94 Commits

Author SHA1 Message Date
Kinglykrab
3091a84540
[Commands] Cleanup #reloadworld and #repop Command. (#2127)
* [Commands] Cleanup #reloadworld Command.
- Cleanup messages and logic.

* [Commands] Cleanup #reloadworld and #repop Command.
- Cleanup messages and logic.
- Add #reloadworld 2 option to forcefully repop all mobs globally as well as reset quest timers and reload quests.
- Remove delay argument from #repop as it isn't used for anything.

* Typos.
2022-05-06 20:06:51 -04:00
regneq
ebdb8e5d90
[Time] strict spawn_events now take into account EQ minute. (#1370)
* strict spawn_events now take into account EQ minute.

This should fixed the eqtime spawn condition from falling behind.

* change a log to logspawns and add a comment in ExecEvent function.

* moved the comment to the note paramenter in the rule for last commit.
2021-06-11 13:32:35 -05:00
Paul Coene
2edda6e743
[Feature] Allow any spawn2 spawned mob to path while zone is idle if new flag is set. (#1339)
* Changes to allow any spawn2 to be marked to path even when zone is idle

* Fixed for Kingly review of PR

Co-authored-by: Noudess <noudess@gmail.com>
2021-05-10 01:21:43 -05:00
Akkadius
373fb3f0e7 Decouple zone calls, cleanup logic 2020-04-19 04:36:39 -05:00
Akkadius
85daee85b8 Move spawn events from content table to server 2020-04-18 23:26:53 -05:00
Akkadius
019735c654 Keeps spawns from doing individual loads and prefer bulk loading [skip ci] 2020-03-30 23:25:32 -05:00
Akkadius
79dbddd56e Decouple temporary merchant list call [skip ci] 2020-03-30 21:32:59 -05:00
Akkadius
06a51f555e Fix some stragglers 2020-03-12 03:15:14 -05:00
Akkadius
ca49f3902f Migrate getZoneX calls and npc types calls [skip ci] 2020-03-12 02:27:09 -05:00
Akkadius
286c08b8d5 Migrate spawn tables [skip ci] 2020-03-12 00:00:39 -05:00
Akkadius
6af1ae32ae Migrate grids [skip ci] 2020-03-11 04:10:21 -05:00
regneq
c2b3e85272 Added new pathgrid type 7 (GridCenterPoint). This grid causes a NPC to alternate between the first waypoint in their grid (Number 1 in the editor) and a random waypoint. (1 - 7 - 1 - 4 - 1 - 11 - 1 - 5 - 1, etc)
Changed the wandertype IDs to an enum so we know what we're looking at.
Added new pathgrid type 8 (GridRandomCenterPoint).  (SQL required) This new type causes a NPC to alternate between a random waypoint in grid_entries and a random waypoint marked with the new centerpoint column set to true. If no waypoints are marked as a centerpoint, this wandertype will not work. There is no numbering requirement or limit for centerpoints. You can have as many as you need.
New spawngroup field: wp_spawns (SQL required). Added a new spawngroup field, which is a boolean that if true changes the behavior of spawngroups this way: If the spawnpoint in the spawngroup has a grid, the NPC will spawn at a random waypoint location taken from its grid instead of the spawnpoint location.
New randompath behavior: The randompath grid type will now use the closest waypoint as its current waypoint on spawning.  This allows multiple spawn locations to use the same grid without having the undesirable behavior of walking to the first waypoint through walls and ignoring waypoint nodes. NPC::GetClosestWaypoint() was renamed to NPC::GetClosestWaypoints() as it was filling a list of multiple waypoints. a new method NPC::GetClosestWaypoint() returns a single waypoint in the form of an integer.
2020-01-24 15:11:08 -08:00
Akkadius
fceca6e72f Merge branch 'master' of https://github.com/EQEmu/Server into lsid 2019-09-03 23:37:57 -05:00
Noudess
2e98de3923 Changes to allow individual spawn2 locations to vary in npc selection (cond) 2019-09-02 10:34:09 -04:00
Akkadius
3e4587cd57 Logs::Spawns to LogSpawns 2019-09-02 04:10:43 -05:00
Akkadius
678c25e02c Simplify error logging 2019-09-01 22:05:44 -05:00
Akkadius
05e7c473df Simplified the use of roamboxes and improved the AI for roambox pathing 2019-08-16 03:25:34 -05:00
Kinglykrab
d8c88aac96 Added multi-version capabilities to NPCs.
Setting a spawn2 row's 'version' column to -1 will make that spawn appear in all versions of the zone.

This is similar to how doors/objects/groundspawns use version -1.
2019-01-10 19:55:59 -05:00
KimLS
8f0051db8d Changes to various path finding behavior 2018-11-09 00:54:51 -08:00
KimLS
7278c6294d Movement will now be handled by the movement manager instead of mob 2018-09-20 16:14:47 -07:00
Akkadius
4b6ab34fd9 Fix, cleanup and simplify the roambox logic and cleanup a bunch of other related code 2018-08-18 18:12:18 -05:00
Michael Cook (mackal)
c5e4bb08f4 Implement global loot system Fixes #619
This should allow us to emulate lives global tables

The options available to filter tables are min_level, max_level, race,
rare, raid, race, class, bodytype, and zone.

race, class, bodytype, and zone are a pipe | separated list of IDs
2018-02-10 22:15:21 -05:00
regneq
4600844336 Added ignore_despawn column to npc_types to have NPCs ignore the despawn column in spawngroup. 2017-04-07 19:45:26 -07:00
Akkadius
7aa1d243b0 [Performance] Reworked how all log calls are made in the source, see changelog.txt for more details 2017-04-01 03:51:46 -05:00
Michael Cook (mackal)
60da544d3a clang-tidy modernize-use-auto 2016-05-25 16:10:28 -04:00
Akkadius
9757c38017 Adjust manifest [skip ci] 2015-12-29 01:30:20 -06:00
Akkadius
d64205124f Implemented #repopclose [distance in units] - Used for development purposes, defaults to 500 units
- Real case use: Large zones with 700 NPC's and you are making fast quick tweaks to nearby NPC's you can refresh just the NPC's around you instead of all in the zone
- This can be quite the time saver
- This command will depop all NPC's and only respawn the NPC's that are 500 units around you or unless you specify otherwise
2015-11-07 13:20:24 -06:00
Akkadius
ee136881c8 Implemented disjointed zone based time, this can be triggered via quest methods
Added parameter to LUA and Perl method settime(hour, minute, [update_world = true])
	- If update_world is false, the zone will then unsubscribe itself from regular worldserver time synchronizations
Added DB ver 9082 with update to add npc_types texture columns if table does not currently have them
2015-05-25 23:48:11 -05:00
Akkadius
1966324112 Changed NPCTypes Data to bulk load when the zone loads or Repops, this bulk loading is stored in the npc_types cache 2015-02-12 19:57:24 -06:00
Akkadius
cb81d956f6 Reduced #repop time dramatically by taking down hundreds of individual SELECT/DELETE/INSERT queries in routines and bringing it down to very few
See: https://www.youtube.com/watch?v=9kSFbyTBuAk
2015-02-08 05:01:58 -06:00
KimLS
34bec5913b Merge plus changed getposition to return a reference 2015-01-24 11:48:06 -08:00
Akkadius
2457f5f455 Remove occurrences of LogSQL 2015-01-24 03:49:03 -06:00
KimLS
17af9e3808 Merge fixes, hopefully didn't break anything. 2015-01-23 13:36:27 -08:00
KimLS
269d56e1d0 Switched out our kinda juryrigged vector types for glm::vec types since we use that as a 3d math library already but never switched out the types 2015-01-23 00:01:10 -08:00
Akkadius
c5447778a6 Merge remote-tracking branch 'remotes/origin/master' into logging_changes
Conflicts:
	world/client.cpp
	world/worlddb.cpp
	zone/aggro.cpp
	zone/bot.cpp
	zone/client.cpp
	zone/client_packet.cpp
	zone/client_process.cpp
	zone/doors.cpp
	zone/entity.cpp
	zone/inventory.cpp
	zone/mob_ai.cpp
	zone/perl_client.cpp
	zone/spells.cpp
	zone/waypoints.cpp
	zone/zone.cpp
	zone/zonedb.cpp
	zone/zoning.cpp
2015-01-21 17:29:30 -06:00
Akkadius
5ab131dcd6 More cleanup of some QueryDatabase references that no longer need auto results 2015-01-19 05:35:28 -06:00
Akkadius
363a4b95c1 Remove Duplicative MySQL Error: Error in LoadSpawnConditions events query '%s': %s 2015-01-19 05:25:58 -06:00
Akkadius
2a3b9b65fc Remove Duplicative MySQL Error: Error in LoadSpawnConditions query '%s': %s 2015-01-19 05:25:56 -06:00
Akkadius
82951fb82d Remove Duplicative MySQL Error: Error in LoadSpawnConditions query '%s': %s 2015-01-19 05:25:53 -06:00
Akkadius
04ae8b1707 Remove Duplicative MySQL Error: Error in LoadDBEvent query '%s': %s 2015-01-19 05:25:44 -06:00
Akkadius
db65661a10 Remove Duplicative MySQL Error: Unable to update spawn condition '%s': %s\n 2015-01-19 05:25:37 -06:00
Akkadius
650f7366ab Remove Duplicative MySQL Error: Unable to update spawn event '%s': %s\n 2015-01-19 05:25:32 -06:00
Akkadius
9d23f69a10 Remove Duplicative MySQL Error: Error in CreateSpawn2 query '%s': %s 2015-01-19 05:25:26 -06:00
Akkadius
d4b35740be Remove Duplicative MySQL Error: Error in LoadSpawn2 query '%s': %s 2015-01-19 05:25:21 -06:00
Akkadius
0917eb00b1 Remove Duplicative MySQL Error: Error in LoadSpawn2 query '%s': %s 2015-01-19 05:25:17 -06:00
Akkadius
9837e172ac Remove Duplicative MySQL Error: Error in PopulateZoneLists query '%s': %s 2015-01-19 05:25:08 -06:00
Akkadius
0d9b6703a6 Rename debug.h to global_define.h, update cmakelists and such 2015-01-19 04:12:09 -06:00
Akkadius
467b359d0c Moved all EQEmuLogSys:: enum references used in Log.Out to a namespace 'Logs' for shortening of syntax 2015-01-18 02:20:16 -06:00
Akkadius
c025765283 Renamed DoLog to Out as the aggregate logging function for simplicity of use and shortened syntax of Log.Out 2015-01-18 02:00:15 -06:00
Akkadius
1c048cb1d1 Renamed DebugCategory to DoLog as the aggregate logging function for simplicity of use and shortened syntax of Log.DoLog 2015-01-18 01:54:09 -06:00