Cleaned up web interface server, starting work on getting tcp connections to persist then will hook it up to the websockets/http/whatever else we deem worthy.

This commit is contained in:
KimLS 2014-07-07 22:19:46 -07:00
parent 74f07f8e19
commit 9e3e8dbfa6
20 changed files with 158 additions and 634 deletions

View File

@ -297,11 +297,6 @@ IF(EQEMU_BUILD_LUA)
ENDIF(EQEMU_SANITIZE_LUA_LIBS)
ENDIF(EQEMU_BUILD_LUA)
IF(EQEMU_BUILD_SOCKET_SERVER)
INCLUDE_DIRECTORIES("${CMAKE_CURRENT_SOURCE_DIR}/dependencies/websocketpp")
ADD_DEFINITIONS(-D_WEBSOCKETPP_CPP11_STL_)
ENDIF(EQEMU_BUILD_SOCKET_SERVER)
INCLUDE_DIRECTORIES("${ZLIB_INCLUDE_DIRS}" "${MySQL_INCLUDE_DIR}" "${CMAKE_CURRENT_SOURCE_DIR}/common/glm/glm")
IF(EQEMU_BUILD_LUA)
@ -317,9 +312,7 @@ IF(EQEMU_BUILD_SERVER)
ADD_SUBDIRECTORY(zone)
ADD_SUBDIRECTORY(ucs)
ADD_SUBDIRECTORY(queryserv)
IF(EQEMU_BUILD_SOCKET_SERVER)
ADD_SUBDIRECTORY(socket_server)
ENDIF(EQEMU_BUILD_SOCKET_SERVER)
ADD_SUBDIRECTORY(web_interface)
ADD_SUBDIRECTORY(eqlaunch)
ENDIF(EQEMU_BUILD_SERVER)
IF(EQEMU_BUILD_LOGIN)

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@ -366,13 +366,13 @@ bool EmuTCPConnection::LineOutQueuePush(char* line) {
safe_delete_array(line);
return(true);
}
if (strcmp(line, "**PACKETMODESS**") == 0) {
if (strcmp(line, "**PACKETMODEWI**") == 0) {
MSendQueue.lock();
safe_delete_array(sendbuf);
if (TCPMode == modeConsole)
Send((const uchar*) "\0**PACKETMODESS**\r", 18);
Send((const uchar*) "\0**PACKETMODEWI**\r", 18);
TCPMode = modePacket;
PacketMode = packetModeSocket_Server;
PacketMode = packetModeWebInterface;
EmuTCPNetPacket_Struct* tnps = 0;
while ((tnps = InModeQueue.pop())) {
SendPacket(tnps);
@ -435,12 +435,12 @@ bool EmuTCPConnection::ConnectIP(uint32 irIP, uint16 irPort, char* errbuf) {
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODEQS**\r", sendbuf_size);
}
else if (PacketMode == packetModeSocket_Server) {
else if (PacketMode == packetModeWebInterface) {
safe_delete_array(sendbuf);
sendbuf_size = 18;
sendbuf_used = sendbuf_size;
sendbuf = new uchar[sendbuf_size];
memcpy(sendbuf, "\0**PACKETMODESS**\r", sendbuf_size);
memcpy(sendbuf, "\0**PACKETMODEWI**\r", sendbuf_size);
}
else {
//default: packetModeZone

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@ -30,7 +30,7 @@ class EmuTCPServer;
class EmuTCPConnection : public TCPConnection {
public:
enum eTCPMode { modeConsole, modeTransition, modePacket };
enum ePacketMode { packetModeZone, packetModeLauncher, packetModeLogin, packetModeUCS, packetModeQueryServ, packetModeSocket_Server };
enum ePacketMode { packetModeZone, packetModeLauncher, packetModeLogin, packetModeUCS, packetModeQueryServ, packetModeWebInterface };
EmuTCPConnection(uint32 ID, EmuTCPServer* iServer, SOCKET iSock, uint32 irIP, uint16 irPort, bool iOldFormat = false);
EmuTCPConnection(bool iOldFormat = false, EmuTCPServer* iRelayServer = 0, eTCPMode iMode = modePacket); // for outgoing connections

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@ -65,12 +65,12 @@ LOG_TYPE( QUERYSERV, CLIENT, DISABLED )
LOG_TYPE( QUERYSERV, TRACE, DISABLED )
LOG_TYPE( QUERYSERV, PACKETS, DISABLED)
LOG_CATEGORY(SOCKET_SERVER)
LOG_TYPE(SOCKET_SERVER, INIT, ENABLED)
LOG_TYPE(SOCKET_SERVER, ERROR, ENABLED)
LOG_TYPE(SOCKET_SERVER, CLIENT, DISABLED)
LOG_TYPE(SOCKET_SERVER, TRACE, DISABLED)
LOG_TYPE(SOCKET_SERVER, PACKETS, DISABLED)
LOG_CATEGORY( WEB_INTERFACE )
LOG_TYPE( WEB_INTERFACE, INIT, ENABLED )
LOG_TYPE( WEB_INTERFACE, ERROR, ENABLED )
LOG_TYPE( WEB_INTERFACE, CLIENT, DISABLED )
LOG_TYPE( WEB_INTERFACE, TRACE, DISABLED )
LOG_TYPE( WEB_INTERFACE, PACKETS, DISABLED )
LOG_CATEGORY( SPAWNS )
LOG_TYPE( SPAWNS, MAIN, DISABLED )

View File

@ -8,7 +8,7 @@ enum EQEmuExePlatform
ExePlatformWorld,
ExePlatformLogin,
ExePlatformQueryServ,
ExePlatformSocket_Server,
ExePlatformWebInterface,
ExePlatformUCS,
ExePlatformLaunch,
ExePlatformSharedMemory,

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@ -1,44 +0,0 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(socket_server_sources
database.cpp
socket_server.cpp
socket_server_config.cpp
worldserver.cpp
)
SET(socket_server_headers
database.h
socket_server_config.h
worldserver.h
)
ADD_EXECUTABLE(socket_server ${socket_server_sources} ${socket_server_headers})
INSTALL(TARGETS socket_server RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
ADD_DEFINITIONS(-DQSERV)
TARGET_LINK_LIBRARIES(socket_server Common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
IF(MSVC)
SET_TARGET_PROPERTIES(socket_server PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(socket_server "Ws2_32.lib")
ENDIF(MSVC)
IF(MINGW)
TARGET_LINK_LIBRARIES(socket_server "WS2_32")
ENDIF(MINGW)
IF(UNIX)
TARGET_LINK_LIBRARIES(socket_server "${CMAKE_DL_LIBS}")
TARGET_LINK_LIBRARIES(socket_server "z")
TARGET_LINK_LIBRARIES(socket_server "m")
IF(NOT DARWIN)
TARGET_LINK_LIBRARIES(socket_server "rt")
ENDIF(NOT DARWIN)
TARGET_LINK_LIBRARIES(socket_server "pthread")
ADD_DEFINITIONS(-fPIC)
ENDIF(UNIX)
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/Bin)

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@ -1,131 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include <iostream>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <errmsg.h>
#include <mysqld_error.h>
#include <limits.h>
#include <ctype.h>
#include <assert.h>
#include <map>
// Disgrace: for windows compile
#ifdef _WINDOWS
#include <windows.h>
#define snprintf _snprintf
#define strncasecmp _strnicmp
#define strcasecmp _stricmp
#else
#include "../common/unix.h"
#include <netinet/in.h>
#endif
#include "database.h"
#include "../common/eq_packet_structs.h"
#include "../common/StringUtil.h"
#include "../common/servertalk.h"
Database::Database ()
{
DBInitVars();
}
/*
Establish a connection to a mysql database with the supplied parameters
*/
Database::Database(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
{
DBInitVars();
Connect(host, user, passwd, database, port);
}
bool Database::Connect(const char* host, const char* user, const char* passwd, const char* database, uint32 port)
{
uint32 errnum= 0;
char errbuf[MYSQL_ERRMSG_SIZE];
if (!Open(host, user, passwd, database, port, &errnum, errbuf))
{
LogFile->write(EQEMuLog::Error, "Failed to connect to database: Error: %s", errbuf);
HandleMysqlError(errnum);
return false;
}
else
{
LogFile->write(EQEMuLog::Status, "Using database '%s' at %s:%d",database,host,port);
return true;
}
}
void Database::DBInitVars() {
}
void Database::HandleMysqlError(uint32 errnum) {
}
/*
Close the connection to the database
*/
Database::~Database()
{
}
bool Database::GetVariable(const char* varname, char* varvalue, uint16 varvalue_len) {
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
MYSQL_RES *result;
MYSQL_ROW row;
if (!RunQuery(query,MakeAnyLenString(&query, "select `value` from `variables` where `varname`='%s'", varname), errbuf, &result)) {
_log(UCS__ERROR, "Unable to get message count from database. %s %s", query, errbuf);
safe_delete_array(query);
return false;
}
safe_delete_array(query);
if (mysql_num_rows(result) != 1) {
mysql_free_result(result);
return false;
}
row = mysql_fetch_row(result);
snprintf(varvalue, varvalue_len, "%s", row[0]);
mysql_free_result(result);
return true;
}

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@ -1,54 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef CHATSERVER_DATABASE_H
#define CHATSERVER_DATABASE_H
#define AUTHENTICATION_TIMEOUT 60
#define INVALID_ID 0xFFFFFFFF
#include "../common/debug.h"
#include "../common/types.h"
#include "../common/dbcore.h"
#include "../common/linked_list.h"
#include "../common/servertalk.h"
#include <string>
#include <vector>
#include <map>
//atoi is not uint32 or uint32 safe!!!!
#define atoul(str) strtoul(str, nullptr, 10)
class Database : public DBcore {
public:
Database();
Database(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
bool Connect(const char* host, const char* user, const char* passwd, const char* database,uint32 port);
~Database();
bool GetVariable(const char* varname, char* varvalue, uint16 varvalue_len);
protected:
void HandleMysqlError(uint32 errnum);
private:
void DBInitVars();
};
#endif

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@ -1,240 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "../common/opcodemgr.h"
#include "../common/EQStreamFactory.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "database.h"
#include "socket_server_config.h"
#include "worldserver.h"
#include <list>
#include <signal.h>
volatile bool RunLoops = true;
TimeoutManager timeout_manager;
Database database;
std::string WorldShortName;
const socket_server_config *Config;
WorldServer *worldserver = 0;
void CatchSignal(int sig_num) {
RunLoops = false;
if(worldserver)
worldserver->Disconnect();
}
/* Web Sockets Start */
enum action_type {
SUBSCRIBE,
UNSUBSCRIBE,
MESSAGE
};
struct action {
action(action_type t, connection_hdl h) : type(t), hdl(h) {}
action(action_type t, connection_hdl h, server::message_ptr m)
: type(t), hdl(h), msg(m) {}
action_type type;
websocketpp::connection_hdl hdl;
server::message_ptr msg;
};
class broadcast_server {
public:
broadcast_server() {
// Initialize Asio Transport
m_server.init_asio();
// Register handler callbacks
m_server.set_open_handler(bind(&broadcast_server::on_open, this, ::_1));
m_server.set_close_handler(bind(&broadcast_server::on_close, this, ::_1));
m_server.set_message_handler(bind(&broadcast_server::on_message, this, ::_1, ::_2));
}
void run(uint16_t port) {
// listen on specified port
m_server.listen(port);
// Start the server accept loop
m_server.start_accept();
// Start the ASIO io_service run loop
try {
m_server.run();
}
catch (const std::exception & e) {
std::cout << e.what() << std::endl;
}
catch (websocketpp::lib::error_code e) {
std::cout << e.message() << std::endl;
}
catch (...) {
std::cout << "other exception" << std::endl;
}
}
void on_open(connection_hdl hdl) {
unique_lock<mutex> lock(m_action_lock);
//std::cout << "on_open" << std::endl;
m_actions.push(action(SUBSCRIBE, hdl));
lock.unlock();
m_action_cond.notify_one();
}
void on_close(connection_hdl hdl) {
unique_lock<mutex> lock(m_action_lock);
//std::cout << "on_close" << std::endl;
m_actions.push(action(UNSUBSCRIBE, hdl));
lock.unlock();
m_action_cond.notify_one();
}
void on_message(connection_hdl hdl, server::message_ptr msg) {
// queue message up for sending by processing thread
unique_lock<mutex> lock(m_action_lock);
msg->set_payload("Test Message");
// std::cout << "on_message" << std::endl;
m_actions.push(action(MESSAGE, hdl, msg));
lock.unlock();
m_action_cond.notify_one();
}
void process_messages() {
while (1) {
unique_lock<mutex> lock(m_action_lock);
while (m_actions.empty()) {
m_action_cond.wait(lock);
}
action a = m_actions.front();
m_actions.pop();
lock.unlock();
if (a.type == SUBSCRIBE) {
unique_lock<mutex> con_lock(m_connection_lock);
m_connections.insert(a.hdl);
}
else if (a.type == UNSUBSCRIBE) {
unique_lock<mutex> con_lock(m_connection_lock);
m_connections.erase(a.hdl);
}
else if (a.type == MESSAGE) {
unique_lock<mutex> con_lock(m_connection_lock);
con_list::iterator it;
for (it = m_connections.begin(); it != m_connections.end(); ++it) {
m_server.send(*it, a.msg);
}
}
else {
// undefined.
}
}
}
private:
typedef std::set<connection_hdl, std::owner_less<connection_hdl>> con_list;
server m_server;
con_list m_connections;
std::queue<action> m_actions;
mutex m_action_lock;
mutex m_connection_lock;
condition_variable m_action_cond;
};
/* Web Sockets Shit */
int main() {
RegisterExecutablePlatform(ExePlatformSocket_Server);
set_exception_handler();
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
_log(SOCKET_SERVER__INIT, "Starting EQEmu Socket Server.");
if (!socket_server_config::LoadConfig()) {
_log(SOCKET_SERVER__INIT, "Loading server configuration failed.");
return 1;
}
Config = socket_server_config::get();
if(!load_log_settings(Config->LogSettingsFile.c_str()))
_log(SOCKET_SERVER__INIT, "Warning: Unable to read %s", Config->LogSettingsFile.c_str());
else
_log(SOCKET_SERVER__INIT, "Log settings loaded from %s", Config->LogSettingsFile.c_str());
WorldShortName = Config->ShortName;
/*
_log(SOCKET_SERVER__INIT, "Connecting to MySQL...");
if (!database.Connect(
Config->QSDatabaseHost.c_str(),
Config->QSDatabaseUsername.c_str(),
Config->QSDatabasePassword.c_str(),
Config->QSDatabaseDB.c_str(),
Config->QSDatabasePort)) {
_log(WORLD__INIT_ERR, "Cannot continue without a database connection.");
return 1;
}
*/
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(SOCKET_SERVER__ERROR, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
_log(SOCKET_SERVER__ERROR, "Could not set signal handler");
return 1;
}
worldserver = new WorldServer;
worldserver->Connect();
while(RunLoops) {
Timer::SetCurrentTime();
if (InterserverTimer.Check()) {
if (worldserver->TryReconnect() && (!worldserver->Connected()))
worldserver->AsyncConnect();
}
worldserver->Process();
timeout_manager.CheckTimeouts();
Sleep(100);
}
}
void UpdateWindowTitle(char* iNewTitle) {
#ifdef _WINDOWS
char tmp[500];
if (iNewTitle) {
snprintf(tmp, sizeof(tmp), "SOCKET_SERVER: %s", iNewTitle);
}
else {
snprintf(tmp, sizeof(tmp), "SOCKET_SERVER");
}
SetConsoleTitle(tmp);
#endif
}

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@ -1,28 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#include "../common/debug.h"
#include "socket_server_config.h"
socket_server_config *socket_server_config::_chat_config = nullptr;
std::string socket_server_config::GetByName(const std::string &var_name) const {
return(EQEmuConfig::GetByName(var_name));
}

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@ -1,55 +0,0 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2008 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; version 2 of the License.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY except by those people which sell it, which
are required to give you total support for your newly bought product;
without even the implied warranty of MERCHANTABILITY or FITNESS FOR
A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef __socket_server_config_H
#define __socket_server_config_H
#include "../common/EQEmuConfig.h"
class socket_server_config : public EQEmuConfig {
public:
virtual std::string GetByName(const std::string &var_name) const;
private:
static socket_server_config *_chat_config;
public:
// Produce a const singleton
static const socket_server_config *get() {
if (_chat_config == nullptr)
LoadConfig();
return(_chat_config);
}
// Load the config
static bool LoadConfig() {
if (_chat_config != nullptr)
delete _chat_config;
_chat_config=new socket_server_config;
_config=_chat_config;
return _config->ParseFile(EQEmuConfig::ConfigFile.c_str(),"server");
}
};
#endif

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@ -0,0 +1,40 @@
CMAKE_MINIMUM_REQUIRED(VERSION 2.8)
SET(web_interface_sources
web_interface.cpp
worldserver.cpp
)
SET(web_interface_headers
worldserver.h
)
ADD_EXECUTABLE(web_interface ${web_interface_sources} ${web_interface_headers})
INSTALL(TARGETS web_interface RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX})
ADD_DEFINITIONS(-DQSERV)
TARGET_LINK_LIBRARIES(web_interface Common debug ${MySQL_LIBRARY_DEBUG} optimized ${MySQL_LIBRARY_RELEASE} ${ZLIB_LIBRARY})
IF(MSVC)
SET_TARGET_PROPERTIES(web_interface PROPERTIES LINK_FLAGS_RELEASE "/OPT:REF /OPT:ICF")
TARGET_LINK_LIBRARIES(web_interface "Ws2_32.lib")
ENDIF(MSVC)
IF(MINGW)
TARGET_LINK_LIBRARIES(web_interface "WS2_32")
ENDIF(MINGW)
IF(UNIX)
TARGET_LINK_LIBRARIES(web_interface "${CMAKE_DL_LIBS}")
TARGET_LINK_LIBRARIES(web_interface "z")
TARGET_LINK_LIBRARIES(web_interface "m")
IF(NOT DARWIN)
TARGET_LINK_LIBRARIES(web_interface "rt")
ENDIF(NOT DARWIN)
TARGET_LINK_LIBRARIES(web_interface "pthread")
ADD_DEFINITIONS(-fPIC)
ENDIF(UNIX)
SET(EXECUTABLE_OUTPUT_PATH ${PROJECT_BINARY_DIR}/Bin)

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@ -0,0 +1,55 @@
#include "../common/debug.h"
#include "../common/opcodemgr.h"
#include "../common/EQStreamFactory.h"
#include "../common/rulesys.h"
#include "../common/servertalk.h"
#include "../common/platform.h"
#include "../common/crash.h"
#include "../common/EQEmuConfig.h"
#include "worldserver.h"
#include <signal.h>
volatile bool run = true;
TimeoutManager timeout_manager;
const EQEmuConfig *config = nullptr;
WorldServer *worldserver = nullptr;
void CatchSignal(int sig_num) {
run = false;
if(worldserver)
worldserver->Disconnect();
}
int main() {
RegisterExecutablePlatform(ExePlatformWebInterface);
set_exception_handler();
Timer InterserverTimer(INTERSERVER_TIMER); // does auto-reconnect
_log(WEB_INTERFACE__INIT, "Starting EQEmu Socket Server.");
if (signal(SIGINT, CatchSignal) == SIG_ERR) {
_log(WEB_INTERFACE__ERROR, "Could not set signal handler");
return 1;
}
if (signal(SIGTERM, CatchSignal) == SIG_ERR) {
_log(WEB_INTERFACE__ERROR, "Could not set signal handler");
return 1;
}
config = EQEmuConfig::get();
worldserver = new WorldServer(config->SharedKey);
worldserver->Connect();
while(run) {
Timer::SetCurrentTime();
if (InterserverTimer.Check()) {
if (worldserver->TryReconnect() && (!worldserver->Connected()))
worldserver->AsyncConnect();
}
worldserver->Process();
timeout_manager.CheckTimeouts();
Sleep(10);
}
}

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@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -25,20 +25,13 @@
#include <stdarg.h>
#include "../common/servertalk.h"
#include "worldserver.h"
#include "socket_server_config.h"
#include "database.h"
#include "lfguild.h"
#include "../common/packet_functions.h"
#include "../common/md5.h"
#include "../common/packet_dump.h"
#include "worldserver.h"
extern WorldServer worldserver;
extern const socket_server_config *Config;
extern Database database;
WorldServer::WorldServer()
: WorldConnection(EmuTCPConnection::packetModeSocket_Server, Config->SharedKey.c_str()){
WorldServer::WorldServer(std::string shared_key)
: WorldConnection(EmuTCPConnection::packetModeWebInterface, shared_key.c_str()){
pTryReconnect = true;
}
@ -46,7 +39,7 @@ WorldServer::~WorldServer(){
}
void WorldServer::OnConnected(){
_log(SOCKET_SERVER__INIT, "Connected to World.");
_log(WEB_INTERFACE__INIT, "Connected to World.");
WorldConnection::OnConnected();
}
@ -55,9 +48,9 @@ void WorldServer::Process(){
if (!Connected())
return;
ServerPacket *pack = 0;
ServerPacket *pack = nullptr;
while((pack = tcpc.PopPacket())){
_log(SOCKET_SERVER__TRACE, "Received Opcode: %4X", pack->opcode);
_log(WEB_INTERFACE__TRACE, "Received Opcode: %4X", pack->opcode);
switch(pack->opcode) {
case 0: { break; }
case ServerOP_KeepAlive: { break; }
@ -66,4 +59,4 @@ void WorldServer::Process(){
safe_delete(pack);
return;
}
}

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@ -1,5 +1,5 @@
/* EQEMu: Everquest Server Emulator
Copyright (C) 2001-2002 EQEMu Development Team (http://eqemu.org)
Copyright (C) 2001-2014 EQEMu Development Team (http://eqemulator.net)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
@ -15,8 +15,8 @@
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*/
#ifndef WORLDSERVER_H
#define WORLDSERVER_H
#ifndef WI_WORLDSERVER_H
#define WI_WORLDSERVER_H
#include "../common/worldconn.h"
#include "../common/eq_packet_structs.h"
@ -24,7 +24,7 @@
class WorldServer : public WorldConnection
{
public:
WorldServer();
WorldServer(std::string shared_key);
virtual ~WorldServer();
virtual void Process();

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@ -23,8 +23,8 @@ SET(world_sources
perl_EQW.cpp
perl_HTTPRequest.cpp
queryserv.cpp
socket_server.cpp
ucs.cpp
web_interface.cpp
wguild_mgr.cpp
world_logsys.cpp
WorldConfig.cpp
@ -54,9 +54,9 @@ SET(world_headers
LoginServerList.h
net.h
queryserv.h
socket_server.h
SoFCharCreateData.h
ucs.h
web_interface.h
wguild_mgr.h
WorldConfig.h
worlddb.h

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@ -46,7 +46,7 @@
#include "LauncherList.h"
#include "ucs.h"
#include "queryserv.h"
#include "socket_server.h"
#include "web_interface.h"
#ifdef _WINDOWS
#define snprintf _snprintf
@ -61,7 +61,7 @@ extern ClientList client_list;
extern LauncherList launcher_list;
extern UCSConnection UCSLink;
extern QueryServConnection QSLink;
extern Socket_Server_Connection SSLink;
extern WebInterfaceConnection WILink;
extern volatile bool RunLoops;
ConsoleList console_list;
@ -265,10 +265,10 @@ bool Console::Process() {
QSLink.SetConnection(tcpc);
tcpc = 0;
}
else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeSocket_Server)
else if (tcpc->GetPacketMode() == EmuTCPConnection::packetModeWebInterface)
{
_log(WORLD__CONSOLE, "New Socket Server Connection from %s:%d", inet_ntoa(in), GetPort());
SSLink.SetConnection(tcpc);
_log(WORLD__CONSOLE, "New WI Connection from %s:%d", inet_ntoa(in), GetPort());
WILink.SetConnection(tcpc);
tcpc = 0;
}
else {

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@ -86,7 +86,7 @@
#include "AdventureManager.h"
#include "ucs.h"
#include "queryserv.h"
#include "socket_server.h"
#include "web_interface.h"
TimeoutManager timeout_manager;
EQStreamFactory eqsf(WorldStream,9000);
@ -98,7 +98,7 @@ LoginServerList loginserverlist;
EQWHTTPServer http_server;
UCSConnection UCSLink;
QueryServConnection QSLink;
Socket_Server_Connection SSLink;
WebInterfaceConnection WILink;
LauncherList launcher_list;
AdventureManager adventure_manager;
DBAsync *dbasync = nullptr;
@ -456,7 +456,7 @@ int main(int argc, char** argv) {
QSLink.Process();
SSLink.Process();
WILink.Process();
LFPGroupList.Process();

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@ -1,5 +1,5 @@
#include "../common/debug.h"
#include "socket_server.h"
#include "web_interface.h"
#include "WorldConfig.h"
#include "clientlist.h"
#include "zonelist.h"
@ -12,33 +12,33 @@
extern ClientList client_list;
extern ZSList zoneserver_list;
Socket_Server_Connection::Socket_Server_Connection()
WebInterfaceConnection::WebInterfaceConnection()
{
Stream = 0;
stream = 0;
authenticated = false;
}
void Socket_Server_Connection::SetConnection(EmuTCPConnection *inStream)
void WebInterfaceConnection::SetConnection(EmuTCPConnection *inStream)
{
if(Stream)
if(stream)
{
_log(SOCKET_SERVER__ERROR, "Incoming Socket_Server Connection while we were already connected to a Socket_Server.");
Stream->Disconnect();
_log(WEB_INTERFACE__ERROR, "Incoming WebInterface Connection while we were already connected to a WebInterface.");
stream->Disconnect();
}
Stream = inStream;
stream = inStream;
authenticated = false;
}
bool Socket_Server_Connection::Process()
bool WebInterfaceConnection::Process()
{
if (!Stream || !Stream->Connected())
if (!stream || !stream->Connected())
return false;
ServerPacket *pack = 0;
while((pack = Stream->PopPacket()))
while((pack = stream->PopPacket()))
{
if (!authenticated)
{
@ -56,7 +56,7 @@ bool Socket_Server_Connection::Process()
{
struct in_addr in;
in.s_addr = GetIP();
_log(SOCKET_SERVER__ERROR, "Socket_Server authorization failed.");
_log(WEB_INTERFACE__ERROR, "WebInterface authorization failed.");
ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -68,7 +68,7 @@ bool Socket_Server_Connection::Process()
{
struct in_addr in;
in.s_addr = GetIP();
_log(SOCKET_SERVER__ERROR, "Socket_Server_ authorization failed.");
_log(WEB_INTERFACE__ERROR, "WebInterface authorization failed.");
ServerPacket* pack = new ServerPacket(ServerOP_ZAAuthFailed);
SendPacket(pack);
delete pack;
@ -78,7 +78,7 @@ bool Socket_Server_Connection::Process()
}
else
{
_log(SOCKET_SERVER__ERROR,"**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthorized zone access.");
_log(WEB_INTERFACE__ERROR, "**WARNING** You have not configured a world shared key in your config file. You should add a <key>STRING</key> element to your <world> element to prevent unauthorized zone access.");
authenticated = true;
}
delete pack;
@ -96,17 +96,12 @@ bool Socket_Server_Connection::Process()
}
case ServerOP_ZAAuth:
{
_log(SOCKET_SERVER__ERROR, "Got authentication from Socket_Server_ when they are already authenticated.");
break;
}
case ServerOP_LFGuildUpdate:
{
zoneserver_list.SendPacket(pack);
_log(WEB_INTERFACE__ERROR, "Got authentication from WebInterface when they are already authenticated.");
break;
}
default:
{
_log(SOCKET_SERVER__ERROR, "Unknown ServerOPcode from Socket_Server_ 0x%04x, size %d", pack->opcode, pack->size);
_log(WEB_INTERFACE__ERROR, "Unknown ServerOPcode from WebInterface 0x%04x, size %d", pack->opcode, pack->size);
DumpPacket(pack->pBuffer, pack->size);
break;
}
@ -117,11 +112,11 @@ bool Socket_Server_Connection::Process()
return(true);
}
bool Socket_Server_Connection::SendPacket(ServerPacket* pack)
bool WebInterfaceConnection::SendPacket(ServerPacket* pack)
{
if(!Stream)
if(!stream)
return false;
return Stream->SendPacket(pack);
return stream->SendPacket(pack);
}

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@ -1,23 +1,23 @@
#ifndef Socket_Server__H
#define Socket_Server__H
#ifndef WORLD_WEB_INTERFACE_H
#define WORLD_WEB_INTERFACE_H
#include "../common/types.h"
#include "../common/EmuTCPConnection.h"
#include "../common/servertalk.h"
class Socket_Server_Connection
class WebInterfaceConnection
{
public:
Socket_Server_Connection();
WebInterfaceConnection();
void SetConnection(EmuTCPConnection *inStream);
bool Process();
bool SendPacket(ServerPacket* pack);
void Disconnect() { if(Stream) Stream->Disconnect(); }
void Disconnect() { if(stream) stream->Disconnect(); }
void SendMessage(const char *From, const char *Message);
private:
inline uint32 GetIP() const { return Stream ? Stream->GetrIP() : 0; }
EmuTCPConnection *Stream;
inline uint32 GetIP() const { return stream ? stream->GetrIP() : 0; }
EmuTCPConnection *stream;
bool authenticated;
};
#endif /*Socket_Server__H_*/
#endif /*WORLD_WEB_INTERFACE_H*/