SecretsOTheP
4a4a0c5e8b
* -Exported additional entity IDs for dropped items to perl upon EVENT_CLICK_OBJECT (clicker_id) and EVENT_PLAYER_PICKUP ($picked_up_entity_id)
...
-Identified Size / SolidType fields in newer clients and properly exported it to EQEmu for use in UF, RoF, RoF2 via perl accessors. (Should work in LUA, no testing was done though for LUA)
-Added a sanity check for size to objects. Any size over 5000.f seems to crash the newer clients' graphical engines and PEQ has some containers filled in with bogus values.
-Added the ability to return a value on perl function EVENT_PLAYER_PICKUP which sends a fake dropped item ID to the client to generate the appropriate client response so the item can stay on the ground and not be 'picked up'. Should also work in LUA, didn't test LUA.
-Renamed unknown008 and unknown010 to size and solidtype respectively for objects.
2015-05-06 18:50:08 -04:00
JJ
318a664b09
No "sigs". [skip ci]
2015-02-23 19:57:47 -05:00
Akkadius
8229a578ee
Implemented event type "EVENT_ENVIRONMENTAL_DAMAGE"
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- This event triggers when taking any sort of environmental damage. Example use:
sub EVENT_ENVIRONMENTAL_DAMAGE{
quest::debug("EVENT_ENVIRONMENTAL_DAMAGE");
quest::debug("env_damage is " . $env_damage);
quest::debug("env_damage_type is " . $env_damage_type);
quest::debug("env_final_damage is " . $env_final_damage);
}
Result: (Test falling in Velks): http://i.imgur.com/tPRL7yL.png
2015-01-30 23:01:31 -06:00
Akkadius
c5447778a6
Merge remote-tracking branch 'remotes/origin/master' into logging_changes
...
Conflicts:
world/client.cpp
world/worlddb.cpp
zone/aggro.cpp
zone/bot.cpp
zone/client.cpp
zone/client_packet.cpp
zone/client_process.cpp
zone/doors.cpp
zone/entity.cpp
zone/inventory.cpp
zone/mob_ai.cpp
zone/perl_client.cpp
zone/spells.cpp
zone/waypoints.cpp
zone/zone.cpp
zone/zonedb.cpp
zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
0d9b6703a6
Rename debug.h to global_define.h, update cmakelists and such
2015-01-19 04:12:09 -06:00
Michael Cook (mackal)
f4224b296a
We don't need to cast these anymore
2015-01-18 18:29:37 -05:00
Akkadius
467b359d0c
Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax
2015-01-18 02:20:16 -06:00
Akkadius
c025765283
Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out
2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1
Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog
2015-01-18 01:54:09 -06:00
Akkadius
e9f8d5fa6d
Port Status messages from Type to Category
2015-01-18 01:27:52 -06:00
Akkadius
7dbde36b03
Rename reference logger to Log
2015-01-18 00:41:18 -06:00
Akkadius
fdbd76e4ad
Replaced Status log calls
2015-01-10 15:54:37 -06:00
Akkadius
be381b4e56
Renamed EQEMuLog class to EQEmuLog
2015-01-08 19:46:28 -06:00
Uleat
34ab3e10f5
Added some nullptr checks for ItemInst* in a few places (tradeskills.cpp - particularly augments - needs a better review)
2014-12-23 10:14:45 -05:00
Trevius
200027bf89
(RoF+) Implemented the 6th Augment Slot for Items.
...
Player Corpses now saved attuned settings for Items.
Renamed IsInstNoDrop() and SetInstNoDrop() to IsAttuned() and SetAttuned() respectively.
2014-12-15 17:55:23 -06:00
KimLS
04dc593df9
Various bug fixes
2014-08-31 20:27:02 -07:00
KimLS
6597967acd
Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
2014-08-25 22:59:52 -07:00
KimLS
07a2cbe9a5
Renamed zone files
2014-08-21 23:46:01 -07:00
KimLS
7fc21b9e3a
Tons of renames
2014-08-21 19:33:02 -07:00
KimLS
2e4b4b94ed
Memory leak work around for perl, should play better with events that call other events now.
2014-03-09 17:55:24 -07:00
KimLS
e25fd47828
Added some other timer functions to lua, removed perl memory leak stop gap for the moment until i decide how to fix it...
2014-03-07 19:59:44 -08:00
Michael Cook (mackal)
3970bb5955
Export death event variables to Perl (Kingly Krab)
...
http://www.eqemulator.org/forums/showpost.php?p=227770&postcount=9
2014-01-20 02:01:52 -05:00
KimLS
c725ee84bb
Fix for a potential buffer overflow on login server under very rare circumstances via Rogean. Fix for perl parser not clearing errors via sorvani
2014-01-03 23:41:11 -08:00
KimLS
d472c05f5d
Lua packet handler dispatch
2013-07-13 13:53:41 -07:00
KimLS
3c8d83f2a8
Perl will now capture return values (lua style), yeah I said I wouldn't be improving much of perl from here on but I said if I found a way I'd do it.
2013-07-05 02:56:53 -07:00
KimLS
b11ed32bcf
Removed quest queue from perl parser, should do events properly recursively
2013-07-05 01:46:24 -07:00
KimLS
f46f7bd528
event_death_complete
2013-06-27 15:07:28 -07:00
KimLS
945cc2117f
Fix for perl not loading events if they're chained, fix for items not being removed from inventory at an intuitive time in event_trade
2013-06-27 14:14:10 -07:00
KimLS
9e1115f899
Merge master, pretty close to RC atm
2013-06-26 12:52:00 -07:00
KimLS
16d3825df4
Fixed translocate, dispatch event now returns values properly, embparser now stores errors (what few it has)
2013-06-26 09:26:19 -07:00
KimLS
0dc66b3dd7
Added quest areas (only accessable in lua) which work similar to proximities except are not attached to any one npc. Also fixed up the proximity code a bit to comply and got rid of my stupid ass fix for the deleting lists thing
2013-06-22 20:47:11 -07:00
Zaela
c5e4cf35c0
Reworked RespawnFromHover framework to allow future customization (scripting) of respawn options.
...
Added event_respawn to be triggered when a client respawns from hover into the current zone (may not be set up correctly!).
2013-06-22 08:35:33 -07:00
KimLS
7af04798fb
Augment item events
2013-06-21 14:20:30 -07:00
KimLS
7b894a7c61
Added direct inventory access, and event_loot for items and event_weapon_proc for items
2013-06-20 14:03:22 -07:00
KimLS
d8a1d84a49
Regression fixes, support for new lua arguments for many events
2013-06-19 22:56:46 -07:00
KimLS
c0d37b2e04
Many fixes to regressions in perl and cleaning up the final interface
2013-06-12 15:04:26 -07:00
KimLS
56b41c882b
Redoing event item api
2013-06-07 02:26:17 -07:00
KimLS
8c3cce822a
Added three new events
2013-06-06 14:29:45 -07:00
KimLS
a3738dc131
Changed EVENT_TRADE to pass iteminst instead of variable ids, perl will not have changed at all but lua now passes the iteminsts in the trade object. Also redid a bunch of the spell quest stuff
2013-06-05 16:47:49 -07:00
root
7fca5a7a89
Merge branch 'master' of https://github.com/EQEmu/Server into EQEmu-master
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Conflicts:
zone/client.h
zone/mod_functions.cpp
zone/mod_functions_base.cpp
2013-06-01 19:17:23 -05:00
KimLS
d25d8187b6
Failed merge on a specific file also fix for std and string changes in my embparser
2013-05-24 01:41:33 -07:00
j883376
b47597b813
Merge branch 'master' of git://github.com/EQEmu/Server into gcc-changes
2013-05-23 21:12:07 -04:00
j883376
d6ff01d63c
Fix several GCC warnings
2013-05-23 20:22:42 -04:00
KimLS
efe7092995
Merge and a few cleanup / bug fixes
2013-05-23 12:35:00 -07:00
KimLS
e6fba5ba82
Merging
2013-05-23 00:31:02 -07:00
Arthur Ice
ea2a1651d5
Merge branch 'master' into StringFormatting
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Conflicts:
common/debug.cpp
2013-05-22 18:07:39 -07:00
Michael Cook
0fdfe025cb
Remove 'using namespaces std' fixes #61
2013-05-22 16:17:19 -04:00
KimLS
1363d5d209
Lua fixes, need to get perl working again D=
2013-05-19 23:39:18 -07:00
Arthur Ice
f1a487f606
Merge branch 'master' into StringFormatting.
...
Cleaned up the problems. Tested on Linux. Still need to test on windows.
Conflicts:
common/CMakeLists.txt
common/MiscFunctions.cpp
common/MiscFunctions.h
common/debug.cpp
world/Adventure.cpp
2013-05-19 18:56:21 -07:00
KimLS
69bad31019
Cleanup of some lua code, initial work on encounter_quests
2013-05-19 12:13:44 -07:00