11780 Commits

Author SHA1 Message Date
Alex King
76b9ce0ac1
[Cleanup] Cleanup Special Ability Code (#4365)
* [Cleanup] Cleanup Special Ability-based Code

* Update emu_constants.cpp

* Update emu_constants.cpp

* Update emu_constants.cpp

* Update special_ability.cpp

* Cleanup

* Update emu_constants.cpp
2024-06-01 18:20:43 -05:00
Chris Miles
d01d091b47
[Quests] Fix issue with Lua encounters loading in certain circumstances (#4378)
* [Quests] Fix issue with Lua encounters loading in certain circumstances

* Update quest_parser_collection.cpp

* Constant

* Move constant

* Fix

* Update quest_parser_collection.cpp
2024-06-01 18:07:38 -05:00
Alex King
47ddcb54f1
[Cleanup] Remove unused code in common/eq_constants.h (#4364) 2024-06-01 16:10:37 -05:00
Alex King
dda0e410ff
[Quest API] Add Item Link Methods to Perl/Lua (#4359) 2024-06-01 16:10:05 -05:00
Chris Miles
eae05167f8
[Skills] Fix caps out of bounds issue (#4377)
* wip

* More adjustments
2024-06-01 16:09:34 -05:00
Alex King
16f21893a3
[Rules] Add Skill Base Damage Rules (#4360)
* [Rules] Add Skill Base Damage Rules

* Final

* Update ruletypes.h

* Update ruletypes.h
2024-06-01 16:09:21 -05:00
Alex King
4ca724956b
[Bug Fix] Fix Unescaped String in Client::GotoPlayer (#4373)
* [Bug Fix] Fix Unescaped String in Client::GotoPlayer

* Final

* Update client.cpp
2024-06-01 16:09:00 -05:00
regneq
217a80ee76
[NPC Spells] Fixed an issue where the repository spell adj value was overriding the spell difficulty default value (#4370)
* [NPC Spells} fixed an issue where the repository spell adj value was overriding the spell difficulty default value.
[Command] Add resist adj to #show spells_list command to see the resist value.

* True fix, do IsValidSpell on actual spell

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-06-01 16:08:14 -05:00
JJ
8b166bf5b9
[Bug Fix] Add protection to ensure adventure points award are only attempted on players (#4371) 2024-05-31 17:47:23 -04:00
Chris Miles
4c614661e7
[Quests] Fix Lua encounter double register (#4369) 2024-05-30 20:27:21 -04:00
Fryguy
9392f86333
[Bug Fix] Adjust Kick/RoundKick Damage Lower levels (#4355)
Code for Kick and Bash were causing Warriors/Rangers to deal almost as much damage with low level abilities as a Monk using Flying Kick
2024-05-28 10:01:11 -04:00
Fryguy
0d888268a8
[Combat] Adjustments to Crippling Blows/Slay Undead and Confirmed Critical Code (#4354)
* Adjustments to Crippling Blows/Slay Undead and Confirmed Critical Code

* Adjustments per comments
2024-05-27 19:53:24 -04:00
Fryguy
b044d8533e
[Release] 22.51.1 (#4353)
### Fixes

* Adjust return for perl release check  @Akkadius 2024-05-26
* Corrected issue with bazaar purchase via parcels where an incorrect quantity would be calculated. ([#4352](https://github.com/EQEmu/Server/pull/4352)) @neckkola 2024-05-27

### Performance

* Improve SkillCaps::GetTrainLevel() Efficiency ([#4350](https://github.com/EQEmu/Server/pull/4350)) @Kinglykrab 2024-05-26

### Rules

* Legacy Compute Defense against modern agi based defense. ([#4349](https://github.com/EQEmu/Server/pull/4349)) @fryguy503 2024-05-27
v22.51.1
2024-05-27 16:21:55 -05:00
Mitch Freeman
d810cb02c3
[Fix] Corrected issue with bazaar purchase via parcels where an incorrect quantity would be calculated. (#4352) 2024-05-27 17:06:30 -04:00
Fryguy
992a5cc132
[Rule] Legacy Compute Defense against modern agi based defense. (#4349)
* [Rule] Legacy Compute Defense against modern agi based defense.

In new code, AGI becomes a large contributor to avoidance at low levels, since AGI isn't capped by Level but Defense is A scale factor is implemented for PCs to reduce the effect of AGI at low levels.  This isn't applied to NPCs since they can be easily controlled via the Database.

* `snake_case`

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 20:27:18 -04:00
Alex King
c50fda0f73
[Performance] Improve SkillCaps::GetTrainLevel() Efficiency (#4350)
* [Performance] Improve SkillCaps::GetTrainLevel() Efficiency

* Finalize
2024-05-26 18:55:00 -05:00
Akkadius
1b15f16e3e [Hotfix] Adjust return for perl release check v22.51.0 2024-05-26 16:01:44 -05:00
Chris Miles
983cc1e82a
[Release] 22.51.0 (#4347) 2024-05-26 15:44:28 -05:00
Mitch Freeman
fc79614fac
[Feature] Add RoF2 Bazaar Support (#4315)
* Add RoF2 Bazaar Support

Enable RoF2 bazaar features

* Add augments to Trader Items

* Cleanup

Cleanup of formatting and unused functions

* Update PlayerProfile for correct char_id in trader transactions.  Further cleanup.

* Add parcel delivery price functionality

Add parcel delivery price functionality via rules and new delivery cost struct.

* Add RoF support for bazaar window outside of bazaar with parcel delivery

* Further Testing and ActiveTransaction added

Further testing and a few fixes and messages added.  Add active transaction check to ensure two clients cannot purchase from the bazaar window at the same time

* Cleanup and Formatting updates

Cleanup and Formatting updates

* Update database manifest for the trader table against default peq trader table

* Logs and formatting

* Update bazaarsearch to be content_db aware

* Fix crash

* Simplify search

* Search fixes

* Push up more search logging

* More search fixes

* Formatting

* Update trader_repository.h

* Add Rule for Bazaar Parcel Delivery

Add a rule Bazaar:EnableParcelDelivery to enable/disable bazaar parcel delivery.  Default is True.

* Fix crash

* Update Bazaar Search

Adds/Tested bazaar search with move to content_db
- race, class, money, number of returned items, stats, name, slot, level, traders, local traders, specific trader.
Outstanding
- type, more stats to add (heroic, etc)

* Formatting

* Push

* Update bazaarsearch to include all stats that are available in RoF2

* Update BazaarSearch

Updates the bazaar search for item types.  They should be working as per RoF2+ types.

* Formatting

* Final updates to BazaarSearch

Add search by augmentation slots available on the item.
This enables all but Prestige, which I believe are not implemented yet.

* Add Titanium functionality correct ItemType Search

Add Titanium /trader /bazaar functionality.
Added itemtype=armor bazaar search.  It was missed in the search work

* Close off for loops

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2024-05-26 15:38:25 -05:00
Chris Miles
d767217461
[Perl] Linux /opt/eqemu-perl checks when using release binaries (#4346) 2024-05-26 15:14:06 -05:00
Chris Miles
1310c5d528
[Scripts] Fix zone data load ordering issue (#4343)
* [Scripts] Fix zone data load ordering issue

* Move more around

* More
2024-05-26 14:26:06 -05:00
Chris Miles
b253fce0d5
[Lua Mod] Fix issue with SetAAEXP and SetEXP firing when uninitialized (#4345) 2024-05-26 14:20:07 -05:00
Chris Miles
421857026d
[NPC Spells] Fix an issue where procs wouldn't fire if no spell entries in list (#4344) 2024-05-26 14:53:30 -04:00
Fryguy
68f40c9255
[Rule] Backstab Haste Correction (#4337)
- Haste should only provide a max of a 2 s reduction to Backstab cooldown, but it seems that while BackstabReuseTimer can be reduced, there is another timer (repop on the button) that is controlling the actual cooldown.  I'm not sure how this is implemented, but it is impacted by spell haste (including bard v2 and v3), but not worn haste. This code applies an adjustment to backstab accuracy to compensate for this so that Rogue DPS doesn't significantly outclass other classes.
2024-05-26 11:34:36 -04:00
Fryguy
0bceee5622
[Bug Fix] Fix mistaken removed RULE_CATEGORY_END() (#4341) 2024-05-26 10:10:22 -04:00
Alex King
cd03152550
[Quest API] Add Zone Uptime Exports to Perl/Lua (#4339) 2024-05-26 10:06:38 -04:00
Alex King
316fa54bd8
[Bug Fix] Fix Using Bind Wound Above 70% Health (#4340)
* [Bug Fix] Fix Using Bind Wound Above 70% Health

* Update client.cpp

* Update client.cpp
2024-05-26 10:06:26 -04:00
Fryguy
49957e3269
[Bug Fix] Raid Targets should not be Blindable as this will break all spell casting AI. (#4334)
* [Bug] Raid Targets should not be Blindable as this will break all spell casting AI.

* Add rule.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 09:40:18 -04:00
Fryguy
9638d9af3a
[Rule] Added MeleeMitigation Level Difference Roll Adjusted for level diffs (#4332)
* Added MeleeMitigation LevelDifferent Roll Adjusted for level diffs

* Adjustments per comments

* Tune method and const.

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 08:57:32 -04:00
Fryguy
87c207e862
[Feature] Add SE_IncreaseArchery and rules to tune archery (#4335)
* [Feature] Add SE_IncreaseArchery and rules to tune archery

* Adjustments per comments, also added to the tune system.

* Update bonuses.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-26 08:37:23 -04:00
Fryguy
2df5f3f55a
[Bug Fix] When refreshing buffs, attempt to use the same buffslot if the buff still exists. (#4338) 2024-05-26 06:59:22 -04:00
Fryguy
e803d3e1e1
[Bug Fix] Accuracy, Avoidance and Atk adjustments (#4336)
* [Bug Fix] Accuracy, Avoidance and Atk adjustments

- Applied Fix to Attack Power contributing too much to damage.
   Rule of thumb for era was 100 attack = 10% damage increase, but I was seeing closer to 15-25%.  Found that in the GetATK() function it seemed to be double counting attack power from items and spells, so I applied a /2 to remedy this.

* Update Tune
2024-05-26 06:57:30 -04:00
Fryguy
fccb205a1d
[Rule] Remove hard coded initial aggro in favor or an adjustable Rule (#4333)
* [Rule] Remove hard coded initial aggro in favor or an adjustable Rule

* Adjustments per comments
2024-05-26 06:56:36 -04:00
Fryguy
f70078d62a
[Hotfix] Missed a mob offense section for PR #4328 (#4331) 2024-05-26 00:02:30 -04:00
Fryguy
34ae3094d6
[Bug Fix] When Mounts are allowed to zone, block them from zoning to disallowed zones. (#4330) 2024-05-25 18:03:23 -04:00
Fryguy
c56742a2a8
[Rule] Allow maximum per kill AA amount (#4329)
* [Rule] Allow maximum per kill AA amount

* Adjustments per comments

* Finalize.

* Update ruletypes.h

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2024-05-25 17:48:58 -04:00
Fryguy
3e34447172
[Rule] Mob Offensive and Weapon Skill static tables (#4328)
* [Rule] Mob Offensive and Weapon Skill static tables

* Adjustments per comments

* Adjustments - Thanks KK
2024-05-25 17:38:45 -04:00
Fryguy
ca25122bfa
[Rule] Allow servers to adjust the filtering threshold for heals from damage (e.g. Mark of Kings). (#4327) 2024-05-25 14:28:20 -04:00
Chris Miles
13a7532ef8
[Crash] Fix player event crash in ITEM_DESTROY (#4326) 2024-05-24 21:54:22 -04:00
Chris Miles
e1344039ff
[Crash] Fix Zone deconstructor crashes (#4325) 2024-05-24 21:54:16 -04:00
Chris Miles
98b137154a
[Crash] Add validation to RemoveXTarget (#4324) 2024-05-24 21:54:10 -04:00
Chris Miles
fc9ef2fb7b
[Mobs] Remove entity type checks from ScanCloseMobs (#4323) 2024-05-24 21:54:01 -04:00
Chris Miles
6dc661032f
[Crash] Fix crash when map name is null (#4322) 2024-05-24 21:53:54 -04:00
Chris Miles
2586527157
[Crash] Fix player events reload when out of bounds (#4321) 2024-05-24 21:53:47 -04:00
Chris Miles
3a51f04291
[Crash] Fix crash issue when dividing by zero in CalcHPRegen (#4320)
* [Crash] Fix crash issue when dividing by zero in CalcHPRegen

* Update zone.cpp
2024-05-24 21:53:40 -04:00
Chris Miles
66af3d2f63
[Crash] Fix rarer crash in EntityList::MobProcess (#4319) 2024-05-24 21:53:33 -04:00
Alex King
6bcd8fea18
[Bug Fix] Fix Crash with null Argument in #modifynpcstat (#4318)
* [Bug Fix] Fix Crash with null Argument in #modifynpcstat

* Update modifynpcstat.cpp

* Update modifynpcstat.cpp
2024-05-24 19:27:43 -04:00
Alex King
0d1cbecb55
[Bug Fix] Fix RemoveAlternateCurrencyValue not updating Client (#4317)
* [Bug Fix] Fix issue with Client::RemoveAlternateCurrencyValue

* Update client.cpp
2024-05-23 17:47:43 -04:00
Alex King
e33e076b2a
[Bug Fix] Fix issue with #suspend (#4314)
* [Bug Fix] Fix issue with #suspend

* Add suspension clearing

* Update character_data_repository.h

* Final push.
2024-05-23 16:45:21 -04:00
Alex King
e26d17182e
[Bug Fix] Fix issue with KeepOneRecordPerCompletedTask (#4313) 2024-05-22 21:25:36 -05:00