* [Bots] Add support for Bot scripting.
# Perl
- Add support for `zone/bot.pl` and `zone/bot_v#.pl`.
- Add support for `global/global_bot.pl`.
- Add `$bot->SignalBot(signal_id)` to Perl.
- Add `$bot->OwnerMessage(message)` to Perl.
- Add `$entity_list->SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotID(bot_id, signal_id)` to Perl.
- Add `$entity_list->SignalBotByBotName(bot_name, signal_id)` to Perl.
- Add `EVENT_SPELL_EFFECT_BOT` to Perl.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Perl.
# Lua
- Add support for `zone/bot.lua` and `zone/bot_v#.lua`.
- Add support for `global/global_bot.lua`.
- Add `bot:SignalBot(signal_id)` to Lua.
- Add `bot:OwnerMessage(message)` to Lua.
- Add `entity_list:SignalAllBotsByOwnerCharacterID(character_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotID(bot_id, signal_id)` to Lua.
- Add `entity_list:SignalBotByBotName(bot_name, signal_id)` to Lua.
- Add `EVENT_SPELL_EFFECT_BOT` to Lua.
- Add `EVENT_SPELL_EFFECT_BUFF_TIC_BOT` to Lua.
# Supported Bot Events
1. `EVENT_CAST`
2. `EVENT_CAST_BEGIN`
3. `EVENT_CAST_ON`
4. `EVENT_COMBAT`
5. `EVENT_DEATH`
6. `EVENT_DEATH_COMPLETE`
7. `EVENT_SAY`
8. `EVENT_SIGNAL`
9. `EVENT_SLAY`
10. `EVENT_SLAY_NPC`
11. `EVENT_SPAWN`
12. `EVENT_TARGET_CHANGE`
13. `EVENT_TIMER`
14. `EVENT_USE_SKILL`
# Common
- Convert NPC pointers in common events to Mob pointers so bots are supported.
- Convert signal IDs to `int` where it wasn't already, allowing negative signals to be sent properly.
* Add EVENT_POPUP_RESPONSE.
* Cleanup and fix EVENT_COMBAT/EVENT_SLAY/EVENT_NPC_SLAY.
* Fix DoNPCEmote calls.
* Update attack.cpp
* Update event_codes.h
* Update bot_command.cpp
This cleans up some of the NPC::Death event dispatch code.
Adds handlers for EVENT_SPAWN_ZONE and EVENT_DEATH_ZONE used by zone
controller and fixes the death handler exports which were incorrect.
- Add EVENT_ALT_CURRENCY_MERCHANT_BUY to Perl/Lua.
- Add EVENT_ALT_CURRENCY_MERCHANT_SELL to Perl/Lua.
- Add EVENT_MERCHANT_BUY to Perl/Lua.
- Add EVENT_MERCHANT_SELL to Perl/Lua.
This will allow server operators to track or do specific stuff based on if a person buys X item from Y NPC or whatever.
* Update C++ standard to C++17
* Nuke EQ::Any in favor of std::any
* Remove std::iterator due to deprecation
* Replace result_of with invoke_result due to deprecation
Added EVENT_SKILL_UP to Perl/Lua
Adds sub EVENT_SKILL_UP output for use.
Exports:
$skill_id - ID of the skill being exported. Will export skill or language as the same so check below.
$skill_value - New skill level
$skill_max - Maximum value of skill
$is_tradeskill - 0 for non-tradeskill, 1 for tradeskill
Example usage:
sub EVENT_SKILL_UP {
if($is_tradeskill == 0) {
quest::shout("Skill Increase! " . $client->GetCleanName() . " has increased their " . quest::getskillname($skill_id) . " to " . $skill_value . " of " . $skill_max . "!"); #deleteme
}
if ($is_tradeskill == 1) {
quest::shout("Tradeskill Increase! " . $client->GetCleanName() . " has increased their " . quest::getskillname($skill_id) . " to " . $skill_value . " of " . $skill_max . "!"); #deleteme
}
}
Adds sub EVENT_LANGUAGE_SKILL_UP output for use.
Exports:
$skill_id - ID of the skill being exported. Will export skill or language as the same so check below.
$skill_value - New skill level
$skill_max - Maximum value of skill
Example usage:
sub EVENT_LANGUAGE_SKILL_UP {
quest::shout("Language Increase! " . $client->GetCleanName() . " has increased their " . quest::getlanguagename($skill_id) . " to " . $skill_value . " of " . $skill_max . "!"); #deleteme
}
Co-authored-by: toxin06 <53322305+toxin06@users.noreply.github.com>
- These events allow more customization beyond forcing operators to use a script file for each and every item they want to have some sort of functionality for these events.
- Perl event exports $item_id, $item_quantity, and $slot_id.
- Lua event exports item_id, item_quantity, slot_id, and item.
* Add EVENT_LOOT_ZONE to zone_controller
* Fix porting event_loot_zone to lua API
* Remove extra spacing and remove forced message to allow for scripted responses.
* Allow all script parsing to fire before sending a failed lootitem, add corpse_id
* Only search for zone_controller once
* [Quest API] Add EVENT_CONSIDER to Perl and Lua.
- Exports $entity_id in Perl.
- Exports e.entity_id in Lua.
Allows you to perform events on consider for server operators.
* Missing comma.
* Formatting.
* Add return capability to EVENT_CONSIDER and EVENT_CONSIDER_CORPSE so operators can break out of consider functions.
* [Cheat Detection] Anti-Cheat reimplementation
* minor patch fixes
* ceiling to server side runspeed
Warp(LT) was picking up a bunch of expected 6.2 but it was reported back as 6.5, this should help reduce the amount of false positives we get
* use ceil instead of std::ceilf for linux
* boat false positive fix
* stopping the double detection
* fixes and cleanup
* auto merge tricked me...
* dummy divide by 0 checks
this should prevent anyone from setting Zone:MQWarpDetectionDistanceFactor to 0 and causing a crash.
* Formatting
* encapsulation to its own class and clean up
* more detections
* typo
* OP_UnderWorld implmentation
* Update client_packet.h
* Syntax changes, formatting, cleanup
* preventing crashes due to invalid packet size
* typos and clearer logic
* seperated the catagory for cheats
* Updated MQGhost for more detail
Co-authored-by: Akkadius <akkadius1@gmail.com>