SecretsOTheP
29ec6db345
because fuck you mercs and bots
2014-11-03 19:30:11 -05:00
SecretsOTheP
8efc652c10
Fixed overflow on AC and ATK values that can go out of range.
2014-11-03 19:14:58 -05:00
SecretsOTheP
29079a7ec2
changelog.txt
2014-11-03 16:47:26 -05:00
SecretsOTheP
3ac0f1506c
Fixed melee lifetap overflows - Because being healed for uint16s is not cool.
2014-11-03 16:45:36 -05:00
JJ
38f1e8847c
Make output of GetCharactersInInstance for perl more user-friendly.
2014-11-03 12:35:07 -05:00
Akkadius
cff9e05626
Weird text characters making it into commit
2014-11-02 22:43:08 -06:00
Akkadius
29a36008d1
Tell queue sanity checks
2014-11-02 22:37:16 -06:00
Akkadius
51958b991c
Cleaner way to handle out of range and swaps
2014-11-02 22:30:29 -06:00
Akkadius
771279128d
Added out of range checking for Spell Save/Loads
2014-11-02 21:16:04 -06:00
JJ
385d70b294
Merge pull request #279 from KayenEQ/Development
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Minor code and warning fixes.
2014-11-02 22:01:03 -05:00
JJ
4bd41b3678
Export of additional instance functions to perl as per #128 .
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Change QuestManager RemoveAllFromInstance function to use existing function to remove all clients from instance.
2014-11-02 20:43:47 -05:00
KayenEQ
527293d2f2
Merge git://github.com/EQEmu/Server into Development
2014-11-02 20:14:59 -05:00
KayenEQ
d754e24a02
Minor code and compiler warning fixes.
2014-11-02 20:14:44 -05:00
Michael Cook (mackal)
b4576435e3
Size check on ServerOP_ChannelMessage
2014-11-02 18:50:02 -05:00
Michael Cook (mackal)
5e1500c93b
Merge pull request #278 from KayenEQ/Development
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Revert for checking buffs if virus, couple of spells don't require a buff.
2014-11-02 18:48:02 -05:00
KayenEQ
c9073b10a1
Revert for checking buffs if virus, a couple of spells don't require a buff.
2014-11-02 18:34:22 -05:00
JJ
a9f7af59a2
Merge pull request #277 from KayenEQ/Development
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Few more minor compiler warnings and code clean up.
2014-11-02 09:00:23 -05:00
KayenEQ
728399e372
Make sure virus is an actual buff before starting timer
2014-11-02 05:35:09 -05:00
KayenEQ
51a3302288
Few more minor compilier warnings and code clean up.
2014-11-02 00:43:01 -04:00
JJ
5decde0af9
(RicardoCampos) End looting before zoning.
2014-11-02 00:10:19 -04:00
JJ
3620ac4eaf
Merge pull request #276 from KayenEQ/Development
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Fixed compiler warnings and clean up of some code in spell_effects.cpp
2014-11-01 23:34:03 -04:00
JJ
43e906e3c8
Manual merge of new faction system ( #256 ).
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Clean up some personal signatures.
2014-11-01 23:27:23 -04:00
KayenEQ
39bb2aa811
minor clear up of 2handstaff block effect code.
2014-11-01 20:57:26 -04:00
JJ
acab4dd443
Fix for duplicate merchant items when same merchant types are in same spawngroup.
2014-11-01 13:37:06 -04:00
Trevius
45ff2cddb7
Fixed potential crash related to Pets/Mercs buffs when targeting themselves.
2014-11-01 11:50:55 -05:00
KimLS
1619324d06
Small bug fixes with encounters, also added eq.load_encounter_with_data(encounter_name, data_string) and unload as well. Allows you to send a message via the encounter system load
2014-10-31 22:09:09 -07:00
KayenEQ
7b0045290d
Fixed most of the compiler warnings and cleaned up some code in spells_effects.cpp
2014-10-31 22:40:49 -04:00
KayenEQ
441ddf233a
Merge git://github.com/EQEmu/Server into Development
2014-10-31 21:47:20 -04:00
KayenEQ
306c641c72
merge
2014-10-31 21:47:07 -04:00
Michael Cook (mackal)
b417e23d97
Allow to set/del qglobals in encounters scripts
2014-10-31 00:02:05 -04:00
KimLS
481492cb59
Fixed SQL to be current date, also it will no longer rely on a field that we removed from the db [skip ci]
2014-10-30 19:38:13 -07:00
Michael Cook (mackal)
d3fbd026b4
Fix error with commit
2014-10-30 22:08:45 -04:00
Michael Cook (mackal)
2d77adeeb8
Merge pull request #273 from KayenEQ/Development
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Allow npc_types field 'special_abilities' to be set as null in database.
2014-10-30 22:01:55 -04:00
KayenEQ
f84130fc7c
fix
2014-10-30 21:40:46 -04:00
KayenEQ
57f8f61094
code optimization
2014-10-30 21:22:53 -04:00
KayenEQ
5ec0b9993a
Merge git://github.com/EQEmu/Server into Development
2014-10-30 19:51:22 -04:00
Uleat
65cb049a38
Added Client::InterrogateInventory() and command #interrogateinv to manually invoke it. (GM's - use #interrogateinv help)
2014-10-28 11:35:26 -04:00
KayenEQ
3247137ef2
Added swarm pet checks to viral spreading function.
2014-10-27 02:20:25 -04:00
KayenEQ
adb8175654
Support for spells_new field 'viral_range'
2014-10-26 02:05:36 -04:00
KayenEQ
5afd6b8628
Added 'hit chance' extra attack option can be applied to future special attacks ect.
2014-10-24 23:36:02 -04:00
KayenEQ
4cb6a5635e
Merge git://github.com/EQEmu/Server into Development
2014-10-24 23:28:15 -04:00
KimLS
b54411e533
Fix for not loading some account data on character load
2014-10-24 19:05:04 -07:00
Michael Cook (mackal)
7f85d8c8a2
Optional SQL to add AA Quick Draw
2014-10-24 01:06:07 -04:00
Uleat
c95b18da85
Fixed stacking issue in world tradeskill containers. (Added #peekinv world)
2014-10-22 22:57:20 -04:00
Michael Cook (mackal)
a062c27e1a
Take into account endurance bonuses from AAs
2014-10-22 22:27:51 -04:00
Michael Cook (mackal)
c5df59a2f0
Merge pull request #274 from RicardoCampos/Development
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Bugfix: Corpse stays locked when looting fails
2014-10-22 22:01:53 -04:00
RicardoCampos
d538b48fbc
Merge remote-tracking branch 'origin/master' into Development
2014-10-21 22:51:53 +01:00
RicardoCampos
0a27273d64
Bugfix: Corpse stays locked when looting fails
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If looting fails either because of cooldown or there are items on your
cursor, the client is sent an end loot packet- the client releases the
corpse but no one else can loot. This simply resets BeingLootedBy in
this instance.
2014-10-21 22:48:42 +01:00
KayenEQ
22170527c4
Small update to prior commit.
2014-10-21 14:24:25 -04:00
KayenEQ
f0f920d0e8
Fix for bug with Discipline recast timers preventing them from
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working properly if you used a focus effect to reduce recast time
to zero.
(Specifically the recast timer failed to reset in the situation
where you had already used the disc WIHTOUT the focus applied, then applied
the focus and tried to have it reduced).
2014-10-21 14:14:35 -04:00