Alex King
b08975aefb
[Cleanup] Use .empty() in Client::ScribeSpells() and Client::LearnDisciplines() ( #3259 )
...
* [Cleanup] Use .empty() in Client::ScribeSpells() and Client::LearnDisciplines()
# Notes
- Use `.empty()` instead of using a variable storing size in condition.
* Update client.cpp
2023-04-05 10:22:36 -04:00
Alex King
ea3a7cae0b
[Cleanup] Remove always true conditions and unreachable code in Client::SendMercPersonalInfo() ( #3258 )
...
* [Cleanup] Remove unreachable code in Client::SendMercPersonalInfo()
# Notes
- This cannot be reached due to prior returns.
* Update client.cpp
* Update client.cpp
2023-04-05 10:14:07 -04:00
Alex King
81314a3315
[Cleanup] Fix check for !this in Client::SendHPUpdateMarquee() ( #3257 )
...
# Notes
- `!this` isn't valid, as `this` can never be nullptr.
2023-04-05 10:13:24 -04:00
Alex King
d33cfad567
[Cleanup] Fix always false conditions in Client::IncStats() ( #3256 )
...
# Notes
- Value can never be less than `0` as it's unsigned.
2023-04-05 10:12:32 -04:00
Alex King
c1698a5bdd
[Cleanup] Fix possible overflows in Client::AddPlatinum() and Client::TakePlatinum() ( #3255 )
...
# Notes
- Fix possible overflows by casting properly.
2023-04-05 10:10:33 -04:00
Alex King
2a094e8792
[Cleanup] Use variable for c->GetTarget() instead of calling multiple times in bot_command.cpp ( #3254 )
...
# Notes
- Calling multiple times is less performant than using a variable.
2023-04-05 10:09:19 -04:00
Alex King
4a0725e278
[Cleanup] Cleanup string -> char* -> string conversions in bot_command.cpp ( #3252 )
...
# Notes
- We were converting back and forth between types unnecessarily.
2023-04-05 09:59:43 -04:00
Alex King
218ffbb2c5
[Cleanup] Delete unused strings in bot_command.cpp ( #3251 )
...
# Notes
- These are unused.
2023-04-05 09:59:24 -04:00
Chris Miles
3e30e78158
[Backups] Fix database dump error reporting ( #3175 )
...
* [Backups] Fix database dump error reporting
* Update database_dump_service.cpp
2023-04-04 00:14:23 -05:00
Aeadoin
ff2af0c49e
[Release] 22.9.1 ( #3250 )
v22.9.1
2023-04-03 17:49:39 -04:00
Alex King
cd5697bc81
[Cleanup] Multiple cases same outcome and set skip variable to same value ( #3216 )
...
# Notes
- `skip` is set to `attacker` before it's set to `attacker` again.
- Multiple spots in `Mob::AttackAnimation` use the same animations.
2023-04-03 17:24:27 -04:00
Alex King
b1571cd062
[Cleanup] Wake The Dead argument was named the same as a member variable in Mob ( #3214 )
...
# Notes
- Member variable is also named `target`.
2023-04-03 17:23:48 -04:00
Alex King
3e5d0a0601
[Cleanup] Unconditional return in for loop in GetRaidByCharID() ( #3179 )
...
# Notes
- This is improper and should just check if we have no result, return `0`, otherwise return `row[0]` of the row we queried.
2023-04-03 17:23:32 -04:00
Alex King
6a80a061dd
[Cleanup] Multiple cases with same outcome in GetGMSayColorFromCategory() ( #3182 )
...
# Notes
- Both cases have the same return.
- https://pvs-studio.com/en/docs/warnings/v1037/
2023-04-03 17:20:43 -04:00
Alex King
509fd0615e
[Cleanup] Remove unused query variable in Database::DeleteInstance() ( #3202 )
...
# Notes
- Variable was defined but never used.
2023-04-03 17:18:40 -04:00
Alex King
da5e672a28
[Cleanup] Remove unnecessary group validation in Bot::Death() ( #3235 )
...
# Note
- We already break if there is no group above, revalidation is unnecessary.
2023-04-03 17:15:09 -04:00
Alex King
7090382074
[Cleanup] Remove unnecessary skill_to_use check in Bot::DoClassAttacks() ( #3236 )
...
# Notes
- `skill_to_use` will never be `-1` as it passes through the switch and checks class.
2023-04-03 17:11:56 -04:00
Alex King
26eabcd7a4
[Cleanup] Explicitly cast to float for more precision in Bot::GenerateBastHitPoints() ( #3238 )
...
# Notes
- Not casting explicitly we lost precision.
2023-04-03 17:05:48 -04:00
Alex King
60091015d3
[Cleanup] Remove unnecessary >= 0 checks for procs in botspellsai.cpp ( #3242 )
...
# Notes
- These are always `>= 0` since they're `uint16`.
2023-04-03 17:05:03 -04:00
Alex King
470392021b
[Cleanup] Remove unnecessary setting of spell_type_index in Bot::GetChanceToCastBySpellType() ( #3243 )
...
# Notes
- The default is already `SPELL_TYPE_COUNT`, no need to set it again.
2023-04-03 17:04:51 -04:00
Alex King
90984c3215
[Cleanup] Remove unnecessary spell_list validation check in botspellsai.cpp ( #3244 )
...
# Notes
- We check if valid above, no need to do it again.
2023-04-03 17:03:56 -04:00
Alex King
da2296d416
[Cleanup] Remove unnecessary hpr checks in Bot::BotCastHeal() ( #3245 )
...
# Notes
- These checks are unnecessary as we know it doesn't pass previous checks.
2023-04-03 17:03:36 -04:00
Alex King
c9221f239c
[Cleanup] Remove unnecessary botCaster check in Bot::GetDebuffBotSpell() ( #3246 )
...
# Notes
- We already check if `botCaster` is invalid above, no need to do so again.
2023-04-03 17:02:48 -04:00
Alex King
f4edc69a87
[Cleanup] Cleanup unnecessary string -> char* -> string conversions in eqemu_config.cpp ( #3207 )
...
# Notes
- These conversions are unnecessary since we can just use the string itself.
2023-04-03 17:01:44 -04:00
Alex King
7d04608c4d
[Cleanup] summon_count > MAX_SWARM_PETS is always false in aa.cpp ( #3212 )
...
# Notes
- This was always false.
2023-04-03 17:00:08 -04:00
Alex King
32be049d96
[Cleanup] Remove extraneous loottable_id setting in WakeTheDead in aa.cpp ( #3215 )
...
# Notes
- We already set `made_npc->loottable_id` to `0` above.
2023-04-03 16:59:06 -04:00
Alex King
26fd52fb06
[Cleanup] Fix SEResist array settings duplicate code ( #3225 )
...
# Notes
- These conditions did the same thing, combining them is simpler.
2023-04-03 16:53:48 -04:00
Alex King
5dd849ac75
[Cleanup] Fix typo where itembonuses should have been used instead of spellbonuses ( #3221 )
...
# Notes
- `itembonuses` was the proper name here, not `spellbonuses`.
2023-04-03 16:51:22 -04:00
Alex King
f484fe4176
[Cleanup] gid is assigned 2 values simultaneously in bot.cpp ( #3234 )
...
# Notes
- Unnecessarily assigning the value twice simultaneously.
2023-04-03 16:47:46 -04:00
Alex King
3d20c0d6aa
[Cleanup] Change level to bot_level in Bot::DoClassAttacks() to not overlap member variable ( #3239 )
...
# Notes
- Member variable is named `level`, change variable to `bot_level` so we don't cause issues.
2023-04-03 16:47:31 -04:00
Alex King
0297045cc5
[Cleanup] Move cases in Bot::AICastSpell() ( #3247 )
...
# Notes
- These all returned `false`, no need to be separate.
2023-04-03 16:46:31 -04:00
Alex King
cb90d00832
[Cleanup] Cleanup variable names in Bot::AddSpellToBotList() ( #3248 )
...
# Notes
- `max_hp` was named after a member variable.
2023-04-03 16:45:36 -04:00
Aeadoin
f752b57a55
[Cleanup] Cleanup uses of insert/push_back when a temp object is used. ( #3170 )
2023-04-03 16:45:01 -04:00
Alex King
2bb15271c5
[Cleanup] Fix possible dereferencing of invalid iterator in constants ( #3181 )
...
# Notes
- Possible dereferencing of invalid iterator based on logic: https://pvs-studio.com/en/docs/warnings/v783/
2023-04-03 16:42:45 -04:00
Alex King
6976e27501
[Cleanup] Use a constant reference for content_flags in SetContentFlags() ( #3196 )
...
# Notes
- This is more performant.
- https://pvs-studio.com/en/docs/warnings/v813/
- https://pvs-studio.com/en/docs/warnings/v820/
2023-04-03 16:38:20 -04:00
Alex King
c9f27d6f90
[Cleanup] Remove possible dereferenced nullptrs in bot.cpp ( #3241 )
...
# Notes
- Possible dereferenced nullptrs based on logic.
2023-04-03 16:30:46 -04:00
Alex King
cb129efcad
[Cleanup] Fix loop and code duplication for SE_ProcOnKillShot ( #3224 )
...
* [Cleanup] Fix loop for SE_ProcOnKillShot
# Notes
- We were doing `e = 3` instead of doing `e += 3`.
* Update bonuses.cpp
2023-04-03 16:28:15 -04:00
Aeadoin
d653989b03
[Bug Fix] Fix issue with Bot Raid invites not working. ( #3249 )
...
* [Bug Fix] Fix issue with Bot Raid invites not always working.
* ordering
2023-04-03 16:28:05 -04:00
Alex King
ea9b373180
[Cleanup] Further bot.cpp nullptr checks ( #3240 )
...
# Notes
- `nullptr` validation
2023-04-03 16:25:00 -04:00
Aeadoin
a4e006fbfb
[Bug Fix] Correct Forward Declaration compilation warning ( #3176 )
...
* [Bug Fix] Correct Forward Declaration compilation warning
* no need for include
2023-04-02 12:19:43 -04:00
Aeadoin
1ffdd4cb34
[Performance] Change to use Pass by reference where valid. ( #3163 )
...
* [Performance] Change to use Pass by reference where valid.
* typo
2023-04-01 22:55:40 -04:00
Aeadoin
7f7ba2e6c2
[Cleanup] Remove unused Includes under zone files ( #3162 )
2023-04-01 22:55:28 -04:00
Aeadoin
090086f50c
[Release] 22.9.0 ( #3174 )
v22.9.0
2023-04-01 14:27:52 -04:00
Alex King
407b003f7d
[Cleanup] Add client pointer validation to Zone::GetClosestZonePoint() ( #3173 )
...
# Notes
- We were not validating pointer here, could cause issues.
2023-04-01 14:22:52 -04:00
Alex King
b6d315d803
[Cleanup] Remove unnecessary validation check in Zone::ClearBlockedSpells() ( #3172 )
...
# Notes
- This is unnecessary, since `safe_delete_array` checks for validity.
2023-04-01 13:59:03 -04:00
Aeadoin
6927177291
[Fix] Correct SE_SlayUndead & SE_HeadShotLevel limit Value when applied. ( #3171 )
2023-04-01 13:31:13 -04:00
Aeadoin
31ede355a8
[Cleanup] Cleanup excessive type casting: string -> char * -> string ( #3169 )
...
* [Cleanup] Cleanup excessive type casting: string -> char * -> string
* [Cleanup] Cleanup excessive type casting: string -> char * -> string
2023-04-01 12:45:16 -04:00
Aeadoin
0df84e1ee6
[Crash] Fix out of bound arrays, other potential crashes ( #3166 )
2023-04-01 12:44:41 -04:00
Aeadoin
0d509a7f3a
[Crash] Add Checks for valid pointers or fix existing. ( #3164 )
2023-04-01 12:44:00 -04:00
Aeadoin
4c2271ff69
[Fix] Prevent VerifyGroup from setting OOZ membername to Null character. ( #3168 )
2023-04-01 12:40:55 -04:00