KayenEQ
52d92b7181
Implemented broad support for fields min_dist, min_dist_mod, max_dist, max_dist_mod -
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Scales spell power based on targets distance from caster.
This implemented in a broad way to function with spells
that would make sense to scale. Some work will still be needed on this.
Be aware if making custom
spells not everything will work and certain effects just
should not be included (use common sense).
2014-08-02 21:10:44 -04:00
KayenEQ
b65d3c85b6
Implemented support for spells_new fields InCombat, OutofCombat
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Required SQL to rename and add new fields to spells_new table.
2014-08-02 10:42:11 -04:00
KayenEQ
454f2520c3
Support for spells_new field npc_no_los (simply skips the LOS check for that spell
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despite name, no reason to hard code it only for NPC).
2014-08-01 23:35:35 -04:00
Uleat
8b14c21a24
More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
2014-07-31 07:52:38 -04:00
Uleat
e902373ce7
This DOES fix the GCC issue..sorry for the inconvenience!
2014-07-27 23:05:16 -04:00
Uleat
0ad7c4470b
GCC fix for last dictionary push (hopefully)
2014-07-27 22:18:17 -04:00
Uleat
36a2d52f1c
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
2014-07-27 20:35:43 -04:00
KayenEQ
4f07be2343
Update to how bonuses are calculated in chance to hit code to be
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consistent across all relevant effects (treating avoidance
and hit chance bonuses equally).
Rule ArcheryHitPenalty will now calc correctly (Was doing basically nothing)
New field npc_types 'Avoidance' (add avoidance bonus to npc)
Rules for setting min / max chance to hit
2014-07-23 21:24:21 -04:00
KayenEQ
089360a3a5
merge
2014-07-18 17:00:39 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
KimLS
b7e36feeeb
Removed more socket server stuff, changed some of the build stuff.
2014-07-14 15:44:28 -07:00
KimLS
658bf04d0b
Merge branch 'master' of github.com:EQEmu/Server
2014-07-14 15:10:28 -07:00
KayenEQ
965bb039be
Updates to npc_spells and npc_types table.
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Implemented innate defensive and range procs
Implemented ability to fine tune AI casting behavior/timers
Global rules for AI casting behavior/timers
NPC Ranged attack updates, set skill and ammo type in npc_types
Various clean ups in attack related functions.
Other minor fixes.
See Change Log, +required, +optional SQL
2014-07-10 22:46:39 -04:00
Michael Cook
fc721b8ec8
Merge pull request #167 from KayenEQ/Development
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Development
2014-07-08 21:18:53 -04:00
Alex
0e0dee3d3d
Merge pull request #168 from addtheice/mysql_fetch_lengths_interface
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Mysql fetch lengths interface
2014-07-07 19:36:08 -07:00
Arthur Ice
c175369ff6
string based QueryDatabase
2014-07-06 16:15:54 -07:00
Arthur Ice
923adc3ea5
Added FieldName for column name requests
2014-07-06 16:01:10 -07:00
KayenEQ
0e438942e4
Complete revision of SE_SkillProc, SE_LimitToSkill,
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SE_SkillProcSuccess (now implemented correctly)
to function more accurately and efficiently, AA supported.
This may need to be updated in the future, if more live
spells readily become avialable to test with.
2014-07-06 18:58:16 -04:00
KimLS
44aa1285ee
Merge conflict resolution
2014-07-06 15:24:48 -07:00
KimLS
122d180f02
Changed some headers that seemed to conflict on slightly older versions of msvc
2014-07-06 15:22:58 -07:00
Arthur Ice
d514eef59b
Added LengthOfColumn method because of stupid BLOBs
2014-07-05 10:20:28 -07:00
KayenEQ
58d585e2a6
Updated SE_Sanctuary - Adjust way hate lowering effect worked to be more accurate
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Updated SE_SympatheticProc - Revised proc rate formula to be accurate to live.
Sympathetic foci on items with proc rate mod will now benefit from that modifier.
Sympathetic foci can now be placed on AA's (This should always be slot1 in the AA)
Implemented SE_IllusionPersistence- Allows illusions to last until you die or the illusion is forcibly removed.
Added rule 'PreNerftBardAEDot' for SE_BardAEDot to allow it to once again do damage to moving targets. (Set to true)
2014-07-04 23:35:15 -04:00
Michael Cook
9a76df62dd
Merge pull request #165 from KayenEQ/Development
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Implemented SE_Sanctuary - Places caster at bottom hate list,
2014-07-04 15:59:16 -04:00
KayenEQ
fe5416958a
Merge branch 'Development' of github.com:KayenEQ/Server into Development
2014-07-04 14:24:49 -04:00
Michael Cook (mackal)
3b9e9ae0fd
Hopefully fix compile issue with some VS versions
2014-07-04 13:57:09 -04:00
KimLS
eb62481766
Missing return value
2014-07-03 23:35:19 -07:00
KimLS
192f9f0cb5
Fix for GCC+11 compile
2014-07-03 21:49:14 -07:00
Alex
127682cc84
Merge pull request #161 from addtheice/DatabaseInterface
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Database interface
2014-07-03 19:31:36 -07:00
Arthur Ice
2734307ba2
Added LastInsertID() to MySQLRequestResult
2014-07-03 15:48:17 -07:00
KayenEQ
0d2127f874
Changed SE_LimitMaxMana to SE_MeleeVulnerability - Weakness/Mitigation verse melee damage
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(Despite lives SPA lable as the former it clearly is not what the effect does from all spell examples)
2014-07-03 10:55:59 -04:00
KayenEQ
ee741048e9
Implemented SE_LimitSpellClass - Focus Limits spell to pre defined categories. (3=Cures,3=Offensive, 6=Lifetap)
2014-07-03 08:48:27 -04:00
Chris M
a92b4c04e9
Initial Socket Server implementation with CMakeLists.txt updated. Socket server will connect to world at this point.
2014-07-02 22:17:45 -05:00
KayenEQ
8453d5bc48
Renamed various Cast on Fade spell effects to more accurately describe their functions.
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Missing code from prior commit.
2014-07-02 21:38:26 -04:00
KayenEQ
542c0913d6
Re-Implemented SE_TriggerMeleeThreshold and SE_TriggerSpellThreshold correctly - Trigger spell if owner of buff
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takes more than the specified damage amount in a SINGLE hit, then fade the buff.
2014-07-02 14:00:50 -04:00
KayenEQ
35e72692c1
Implemented SE_FactionModPct - Modifies faction gains and losses by percent.
2014-07-02 11:54:59 -04:00
KayenEQ
4a49a11e73
Implemented SE_ResourceTap - Coverts a percent of dmg from dmg spells(DD/DoT) to hp/mana/end.
2014-07-02 11:18:50 -04:00
KayenEQ
ee6d7ae6ba
Implemented SE_Sanctuary - Places caster at bottom hate list,
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effect fades if caster cast spell on targets other than self.
2014-07-02 08:42:18 -04:00
KayenEQ
ede7f9899c
Renamed a few spell effects more appropriately.
2014-07-01 16:52:28 -04:00
KayenEQ
c412038db8
Updated SE_WaketheDead , max will now set duration.
2014-07-01 04:53:24 -04:00
KayenEQ
5e7d2fd07d
Implemented SE_PetMeleeMitigation - Bonus applied to pet owner. Gives AC to owner's pet.
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Related AA's to be added in a seperate update.
2014-06-30 16:17:55 -04:00
KayenEQ
8a92fada5a
Implemented SE_HeadShot, SE_HeadShotLevel - Defines headshot damage and level requirements.
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Revised HeadShot mechanic so damage now recieves all archery bonuses, proc chance can be set to either (lives new Proc Per minute
system, or flat chance based on dex (formula updated).
Required SQL for AA data
Optional SQL for rules
2014-06-29 01:10:19 -04:00
KayenEQ
ce2a79b63e
Udpated SE_ReclaimPet - Correct forumla for mana returned to properly return 75% of actual pet spell mana cost.
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Implemented SE_ImprovedReclaimEnergy - Modifies % mana returned from SE_ReclaimPet.
Required SQL update.
2014-06-27 20:55:17 -04:00
KayenEQ
1867088e1a
Update SE_AETaunt - Base value will now determine AE taunt range (This will not result in any change to currently used spells).
2014-06-26 10:04:21 -04:00
KayenEQ
87e7b9c3f0
Implemented SE_IllusionOther - Allows next Illusion buff (self only)
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cast to be cast on target. (AA ProjectIllusion now uses this)
Run required SLQ to update AA.
2014-06-26 06:23:27 -04:00
KayenEQ
ec35c0d933
Implemented SE_MassGroupBuff as spell effect (no longer hard coded for AA
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only). Run required SQL to update AA tables.
Updated spells_new field175 -> numhits_type
2014-06-26 05:40:09 -04:00
KayenEQ
02e780025d
Implemented SE_StrikeThough (Was incorrectly defined as implemented previously) - Works same as item bonus.
2014-06-25 14:41:15 -04:00
KayenEQ
b23af6d436
Updated SE_Hate (Renamed from SE_Hate2) to now properly work for instant +/- hate spells.
2014-06-25 14:14:55 -04:00
KayenEQ
41b190930f
Kayen: Implemented SE_Metabolism - Modifies food/drink consumption rates. [Data for AA is already in database]
2014-06-22 23:10:29 -04:00
KayenEQ
a4769239fa
Fixes and Updates to spell and melee mitigation runes.
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-Fix for calculation error when rune was to be removed.
-Updated to support these spell effect limit values which
give a max amount per hit/spell that can be mitigated.
-Updated to allow support for these spells effects when
the max (rune value) is set to zero, which essentially
gives you unlimited mitigation but typically there is
a limit value set.
2014-06-22 06:16:34 -04:00
KayenEQ
5a14a85f52
Implemention for SE_Berserk, SE_Vampirism (These are not used on live)
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Fix for NPC not receiving spell bonus derived HP regen.
2014-06-20 18:10:29 -04:00