Uleat
a49e3d6471
Update for saved bot data to use new spells id values
2017-02-26 06:26:59 -05:00
Uleat
c61c275221
Added position update packet in out-of-combat movement code when movement occurs (rule-based; default: false) - appears to help with rubber-banding effect
2017-02-25 09:02:20 -05:00
Uleat
7a6d5d46f4
Added node pathing to the bot movement dilemma...
2017-02-25 03:48:02 -05:00
Uleat
171474f1d2
Fix for bot combat line-of-sight issue (let me know if this causes zone training again)
2017-02-24 10:02:50 -05:00
Uleat
3383f65ff7
Updated bot casting roles to not refresh with every spell cast (oversight in recent casting chances commit)
2017-02-24 04:48:33 -05:00
Uleat
9adfe5b9ff
Fix for bot wizard repeating familiar casting when pet is dead and buff is active
2017-02-21 20:40:04 -05:00
Uleat
d9633dfee4
Bard bot song twisting update
2017-02-20 21:41:15 -05:00
Uleat
38651258fc
Updated npc spell types to 32-bit mask
2017-02-09 17:57:55 -05:00
Uleat
1999982e6a
Fix for bot load buffs instrument mod. More tweaks to bot movement hack
2017-02-02 19:10:10 -05:00
Uleat
b0ad9524bc
Bot movement behavior change..still in-work
2017-01-31 20:17:54 -05:00
Uleat
da9792160d
Added Mob::HasTargetReflection()
2017-01-30 17:38:17 -05:00
Michael Cook (mackal)
5d61cf5bcf
Bots are dumb
2017-01-28 23:21:12 -05:00
Michael Cook (mackal)
37e87e8cef
Rework combat to make use of a struct to fix some bugs
2017-01-28 19:38:44 -05:00
Uleat
e300f82c28
Added "rooted mob" conditional to rogue bot hate redux methods
2017-01-28 16:07:58 -05:00
Uleat
104a0998ce
Added rogue evade to bot combat (nothing is every really fixed until you do it a second time and add a timer...)
2017-01-27 21:28:25 -05:00
Uleat
3d54a4edcb
Eliminated Rogue Bot twirling combat behavior.
2017-01-26 14:37:51 -05:00
Michael Cook (mackal)
31de6a63cc
Fix bot frenzy
2017-01-25 21:08:59 -05:00
Uleat
ae81ab8a12
Fix for obscure crash related to bots and GetNeedsCured()
2017-01-21 21:38:32 -05:00
Michael Cook (mackal)
905e3acab3
Fix bots?
2017-01-20 23:27:19 -05:00
Michael Cook (mackal)
9e824876ba
Combat Revamp - MAJOR BREAKING CHANGE
...
This commit makes combat much more live like. This is based on a lot of parses
done by TAKP and myself. There are numerous things based on dev quotes and
hints. Pretty much all combat has changed, spell effects correct, stacking
correct, etc.
This is the fist stage of the revamp, I will be trying to remove some code
duplication and make things generally cleaner.
Server ops will have to rebalance their NPCs. AC actually means something now.
Rough recommendations?
Level 50 "classic" trash should be no more than 115.
Classic raid mobs should be more 200+ etc
Other "classic" NPCs should be a lot lower as well.
PoP trash probably shouldn't exceed 120 AC
PoP raids should be higher
Devs have said the vast majority of NPCs didn't exceed 600 AC until very
recently. The exceptions were mostly raid encounters.
There really isn't a good "default" for every server, so this will be up to
the devs to find where they want their server stats to be.
2017-01-15 00:03:02 -05:00
Michael Cook (mackal)
f5827174ee
Make CheckHitChance much more live like
...
This should be fairly close to live-like.
Based on client decompiling, Torven's write up and parses and more parses.
It will probably break your server.
2016-12-25 21:11:10 -05:00
Uleat
6994157184
Added optional bots rule 'CasterStopMeleeLevel'
2016-12-09 20:12:08 -05:00
Uleat
db7f0cc977
Fix for model glitches resulting from a recent patch
2016-10-23 15:28:20 -04:00
Uleat
04f4fd652b
Renamed class Inventory to EQEmu::InventoryProfile
2016-10-17 04:59:00 -04:00
Uleat
bfd07b1010
Added class EQEmu::InventorySlot
2016-10-16 21:36:39 -04:00
Uleat
8b5dd58e96
Renamed struct EQEmu::ItemBase to EQEmu::ItemData and class ItemInst to EQEmu::ItemInstance
2016-10-16 05:10:54 -04:00
Uleat
d0fbbed20d
Added a trap for Bot::GetNeedsCured() random crash (bot server admins: watch your logs!)
2016-08-04 07:09:34 -04:00
Michael Cook (mackal)
d68a3b191e
Give pets 30 buff because that's what they got
2016-08-02 21:08:05 -04:00
Michael Cook (mackal)
ef2c17748e
Implement extra spell gems!
...
New limits:
Tit: 9
SoF: 9
SoD: 10
UF: 12
RoF: 12
RoF2: 12
The SoF client doesn't actually support 10 like SoF should
RoF/RoF2 actually have 4 extra broken spell gems in the UI. They don't work and
will likely crash your client
Quest stuff assumes you are passing in valid slots.
(note the old default of 10 should be 22)
There are still somethings to do like clean up the memmed spells if one switches
to an older client that doesn't support as many as their previous client.
2016-07-31 17:16:23 -04:00
Michael Cook (mackal)
2a2ce6da5d
Fix item clicks being TGBable
2016-07-29 15:14:26 -04:00
Uleat
951f3239f1
Added rule Bots:AllowCamelCaseNames
2016-06-23 22:25:57 -04:00
Uleat
cd8cd90a38
Implemented EQEmu::TextureProfile
2016-06-01 08:54:26 -04:00
Uleat
ae3c98c692
Implemented EQEmu::TintProfile
2016-06-01 04:58:52 -04:00
Uleat
ea8f81feec
Converted enumeration MaterialSlots to EQEmu::textures::TextureSlot
2016-05-31 22:07:02 -04:00
Uleat
6c1af93f58
Another lightsource/saylink/skills pass
2016-05-30 08:39:49 -04:00
Uleat
16895910e4
Another eq_dictionary pass
2016-05-30 06:52:25 -04:00
Uleat
ecc9e41ab2
Fix for server crash related to deleting a bot with a spawned pet
2016-05-30 03:03:55 -04:00
Uleat
579efe83af
Renamed EQEmu::Item_Struct to EQEmu::ItemBase to coincide with new inventory naming conventions (re-run shared_memory.exe)
2016-05-27 22:22:19 -04:00
Uleat
71f128731f
Renamed and moved SkillUseTypes enumeration to EQEmu::skills::SkillType; eq_dictionary work
2016-05-25 18:50:26 -04:00
Uleat
3031365e1f
Moved struct Item_Struct into namespace EQEmu
2016-05-21 04:54:18 -04:00
Uleat
ebe6f95e6e
LightSourceProfile relocation and some more formatting changes
2016-05-20 04:26:32 -04:00
Uleat
1890d006a2
Delinked current inventory slot enumeration and constants from EQEmu::constants and global definition
2016-04-22 07:34:55 -04:00
Uleat
b3475d7b50
Reworked ClientVersion into EQEmu::versions; Added EQEmu::versions::InventoryVersion
2016-04-22 03:49:17 -04:00
Uleat
8edb6e9595
Eliminated the nested class design of recent EQEmu work; Some more inv2 convergence work
2016-04-19 04:02:53 -04:00
Uleat
1b3cfc9a5c
Reworked EQDictionary into namespace EQEmu
2016-04-15 22:11:53 -04:00
Uleat
1e05ee76f1
Fix for Bot::AI_Process() not advancing the heal rotation when member is currently casting for said heal rotation
2016-04-13 19:29:00 -04:00
Uleat
89f46144e6
Fix for BotDatabase::LoadBotGroupIDForLoadBotGroup() failures when more than one bot-group exists and requested bg is not primary in retrieval order
2016-04-11 23:08:27 -04:00
Uleat
d47d72f2f2
Merge branch 'master' of https://github.com/EQEmu/Server
2016-04-08 20:58:27 -04:00
Uleat
6e11128cbc
Added HealRotation HOT methodology (Heal Override Target) and load/save/delete capabilities
2016-04-08 20:58:17 -04:00
Akkadius
f69b72f85f
Merge pull request #515 from ngdeao/master
...
Netcode and Zoning Improvements
2016-04-07 21:48:27 -05:00