Identified the opcode/struct for guild ranks in Rain of Fear+ clients and created a temporary workaround for permissions until full DB support is added for the new permissions system.

This commit is contained in:
SecretsOTheP 2014-05-17 23:33:35 -04:00
parent 10c43bfa51
commit cc6dce25ad
5 changed files with 67 additions and 0 deletions

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@ -1,5 +1,9 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 05/17/2014 ==
Secrets: Identified the opcode/struct for guild ranks in Rain of Fear+ clients.
Secrets: Implemented a work-around for Rain of Fear clients to have all guild permissions until proper database support is added for newer ranks.
== 05/12/2014 ==
Uleat: Re-arranged functions in Item.cpp to somewhat match the order they are declared in Item.h. Should make finding their location a little easier when using declarations as a guide. (This will facilitate readability of an upcoming change...)

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@ -3163,6 +3163,26 @@ struct GuildUpdateURLAndChannel_Struct
/*4176*/
};
//Case 5 in Rain of Fear and higher clients for guild permissions.
//RankID is the internal guild rank. There are 8 in Rain of Fear as opposed to the 3 in Titanium.
//PermissionID is the type of permission. There are 32 total, with some unused. Live May 2014 sends and uses 26 of them. Varies through client version.
//Permission value is a char that is either 0 or 1. Enabled for that rank/disabled for that rank.
//The client sends this struct on changing a guild rank. The server sends each rank in 32 or less packets upon zonein if you are in a guild.
struct GuildUpdateRanks_Struct
{
/*0000*/ uint32 Action; // 0 = Update URL, 1 = Update Channel, 5 = RoF Ranks
/*0004*/ uint32 Unknown0004; //Seen 00 00 00 00
/*0008*/ uint32 Unknown0008; //Seen 96 29 00 00
/*0008*/ char Unknown0012[64]; //Seen "CharacterName"
/*0076*/ uint32 GuildID; //Guild ID of "CharacterName"
/*0080*/ uint32 RankID;
/*0084*/ uint32 PermissionID;
/*0088*/ char PermissionVal;
/*0089*/ char Unknown0089[3]; //Seen 2c 01 00 ?
/*0092*/
};
struct GuildStatus_Struct
{
/*000*/ char Name[64];

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@ -621,6 +621,7 @@ public:
void SendGuildURL();
void SendGuildChannel();
void SendGuildSpawnAppearance();
void SendGuildRanks();
void SendGuildMembers();
void SendGuildList();
void SendGuildJoin(GuildJoin_Struct* gj);

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@ -4431,6 +4431,7 @@ void Client::Handle_OP_GuildInviteAccept(const EQApplicationPacket *app)
}
if(zone->GetZoneID() == RuleI(World, GuildBankZoneID) && GuildBanks)
GuildBanks->SendGuildBank(this);
SendGuildRanks();
}
}
@ -8128,7 +8129,10 @@ void Client::Handle_OP_ClientError(const EQApplicationPacket *app)
void Client::Handle_OP_ReloadUI(const EQApplicationPacket *app)
{
if(IsInAGuild())
{
SendGuildRanks();
SendGuildMembers();
}
return;
}
@ -9603,6 +9607,7 @@ void Client::CompleteConnect()
if(IsInAGuild())
{
SendGuildRanks();
guild_mgr.SendGuildMemberUpdateToWorld(GetName(), GuildID(), zone->GetZoneID(), time(nullptr));
guild_mgr.RequestOnlineGuildMembers(this->CharacterID(), this->GuildID());
}
@ -12528,6 +12533,7 @@ void Client::Handle_OP_GuildCreate(const EQApplicationPacket *app)
if(zone->GetZoneID() == RuleI(World, GuildBankZoneID) && GuildBanks)
GuildBanks->SendGuildBank(this);
SendGuildRanks();
}
}
}

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@ -115,6 +115,42 @@ void Client::SendGuildChannel()
}
}
void Client::SendGuildRanks()
{
if(GetClientVersion() < EQClientRoF)
return;
int permissions = 30 + 1; //Static number of permissions in all EQ clients as of May 2014
int ranks = 8 + 1; // Static number of RoF+ ranks as of May 2014
int j = 1;
int i = 1;
if(IsInAGuild())
{
while(j < ranks)
{
while(i < permissions)
{
EQApplicationPacket *outapp = new EQApplicationPacket(OP_GuildUpdateURLAndChannel, sizeof(GuildUpdateRanks_Struct));
GuildUpdateRanks_Struct *guuacs = (GuildUpdateRanks_Struct*) outapp->pBuffer;
//guuacs->Unknown0008 = this->GuildID();
strncpy(guuacs->Unknown0012, this->GetCleanName(), 64);
guuacs->Action = 5;
guuacs->RankID = j;
guuacs->GuildID = this->GuildID();
guuacs->PermissionID = i;
guuacs->PermissionVal = 1;
guuacs->Unknown0089[0] = 0x2c;
guuacs->Unknown0089[1] = 0x01;
guuacs->Unknown0089[2] = 0x00;
FastQueuePacket(&outapp);
i++;
}
j++;
i = 1;
}
}
}
void Client::SendGuildSpawnAppearance() {
if (!IsInAGuild()) {
// clear guildtag