Akkadius
8effd671c5
Second pass through tables [skip ci]
2020-03-22 03:27:44 -05:00
Akkadius
06a51f555e
Fix some stragglers
2020-03-12 03:15:14 -05:00
Akkadius
d360c60289
Migrate ldon traps and #hotfix [skip ci]
2020-03-12 02:40:04 -05:00
Akkadius
951a77716c
Migrate NPC spells, emotes, merchantlist [skip ci]
2020-03-12 02:34:02 -05:00
Akkadius
ca49f3902f
Migrate getZoneX calls and npc types calls [skip ci]
2020-03-12 02:27:09 -05:00
Akkadius
b22d8f6148
Migrate objects and pets [skip ci]
2020-03-12 01:47:40 -05:00
Akkadius
286c08b8d5
Migrate spawn tables [skip ci]
2020-03-12 00:00:39 -05:00
Akkadius
9048265283
Migrate horses [skip ci]
2020-03-11 23:29:54 -05:00
Akkadius
4b55438b3a
Migrate ground_spawns [skip ci]
2020-03-11 23:29:24 -05:00
Akkadius
26b24c02f1
Simplify connection logic
2020-03-11 04:23:44 -05:00
Akkadius
6af1ae32ae
Migrate grids [skip ci]
2020-03-11 04:10:21 -05:00
Akkadius
262432f504
Migrate start_zones [skip ci]
2020-03-11 03:58:30 -05:00
Akkadius
3a09197d77
Migrate zone [skip ci]
2020-03-11 03:55:44 -05:00
Akkadius
8d21225eb3
Migrate veteran_reward_templates [skip ci]
2020-03-11 03:43:16 -05:00
Akkadius
4b2fe732d2
Migrate tributes [skip ci]
2020-03-11 03:41:58 -05:00
Akkadius
f5cba5ecab
Migrate tradeskills and traps [skip ci]
2020-03-11 03:41:09 -05:00
Akkadius
df66c75df2
Migrate global_loot [skip ci]
2020-03-11 03:31:20 -05:00
Akkadius
b3e4d90e4f
Migrate tasks [skip ci]
2020-03-11 03:31:06 -05:00
Akkadius
0d270fdac7
Migrate forage [skip ci]
2020-03-11 03:30:52 -05:00
Akkadius
ed06129f9d
Migrate fishing [skip ci]
2020-03-11 03:24:21 -05:00
Akkadius
ec5be4985e
Migrate factions [skip ci]
2020-03-11 03:22:36 -05:00
Akkadius
c98d2743c5
Migrate doors [skip ci]
2020-03-11 03:20:38 -05:00
Akkadius
13e8199298
Migrate books [skip ci]
2020-03-11 03:10:40 -05:00
Akkadius
1737ef605c
Migrate blocked_spells [skip ci]
2020-03-11 03:09:59 -05:00
Akkadius
8e441f006e
Migrate auras [skip ci]
2020-03-11 03:06:40 -05:00
Akkadius
91ca5dcade
Migrate alternate_currency [skip ci]
2020-03-11 03:02:41 -05:00
Akkadius
7cf52d467e
Migrate adventure database calls [skip ci]
2020-03-11 03:00:08 -05:00
Akkadius
dde9b98e4f
Beginning of multi-tenancy work
2020-03-11 02:43:21 -05:00
Akkadius
240d5c2a66
Add LOS check with NPC::AICheckCloseBeneficialSpells [skip ci]
2020-03-11 01:39:08 -05:00
Alex
1577f2823b
Merge pull request #988 from KinglyKrab/master
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Add GetRaidIDByCharID to Perl/Lua.
2020-03-08 22:42:17 -04:00
Alex
cede38f562
Add GetRaidIDByCharID to Perl/Lua.
2020-03-08 21:11:56 -04:00
Alex
201757567c
Merge pull request #987 from KinglyKrab/master
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Add GetGroupIDByCharID and GetGuildIDByCharID to Perl/Lua.
2020-03-08 20:50:07 -04:00
Alex
2a9248697e
Add GetGroupIDByCharID and GetGuildIDByCharID to Perl/Lua.
2020-03-08 20:49:01 -04:00
Michael Cook (mackal)
3708efd8df
Merge pull request #984 from EQEmu/bug_fix/split_in_raid
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Fix /split while in a raid
2020-03-08 01:03:16 -05:00
regneq
1b15ee141d
Faction always conned indifferent in no combat zone such as PoK, Nexus, etc regardless of faction level as evident with Planar Traveler's Manual (faction modifier) and restocking high quality ore (faction reward) in Bazaar and PoK.
2020-03-07 18:38:38 -08:00
JJ
4915e86aba
Slight tweak (field name) to #983 "Override LEVEL and INT aggro blocking".
...
If you already ran the previous SQL, use this instead:
ALTER TABLE `npc_types` CHANGE `always_aggros_foes` `always_aggro` TINYINT(1) NOT NULL DEFAULT '0';
2020-03-05 22:31:54 -05:00
Michael Cook (mackal)
a3eb74b855
Fix /split while in a raid
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This still doesn't add support for /autosplit in a raid, how should that
work?
This changes the Raid::SplitMoney to take a group ID and fails when
provided with RAID_GROUPLESS. This does change behavior, but I'm not
sure if it was ever used so ...
2020-03-05 14:37:43 -05:00
Noudess
ac3b4ade10
Implement new always_aggro_foes field and functionality for mobs.
2020-03-05 10:44:01 -05:00
Uleat
7f6414d685
Some bot-related changes (Master Wu's Technique, Tiger Claw timer)
2020-03-02 12:09:55 -05:00
Chris Miles
ac104ed4e0
Merge pull request #977 from prestanneth/master
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CheckIncreaseSkill() for Throwing within combat abilities
2020-02-27 17:29:54 -06:00
Alex
0ffb5c46a5
Missing bracket
2020-02-24 15:00:12 -08:00
Paul Coene
08002eacea
restore some code unintentionally removed
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Checked with @KimLS.
2020-02-24 16:51:05 -05:00
Chris Miles
69f4d90737
Merge pull request #976 from xackery/master
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Added NPC::RecalculateSkills
2020-02-22 16:20:59 -06:00
Chris Miles
81ff7f5d57
Merge pull request #964 from EQEmu/feature/hot-reload
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Feature - Hot Reload
2020-02-22 16:18:47 -06:00
Akkadius
8376ed5d3f
PR adjustments
2020-02-22 16:17:18 -06:00
kentai
0043f56984
...
2020-02-20 14:37:26 +11:00
kentai
6ddc5ea8e8
CheckIncreaseSkill() from Client::ThrowingAttack() to DoThrowingAttackDmg() so it gets called during combat abilities(zerker volley), as well as regular throws(monk ranged).
2020-02-20 14:23:06 +11:00
Xackery Xtal
0a4429c0c0
Added NPC::RecalculateSkills
2020-02-18 09:21:18 -08:00
Michael Cook (mackal)
a63dc7d5e0
Merge pull request #974 from noudess/master
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Added a rule to disallow click training of tomes and fall back to handins.
2020-02-16 14:37:56 -05:00
Joshua Packard
141ecca2bc
Add necromancer pet spell check to other reagent logic
2020-02-16 09:23:26 -08:00