669 Commits

Author SHA1 Message Date
JJ
8011c48641 Make Ground Spawn sql required in 97873ff42d 2017-12-17 12:58:42 -05:00
JJ
97873ff42d Change Ground Spawn respawn timers to match normal spawns (msec to sec). Highly recommended sql included! 2017-12-16 23:20:20 -05:00
Michael Cook (mackal)
f8b924c262 Identified other OP_MoveMultipleItems opcodes
Older clients don't actually ever send this but they do accept it
2017-11-26 18:51:27 -05:00
Michael Cook (mackal)
e19b7bd368 Start work on OP_MoveMultipleItems (RoF+)
Currently it just kicks to prevent desyncs
2017-11-25 23:57:15 -05:00
regneq
15f7440af2 Update version and manifest for traps.sql 2017-10-28 10:48:22 -07:00
regneq
cd748e7d8b Fixed an issue that would cause traps to not function correctly if skill is 0 in the database.
Added undetectable column, to allow content developers to make a trap undetectable and not able to be disarmed.

Pets will no longer try to aggro traps its owner triggers.

Traps will now use the radius column to determine disarm range, instead of using a hardcoded value which may not be appropriate in all cases.

Decreased the scan range for traps to disarm.

Fixed some typos, and removed some unused code.
2017-10-28 10:02:31 -07:00
regneq
ed98aa45d2 Traps overhaul. New functionality has been added, while preserving the old functionality. Numerous bug fixes occurred as well.
Added column triggered_number. If this is set, then the trap will despawn after it has been triggered this number of times. If 0, the trap will never despawn on its own.

Added group column. This allows developers to group traps together in a similar way as spawngroups for NPCs. When a trap that is grouped is despawned in anyway, a random trap in the group will take its place. Grouped traps do not have to be at the same coords or have the same type. This can allow for some spawning diversity if so required. If set to 0, the trap is not grouped and will always respawn.

Added column despawn_when_triggered. If set to 1, then a trap will despawn when a player triggers it. If 0, then there will be a 5 second reset time and then the same trap will again be active. (Assuming triggered_number has not been reached.) The player that triggered the trap will not re-trigger it until they have left and re-enetered the trap's radius.

Traps will no longer trigger on players that are currently zoning. This fixes some weirdness and at least one crash. The trap can trigger however after the connection is been completed. If a player camped out in a trap radius they can potentially still be hit.

Alarm type traps were not using effectvalue2 to determine who should be aggroed. This is now fixed.

Traps will no longer be broken by #repop, #depopzone, or #reloadworld. All 3 commands will now have the same effect on traps as they do for NPCs.

Added command #reloadtraps. This reloads all of the traps in the zone.

Added command #trapinfo. This gives some information about the traps currently spawned in the zone.

Added Traps logsys category

Required SQL:
utils/sql/git/required/2017_10_26_traps.sql
2017-10-27 21:24:24 -07:00
Michael Cook (mackal)
414cafdbed Add OP_AddNimbusEffect 2017-10-09 00:04:43 -04:00
Michael Cook (mackal)
8400994c57 Rework regens to match modern clients 2017-10-08 00:13:53 -04:00
JJ
b22a88eccc Fix sql in manifest [skip ci] 2017-08-19 16:40:49 -04:00
Michael Cook (mackal)
df1e486df6 Fix isquest issue with SQL 2017-07-24 14:35:22 -04:00
Michael Cook (mackal)
0624667572 Fix SQL 2017-07-22 21:54:40 -04:00
Michael Cook (mackal)
07c80f9560 Fix SQL 2017-07-22 21:52:51 -04:00
Michael Cook (mackal)
947341a5ee Rename SQL and add manifest 2017-07-22 21:21:15 -04:00
Michael Cook (mackal)
f534e69a90 Update SQL 2017-07-22 19:17:05 -04:00
Michael Cook (mackal)
57d260f30a Add show_name to auras SQL 2017-07-20 15:18:27 -04:00
Michael Cook (mackal)
ef74205503 Add OPs for the rest of the clients with support 2017-07-20 14:38:56 -04:00
Michael Cook (mackal)
034c076882 Merge branch 'master' into auras 2017-07-19 13:09:33 -04:00
Michael Cook (mackal)
12bed1462f Forgot to update manifest last night 2017-07-19 12:59:02 -04:00
Michael Cook (mackal)
79ff4dd944 Merge branch 'master' into auras 2017-07-19 02:19:13 -04:00
Michael Cook (mackal)
ec77e3a6fd Add show_name and untargetable to npc_types fixes #637
Note the bodytype hack is still there since I was having issues with
some npcs still showing names
2017-07-19 02:17:08 -04:00
Michael Cook (mackal)
07bdb3a632 Merge branch 'master' into auras 2017-07-18 17:53:04 -04:00
Michael Cook (mackal)
fe8c55ac63 Auras now zone 2017-07-18 17:52:39 -04:00
Akkadius
a83edb83ba Change eqemu_server.pl to use new map download methodology 2017-07-18 15:26:20 -05:00
Michael Cook (mackal)
accc8aee57 Merge branch 'master' into auras 2017-07-17 15:23:50 -04:00
Akkadius
e265f7713c Fix eqemu_server.pl installer to use PEQ quests repo and fix new_server file count check 2017-07-16 21:35:50 -05:00
Michael Cook (mackal)
10325fed8b Forgot to restore this part 2017-07-15 23:44:18 -04:00
Michael Cook (mackal)
58970282da Fix SQL for real 2017-07-15 23:37:54 -04:00
Michael Cook (mackal)
ff005a22a3 Revert "Fix SQL"
This reverts commit 56c570fd199301ffb6b15678884ec7cdcca7f940.
2017-07-15 23:24:11 -04:00
Michael Cook (mackal)
56c570fd19 Fix SQL 2017-07-15 14:52:57 -04:00
Michael Cook (mackal)
b0710ff8d1 Add SQL to add all but rogue auras 2017-07-15 02:19:29 -04:00
Michael Cook (mackal)
ee618f70ab Add support for setting cast_time of aura 2017-07-14 13:49:32 -04:00
Michael Cook (mackal)
94038ebb75 WIP on auras
Lots to do still

Normal buffing auras currently work for the most part
2017-07-14 02:05:35 -04:00
Akkadius
4f7b8e0934 Add Critical Hit range (default 80) to legacy_combat.lua and fix a variable in Pet Criticals 2017-06-26 00:12:56 -05:00
Akkadius
1c8dea909e New rules made by developers are now automatically created when world boots up, this keeps from having to issue schema SQL updates every time rules are added.
- Whenever a rule isn't present in the database, it will be automatically created
- utils/sql/git/required/2017_06_24_rule_values_expand.sql required for avoid floating point value inserts
2017-06-24 21:11:46 -05:00
Akkadius
357be65a69 Speed up saylink retrieval x 1,000 - helpful for dialogues, plugins with many saylinks 2017-06-24 20:07:01 -05:00
Akkadius
d0e612b5ff Fix some lua calls/variables in legacy_combat.lua 2017-06-20 02:31:29 -05:00
KimLS
16cbf9bbf1 Allow rule access from lua, double checked and fixed up the spell mitigation stuff 2017-06-17 16:41:32 -07:00
KimLS
70b3a7ba84 Invert only spell bonus migitation 2017-06-17 12:46:57 -07:00
KimLS
8df8d7c3f6 Bugs in mod return values fixed 2017-06-16 23:12:54 -07:00
KimLS
b29f70ad3f Add mod hook for CommonOutgoingHitSuccess 2017-06-12 13:01:01 -07:00
KimLS
6575d106de Fix bug in critical hit for pets 2017-06-10 19:17:05 -07:00
KimLS
31d8336b4b Fix acceptmessages, added exp hooks to luamods 2017-06-10 15:12:31 -07:00
KimLS
c83810be36 Add combat mod example implementation 2017-06-08 20:11:20 -07:00
Akkadius
c1ee88a90e Update eqemu_server.pl to use wget for windows for more reliable web requests that don't hang infinitely [skip ci] 2017-05-04 01:57:27 -05:00
Michael Cook (mackal)
b3d8bcab4a More pet command changes
Tweaks to attack
Initial implementation of ghold
Tweaks to hold
2017-05-03 23:41:06 -04:00
Kurt Gilpin
8a6c37f2d4 Sodium library install on Debian 2017-04-24 21:29:36 -05:00
Kurt Gilpin
05ee69de55 Added Sodium libraries to Ubuntu/Debian 2017-04-23 15:53:29 -05:00
Kurt Gilpin
208918b57f Added Sodium libraries to FC25 2017-04-23 15:19:40 -05:00
Kurt Gilpin
3320207086 Install uuid dev package 2017-04-23 14:56:22 -05:00