145 Commits

Author SHA1 Message Date
Michael Cook (mackal)
42a5ddcf77 Cut down on some HP update spam
This increases the timer that mobs will send out updates
(It could probably be increased more)
This will also reset the timer every time SendHPUpdate is called
to prevent sending like 3+ completely useless updates at once
Also skip sending the update to the client if we're sending an
OP_Damage with the damage since the client will apply this number
2015-06-06 17:46:53 -04:00
Michael Cook (mackal)
bf4ff03641 Use PlayerState to generate stun particles 2015-05-08 00:59:38 -04:00
Shane Lynch
13743caf19 Enable multiple NPC equipment materials
This change allows #npcedit
armtexture/bracertexture/handtexture/legtexture/feettexture to work
properly and sets individual armor slot materials for NPCs.
2015-03-10 21:33:44 -07:00
KayenEQ
69d02b7e72 perl $npc->GetCombatState 2015-03-09 06:40:13 -04:00
Uleat
8dfa0a7220 Final tweak for light sources 2015-02-27 19:28:28 -05:00
Uleat
e15ee6e320 Change for 'general' slot range light source behavior 2015-02-26 21:05:06 -05:00
Uleat
1f0b86a0d5 Changes to how valid light sources are critiqued 2015-02-26 18:46:12 -05:00
KayenEQ
9d866c1889 perl $npc->ChangeLastName(name)
perl $npc->ClearLastName()
Modifies NPC last names.
2015-02-23 03:52:43 -05:00
KayenEQ
33767aeb91 Improvements to the pet type (5) code. 2015-02-03 07:59:29 -05:00
Michael Cook (mackal)
b5d45effec Fix some zone/npc.cpp functions 2015-01-31 17:33:41 -05:00
Michael Cook (mackal)
a12011ca1e Fix some bugs with starting AI in mercs
The vtable ptr is that of the current constructor the code is in ...
2015-01-27 19:53:13 -05:00
Uleat
cc1d7d54c2 Implemented mob equipment light sources 2015-01-24 22:00:06 -05:00
KimLS
34bec5913b Merge plus changed getposition to return a reference 2015-01-24 11:48:06 -08:00
Akkadius
ce161c2583 Some fixes from replace removal of LogSQL 2015-01-24 03:50:33 -06:00
Akkadius
2457f5f455 Remove occurrences of LogSQL 2015-01-24 03:49:03 -06:00
KimLS
17af9e3808 Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
4ffc09b306 Remove commented std::cout : Starting factory Writer 2015-01-20 01:30:56 -06:00
Akkadius
5bce113bd7 Remove Duplicative MySQL Error: CreateNewNPCSpawnGroupCommand Error: %s %s 2015-01-19 05:25:53 -06:00
Akkadius
405d025322 Remove Duplicative MySQL Error: CreateNewNPCSpawnGroupCommand Error: %s %s 2015-01-19 05:25:44 -06:00
Akkadius
9561634ed8 Remove Duplicative MySQL Error: CreateNewNPCSpawnGroupCommand Error: %s %s 2015-01-19 05:25:36 -06:00
Akkadius
69bb54fd9c Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s 2015-01-19 05:25:32 -06:00
Akkadius
7bf57fca87 Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s 2015-01-19 05:25:25 -06:00
Akkadius
47752634c0 Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s 2015-01-19 05:25:21 -06:00
Akkadius
525a513871 Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s 2015-01-19 05:25:16 -06:00
Akkadius
6cd08b8f27 Remove Duplicative MySQL Error: NPCSpawnDB Error: %s %s 2015-01-19 05:25:07 -06:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00
Akkadius
ec7fd9b4e7 Consolidate 'LogType' Normal logs over to 'LogCategory' 2015-01-18 01:32:18 -06:00
Akkadius
e691735a2d Consolidate 'LogType' Error logs over to 'LogCategory' 2015-01-18 01:30:25 -06:00
Akkadius
7dbde36b03 Rename reference logger to Log 2015-01-18 00:41:18 -06:00
Akkadius
a92233240c Replaced Normal calls 2015-01-10 15:55:10 -06:00
Akkadius
b76e179d75 Fix spacing 2015-01-10 15:47:36 -06:00
Akkadius
6844645dfb Replace LogFile->write(EQEmuLog::Error, with logger.logevents(EQEmuLogSys::Error 2015-01-10 15:44:35 -06:00
Arthur Ice
cd9ca65587 merge upstream 2015-01-08 19:40:00 -08:00
Akkadius
be381b4e56 Renamed EQEMuLog class to EQEmuLog 2015-01-08 19:46:28 -06:00
Uleat
4b133c808c It helps if you actually push more than the changelog message... 2015-01-05 13:50:03 -05:00
Uleat
dab3d1181e Implemented class Client::TextLink 2014-12-28 12:49:14 -05:00
Uleat
270fe3389c Updated item/say links for all clients. They should be a little easier to keep track of now. 2014-12-25 11:04:01 -05:00
Uleat
15fbb722eb Added a new Client::MakeItemLink() method that uses Item_Struct instead of ItemInst. Changed the way that NPC::QueryLoot() builds its links. 2014-12-25 00:00:57 -05:00
Trevius
c48d2d9888 (RoF+) Added herosforgemodel field to the npc_types table. Not fully functional yet for NPCs (currently only displays helm correctly).
(RoF2) Updated item links from #npcstat command output.
2014-12-24 02:31:37 -06:00
Kinglykrab
1329a2f9ba Update npc_types table.
- d_meele_texture1 -> d_melee_texture1
- d_meele_texture2 -> d_melee_texture2
- Required SQL: 2014_12_24_npc_types_update.sql
2014-12-24 01:26:07 -05:00
Arthur Ice
f409d39f1a merge upstream 2014-12-21 13:57:20 -08:00
Trevius
ef287bc857 Fixed Armor Tinting (players and NPCs) that was broken during a previous update. 2014-12-19 15:46:01 -06:00
KayenEQ
fc306bbc1d Fix for special attack NPC_CHASE_DISTANCE to now work correctly
Perl export: NPC GetAttackDelay
Perl export: NPC GetAvoidanceRating
Perl export: NPC AddMeleeProc
Special Attacks will no longer be able to hit immune to melee / bane only flagged NPCs.
2014-12-16 18:53:15 -05:00
Trevius
9056008342 (RoF+) Implemented Armor Ornamentation using Hero's Forge Armor Models. To use, create an ornamentation augment and set the herosforgemodel field in the items table.
(RoF+) Added command #heromodel (#hm for short) - Usage: #heromodel [hero forge model] [ [slot] ] (example: #heromodel 63)
2014-12-13 13:53:55 -06:00
Michael Cook (mackal)
0e54019fd5 Set the no_target_hotkey data as well 2014-12-10 02:18:57 -05:00