6172 Commits

Author SHA1 Message Date
Akkadius
6c1efd74cb Resolve an issue with NPC's not returning back to guard point when once engaged and dropped aggro 2017-07-14 21:45:38 -05:00
Akkadius
43204e52f8 Client position updates should be smoother (granted the client has a good connection)
Clients should also no longer randomly disappear
2017-07-14 20:49:57 -05:00
Michael Cook (mackal)
2a7a88ff47 Implement some trap functions 2017-07-14 18:27:57 -04:00
Michael Cook (mackal)
6580aad173 Merge branch 'master' into auras 2017-07-14 15:52:36 -04:00
Michael Cook (mackal)
574a5e303c Aura "OnAllGroupMembers" won't cast instant spells on entering area
Ex. The bard regen auras just cast on a timer
2017-07-14 15:50:57 -04:00
Akkadius
5c75a68715 HP Update tuning - HP Updates are now forced when a client is targeted 2017-07-14 14:23:35 -05:00
Michael Cook (mackal)
ee618f70ab Add support for setting cast_time of aura 2017-07-14 13:49:32 -04:00
Michael Cook (mackal)
94038ebb75 WIP on auras
Lots to do still

Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Akkadius
be0374d197 Performance adjustment to SendPosition update logic 2017-07-13 00:52:42 -05:00
Akkadius
c8b20ecb1a Adjust switch case formatting in daybreak_connection.cpp 2017-07-12 22:01:59 -05:00
Akkadius
45b29aedf3 Bring back netcode to robust commit 34549a4 - proven and tested by PEQ and EZ as solid/stable with all of recent packet fixes 2017-07-12 21:49:30 -05:00
Akkadius
855796448c Raid/Group/XTarget HP/Mana/Endurance updates now only send when percentage changes
Raid/Group Mana/Endurance updates should now update real-time once again
Fixed an issue with clients looking like they are 'skipping' when they are moving in view of another client
Fixed an issue with NPC's who are ghosted in plain view of a client when they are not really there
2017-07-11 17:54:46 -05:00
Paul Coene
0153726755 Merge remote-tracking branch 'upstream/master' 2017-07-11 18:27:11 -04:00
Akkadius
d47daa2857 Pointer removals 2017-07-11 02:42:06 -05:00
Akkadius
d9a1cf8c7b Safeguard to npc aggro scanning 2017-07-11 02:08:00 -05:00
Akkadius
59a2f0cdde Refactor close_npcs to close_mobs for future implementations 2017-07-11 01:58:47 -05:00
Xackery
a6e2110f3d Removed test config files 2017-07-10 22:49:33 -07:00
Xackery
9296f2bdc5 Added xmltojson 2017-07-10 22:48:00 -07:00
Akkadius
ec00daa5be Mob position updates now completely only send to 600 units range defined by Range:MobPositionUpdates
Client updates nearby clients more often because they will disappear after 10 seconds without a position update to the client
This results in a massive reduction in unnecessary traffic as we only update clients of their relevance around them
This also resembles live-like packet sending behavior of positions
2017-07-10 23:03:40 -05:00
Akkadius
dceb79ad69 Only send mana/endurance updates to self when they actually change 2017-07-10 22:57:58 -05:00
Akkadius
a41c690a62 Another animation adjustment 2017-07-10 22:27:03 -05:00
Akkadius
62e4169e50 More animation packet reductions, DoAnim is called in many other places in combat than just AttackAnimation 2017-07-10 20:41:56 -05:00
Akkadius
122e71f4a3 Fix HP/Mana/Endurance updates for group/raids when entering-leaving zone and when initially being added to group/raid 2017-07-10 20:40:32 -05:00
Akkadius
c6c6d00bad #path process file_name.path will actually push to the maps/ directory by default now 2017-07-10 10:42:07 -05:00
Akkadius
ccdeb4d385 Fix HP update issues, rework logic for more accurate and responsive HP updates 2017-07-09 17:35:08 -05:00
Paul Coene
b7338d5bf0 Merge remote-tracking branch 'upstream/master' 2017-07-09 09:43:13 -04:00
Akkadius
127f51e758 Massive reductions in unnecessary network traffic especially during high spam combat fights
- HP Updates now only send to others when HP percentage changes (0-100%)
		- HP Updates were sending excessively even during idle zones when HP wasn't changing at all
	- Attack animations now only send once per second versus up to a hundred times a second per Mob/Client
	- 17,000 OP_ClientUpdate packets per second have been observed in combat scenarios, some of the major culprits have been
		throttled without affecting what the client should see
	- Before and After packet differences under similar load/tests (Packets per second)
		- 7,000 - 8,000 	OP_Animation pps	After: 600-800 pps
		- 13,0000 - 17,000 	OP_MobHealth pps	After: 1-10 pps
		- 15,0000 - 20,000 	OP_ClientUpdate pps	After: 500-1,000 pps
	- Packet reports from a 46 client test here:
		https://gist.github.com/Akkadius/28b7ad2fdd82bdd15ea737c68f404346
	- Servers who use Marquee HP updates will also recieve far less packet spam as they will only be sent when HP changes
2017-07-09 02:51:01 -05:00
Akkadius
aae1d2f049 Better Z compensation on hills, while engaged and NPC's quickly recover if they go underground 2017-07-08 22:17:39 -05:00
Paul Coene
9c88dda251 Merge remote-tracking branch 'upstream/master' 2017-07-08 17:20:23 -04:00
Michael Cook (mackal)
900a5f83da Merge pull request #628 from noudess/master
Allow pets to use the better of db/oocregen if oocregen rule on.
2017-07-08 17:16:40 -04:00
Akkadius
0c532236a5 Fix Server -> Client packet logging 2017-07-07 14:59:01 -05:00
Paul Coene
bebab942cc Merge remote-tracking branch 'upstream/master' 2017-07-07 09:28:20 -04:00
KimLS
58c15b0287 Merge branch 'master' into eqstream 2017-07-06 18:15:11 -07:00
KimLS
bfae4273c2 Merge branch 'master' of github.com:EQEmu/Server 2017-07-06 18:15:02 -07:00
KimLS
7300776a85 Fix for bug where packets were not combining when sent inside cwnd, altered some settings 2017-07-06 18:03:19 -07:00
KimLS
3878bd0c76 Move to an older implementation 2017-07-06 17:25:00 -07:00
Akkadius
786e03b0ac One more check 2017-07-06 10:33:03 -05:00
Akkadius
f8b5637112 Fix close combat positioning issues 2017-07-06 10:13:33 -05:00
Paul Coene
2f4944ca21 Merge remote-tracking branch 'upstream/master' 2017-07-06 08:06:20 -04:00
KimLS
a7c0e82c9e Tweaks and bug fixes 2017-07-05 20:24:39 -07:00
Paul Coene
5542107f02 Remove names 2017-07-05 21:26:10 -04:00
Akkadius
94b5684b42 Fix fighting on hill issues 2017-07-05 18:59:43 -05:00
Paul Coene
4a84c311b2 Change to allow pets to use better of db/oocregen if oocregen is turned
on in the rule_set.
2017-07-05 18:26:50 -04:00
KimLS
49505a7a45 Bug fix plus tweak to reset cwnd when no longer needed 2017-07-04 21:03:49 -07:00
KimLS
10b01e62df More tweaks 2017-07-04 12:45:23 -07:00
Michael Cook (mackal)
eff8000196 Fix PB AE 2017-07-04 13:01:34 -04:00
KimLS
c6bb4a6470 Some tweaks 2017-07-03 21:31:25 -07:00
Akkadius
3dcc2edceb Add rule Spells:ReflectMessagesClose - Live functionality is for reflect messages to show to players within close proximity, false shows just player reflecting 2017-07-03 19:55:28 -05:00
Akkadius
cfd2f8776e More Z fixes 2017-07-03 19:36:35 -05:00
Michael Cook (mackal)
d11e2410bf Don't need the center check anymore 2017-07-03 17:46:16 -04:00