hg
8e52dd0579
Add expedition lock messages
2020-12-30 18:47:11 -05:00
hg
39fad0c1a0
Remove unused ExpeditionMemberStatus Lua constants
2020-12-30 18:47:08 -05:00
hg
8eef2ae089
Add DynamicZone class for expedition instancing
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Add DynamicZone sql table schema
Add DynamicZones logging category
Modify CreateExpedition to take DynamicZone and ExpeditionRequest objects
Implement DynamicZone compass, safereturn, and zone-in coordinates.
Implement live-like DynamicZone instance kick timer for removed members
Implement updating multiple client compasses (supports existing quest compass)
fix: Send client compass update after entering zones to clear existing compass
Implement Client::MovePCDynamicZone to invoke DynamicZoneSwitchListWnd
when entering a zone where client has multiple dynamic zones assigned
Implement OP_DzChooseZoneReply handling
Add Lua api methods for expedition's associated dynamic zone
Add #dz list gm command to list current DynamicZone instances from database
2020-12-30 18:47:07 -05:00
hg
f74605d339
Implement Lua quest api for expeditions
2020-12-30 18:47:06 -05:00
Akkadius
ee7ef97506
Revert "Spell Fizzle for < LDON expansions via lua_mod ( #1118 )"
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This reverts commit e9d312fa8664b736d2052bac1e76797485aca21d.
2020-10-25 23:48:57 -05:00
Ali Al-Khalifa
e9d312fa86
Spell Fizzle for < LDON expansions via lua_mod ( #1118 )
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* [expansions] Create a Lua mod hook into Client::CheckFizzle()
* Added expansions_combat.lua mod stub
* Spell Fizzle as per TAKP formula
2020-10-24 19:49:43 -05:00
KimLS
2fbd5aaccc
Rename namespace EQEmu to namespace EQ (so we don't have two similar but different namespaces anymore)
2020-05-17 18:36:06 -07:00
Uleat
852d951b65
Reworked EVENT_COMMAND handling and addressed script commands not present during help use
2020-01-06 15:41:05 -05:00
Uleat
a325a9978b
Added EVENT_COMBINE_VALIDATE to facilitate special case tradeskill combines
2019-11-18 19:39:03 -05:00
Alex
058a722569
Revert "Revert "Build System Updated""
2019-10-13 18:49:16 -07:00
Alex
b9f57f1f28
Revert "Build System Updated"
2019-10-12 21:07:06 -07:00
KimLS
72a922f2ba
Changes to building
2019-08-25 14:45:54 -07:00
Michael Cook (mackal)
9fe17f4d46
Fix issues with OP_SpecialMesg handling
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This should prevent any optimizations being done on the "1 char string"
This also fully documents the packet and expands the uses of
quest::say/QuestSay
2019-07-18 00:56:46 -04:00
KimLS
0a8b21d4ab
Merge branch 'luamod'
2017-06-19 14:45:08 -07:00
KimLS
16cbf9bbf1
Allow rule access from lua, double checked and fixed up the spell mitigation stuff
2017-06-17 16:41:32 -07:00
KimLS
8df8d7c3f6
Bugs in mod return values fixed
2017-06-16 23:12:54 -07:00
KimLS
b29f70ad3f
Add mod hook for CommonOutgoingHitSuccess
2017-06-12 13:01:01 -07:00
KimLS
b4837011ea
Actually fix load order line ending bug
2017-06-11 16:13:03 -07:00
Kinglykrab
d64f2e40c5
Implement EVENT_USE_SKILL in Perl/Lua.
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- Exports skill_id and skill_level in Perl/Lua whenever a skill is used (bash, kick, taunt, etc.)
2017-06-10 22:20:45 -04:00
KimLS
31d8336b4b
Fix acceptmessages, added exp hooks to luamods
2017-06-10 15:12:31 -07:00
KimLS
7189994b78
Many lua things many many things
2017-05-19 22:50:08 -07:00
KimLS
28fd766278
Export many things
2017-05-15 15:46:19 -07:00
KimLS
0fd6815f81
Mods get their own file so i can take the big chunks of code out of lua parser
2017-04-30 00:30:23 -07:00
KimLS
6d59baffaf
Basic mod setup only supports combat hooks for now I'll add a few more before i push this
2017-04-26 22:56:18 -07:00
KimLS
78a73cab85
Work on lua parser
2017-04-23 21:58:56 -07:00
KimLS
3b62cf9fd5
Some work
2017-04-22 16:40:01 -07:00
Michael Cook (mackal)
9510e8fbe1
This should resolve leaks and shutdown lua issues
2017-03-18 16:59:46 -04:00
Michael Cook (mackal)
f64e1644b1
Take 2 at fixing encounters
2017-03-18 14:11:30 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Michael Cook (mackal)
2b2ebc75b0
Add luarocks support
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This allows one to use the lua_modules folder as their luarocks tree
ex (from the server folder with lua_modules using default location)
luarocks --tree=lua_modules install luasql-mysql MYSQL_INCDIR=/usr/include
This will install the luasql mysql module so you can now do queries from lua
2016-06-11 15:59:46 -04:00
Michael Cook (mackal)
83bb10b32b
Add support for sub folder style lua modules
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Ex. lua_modules/?/init.lua will work (which some lua modules do use)
2016-06-11 13:23:52 -04:00
phredi
b997a040d7
Config File Update Initial Update
2016-05-20 21:03:34 -05:00
Akkadius
8425607460
Implemented standardized zone controller scripts (Rule Zone, UseZoneController) Defaulted to true
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- When a zone boots, it will spawn an invisible npc by the name of zone_controller
- Lua and Perl scripts can be represented with this npc as zone_controller.pl/lua
- This NPC's ID is ruled be define ZONE_CONTROLLER_NPC_ID 10
- Two EVENT's uniquely are handled with this NPC/controller (They only work with the zone_controller NPC)
- EVENT_SPAWN_ZONE :: All NPC spawns in the zone trigger the controller and pass the following variables:
$spawned_entity_id
$spawned_npc_id
- EVENT_DEATH_ZONE :: All NPC deaths in the zone trigger the controller event and pass the following variables:
$killer_id
$killer_damage
$killer_spell
$killer_skill
$killed_npc_id
2015-12-29 04:08:10 -06:00
Michael Cook (mackal)
fe0758c984
Add EVENT_TICK for NPCs
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This event fires at the start of the tick processing so we can
script on the actual tick.
2015-08-13 22:30:49 -04:00
Russell Kinasz
0b17dc73f1
Update to encounter timers so they can actually work from hooked events
2015-06-05 12:23:42 -07:00
Russell Kinasz
c351a9b54f
Removed unnecessary commented code.
2015-06-02 15:27:57 -07:00
Russell Kinasz
6ff06ded43
Fix for extra_pointers in Encounter methods
2015-06-02 15:21:27 -07:00
Russell Kinasz
2c6fd44811
Implemented encounter timers - no spawn required
2015-06-02 12:25:09 -07:00
Michael Cook (mackal)
cced57f56a
Fix lua events
2015-02-01 15:11:27 -05:00
Akkadius
39a47ceb93
Implemented LUA counterpart of EVENT_ENVIRONMENTAL_DAMAGE
2015-01-30 23:15:48 -06:00
Michael Cook (mackal)
f4224b296a
We don't need to cast these anymore
2015-01-18 18:29:37 -05:00
Uleat
34ab3e10f5
Added some nullptr checks for ItemInst* in a few places (tradeskills.cpp - particularly augments - needs a better review)
2014-12-23 10:14:45 -05:00
KimLS
1ca397f426
Lua parser: script_init.lua for zones will now follow script_init_v[0-9]+\.lua similar to player quests.
2014-11-22 03:20:39 -08:00
KimLS
957f05860b
Small changes to encounter stuff
2014-11-04 21:01:20 -08:00
KimLS
1619324d06
Small bug fixes with encounters, also added eq.load_encounter_with_data(encounter_name, data_string) and unload as well. Allows you to send a message via the encounter system load
2014-10-31 22:09:09 -07:00
KimLS
6597967acd
Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
2014-08-25 22:59:52 -07:00
KimLS
a6589e283b
Some potential fixes for clang, not complete
2014-06-23 16:56:37 -07:00
KimLS
d472c05f5d
Lua packet handler dispatch
2013-07-13 13:53:41 -07:00
KimLS
bdc83f4f37
Basic lua packet api, and it works too. Exciting I must say.
2013-07-12 22:21:43 -07:00
KimLS
2f335372a0
Few warning and lua fixes, fix for summon not working on new system. Need to look at enrage as it doesn't appear to work right either and think it's timing related
2013-07-07 15:22:20 -07:00