* Implement spell AI pulling, fix throw stone
* more pull tweaks
* holding check at start of ai process
* fully implement ^pull logic to always return, can still be overidden by ^attack
* Rewrite ^pull logic and handling. **MORE**
Add ^setassistee command to set who your bots will assist. Bots will always assist you first before anyone else.
If the rule Bots, AllowCrossGroupRaidAssist is enabled bots will assist the group or raid main assists.
Rewrites logic in handling of pull and returning to ensure bots make it back to their location.
* Move HateLine to a better ID
* cleanup ST_Self logic in CastChecks
* Removed unused BotSpellTypeRequiresLoS
* Move fizzle message to define
* add timer checks to Idle/Engaged/Pursue CastCheck to early terminate
* Add back !IsBotNonSpellFighter() check to the different CastCheck
* Correct IsValidSpellRange
* Implement AAs and harmtouch/layonhands to ^cast --- fix IsValidSpellRange
* Add PetDamageShields and PetResistBuffs to IsPetBotSpellType()
* Add priorities to HateLine inserts for db update
* Remove SpellTypeRequiresCastChecks
* Add bot check to DetermineSpellTargets for IsIllusionSpell
* merge with previous
* Correct bot checks for ST_GroupClientAndPet
* Remove misc target_type checks
* Add lull/aelull to ^cast
* Add more checks for CommandedSubTypes::AETarget
* remove unneeded checks on IsValidSpellTypeBySpellID
* add to aelull
* rewrite GetCorrectSpellType
* Add IsBlockedBuff to CastChecks
* Add spellid option to ^cast to allow casting of a specific spell by ID
* ^cast adjustments for spellid casts
* Add missing alert round for ranged attacks
* More castcheck improvements
* CanUseBotSpell for ^cast
* remove ht/loh from attack ai
* remove SetCombatRoundForAlerts that triggered every engagement
* Add RangedAttackImmunity checks before trying to ranged attack
* move bot backstab to mob
* fix MinStatusToBypassCreateLimit
* more backstab to mob cleanup
* add bot checks to tryheadshot / tryassassinate
* adjust version number for bots
* add back m_mob_check_moving_timer, necessary?
* add sanity checks for classattacks
* Get rid of Bots:BotGroupXP and change logic to support Bots:SameRaidGroupForXP
Bots won't do anything if not in the same group so this should more accurately control only when in the same raid group.
* add "confirm" check to ^delete
* Update bot.cpp
* Remove `id` from bot_settings, correct types
* Implement blocked_buffs and blocked_pet_buffs
* more blocked buff tweaks
* add beneficial check to ^blockedbuffs
* command grammar
* missing )
* Move getnames for categories and settings to mob, rename hptomed/manatomed
* add GetBotSpellCategoryIDByShortName and CopyBotBlockedPetBuffs, update ^defaultsettings command
* cls cleanup
* Allow bots to clear HasProjectIllusion flag
* Add PercentChanceToCastGroupCure
* Implmenet PetCures, add some missing types for defaults/chance to cast
* Change GetRaidByBotName to GetRaidByBot
* Typo on PetBuffs implement
* Change GetSpellListSpellType to GetParentSpellType
* missing from GetChanceToCastBySpellType
* Fix performance in IsValidSpellRange by flipping HasProjectIllusion
* merge with prev
* merge with cls cleanup
* Reorder IsTargetAlreadyReceivingSpell/CheckSpellLevelRestriction/IsBlockedBuff
* Combine GatherGroupSpellTargets and GatherSpellTargets
* Cleanup IsTargetAlreadyReceivingSpell
* Fix ^petsettype to account for usable levels of spells and remove hardcoded level limits.
* Remove Bot_AICheckCloseBeneficialSpells and use AttemptCloseBeneficialSpells for better performance
* remove default hold for resist buffa
* move IsValidSpellRange further down castchecks
* raid optimizations
* correct name checking to match players
* more name checks and add proper soft deletes to bots
* organize some checks in IsImmuneToBotSpell
* Fix GetRaidByBotName and GetRaidByBot checks to not loop unnecessarily
* Move GatherSpellTargets to mob
* Change GetPrioritizedBotSpellsBySpellType to vector
Some slipped through in "organize some checks in IsImmuneToBotSpell"
* Move GatherSpellTargets and Raid to stored variables.
Missing some in "organize some checks in IsImmuneToBotSpell"
* comment out precheck, delays, thresholds, etc logging
missed some in "organize some checks in IsImmuneToBotSpell"
* Missing IsInGroupOrRaid cleanup
* Implement AIBot_spells_by_type to reduce looping when searching for spells
* Add _tempSpellType as placeholder for any future passthru
* todo
* Move bot_list from std::list to std::unordered_map like other entities
* Fix missing raid assignment for GetStoredRaid in IsInGroupOrRaid
* TempPet owned by bots that get the kill will now give exp like a client would
* Remove unnecessary checks in bot process (closescanmoving timer, verify raid, send hp/mana/end packet
* Fix client spell commands from saving the wrong setting
* Cleanup ^copysettings command and add new commands
* Add pet option to ^taunt
No longer has toggle, required on/off option and an optional "pet" option to control pets' taunting state
* Allow pet types to ^cast, prevent failure spam, add cure check
* more raid optimizations, should be final.
10 clients, 710 bots, 10 raids, ~250 pets sits around 3.5% CPU idle
* Move spell range check to proper location
* Implement ^discipline
* remove ^aggressive/^defensive
* remove this for a separate PR
* cleanup
* Add BotGroupSay method
* todo list
* Add missing bot_blocked_buffs to schema
* Remove plural on ^spelltypeidsand ^spelltypenames
* Move spelltype names, spell subtypes, category names and setting names to maps.
* move los checks to mob.cpp
* Bot CampAll fix
* Bots special_attacks.cpp fix
* Add zero check for bot spawn limits
If the spawn limit rule is set to 0 and spawn limit is set by bucket, if no class buckets are set, it defaults to the rule of 0 and renders the player unable to spawn bots.
This adds a check where if the rule and class bucket are 0, it will check for the spawn limit bucket
* Add HasSkill checks to bot special abilities (kick/bash/etc)
* code cleanup 1
* code cleanup 2
* code cleanup 3
* code cleanup 4
* fix ^cast wirh commanded types
* Remove bcspells, fix helper_send_usage_required_bots
* linux build fix
* remove completed todo
* Allow inventory give to specific ID slots
* Update TODO
* Correct slot ranges for inventorygive
* Add zone specific spawn limits and zone specific forced spawn limits
* remove bd. from update queries where it doesn't exist
* Rename _spellSettings to m_bot_spell_settings
* Add IsPetOwnerOfClientBot(), add Lua and Perl methods
* Make botOwnerCharacterID snakecase
* Throw bot_camp_timer behind Bots:Enabled rule
* Move various Bot<>Checks logging to BotSpellChecks
* Remove from LogCategoryName
* Consolidate IsInGroupOrRaid
* Consolidate GatherSpellTargets
* Add missing Bot Spell Type Checks to log
* Add GetParentSpellType when checking spelltypes for idle, engaged, pursue CastChecks.
* Consolidate AttemptForcedCastSpell
* Consolidate SetBotBlockedBuff/SetBotBlockedPetBuff
* Add list option to ^spellpriority commands.
* Move client functions to client_bot
* Move mob functions to mob_bot
* Move bot spdat functions to spdat_bot
* Move SendCommandHelpWindow to SendBotCommandHelpWindow and simplify
* Change char_id to character_id for bot_settings
* update todo
* Fix typo on merge conflict
* Cleanup command format changes, remove hardcoded class IDs in examples.
* Set #illusionblock for players to guide access
* Move client commands for bot spells from gm commands to existing bot commands
* Fix alignment issues
* More alignment fixes
* More cleanup 1
* More cleanup 2
* Fix BotMeditate to med at proper percentages
* Correct GetStopMeleeLevel checks for some buff checks
* Add back hpmanaend update to bot raid, force timer update to prevent spamming
* Remove log
* Cleanup ranged and ammo calculations - Adds throwing check for match
* Add check in distance calculations to stay at range if set even if no ammo or ranged
* Move melee distance calculations to better function
* Add GetBuffTargets helper
* Missing p_item, s_item in CombatRangeInput
* Linux test?
* Reduce GetCorrectBotSpellType branching slightly
This is still an ugly ass function but my brain is melted
* Line fixes
* Make bot pets only do half damage in pvp
* Add bot pet pvp damage to tune
* Add bot pet check for AIYellForHelp
* Add bots to UseSpellImpliedTargeting
* Move toggleranged, togglehelm and illusionblock to new help window. Add actionable support
* Add bot and bot pet checks to various spells, auras and targeting checks that were missing.
* update todo
* New lines
* Correct DoLosChecks
* Remove Log TestDebug
* Remove _Struct from struct declarations
* Add bot check to IsAttackAllowed for GetUltimateOwner to skip entity list where possible
* Wrap SaveBotSettings in Bots Enabled check
* Remove comment
* Wrap bot setting loading for clients in bots enabled rule
* Cleanup BlockedBuffs logic in SpellOnTarget
* Rename BotSpells_Struct/BotSpells_Struct_wIndex
* Rename spawn/create status bypass rules, fix return for spawn limit
* Remove unnecessary return in CanBuffStack, cleanup
* Enable recastdelay support for clients
* Remove unused variables
* Rename _assistee to bot_assistee
* hardcode BotCommandHelpWindow colors
* todo
* Fix ^cast summoncorpse
* todo
* Reimplement secondary colors to BotSendCommandHelpWindow
* Give ^copysettings/^defaultsettings more options, cleanup.
* Cleanup some commands
* Add comment to CheckLosCheat/CheckLosCheatExempt
* Make struct BotSpellSettings snake case
* Allow duplicate casts of same spell on target for heals and cures
* Add default delay to cures
* Remove unused methods
* Implement missing ^spellresistlimits/^resistlimits command
* Move functions out of mob.h and cleanup
* Return for GetRawBotList
This checks offline bots too
* Rename BotGroupSay to RaidGroupSay
* Prevent bots from forming their own group if a bot that is a group leader is removed from the raid
* Linux fix?
* IsPetOwner fixes
* Add remove option to list for ^blockedbuffs / ^blockedpetbuffs
* Implement ^spellannouncecasts to toggle announcing casts of spell types
* Remove rule Bots:BardsAnnounceCasts
* Update bot.h
* Remove unused no_pets option from GatherSpellTargets
* Move ^attack response back to normal chat window (other)
* Set lower limit of spell delays to 100 rather than 1
* Correct pet checks on GetUltimateSpell functions
* Add rules (Bots, AICastSpellTypeDelay, Bots, AICastSpellTypeHeldDelay) to prevent spamming of failed spell type AI casts
* Correct pet buff type logic to catch DS/Resists with other spell effects in them
* Fix defaults for clients
* Add more logic for necros/shaman for default heal thresholds due to lich and canni
* Rename SpellHold, SpellDelay, SpellMinThreshold, SpellMaxThreshold, SpellRecastDelay to fit SpellType style naming
* Use GetTempSpellType() for announce check in RaidGroupSay
* Make all spell shortnames plural where applicable
* Update bot.cpp
* Bots:BotsUseLiveBlockedMessage filter to spell failure
* Move GetSpellTargetList to only get called when necessary to reduce overhead
* formatting
* Formatting
* Simplify case SE_Illusion and SE_IllusionCopy for GetIllusionBlock
* Clean up InterruptSpell
* Cleanup IsBot() checks for DetermineSpellTargets->ST_GroupClientAndPet
* Cleanup range/aoe_range check in SpellFinished
* Cleanup DetermineSpellTargets->ST_GroupNoPets
* Cleanup DetermineSpellTargets->ST_Self for bot summon corpse
* Cleanup DetermineSpellTargets->ST_Pet
* Cleanup bot logic in TryBackstab
* Cleanup IsAttackAllowed checks for bots and their pets
* Cleanup StopMoving for bots
* Cleanup CanThisClassTripleAttack
* Fix casting for GetIllusionBlock checks
* Formatting
* Fix DetermineSpellTargets for group spells (this also wasn't properly checking the rule Character:EnableTGB in master)
* Cleanup spelltarget grabbing logic, consolidate group heals in to GetNumberNeedingHealedInGroup
* Throw added client los pet checks behind LoS cheat rule for bots
* CLeanup give_exp on npc death logic and ensure client pets always pass.
* Undo unintended rename from previous refactor
* Remove pointless Bots, SameRaidGroupForXP rule
* Revision to 0690783a9d1e99005d6bee0824597ea920e26df9
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Allow SPA69 to work on worn effects.
Update to allow SPA69 to work on worn effects which the client accepts and calculates properly.
Updated spell effect related Max HP change variables. 1) We had stat bonuses defined that did same function. Without updating would have had to create another variable for above to work. 2) Negate bonuses spell effect end up negating item HPs. which is not intended since using same variable for items and spells.
* HP variable updates
fixes
* HP variable updates
fixes
* HP variable updates
fixes
* Update mob.cpp
* [Bug Fix] HP Bar not updating when applying HP Buff with a heal.
Bug: When an HP buff with a heal effect is applied for first time, the heal portion of the effect heals the client and updates HPs currently server side, but client side the HP bar does not register it as a heal thus you display as less than full HP. However due to server thinking your healed, you are unable to correct it by healing.
Solution: You need to resend the HP update after buff completed and action packet resent.
* add SE_MaxHPChange to fix
would result in same bug
* [Bug Fix] SPA214 Percent HP change calculation fix
Fix how spell and item bonuses using SPA 214 are calculated. Will now be calculated consistent with client.
* [Bug Fix] SPA214 SE_MaxHPChange calculation errors corrected.
removed code from other PR
# Notes
- Creating bots was failing because were checking for `false` on `Database::CheckUsedName()` in `BotDatabase::QueryNameAvailability`.
- `Database::CheckUsedName()` is now `Database::IsNameUsed()` and checks for both bots and character name usages.
- We were checking for `false` which was always happening when there were no entries for the supplied name, meaning we were never allowed to create a bot.
* [Bug Fix] Fix Bot/Character ID Overlap in Groups
- Attempt to fix bot/character ID overlap in groups keeping bots with the same unique identifier as players from not spawning on zone.
- Adds `bot_id` to `group_id` to differentiate bots from characters and hopefully alleviate this issue.
* Update base_group_id_repository.h
* Final push
* [Quest API] Add Restore Methods for Health, Mana, and Endurance to Perl/Lua
- Add `$mob->RestoreEndurance()`.
- Add `$mob->RestoreHealth()`.
- Add `$mob->RestoreMana()`.
- Add `mob:RestoreEndurance()`.
- Add `mob:RestoreHealth()`.
- Add `mob:RestoreMana()`.
- Allows operators to easily restore a mob to full health, mana, or endurance.
- `RestoreHealth` is just a more verbosely named `Heal`.
- Convert spots in source to use these short hands instead of directly using `SetEndurance(GetMaxEndurance())`, `SetHP(GetMaxHP())`, or `SetMana(GetMaxMana())`.
* Update mob.h
* Update mob.h
# Corpse Overhaul
Changelog:
- Player corpses now have two timers, one specific to the rezability of the corpse and the other to cover the overall rot timer of the player corpse.
- The rezability timer is based on the online presence of the player/account and is not affected by being offline.
- The rot timer is not affected by offline/online status and will count to the rot status of the corpse.
- Corpses can be rezzed multiple times, however only the first rez that yeilds returned xp will be counted. Not other rez will return any xp. This allows for a "Poor mans COTH" as was used many times in the early eras.
- All Corpse class private/protected member variables are all now prefixed with m_
- Added Corpses logging category along with many debug logs
- Removed LoadCharacterCorpseData
- Removed LoadCharacterCorpseEntity
- Added LoadCharacterCorpse(const CharacterCorpsesRepository::CharacterCorpses, const glm::vec4 &position) which simplifies areas of consumption and reduces double queries from removing LoadCharacterCorpseData and replacing LoadCharacterCorpseEntity
- All parameters that were prefixed with in_ have been dropped
- Removed two queries from CheckIsOwnerOnline and have it query the world's CLE by account_id since that is how live works
- Regenerated repository character_corpses
- Cleaned up many list iterators to use range based for loops
- Rate limit Corpse::Process m_is_rezzable with a 1 second check timer
- General code cleanup
- Added a Server Up check to bury all corpses in instances to prevent lost corpses if an instance is released during server down. This facilitates player recovery via shadowrest or priests of luclin.
This PR also now fixes a long standing issue with HasItem performance in our script plugins. It is significantly faster, we will need to coordinate quest changes and comms with operators.
```lua
if ($client->HasItemOnCorpse($item_id)) {
return 1;
}
```
```lua
--corpse
if self:HasItemOnCorpse(itemid) then
return true
end
```
Testing Completed:
- Create a Corpse
- Standard rezzing
- Ghetto Coth (No Extra XP)
- Rezzing after graveyard move
- Divine Rez works as intended
- No XP Rez (Corpse Call) does not give XP
- Corpse Burying
- Cross Instance Graveyard Corpse movement/Rezzing
- DZ End/Quit Corpse Movement/Rezzing
- Server Shutdown/Reinit DZ Corpse Movement/Rezzing
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
# Notes
- Mercenaries were disappearing on zoning because they were saving to slot `1` and being loaded from slot `0`.
- Mercenaries were not displaying properly in group window because of this as well.
- Mercenary buffs were saving even when they did not have any buffs.
* [Commands] Cleanup #appearance Command
# Notes
- Cleanup messages and logic.
- Cleanup appearance type constants to use a namespace with constexpr instead.
- Cleanup animation constants to use a namespace with constexpr instead.
* Update emu_constants.cpp
* Cleanup
* [Languages] Cleanup languages constants
# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.
* Lua GroupMessage uint8/language_id
* Lua More uint8/language_id
* [Cleanup] Gender constants cleanup
# Notes
- Convert to a `Gender` namespace using `constexpr`.
- Cleanup spots where we were using magic numbers for gender values.
* Cleanup
* [Bug Fix] Fix Appearance Issues
# Notes
- Changing race, gender, or texture of a Mob could result in it changing sizes due to use not sending the size as part of the appearance packet.
- Also converts the parameterized method to a struct parameter so that we can optionally send things without back-filling multiple arguments.
* Gender cleanup.
* Fix.
* Formatting.
* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.
- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.
- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.
- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.
* Update mob.cpp
* Cleanup.
* Cleanup.
* Move #include <vector> to header.
* Add method for GetExtraDamageSkills
* fix additembonuses
* Update bonuses.cpp
* Update mob.cpp
* Out of bounds.
* Update bonuses.cpp
---------
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
* [Feature] Add Item Extra Skill Damage Percent Modifier
# Notes
- Allows `Character:ItemExtraDmgCap` to be disabled if set to `-1` or lower.
- Allows operators to set `Character:ItemExtraSkillDamageCalcAsPercent` to `true` to allow skill damage for Frenzy, Backstab, Bash, Slam, Kick, and all Monk attacks to scale with a percentage based on `extradmgamt` values from items and spells.
* > 0
* [Strings] Add more number formatters
# Notes
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* [Strings] Add more number formatters
- Adds `Strings::ToUnsignedInt` for `uint32` support.
- Adds `Strings::ToBigInt` for `int64` support.
- Adds `Strings::ToUnsignedBigInt` for `uint64` support.
- Adds `Strings::ToFloat` for `float` support.
- Replaces all `std::stoi` references with `Strings::ToInt`.
- Replaces all `atoi` references with `Strings::ToInt`.
- Replaces all `std::stoul` references with `Strings::ToUnsignedInt`.
- Replaces all `atoul` references with `Strings::ToUnsignedInt`.
- Replaces all `std::stoll` references with `Strings::ToBigInt`.
- Replaces all `atoll` references with `Strings::ToBigInt`.
- Replaces all `std::stoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `atoull` references with `Strings::ToUnsignedBigInt`.
- Replaces all `std::stof` references with `Strings::ToFloat`.
* Rebase cleanup
* Changes/benchmarks/tests
---------
Co-authored-by: Akkadius <akkadius1@gmail.com>
* [BOT] Add 100% Hit chance if sitting while attacked.
* [BOT] Add 100% Hit chance if sitting while attacked.
* Add Mercs correctly
* Missed usage of IsSitting() in Mob::RollD20
* [Bots] Initial Cleanup of Functions, moved Bot Casting out of mob_ai.cpp
* Moved Bots off NPC AI_Spells Struct, and AI_Spells private attribute.
* Formatting Fixes, fixed LogAI entries, Added LogAIModerate Alias
* Add Constants.
* Added Bot DB Struct, fixed some potential casting issues
* Formatting
* Formatting
* [Code Cleanup] Zone data loading refactor
* Update client_packet.cpp
* strcpy adjustments
* Ensure safe points get reloaded properly
* Simplify GetPEQZone and getZoneShutDownDelay
* Bring in zone_store where needed
* Update client.cpp
* Signature
* Signature
* Convert helpers to using pointers
* PR comment
* Update worlddb.cpp
* Fix loading for instances
* Fix zoning with fallback as well
* Another place for instance fallback
* [Messages] Convert messages from Spells to FocusEffect where necessary.
https://github.com/EQEmu/Server/issues/837 from 2019 notes a couple places that should use Focus Effect chat type instead of Spells chat type.
* Add rule for item cast messages.
* Implement NPC per second regen
* Add hp_regen_per_second to ModifyNPCStat
* Take per second regen the rest of the way
* Add #npcedit hp_regen_per_second
* Add db migration