Akkadius
6b465c576d
More scanning work to unify data structures
2019-12-29 02:01:48 -06:00
Akkadius
8cb51eb253
Scanning optimization work from over a year ago from EZ - cleaned up a bit
2019-12-25 03:16:14 -06:00
Uleat
1196abfda8
Fix for bot classes having skills they shouldn't. Please report any abnormalities.
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Tweaked bot command 'itemuse' to exclude invalid dual-wield reporting
2019-12-10 20:19:43 -05:00
Akkadius
29b90fbeaf
Fix escaping issue in #npcspawn create
2019-09-30 14:14:59 -05:00
Akkadius
70ba7c9c85
Logs::NPCScaling to LogNPCScaling
2019-09-02 03:35:19 -05:00
Akkadius
31cebb5793
Logs::Normal to LogInfo
2019-09-02 02:18:54 -05:00
Akkadius
678c25e02c
Simplify error logging
2019-09-01 22:05:44 -05:00
Akkadius
5381dcead1
Formatting: NPC::ModifyStatsOnCharm
2019-09-01 16:07:48 -05:00
Chris Miles
5c14bc92bd
Merge pull request #814 from EQEmu/charm_specialatk
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Added Spells:CharmDisablesSpecialAbilities
2019-09-01 15:43:15 -05:00
Akkadius
05e7c473df
Simplified the use of roamboxes and improved the AI for roambox pathing
2019-08-16 03:25:34 -05:00
Akkadius
665efe09f3
Fill function calls using magic numbers
2019-08-11 00:27:04 -05:00
Akkadius
9f25c9070c
Refactor message functions
2019-08-11 00:14:02 -05:00
Akkadius
57354579aa
Unify chat constants usage
2019-08-11 00:00:55 -05:00
Akkadius
35eb5b24dd
Implement flymode
2019-07-10 03:39:07 -05:00
Akkadius
660416065e
Fix scaling and display for cor / phr
2019-06-11 15:19:27 -05:00
Michael Cook (mackal)
290133803e
Add a hard off for NPC scaling for Merc/Bot
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They don't need it. We may want to add this to actually be in the DB for
normal NPCs in the future.
2019-06-10 00:36:18 -04:00
Noudess
60d5c11c43
Added a use_model field to npc_types to override race-graphics, maintain race.
2019-03-25 19:21:33 -04:00
Xackery Xtal
44f85f140c
Added Spells:CharmDisablesSpecialAbilities
2019-01-21 20:29:12 -08:00
Kinglykrab
d8c88aac96
Added multi-version capabilities to NPCs.
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Setting a spawn2 row's 'version' column to -1 will make that spawn appear in all versions of the zone.
This is similar to how doors/objects/groundspawns use version -1.
2019-01-10 19:55:59 -05:00
Uleat
0ad43977bf
Naming convention update for EQEmu::versions::ClientVersionBit
2019-01-07 20:25:43 -05:00
Akkadius
2c8ed1074a
Fix bots build
2018-12-31 23:19:48 -06:00
Akkadius
11a43cd320
Texture work
2018-12-31 03:18:59 -06:00
Akkadius
82d2843d92
Safely access IsProximitySet
2018-12-28 02:46:10 -06:00
Akkadius
9059efe98e
Add proximity show to devtools
2018-12-28 02:39:08 -06:00
Akkadius
0681e6dbb2
Merge branch 'master' into movement_manager
2018-12-17 01:39:37 -06:00
Chris Miles
9c1e14a4ab
Merge branch 'master' into feature/global-base-scaling
2018-12-14 02:40:33 -06:00
Noudess
9bf23a131b
Small fix for an NPC on a faction but with no entries in npc_faction_entries.
2018-12-06 14:25:58 -05:00
Akkadius
d215ccfa8c
Few adjustments
2018-11-19 02:40:10 -06:00
Akkadius
1061788610
Even more mob_info work
2018-11-14 02:23:38 -06:00
Akkadius
4758c04e99
More mob_info work
2018-11-13 03:07:18 -06:00
KimLS
8f0051db8d
Changes to various path finding behavior
2018-11-09 00:54:51 -08:00
KimLS
c0ebe05d5d
Prelim swimming support
2018-11-07 21:55:12 -08:00
Akkadius
17ca995aa9
Add single target and zonewide dynamic and static scaling methods / commands
2018-11-07 02:34:55 -06:00
Akkadius
0752edcab0
Zero out default SpawnNPC stats
2018-11-07 00:11:58 -06:00
Akkadius
775b5fcaf1
Mostly done with global base scaling work, dev tooling and various other works
2018-11-04 23:26:34 -06:00
KimLS
cd6fd2d2dc
Merge master to movement_manager, fix for merge failure
2018-10-14 17:23:11 -07:00
KimLS
d0685556e8
Bunch of bug fixes, guard behavior works again
2018-10-13 23:53:16 -07:00
Akkadius
72bf4b7e3c
Send HP updates when mobs update regen hp internally
2018-10-09 08:38:35 -05:00
KimLS
7278c6294d
Movement will now be handled by the movement manager instead of mob
2018-09-20 16:14:47 -07:00
Akkadius
4b6ab34fd9
Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code
2018-08-18 18:12:18 -05:00
Akkadius
1e0ec048af
HP update adjustment that should cover a scenario when mob is feared
2018-08-11 00:12:09 -05:00
regneq
f9ea18b642
Quest NPCs will no longer turn and face their target if they are sneaking, sitting, or laying/playdead.
2018-07-22 09:31:58 -07:00
Trust
2fe923457b
Fixed more Message_StringID
2018-07-21 23:22:14 -04:00
Trust
9251e6efd2
Disarm Support
2018-07-21 19:16:19 -04:00
Akkadius
dc87b8e78b
Depop and cleanup existing node npc's when command executed again. Also remove string from "name" and leave metadata in "lastname" otherwise it is visually too busy
2018-07-09 01:39:14 -05:00
Akkadius
0d094754db
Add #grid show comand to display a targeted NPCs grid points visually
2018-07-09 01:15:57 -05:00
Uleat
c435a77813
Reintegration of inventory-based EQDictionary references
2018-07-05 21:05:26 -04:00
Michael Cook (mackal)
72349ddbb6
Fix condition to set default heights
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Was off by 1, if the height > 0 they don't get default height
2018-05-28 01:23:35 -04:00
Uleat
714f8172ec
Added CanDoCombat() checks to certain actions
2018-04-11 18:49:49 -04:00
Michael Cook (mackal)
137d2d723d
Initialize AISpellVar
2018-03-25 01:16:06 -04:00