302 Commits

Author SHA1 Message Date
KimLS
80892f1d4d Reworking a lot of stuff at once, this will look very chaotic. 2014-07-14 15:09:55 -07:00
KimLS
9e3e8dbfa6 Cleaned up web interface server, starting work on getting tcp connections to persist then will hook it up to the websockets/http/whatever else we deem worthy. 2014-07-07 22:19:46 -07:00
KimLS
44aa1285ee Merge conflict resolution 2014-07-06 15:24:48 -07:00
KimLS
122d180f02 Changed some headers that seemed to conflict on slightly older versions of msvc 2014-07-06 15:22:58 -07:00
Michael Cook
9a76df62dd Merge pull request #165 from KayenEQ/Development
Implemented SE_Sanctuary - Places caster at bottom hate list,
2014-07-04 15:59:16 -04:00
Michael Cook (mackal)
3b9e9ae0fd Hopefully fix compile issue with some VS versions 2014-07-04 13:57:09 -04:00
KimLS
eb62481766 Missing return value 2014-07-03 23:35:19 -07:00
KimLS
192f9f0cb5 Fix for GCC+11 compile 2014-07-03 21:49:14 -07:00
Alex
127682cc84 Merge pull request #161 from addtheice/DatabaseInterface
Database interface
2014-07-03 19:31:36 -07:00
Arthur Ice
2734307ba2 Added LastInsertID() to MySQLRequestResult 2014-07-03 15:48:17 -07:00
KayenEQ
0d2127f874 Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-03 10:55:59 -04:00
KayenEQ
ee741048e9 Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap) 2014-07-03 08:48:27 -04:00
Chris M
a92b4c04e9 Initial Socket Server implementation with CMakeLists.txt updated. Socket server will connect to world at this point. 2014-07-02 22:17:45 -05:00
KayenEQ
8453d5bc48 Renamed various Cast on Fade spell effects to more accurately describe their functions.
Missing code from prior commit.
2014-07-02 21:38:26 -04:00
KayenEQ
542c0913d6 Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-02 14:00:50 -04:00
KayenEQ
35e72692c1 Implemented SE_FactionModPct - Modifies faction gains and losses by percent. 2014-07-02 11:54:59 -04:00
KayenEQ
4a49a11e73 Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end. 2014-07-02 11:18:50 -04:00
KayenEQ
ee6d7ae6ba Implemented SE_Sanctuary - Places caster at bottom hate list,
effect fades if caster cast spell on targets other than self.
2014-07-02 08:42:18 -04:00
KayenEQ
ede7f9899c Renamed a few spell effects more appropriately. 2014-07-01 16:52:28 -04:00
KayenEQ
c412038db8 Updated SE_WaketheDead , max will now set duration. 2014-07-01 04:53:24 -04:00
KayenEQ
5e7d2fd07d Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
Related AA's to be added in a seperate update.
2014-06-30 16:17:55 -04:00
KayenEQ
8a92fada5a Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).

Required SQL for AA data
Optional SQL for rules
2014-06-29 01:10:19 -04:00
KayenEQ
ce2a79b63e Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
2014-06-27 20:55:17 -04:00
KayenEQ
1867088e1a Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells). 2014-06-26 10:04:21 -04:00
KayenEQ
87e7b9c3f0 Implemented SE_IllusionOther - Allows next Illusion buff (self only)
cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
2014-06-26 06:23:27 -04:00
KayenEQ
ec35c0d933 Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
2014-06-26 05:40:09 -04:00
KayenEQ
02e780025d Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus. 2014-06-25 14:41:15 -04:00
KayenEQ
b23af6d436 Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells. 2014-06-25 14:14:55 -04:00
KayenEQ
41b190930f Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database] 2014-06-22 23:10:29 -04:00
KayenEQ
a4769239fa Fixes and Updates to spell and melee mitigation runes.
-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
2014-06-22 06:16:34 -04:00
KayenEQ
5a14a85f52 Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00
Arthur Ice
3054a4c307 Database interface improvement with stl style iterators 2014-06-18 15:58:26 -07:00
KayenEQ
70476bfb06 Implemented SE_DoubleRiposte 2014-06-18 06:25:14 -04:00
KayenEQ
a34a69b4c4 Kayen: Implemented SE_AddHateOverTimePct (Modifies +/- your total hate on NPC by percent over time) 2014-06-17 16:08:19 -04:00
KayenEQ
aa6af15cb5 Implemented SE_AddHatePct (Modifies +/- your total hate on NPC by percent) 2014-06-17 15:49:56 -04:00
KayenEQ
da70a45d22 Implemented SE_DamageModifier2 2014-06-17 15:23:07 -04:00
KayenEQ
57a216cb44 Implemented SE_AStacker, BStacker, CStacker, DStacker
Effects are buff stacking blockers.
2014-06-17 09:45:12 -04:00
KayenEQ
5137b84ba8 Implemented SE_AlterNPCLevel 2014-06-13 14:51:26 -04:00
KayenEQ
216113e14b Additional functionality for damage shield and skill damage taken
effects va the npc_spell_effects table. See change log and wiki.
2014-06-13 05:32:41 -04:00
KimLS
83270d0983 Merge from master stuff 2014-05-23 16:10:23 -07:00
KimLS
8c92271804 Initial v2 water map format. 2014-05-20 00:14:26 -07:00
SecretsOTheP
cc6dce25ad Identified the opcode/struct for guild ranks in Rain of Fear+ clients and created a temporary workaround for permissions until full DB support is added for the new permissions system. 2014-05-17 23:33:35 -04:00
Uleat
10c43bfa51 Re-arranged Item.cpp functions to match their declaration order in Item.h (prep for upcoming changes) 2014-05-12 03:06:13 -04:00
KimLS
670c5e2e1a Fix for crash in loading loot drops when you hit the actual lootdrop entry limit of 1260 2014-05-09 15:06:33 -07:00
KimLS
5e81848445 Darwin caused ipc mutex to stop working for non-darwin, non-windows systems. Hopefully fixed 2014-04-25 18:45:19 -07:00
Alex
e047d99a6c Merge pull request #138 from Corysia/master
Changes for intel Mac OSX build
2014-04-25 13:47:48 -07:00
KayenEQ
564c31c54d Improved SE_LimitCombatSkills will now more accurately determine if a spell is a combat proc.
SE_LimitInstant will now also work when set to include instant spells.

Optional SQL: utils/sql/git/optional/2014_04_23_FocusComabtProcs.sql
Note: Set to false, if enabled will allow all combat procs to receive spell focuses.
2014-04-23 03:54:54 -04:00
KimLS
c16fe3c810 CMake flags to defining what is logged and where 2014-04-20 17:46:43 -07:00
Corysia Taware
f915eed0f4 Apparently 0 is a vaid file descriptor in OSX 2014-04-19 21:45:54 -07:00
SecretsOTheP
87994ebfba smoke commits everyday 2014-04-20 00:26:54 -04:00