- Keeps things tidier.
Perl script was used to get this in order easily.
```pl
my @perl_file_types = (
"bot",
"client",
"doors",
"entity",
"expedition",
"groups",
"hateentry",
"inventory",
"mob",
"npc",
"object",
"perlpacket",
"player_corpse",
"questitem",
"raids",
"spell"
);
foreach my $file_type (sort {$a cmp $b} @perl_file_types) {
my $perl_file = "perl_$file_type.cpp";
open my $client_file, '<', $perl_file or die "Cannot open file_name $perl_file";
{
local $/;
$content = <$client_file>;
}
close $client_file;
open my $perl_data_file, ">", "perl_$file_type\_data.cpp";
my @variables = ();
foreach my $line (split("\n", $content)) {
if ($line=~/newXSproto\(/i) {
$line =~ s/\s+/ /g;
my @line_data = split(/ /, $line);
push(@variables, join(" ", @line_data));
}
}
foreach my $variable (sort {$a cmp $b} @variables) {
$variable =~ s/^ //ig;
print $perl_data_file "\t$variable\n";
}
close $perl_data_file;
}```
* [Quest API] Simplify bulk Scribe and Train logic.
- Add $client->GetFreeDisciplineSlot(starting_slot) to Perl.
- Add $client->ScribeSpells(min_level, max_level) to Perl.
- Add $client->LearnDisciplines(min_level, max_level) to Perl.
- Add client:GetNextAvailableDisciplineSlot(starting_slot) to Lua.
- Add client:ScribeSpells(min_level, max_level) to Lua.
- Add client:LearnDisciplines(min_level, max_level) to Lua.
Convert quest::scribespells() and quest::traindisc() to use new ScribeSpells and LearnDisciplines methods for consistency.
* Update command.cpp
- Add $client->GetIPExemption() to Perl.
- Add $client->GetIPString() to Perl.
- Add $client->SetIPExemption(exemption_amount) to Perl.
- Add client:GetIPExemption() to Lua.
- Add client:GetIPString() to Lua.
- Add client:SetIPExemption(exemption_amount) to Lua.
Will make plugin::IP unnecessary and allow people to get readable IP string easier, as well as set/get IP exemptions from Perl and Lua.
- Add $client->ReadBookByName(booK_name, book_type) to Perl.
- Add client:ReadBookByName(booK_name, book_type) to Lua.
- Allows server operators to put books in to their database and read from their database instead of storing the values in a script, also allows them to read pre-existing books using a script.
Add hash overload to perl CreateExpedition api
This adds an api to perl similar to the Lua api that accepts a reference
to a hash table with expedition creation info
Usage example:
my $expedition_info = {
expedition => { name => "Perl expedition", min_players => 2, max_players => 6 },
instance => { zone => "crushbone", version => 0, duration => 3600 },
compass => { zone => "gfaydark", x => 238, y => 987, z => -24.90 },
safereturn => { zone => "gfaydark", x => 245.84, y => 987.93, z => -27.6, h => 484.0 },
zonein => { x => 479.44, y => -500.18, z => 5.75, h => 421.8 }
};
$client->CreateExpedition($expedition_info);
Syntax for passing directly from a hash:
my %expedition_info = (...);
$client->CreateExpedition(\%expedition_info);
Add CreateTaskDynamicZone api to perl
Usage example:
sub EVENT_TASKACCEPTED {
if ($task_id == 4795) {
my %dz_hash = (
"instance", { zone=>"thundercrest", version => 11 },
"compass", { zone=>"broodlands", x=>1241.88, y=>511.147, z=>23.4192 },
"safereturn", { zone=>"broodlands", x=>1242.0, y=>526.0, z=>27.0, h=>0.0 }
);
$client->CreateTaskDynamicZone($task_id, \%dz_hash)
}
}
* Fix issue #1469 - remove unused variable in perl_client
* Add SetGMStatus to LUA, clean up naming in client.cpp to be consistent with the perl/lua naming, remove unneeded return in void function
* Delete PERL_CLIENT.ipch
* Add character-specific zone-based experience modifiers.
This will allow server operators to give players individual experience modifiers (regular and AA).
Zone ID 0 will server as a global modifier for players, if no rows are found the modifier defaults to 1.0 so experience is neither increased nor decreased.
Setting a zone-specific modifier will override the zone ID 0 global modifier.
Requires a SQL update: sql/git/required/2021_04_11_character_exp_modifiers.sql
- Add quest::getaaexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_aa_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::getexpmodifierbycharid(character_id, zone_id) to Perl.
- Add eq.get_exp_modifier_by_char_id(character_id, zone_id) to Lua.
- Add quest::setaaexpmodifierbycharid(character_id, zone_id, aa_modifier) to Perl.
- Add eq.set_aa_exp_modifier_by_char_id(character_id, zone_id, aa_modifier) to Lua.
- Add quest::setexpmodifierbycharid(character_id, zone_id, exp_modifier) to Perl.
- Add eq.set_exp_modifier_by_char_id(character_id, zone_id, exp_modifier) to Lua.
- Add $client->GetAAEXPModifier(character_id, zone_id) to Perl.
- Add client:GetAAEXPModifier(character_id, zone_id) to Lua.
- Add $client->GetEXPModifier(character_id, zone_id) to Perl.
- Add client:GetEXPModifier(character_id, zone_id) to Lua.
- Add $client->SetAAEXPModifier(zone_id, aa_modifier) to Perl.
- Add client:SetAAEXPModifier(zone_id, aa_modifier) to Lua.
- Add $client->SetEXPModifier(zone_id, exp_modifier) to Perl.
- Add client:SetEXPModifier(zone_id, exp_modifier) to Lua.
* Removed unneeded [].
* Fix variable name,
* Fix variable name.
* Fix version.h.
* Rename 2021_04_11_character_exp_modifiers.sql to 2021_04_23_character_exp_modifiers.sql
* Update db_update_manifest.txt
* For as long as I can remember people have had issues with zoning in, facing the wrong way, and walking through a zone line.
With this we will be able to set zone's safe heading as well as preserve heading on summon (NPC or GM) and teleports between zones.
This affects several pre-existing quest methods and extends their parameters to allow for the addition of heading.
The following functions have had heading added.
Lua
- client:SetBindPoint()
- client:SetStartZone()
Perl
- $client->SetBindPoint()
- $client->SetStartZone()
- quest::rebind()
SetStartZone parameter list was fixed also.
This converts some pre-existing methods from glm::vec3() to glm::vec4() and has an overload where necessary to use a glm::vec3() method versus glm::vec4() method.
This shouldn't affect any pre-existing servers and will allow PEQ and others to document safe headings for zones properly.
* Removed possible memory leaks.
* Fix SQL.
* Fix client message.
* Fix debug log.
* Fix log message.
* Fix call in rebind overload.
* Fix floats.
* Add default to column.
* Update perl_client.cpp
Added category tags for client methods.
* Update perl_client.cpp
Now with less iis! (Thanks KK)
* Update perl_client.cpp
Now with fewer slashes!
* Update perl_client.cpp
Now with fewer tabs!
- Add $client->GetInventory() to Perl.
- Export Lua Inventory methods to Perl.
- Add quest::createitem(item_id, charges, augment_one, augment_two, augment_three, augment_four, augment_five, augment_six, attuned) to Perl so you can return a ItemInstance for testing purposes.
Noticed the Gitbook documentation listed SendFullPopup not Popup2 due to parsing the Perl croaks in the files, causing people not to be able to find the proper way to send a full popup window.
- Add $client->SetRadiantCrystals(value) to Perl.
- Add $client->SetEbonCrystals(value) to Perl.
- Add client:SetRadiantCrystals(value) to Lua.
- Add client:SetEbonCrystals(value) to Lua.
Co-authored-by: Chris Miles <akkadius1@gmail.com>
Added a new questAPI GetSpellIDByBookSlot to allow for sorting spellbooks by various attributes (level, type, etc). Allows to determine which spell is in what book slot.