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https://github.com/EQEmu/Server.git
synced 2025-12-12 01:11:29 +00:00
Small changes to encounter stuff
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parent
5decde0af9
commit
957f05860b
@ -32,20 +32,34 @@ struct lua_registered_event {
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};
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extern std::map<std::string, std::list<lua_registered_event>> lua_encounter_events_registered;
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extern std::map<std::string, bool> lua_encounters_loaded;
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extern void MapOpcodes();
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extern void ClearMappedOpcode(EmuOpcode op);
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void unregister_event(std::string package_name, std::string name, int evt);
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void load_encounter(std::string name) {
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if(lua_encounters_loaded.count(name) > 0)
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return;
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lua_encounters_loaded[name] = true;
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parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, 0);
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}
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void load_encounter_with_data(std::string name, std::string info_str) {
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if(lua_encounters_loaded.count(name) > 0)
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return;
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lua_encounters_loaded[name] = true;
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std::vector<EQEmu::Any> info_ptrs;
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info_ptrs.push_back(&info_str);
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parse->EventEncounter(EVENT_ENCOUNTER_LOAD, name, 0, &info_ptrs);
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}
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void unload_encounter(std::string name) {
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if(lua_encounters_loaded.count(name) == 0)
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return;
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auto liter = lua_encounter_events_registered.begin();
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while(liter != lua_encounter_events_registered.end()) {
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std::list<lua_registered_event> &elist = liter->second;
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@ -65,10 +79,13 @@ void unload_encounter(std::string name) {
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}
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}
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lua_encounters_loaded.erase(name);
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parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, 0);
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}
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void unload_encounter_with_data(std::string name, std::string info_str) {
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if(lua_encounters_loaded.count(name) == 0)
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return;
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auto liter = lua_encounter_events_registered.begin();
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while(liter != lua_encounter_events_registered.end()) {
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@ -91,12 +108,18 @@ void unload_encounter_with_data(std::string name, std::string info_str) {
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}
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}
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lua_encounters_loaded.erase(name);
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std::vector<EQEmu::Any> info_ptrs;
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info_ptrs.push_back(&info_str);
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parse->EventEncounter(EVENT_ENCOUNTER_UNLOAD, name, 0, &info_ptrs);
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}
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void register_event(std::string package_name, std::string name, int evt, luabind::adl::object func) {
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if(lua_encounters_loaded.count(name) == 0)
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return;
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unregister_event(package_name, name, evt);
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lua_registered_event e;
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e.encounter_name = name;
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e.lua_reference = func;
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@ -109,15 +132,6 @@ void register_event(std::string package_name, std::string name, int evt, luabind
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lua_encounter_events_registered[package_name] = elist;
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} else {
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std::list<lua_registered_event> &elist = liter->second;
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auto iter = elist.begin();
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while(iter != elist.end()) {
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if(iter->event_id == evt && iter->encounter_name.compare(name) == 0) {
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//already registered this event for this encounter
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return;
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}
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++iter;
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}
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elist.push_back(e);
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}
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}
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@ -130,6 +144,7 @@ void unregister_event(std::string package_name, std::string name, int evt) {
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while(iter != elist.end()) {
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if(iter->event_id == evt && iter->encounter_name.compare(name) == 0) {
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iter = elist.erase(iter);
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break;
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}
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}
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lua_encounter_events_registered[package_name] = elist;
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@ -145,6 +160,11 @@ void register_npc_event(std::string name, int evt, int npc_id, luabind::adl::obj
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}
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}
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void register_npc_event(int evt, int npc_id, luabind::adl::object func) {
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std::string name = quest_manager.GetEncounter();
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register_npc_event(name, evt, npc_id, func);
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}
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void unregister_npc_event(std::string name, int evt, int npc_id) {
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std::stringstream package_name;
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package_name << "npc_" << npc_id;
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@ -152,16 +172,31 @@ void unregister_npc_event(std::string name, int evt, int npc_id) {
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unregister_event(package_name.str(), name, evt);
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}
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void unregister_npc_event(int evt, int npc_id) {
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std::string name = quest_manager.GetEncounter();
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unregister_npc_event(name, evt, npc_id);
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}
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void register_player_event(std::string name, int evt, luabind::adl::object func) {
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if(luabind::type(func) == LUA_TFUNCTION) {
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register_event("player", name, evt, func);
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}
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}
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void register_player_event(int evt, luabind::adl::object func) {
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std::string name = quest_manager.GetEncounter();
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register_player_event(name, evt, func);
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}
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void unregister_player_event(std::string name, int evt) {
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unregister_event("player", name, evt);
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}
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void unregister_player_event(int evt) {
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std::string name = quest_manager.GetEncounter();
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unregister_player_event(name, evt);
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}
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void register_item_event(std::string name, int evt, int item_id, luabind::adl::object func) {
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std::string package_name = "item_";
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package_name += std::to_string(static_cast<long long>(item_id));
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@ -171,6 +206,11 @@ void register_item_event(std::string name, int evt, int item_id, luabind::adl::o
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}
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}
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void register_item_event(int evt, int item_id, luabind::adl::object func) {
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std::string name = quest_manager.GetEncounter();
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register_item_event(name, evt, item_id, func);
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}
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void unregister_item_event(std::string name, int evt, int item_id) {
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std::string package_name = "item_";
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package_name += std::to_string(static_cast<long long>(item_id));
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@ -178,6 +218,11 @@ void unregister_item_event(std::string name, int evt, int item_id) {
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unregister_event(package_name, name, evt);
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}
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void unregister_item_event(int evt, int item_id) {
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std::string name = quest_manager.GetEncounter();
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unregister_item_event(name, evt, item_id);
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}
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void register_spell_event(std::string name, int evt, int spell_id, luabind::adl::object func) {
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if(luabind::type(func) == LUA_TFUNCTION) {
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std::stringstream package_name;
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@ -187,6 +232,11 @@ void register_spell_event(std::string name, int evt, int spell_id, luabind::adl:
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}
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}
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void register_spell_event(int evt, int spell_id, luabind::adl::object func) {
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std::string name = quest_manager.GetEncounter();
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register_spell_event(name, evt, spell_id, func);
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}
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void unregister_spell_event(std::string name, int evt, int spell_id) {
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std::stringstream package_name;
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package_name << "spell_" << spell_id;
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@ -194,6 +244,11 @@ void unregister_spell_event(std::string name, int evt, int spell_id) {
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unregister_event(package_name.str(), name, evt);
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}
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void unregister_spell_event(int evt, int spell_id) {
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std::string name = quest_manager.GetEncounter();
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unregister_spell_event(name, evt, spell_id);
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}
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Lua_Mob lua_spawn2(int npc_type, int grid, int unused, double x, double y, double z, double heading) {
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return Lua_Mob(quest_manager.spawn2(npc_type, grid, unused,
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static_cast<float>(x), static_cast<float>(y), static_cast<float>(z), static_cast<float>(heading)));
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@ -1161,6 +1216,11 @@ Lua_ItemInst lua_get_quest_item() {
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return quest_manager.GetQuestItem();
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}
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std::string lua_get_encounter() {
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return quest_manager.GetEncounter();
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}
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void lua_map_opcodes() {
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MapOpcodes();
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}
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@ -1195,14 +1255,22 @@ luabind::scope lua_register_general() {
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luabind::def("unload_encounter", &unload_encounter),
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luabind::def("load_encounter_with_data", &load_encounter_with_data),
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luabind::def("unload_encounter_with_data", &unload_encounter_with_data),
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luabind::def("register_npc_event", ®ister_npc_event),
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luabind::def("unregister_npc_event", &unregister_npc_event),
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luabind::def("register_player_event", ®ister_player_event),
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luabind::def("unregister_player_event", &unregister_player_event),
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luabind::def("register_item_event", ®ister_item_event),
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luabind::def("unregister_item_event", &unregister_item_event),
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luabind::def("register_spell_event", ®ister_spell_event),
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luabind::def("unregister_spell_event", &unregister_spell_event),
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luabind::def("register_npc_event", (void(*)(std::string, int, int, luabind::adl::object))®ister_npc_event),
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luabind::def("register_npc_event", (void(*)(int, int, luabind::adl::object))®ister_npc_event),
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luabind::def("unregister_npc_event", (void(*)(std::string, int, int))&unregister_npc_event),
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luabind::def("unregister_npc_event", (void(*)(int, int))&unregister_npc_event),
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luabind::def("register_player_event", (void(*)(std::string, int, luabind::adl::object))®ister_player_event),
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luabind::def("register_player_event", (void(*)(int, luabind::adl::object))®ister_player_event),
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luabind::def("unregister_player_event", (void(*)(std::string, int))&unregister_player_event),
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luabind::def("unregister_player_event", (void(*)(int))&unregister_player_event),
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luabind::def("register_item_event", (void(*)(std::string, int, int, luabind::adl::object))®ister_item_event),
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luabind::def("register_item_event", (void(*)(int, int, luabind::adl::object))®ister_item_event),
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luabind::def("unregister_item_event", (void(*)(std::string, int, int))&unregister_item_event),
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luabind::def("unregister_item_event", (void(*)(int, int))&unregister_item_event),
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luabind::def("register_spell_event", (void(*)(std::string, int, int, luabind::adl::object func))®ister_spell_event),
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luabind::def("register_spell_event", (void(*)(int, int, luabind::adl::object func))®ister_spell_event),
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luabind::def("unregister_spell_event", (void(*)(std::string, int, int))&unregister_spell_event),
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luabind::def("unregister_spell_event", (void(*)(int, int))&unregister_spell_event),
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luabind::def("spawn2", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_spawn2),
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luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double))&lua_unique_spawn),
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luabind::def("unique_spawn", (Lua_Mob(*)(int,int,int,double,double,double,double))&lua_unique_spawn),
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@ -1360,6 +1428,7 @@ luabind::scope lua_register_general() {
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luabind::def("get_initiator", &lua_get_initiator),
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luabind::def("get_owner", &lua_get_owner),
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luabind::def("get_quest_item", &lua_get_quest_item),
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luabind::def("get_encounter", &lua_get_encounter),
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luabind::def("map_opcodes", &lua_map_opcodes),
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luabind::def("clear_opcode", &lua_clear_opcode),
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luabind::def("enable_recipe", &lua_enable_recipe),
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@ -126,6 +126,7 @@ struct lua_registered_event {
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};
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std::map<std::string, std::list<lua_registered_event>> lua_encounter_events_registered;
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std::map<std::string, bool> lua_encounters_loaded;
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LuaParser::LuaParser() {
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for(int i = 0; i < _LargestEventID; ++i) {
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@ -607,7 +608,7 @@ int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::
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lua_setfield(L, -2, "data");
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}
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quest_manager.StartQuest(nullptr, nullptr, nullptr);
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quest_manager.StartQuest(nullptr, nullptr, nullptr, encounter_name);
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if(lua_pcall(L, 1, 1, 0)) {
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std::string error = lua_tostring(L, -1);
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AddError(error);
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@ -776,6 +777,7 @@ void LuaParser::ReloadQuests() {
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loaded_.clear();
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errors_.clear();
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lua_encounter_events_registered.clear();
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lua_encounters_loaded.clear();
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if(L) {
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lua_close(L);
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@ -95,6 +95,7 @@ QuestManager quest_manager;
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Client *initiator = nullptr; \
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ItemInst* questitem = nullptr; \
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bool depop_npc = false; \
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std::string encounter; \
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do { \
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if(!quests_running_.empty()) { \
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running_quest e = quests_running_.top(); \
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@ -102,6 +103,7 @@ QuestManager quest_manager;
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initiator = e.initiator; \
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questitem = e.questitem; \
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depop_npc = e.depop_npc; \
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encounter = e.encounter; \
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} \
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} while(0)
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@ -151,12 +153,13 @@ void QuestManager::Process() {
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}
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}
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void QuestManager::StartQuest(Mob *_owner, Client *_initiator, ItemInst* _questitem) {
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void QuestManager::StartQuest(Mob *_owner, Client *_initiator, ItemInst* _questitem, std::string encounter) {
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running_quest run;
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run.owner = _owner;
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run.initiator = _initiator;
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run.questitem = _questitem;
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run.depop_npc = false;
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run.encounter = encounter;
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quests_running_.push(run);
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}
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@ -3014,3 +3017,12 @@ ItemInst *QuestManager::GetQuestItem() const {
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return nullptr;
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}
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std::string QuestManager::GetEncounter() const {
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if(!quests_running_.empty()) {
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running_quest e = quests_running_.top();
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return e.encounter;
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}
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return "";
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}
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@ -34,12 +34,13 @@ class QuestManager {
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Client *initiator;
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ItemInst* questitem;
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bool depop_npc;
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std::string encounter;
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};
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public:
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QuestManager();
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virtual ~QuestManager();
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void StartQuest(Mob *_owner, Client *_initiator = nullptr, ItemInst* _questitem = nullptr);
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void StartQuest(Mob *_owner, Client *_initiator = nullptr, ItemInst* _questitem = nullptr, std::string encounter = "");
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void EndQuest();
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bool QuestsRunning() { return !quests_running_.empty(); }
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@ -252,6 +253,7 @@ public:
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NPC *GetNPC() const;
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Mob *GetOwner() const;
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ItemInst *GetQuestItem() const;
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std::string GetEncounter() const;
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inline bool ProximitySayInUse() { return HaveProximitySays; }
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#ifdef BOTS
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