115 Commits

Author SHA1 Message Date
Uleat
489a6ffd16 Fix for 'sqrt' failures on vs2010 clients 2014-02-26 21:27:30 -05:00
KayenEQ
8caac162b2 Spell effect addition / fixes 2014-02-26 00:09:59 -05:00
Michael Cook
4ad2e5f9b5 Merge pull request #118 from KayenEQ/master
Spell effects , buff table changes
2014-02-22 02:40:00 -05:00
KayenEQ
44c833fbe6 fixes
Re implemented deathsavechanceAA ect as ExtraDIChance
Confirmed on live that this effect persists even if caster not in zone.
2014-02-22 01:34:16 -05:00
Michael Cook
026f019f58 Changed SE_SingingSkill to SE_Amplificatoin
This effect will now stack with other singing spell/item mods
like it does on live.
2014-02-21 22:57:15 -05:00
Michael Cook (mackal)
451d422b8a Keep track of base spell id for SpellProcs/PermaProcs
This will fix numhits issue for procs from spells
2014-02-21 04:04:18 -05:00
KayenEQ
0caa1fd40b new spell effects
buff struct/tables - required sql
Removed: death_save_chance and deathsave_aa_chance (no longer used)
Added: dot_rune, caston_x, caston_y, caston_z
minor fixes
2014-02-20 01:04:34 -05:00
KayenEQ
0ca01641ff fix 2014-02-18 23:24:14 -05:00
KayenEQ
0fc7dade47 Spell Effect additions
Minor fixes
2014-02-18 21:59:33 -05:00
KayenEQ
1b7271359e fix for LimitCombatSkills
fix for Extended Inginuity table data
2014-02-15 22:34:48 -05:00
KayenEQ
5344679c7c Fixes for numhits system
Implementation of new spell table fields
Update and further implemention of CastRestriction
2014-02-13 07:41:57 -05:00
Michael Cook (mackal)
ce4f4995b5 Merge with master 2014-02-10 12:04:35 -05:00
KayenEQ
72cec5608d Revision to spell damage calculations 2014-02-02 23:23:41 -05:00
KayenEQ
751d51c4d0 Hot fix for issue with numhits not fading 2014-01-28 22:27:45 -05:00
KayenEQ
d98ed8f419 New spell effects 2014-01-27 05:17:52 -05:00
KayenEQ
3dbf863255 Revised how dispel works. 2014-01-26 04:41:45 -05:00
KayenEQ
0166486e07 Minor fix to numhits update
New spell effect
2014-01-23 21:34:47 -05:00
KayenEQ
e78d91104c Removal of test msg 2014-01-20 21:46:13 -05:00
KayenEQ
38c5c79218 Numhits system revised 2014-01-20 21:27:53 -05:00
cavedude00
70f994cda5 Live-Like weather. Big thanks to Robregen for figuring out the system!
Included in the required SQL is weather data pulled from NewZone live packets for up to PoP. An update to EQExtractor will be made to grab the rest of the data from existing collects.

Please note: Until weather data is grabbed for zones later than PoP, weather will not work in those zones.
2014-01-20 10:10:39 -08:00
Michael Cook (mackal)
a7a4f9373d Revert change to SE_LimitEffect
Also fix for SE_SummonItem for unstackable charged items
(Still need to verify on live though)
2014-01-15 17:10:15 -05:00
Michael Cook (mackal)
0a6d98b5e1 Fix mod rods 2014-01-14 22:24:01 -05:00
KayenEQ
32359da1cc Spell effect updates 2014-01-13 05:03:21 -05:00
Michael Cook (mackal)
a394bf25b2 SE_SummonItem and SE_SummonItemIntoBag should work like live now
This isn't exactly like live since they seem to use something
else to decide how many to summon, but this should act the same
as live currently does.
2014-01-08 16:11:29 -05:00
Michael Cook (mackal)
5199364091 Make use of the suspendable spell flag 2014-01-08 00:24:33 -05:00
Michael Cook (mackal)
e7032bc2c2 Implemented SE_SongModCap
Bard AAs Ayonaes Tutelage and Echo of Taelosia implemented as bonuses
Remember to run the SQL!
2014-01-04 19:20:59 -05:00
Michael Cook (mackal)
e4108d089f Fix missing paren. 2014-01-02 18:19:59 -05:00
Michael Cook (mackal)
4d9d50c9ac Fix stuns from beneficial spells (ex. Harvest) 2014-01-02 03:08:59 -05:00
JJ
9fff694382 Update per discussion on bfb17a2fb53f3924cfaee2a271cb8be036cbae62 2013-12-19 19:39:34 -05:00
KayenEQ
bfb17a2fb5 Kayen: Implemented SE_ArcheryDoubleAttack (Chance to do an extra archery attack)
Kayen: Implemented SE_ShieldEquipDmgMod (Increase damage in primary hand if shield equiped)
Kayen: Implemented SE_ShieldEquipHateMod (Increase hate generated if shield equiped)
Kayen: Implemented SE_TriggerOnAmountValue (Trigger spell if HP/Mana/End bellow X value or num pet on target)
2013-12-17 21:51:13 -05:00
KayenEQ
52722dc0c8 Kayen: Implemented SE_ReduceHealing (Reduces amount of healing on target by X amount)
Kayen: Implemented SE_CastonFocusEffect (Triggers spell as part of a focus, when that focus effect is used)
Kayen: Implemented SE_IncreaseHitDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: More fixes for various spell triggers/procs to now properly use their resist modifier.
2013-12-15 03:15:39 -05:00
KayenEQ
f6d5e8031f Kayen: Implemented additional functionality for SE_CurrentHP utilizing base2 values. (ie limit to body type)
Kayen: Implemented SE_MitigateMeleeDamageSP (Partial Melee Rune that only is lowered if melee hits are over X amount of damage)
Kayen: Implemented SE_SpellOnAmtDmgTaken (Effect is triggered when X amount of damage is taken)
Kayen: Fix for various spell triggers/procs to now properly use their resist modifier.
Kayen: Fix to mob->ModSkillDmgTaken(skill_num, value), setting value to -1 will now properly effect all skills.
2013-12-13 21:29:35 -05:00
Michael Cook
a40a34d2e8 Fixed Mob::CalcFocusEffect()'s SE_LimitEffect 2013-11-15 01:17:27 -05:00
Michael Cook
23ab896dfc Fix last commit .... 2013-11-13 18:04:11 -05:00
Leere
1deef77f07 Fix for bard mana regen 2013-11-09 19:36:32 +01:00
Uleat
e3805d5920 Converted SkillType typedef enumeration to SkillUseTypes enumeration 2013-10-27 13:03:41 -04:00
Michael Cook
9a19a00bdc Added IsBuffSpell(spell_id). This will return true if the spell would end up having a duration, which will mean it would end up in one of the many buff windows on the client. This just makes sure the spell has a buffduration or buffdurationformula, which means the calculation will return a duration
Replaced all instances of CalcBuffDuration being used to determine if a spell was a buff with IsBuffSpell
Removed Mob::HasBuffIcon since it does the same thing IsBuffSpell does in a more convoluted way and had a rather missing leading name
Fixed issues that arose from the 10/03/2013 changes
2013-10-08 17:24:07 -04:00
KimLS
fcd9b525a8 Removed Common Profiler and Zone Profiler. They're well past outdated status and are just code bloat. 2013-08-29 15:46:40 -07:00
KimLS
63d678ce29 Replaced npcspecialatk with special_attacks, needs more testing also gotta export new api for it as I can't remove the legacy one. Too many quests rely on the legacy functionality. 2013-07-06 03:45:06 -07:00
KimLS
7b894a7c61 Added direct inventory access, and event_loot for items and event_weapon_proc for items 2013-06-20 14:03:22 -07:00
KimLS
c0d37b2e04 Many fixes to regressions in perl and cleaning up the final interface 2013-06-12 15:04:26 -07:00
KimLS
a3738dc131 Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff 2013-06-05 16:47:49 -07:00
KimLS
e47de5deed Merge with master 2013-05-24 01:23:58 -07:00
j883376
b47597b813 Merge branch 'master' of git://github.com/EQEmu/Server into gcc-changes 2013-05-23 21:12:07 -04:00
j883376
d6ff01d63c Fix several GCC warnings 2013-05-23 20:22:42 -04:00
KimLS
a3e24b6854 Merge from master 2013-05-23 12:50:34 -07:00
KimLS
ce63503bab Changed a bunch of lua stuff, as well as modified a bunch of generic item quest stuff 2013-05-23 12:43:21 -07:00
Michael Cook
0fdfe025cb Remove 'using namespaces std' fixes #61 2013-05-22 16:17:19 -04:00
j883376
4bdd8b2502 Change space indentation to tabs 2013-05-09 11:37:51 -04:00
j883376
ffcff4aea1 Remove trailing whitespace 2013-05-09 11:13:16 -04:00