stack with other singing spell/item mods
like it does on live.
2014-02-21 22:57:15 -05:00
KayenEQ
0caa1fd40b new spell effects
buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ
0fc7dade47 Spell Effect additions
Minor fixes
2014-02-18 21:59:33 -05:00
KayenEQ
5344679c7c Fixes for numhits system
Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
Michael Cook (mackal)
ce4f4995b5 Merge with master 2014-02-10 12:04:35 -05:00
KayenEQ
72cec5608d Revision to spell damage calculations 2014-02-02 23:23:41 -05:00
KayenEQ
d98ed8f419 New spell effects 2014-01-27 05:17:52 -05:00
KayenEQ
38c5c79218 Numhits system revised 2014-01-20 21:27:53 -05:00
KayenEQ
32359da1cc Spell effect updates 2014-01-13 05:03:21 -05:00
Michael Cook (mackal)
e7032bc2c2 Implemented SE_SongModCap
Bard AAs Ayonaes Tutelage and Echo of Taelosia implemented as bonuses
Remember to run the SQL!
2014-01-04 19:20:59 -05:00
KayenEQ
bfb17a2fb5 Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
KayenEQ
8007097aae Kayen: Fix to SE_BlockNextSpellFocus to make it functional again. 2013-12-16 00:53:00 -05:00
KayenEQ
52722dc0c8 Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
2013-12-15 03:15:39 -05:00
KayenEQ
f6d5e8031f Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
SecretsOTheP
2f8cbb3a9d Fixes to the following crashes seen on PEQ:
http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=14293&p=67404#p67404
http://www.peqtgc.com/phpBB3/viewtopic.php?f=1&t=14293&p=67105#p67105
2013-11-22 15:32:02 -05:00
Michael Cook
23ab896dfc Fix last commit .... 2013-11-13 18:04:11 -05:00
Leere
1deef77f07 Fix for bard mana regen 2013-11-09 19:36:32 +01:00
Uleat
cab77e83da High level debug (12) compile failure fix - I searched for as many as I could find with GrepWin, so there may be a few out there still 2013-10-27 03:13:10 -04:00
KimLS
fcd9b525a8 Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat. 2013-08-29 15:46:40 -07:00
KimLS
2529a7700e Fix for luabind not compiling (jumbers), bunch of api upgrades for lua, changed where spells and items load quests from, removed some old code. etc etc. 2013-06-22 01:32:41 -07:00