Arthur Ice
275f2aa80f
UpdateCharacterCorpse converted to xyz_heading
2014-12-02 16:21:20 -08:00
Arthur Ice
4243ce8582
SaveCharacterCorpse converted to xyz_heading
2014-12-02 16:02:12 -08:00
Arthur Ice
d22f136eea
SendCharacterCorpseToGraveyard to xyz_heading
2014-12-02 15:27:43 -08:00
Arthur Ice
0ad62461f0
CorpseLoadFromDBData converted to xyz_heading
2014-12-02 13:13:04 -08:00
Arthur Ice
6b1b083802
mob constructor converted to xyz_heading
2014-11-30 18:57:50 -08:00
Arthur Ice
53602e3c61
heading, x_pos, y_pos, and z_pos replaced with m_Position in Mob
2014-11-25 20:16:04 -08:00
Akkadius
e4f45d7b35
Removed DBCore::RunQuery
...
Converted last corpse.cpp function that mixed database code with corpse code
2014-11-23 22:57:46 -06:00
Akkadius
c30850f00a
Rest of ZoneDB Corpse functions converted to new API
2014-11-23 22:33:57 -06:00
Akkadius
ce248d83d6
Corpse Class Private scope variables renamed for understandability across the source
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Removed ThrowDBError from the source
Implemented MySQL query error log at the root of the MySQL API
Readability changes
2014-11-23 21:37:42 -06:00
Akkadius
6b67c3736b
Increased Max charge or stack count on corpses to uint16 (Beyond 1k)
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Fixed the deletion of items so that they occur immediately when removed from corpse instead of clicking 'Done'
Fixed loading of item tints and other fields since atoi caps at 2147483647
2014-11-23 19:51:01 -06:00
Akkadius
3b51aebb51
More load and delete changes for corpses
2014-11-23 17:49:56 -06:00
Akkadius
12ceac4c02
Corpses properly loading now
2014-11-23 15:55:38 -06:00
Akkadius
7fa1256c5d
...
2014-11-23 01:04:50 -06:00
Akkadius
f328853251
More restructures, non-working state
2014-11-22 23:28:20 -06:00
Akkadius
d1b0564698
Changing corpse loading structure
2014-11-22 18:43:23 -06:00
Akkadius
111fb84041
Moved zonedatabase functions out of corpse.cpp
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Conversion portion mostly complete
Some header readability cleanup
Some function renaming
Struct renaming
Many variable renaming
MySQL error log for all of QueryDatabase
Corpse table renaming
Corpse table field renaming
Most corpse database functions redone
2014-11-22 17:55:48 -06:00
KimLS
d987ccf289
Added transactions for corpse creation, added sql to fix a bug in raid member saving in some situations, fixed a bug in encounters
2014-11-08 15:22:03 -08:00
RicardoCampos
d538b48fbc
Merge remote-tracking branch 'origin/master' into Development
2014-10-21 22:51:53 +01:00
RicardoCampos
0a27273d64
Bugfix: Corpse stays locked when looting fails
...
If looting fails either because of cooldown or there are items on your
cursor, the client is sent an end loot packet- the client releases the
corpse but no one else can loot. This simply resets BeingLootedBy in
this instance.
2014-10-21 22:48:42 +01:00
Uleat
cef2aa64d9
Fixed server<->corpse translators to reflect what actually needs to be translated (should not have affected anything in the old configuration)
2014-10-19 15:03:11 -04:00
Uleat
fa1fe55e01
Added corpse encode and decode translators
2014-10-05 06:12:33 -04:00
akkadius
54c89d69f6
Merge remote-tracking branch 'remotes/origin/master' into blob_conversion
...
Conflicts:
common/database.cpp
common/mysql_request_result.h
common/shareddb.cpp
2014-09-07 04:11:09 -05:00
akkadius
4071d88290
At point of commit:
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Basic character data, currency and AA are being loaded/saved from the database, currently working on the rest right now.
- Character blob removed from load for testing. Lots of cleanup yet to be done so don't judge code yet.
Saves:
- Two FULL saves when looting a corpse, this has been reduced to just currency saves on initial loot and trimmed to one save since AddToMoneyPP did it already
- Every time a player moves coin with any situation (Splits/Trades/Merchant/Skills/Bank Coin Exchange/Coin Moves), a full save is made, this is now just a currency save
- Every time a player skilled up at a skill vendor, a full blob save hit was made, this is not just a currency hit
2014-08-31 02:53:59 -05:00
KimLS
6597967acd
Changed void* to EQEmu::Any in quest interface. Been meaning to change from void* for a while to a structure that data hides instead.
2014-08-25 22:59:52 -07:00
KimLS
07a2cbe9a5
Renamed zone files
2014-08-21 23:46:01 -07:00
KimLS
7fc21b9e3a
Tons of renames
2014-08-21 19:33:02 -07:00
Uleat
cc0f2ac37a
Changed a few mis-labeled range starts..no functionality change.
2014-07-31 21:05:43 -04:00
Uleat
8b14c21a24
More numeric to constant conversions..should be most of them... Please report any inventory abnormalities.
2014-07-31 07:52:38 -04:00
Uleat
36a2d52f1c
More 'dictionary' updates..added 'constants' files to client translators..started replacement of hard-coded inventory values.
2014-07-27 20:35:43 -04:00
Uleat
d7c2d6108f
Added the initial references for two new dictionaries - EmuConstants and EQLimits..more to come.
2014-07-16 21:23:16 -04:00
Michael Cook (mackal)
4216627604
Prefer prefix ++/-- on non-primitive types
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Postfix ++/-- might cause the creation of a tmp instance
that might be optimized out. Mights are bad. Prefix doesn't
have this problem.
2014-01-13 22:14:02 -05:00
KimLS
7b894a7c61
Added direct inventory access, and event_loot for items and event_weapon_proc for items
2013-06-20 14:03:22 -07:00
KimLS
d8a1d84a49
Regression fixes, support for new lua arguments for many events
2013-06-19 22:56:46 -07:00
KimLS
55a964267e
Raid/Group lua stuff, renamed corpses
2013-06-02 13:47:52 -07:00