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[Crash] Fix rarer crash in EntityList::MobProcess (#4319)
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@ -526,7 +526,7 @@ void EntityList::MobProcess()
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// -- the zone is newly empty and we're allowing mobs to settle
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if (
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numclients > 0 || zone->quest_idle_override ||
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(s2 && s2->PathWhenZoneIdle()) ||
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(mob && s2 && s2->PathWhenZoneIdle()) ||
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mob_settle_timer->Enabled()
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) {
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mob_dead = !mob->Process();
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