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Update for spell effect SE_LimitHPPercent, SE_LimitManaPercent, SE_LimitEndPercent
to utilize limit values. These effects cap your hp/end/mana at a set percent (base) OR flat value (limit) which is ever is lower.
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@ -2151,28 +2151,40 @@ void Mob::ApplySpellsBonuses(uint16 spell_id, uint8 casterlevel, StatBonuses* ne
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case SE_LimitHPPercent:
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{
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if(newbon->HPPercCap != 0 && newbon->HPPercCap > effect_value)
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newbon->HPPercCap = effect_value;
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else if(newbon->HPPercCap == 0)
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newbon->HPPercCap = effect_value;
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if(newbon->HPPercCap[0] != 0 && newbon->HPPercCap[0] > effect_value){
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newbon->HPPercCap[0] = effect_value;
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newbon->HPPercCap[1] = base2;
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}
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else if(newbon->HPPercCap[0] == 0){
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newbon->HPPercCap[0] = effect_value;
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newbon->HPPercCap[1] = base2;
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}
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break;
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}
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case SE_LimitManaPercent:
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{
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if(newbon->ManaPercCap != 0 && newbon->ManaPercCap > effect_value)
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newbon->ManaPercCap = effect_value;
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else if(newbon->ManaPercCap == 0)
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newbon->ManaPercCap = effect_value;
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if(newbon->ManaPercCap[0] != 0 && newbon->ManaPercCap[0] > effect_value){
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newbon->ManaPercCap[0] = effect_value;
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newbon->ManaPercCap[1] = base2;
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}
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else if(newbon->ManaPercCap[0] == 0) {
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newbon->ManaPercCap[0] = effect_value;
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newbon->ManaPercCap[1] = base2;
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}
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break;
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}
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case SE_LimitEndPercent:
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{
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if(newbon->EndPercCap != 0 && newbon->EndPercCap > effect_value)
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newbon->EndPercCap = effect_value;
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else if(newbon->EndPercCap == 0)
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newbon->EndPercCap = effect_value;
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if(newbon->EndPercCap[0] != 0 && newbon->EndPercCap[0] > effect_value) {
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newbon->EndPercCap[0] = effect_value;
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newbon->EndPercCap[1] = base2;
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}
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else if(newbon->EndPercCap[0] == 0){
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newbon->EndPercCap[0] = effect_value;
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newbon->EndPercCap[1] = base2;
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}
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break;
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}
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@ -10649,10 +10649,10 @@ int32 Bot::CalcMaxHP() {
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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int hp_perc_cap = spellbonuses.HPPercCap;
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int hp_perc_cap = spellbonuses.HPPercCap[0];
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if(hp_perc_cap) {
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int curHP_cap = (max_hp * hp_perc_cap) / 100;
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if (cur_hp > curHP_cap)
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if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
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cur_hp = curHP_cap;
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}
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@ -10671,10 +10671,10 @@ int32 Bot::CalcMaxEndurance()
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cur_end = max_end;
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}
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int end_perc_cap = spellbonuses.EndPercCap;
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int end_perc_cap = spellbonuses.EndPercCap[0];
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if(end_perc_cap) {
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int curEnd_cap = (max_end * end_perc_cap) / 100;
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if (cur_end > curEnd_cap)
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if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
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cur_end = curEnd_cap;
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}
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@ -255,10 +255,10 @@ int32 Client::CalcMaxHP() {
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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int hp_perc_cap = spellbonuses.HPPercCap;
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int hp_perc_cap = spellbonuses.HPPercCap[0];
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if(hp_perc_cap) {
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int curHP_cap = (max_hp * hp_perc_cap) / 100;
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if (cur_hp > curHP_cap)
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if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
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cur_hp = curHP_cap;
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}
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@ -950,10 +950,10 @@ int32 Client::CalcMaxMana()
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cur_mana = max_mana;
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}
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int mana_perc_cap = spellbonuses.ManaPercCap;
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int mana_perc_cap = spellbonuses.ManaPercCap[0];
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if(mana_perc_cap) {
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int curMana_cap = (max_mana * mana_perc_cap) / 100;
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if (cur_mana > curMana_cap)
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if (cur_mana > curMana_cap || (spellbonuses.ManaPercCap[1] && cur_mana > spellbonuses.ManaPercCap[1]))
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cur_mana = curMana_cap;
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}
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@ -1890,10 +1890,10 @@ void Client::CalcMaxEndurance()
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cur_end = max_end;
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}
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int end_perc_cap = spellbonuses.EndPercCap;
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int end_perc_cap = spellbonuses.EndPercCap[0];
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if(end_perc_cap) {
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int curEnd_cap = (max_end * end_perc_cap) / 100;
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if (cur_end > curEnd_cap)
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if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
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cur_end = curEnd_cap;
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}
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}
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@ -310,9 +310,9 @@ struct StatBonuses {
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int16 IncreaseBlockChance; // overall block chance modifier
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uint16 PersistantCasting; // chance to continue casting through a stun
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int XPRateMod; //i
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int HPPercCap; //Spell effect that limits you to being healed/regening beyond a % of your max
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int ManaPercCap; // ^^
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int EndPercCap; // ^^
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int HPPercCap[2]; //Spell effect that limits you to being healed/regening beyond a % of your max
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int ManaPercCap[2]; // ^^ 0 = % Cap 1 = Flat Amount Cap
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int EndPercCap[2]; // ^^
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bool BlockNextSpell; // Indicates whether the client can block a spell or not
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//uint16 BlockSpellEffect[EFFECT_COUNT]; // Prevents spells with certain effects from landing on you *no longer used
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bool ImmuneToFlee; // Bypass the fleeing flag
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@ -917,10 +917,10 @@ int32 Merc::CalcMaxHP() {
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if (cur_hp > max_hp)
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cur_hp = max_hp;
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int hp_perc_cap = spellbonuses.HPPercCap;
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int hp_perc_cap = spellbonuses.HPPercCap[0];
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if(hp_perc_cap) {
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int curHP_cap = (max_hp * hp_perc_cap) / 100;
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if (cur_hp > curHP_cap)
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if (cur_hp > curHP_cap || (spellbonuses.HPPercCap[1] && cur_hp > spellbonuses.HPPercCap[1]))
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cur_hp = curHP_cap;
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}
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@ -959,10 +959,10 @@ int32 Merc::CalcMaxMana()
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cur_mana = max_mana;
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}
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int mana_perc_cap = spellbonuses.ManaPercCap;
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int mana_perc_cap = spellbonuses.ManaPercCap[0];
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if(mana_perc_cap) {
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int curMana_cap = (max_mana * mana_perc_cap) / 100;
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if (cur_mana > curMana_cap)
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if (cur_mana > curMana_cap || (spellbonuses.ManaPercCap[1] && cur_mana > spellbonuses.ManaPercCap[1]))
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cur_mana = curMana_cap;
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}
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@ -1054,10 +1054,10 @@ void Merc::CalcMaxEndurance()
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cur_end = max_end;
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}
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int end_perc_cap = spellbonuses.EndPercCap;
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int end_perc_cap = spellbonuses.EndPercCap[0];
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if(end_perc_cap) {
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int curEnd_cap = (max_end * end_perc_cap) / 100;
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if (cur_end > curEnd_cap)
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if (cur_end > curEnd_cap || (spellbonuses.EndPercCap[1] && cur_end > spellbonuses.EndPercCap[1]))
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cur_end = curEnd_cap;
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}
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}
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