Commit Graph

242 Commits

Author SHA1 Message Date
KimLS dd345c01de Activating AAs now works, don't have expend charges working quite yet so they can just be cast over and over. 2015-06-11 21:33:39 -07:00
Michael Cook (mackal) aacd288ad7 Update comment [skip ci] 2015-06-01 15:47:04 -04:00
Michael Cook (mackal) 85bdcf413b Bard songs go negative for some reason?
Hot fix for now, I don't think they really need to be extended,
but I need to investigate more.
2015-05-24 18:50:33 -04:00
KayenEQ 340ed6c59d Fix for sympathetic proc code to allow for it to be properly checked from spell buffs. 2015-03-24 01:42:34 -04:00
JJ 96925f0dde Some minor cleanup. [skip ci] 2015-01-31 17:03:44 -05:00
KayenEQ 4a26466b2b add 2014-11-14 00:26:14 -05:00
KayenEQ 6c7a4edae3 Support for spell field to determine if a spell can be blocked or not.
Numerous other spell fields defined.

Required sql added for updating spells_new field definations.
2014-11-14 00:23:26 -05:00
KayenEQ 563a39c2d9 Spell field defined that determines if must be sneaking to use this ability.
This is handled by client under normal conditions, however if you
force cast this effect in situations like 'procs' you can cause
zone crashes, therefore a failsafe check is added in 'SpellOnTarget'
2014-11-13 21:45:19 -05:00
KayenEQ 352d6fd83c Support for all remaining known spell target types.
Implemented target type (32) AE Target HateList
Implemented target type (36) Area Client Only
Implemented target type (37) Area PC Only
Implemented target type (39) Group No Pet
2014-11-13 05:19:01 -05:00
KayenEQ 738fa38047 Implemented target type (50) which excludes players pets from target AE's. 2014-11-13 02:46:22 -05:00
KayenEQ fabe93e548 Implemented target type (44) 'Beams' (which projects an AE infront of caster with a specified length and width).
Clean up of target type direction code, implemented use of aemaxtargets field for it.
2014-11-13 02:25:18 -05:00
KayenEQ d656db843a Implemented spell Target Type (45) 'Target Rings' on Underfoot.
Thanks to Lecht for figuring out op code side of it.
2014-11-09 22:37:12 -05:00
KimLS ca84040a39 Crash fixes oh my 2014-08-28 03:47:28 -07:00
KayenEQ 8b2dba9715 ST_PetMaster target type support added
Targets pets master. (Works for regular and swarm pets)
2014-08-10 20:13:01 -04:00
KayenEQ ef982b9ce2 Implemented 'min_range' field, sets a min range that you must
be away from target for spell to land.
2014-08-03 08:21:47 -04:00
KayenEQ 52d92b7181 Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.

Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ b65d3c85b6 Implemented support for spells_new fields InCombat, OutofCombat
Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
KayenEQ 454f2520c3 Support for spells_new field npc_no_los (simply skips the LOS check for that spell
despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
KayenEQ 0e438942e4 Complete revision of SE_SkillProc, SE_LimitToSkill,
SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
KayenEQ 58d585e2a6 Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
2014-07-04 23:35:15 -04:00
KayenEQ 0d2127f874 Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-03 10:55:59 -04:00
KayenEQ ee741048e9 Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap) 2014-07-03 08:48:27 -04:00
KayenEQ 542c0913d6 Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-02 14:00:50 -04:00
KayenEQ 35e72692c1 Implemented SE_FactionModPct - Modifies faction gains and losses by percent. 2014-07-02 11:54:59 -04:00
KayenEQ 4a49a11e73 Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end. 2014-07-02 11:18:50 -04:00
KayenEQ ee6d7ae6ba Implemented SE_Sanctuary - Places caster at bottom hate list,
effect fades if caster cast spell on targets other than self.
2014-07-02 08:42:18 -04:00
KayenEQ ede7f9899c Renamed a few spell effects more appropriately. 2014-07-01 16:52:28 -04:00
KayenEQ c412038db8 Updated SE_WaketheDead , max will now set duration. 2014-07-01 04:53:24 -04:00
KayenEQ 5e7d2fd07d Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
Related AA's to be added in a seperate update.
2014-06-30 16:17:55 -04:00
KayenEQ 8a92fada5a Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).

Required SQL for AA data
Optional SQL for rules
2014-06-29 01:10:19 -04:00
KayenEQ ce2a79b63e Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
2014-06-27 20:55:17 -04:00
KayenEQ 1867088e1a Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells). 2014-06-26 10:04:21 -04:00
KayenEQ 87e7b9c3f0 Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
2014-06-26 06:23:27 -04:00
KayenEQ ec35c0d933 Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
2014-06-26 05:40:09 -04:00
KayenEQ 02e780025d Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus. 2014-06-25 14:41:15 -04:00
KayenEQ b23af6d436 Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells. 2014-06-25 14:14:55 -04:00
KayenEQ 41b190930f Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database] 2014-06-22 23:10:29 -04:00
KayenEQ a4769239fa Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
2014-06-22 06:16:34 -04:00
KayenEQ 5a14a85f52 Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00
KayenEQ 70476bfb06 Implemented SE_DoubleRiposte 2014-06-18 06:25:14 -04:00
KayenEQ a34a69b4c4 Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time) 2014-06-17 16:08:19 -04:00
KayenEQ aa6af15cb5 Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent) 2014-06-17 15:49:56 -04:00
KayenEQ da70a45d22 Implemented SE_DamageModifier2 2014-06-17 15:23:07 -04:00
KayenEQ 57a216cb44 Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
2014-06-17 09:45:12 -04:00
KayenEQ 5137b84ba8 Implemented SE_AlterNPCLevel 2014-06-13 14:51:26 -04:00
KayenEQ 216113e14b Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.
2014-06-13 05:32:41 -04:00
KayenEQ 2c69dd7c93 Implemented proper functionality of SE_Screech
If you have a buff with SE_Screech with value of 1
it will block any other buff with SE_Screen that has
a value of -1, giving you an immunity message.
Example: 1383 Screech and 2785 Screech Immunity
2014-04-04 22:03:32 -04:00
KayenEQ 4b14ec53f1 Implemented Physical Resists consistent with live.
SQL to add new column 'PhR' to npc_types
Values to populate table based on extensive parsing.
Fixes for spell projectile code.
2014-04-04 01:59:55 -04:00
KayenEQ cbe0e94ca7 Implemented SE_NegateIfCombat 2014-03-27 23:23:15 -04:00
KayenEQ 41903e8f09 Spell Effect Updates.
Implemented fail chances for SE, Gate, Succor, FeignDeath.
Minor fixes to haste bonuses to allow for negatives.
Rule added for Succor failure rate.
2014-03-27 05:14:54 -04:00