189 Commits

Author SHA1 Message Date
catapultam-habeo
213fe6a9e9
[Feature] Implement /changename & related script bindings. Clean up #set name (#4770)
* initial work, need to clean up gm commands still

* cleaned up command, works without kicking char select now

* remove thj-specific methods

* add script hooks

* actually clear flag

* rework questmgr::rename

* remove unnecessary logging

* revert

* added missing binding to perl api and updated some text

* don't return a value

* Fix some bad argument types.

* adjust case

* alpha order

* refactor some old string stuff

* don't quote integers, bob

---------

Co-authored-by: Zimp <zimp@zenryo.xyz>
Co-authored-by: Chris Miles <akkadius1@gmail.com>
2025-03-19 21:00:45 -05:00
Alex King
875df8e64a
[Quest API] Add Key Ring Methods to Perl and Lua (#4719) 2025-02-28 15:08:57 -06:00
Alex King
49917bfb13
[Quest API] Add Potion Belt Methods (#4634)
* [Quest API] Add Potion Belt Methods

* Update client.h

* Cleanup

* Update client.h

* Constrain properly

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-02-03 19:37:46 -05:00
Alex King
1cf7709c9d
[Quest API] Add Bandolier Methods (#4635) 2025-02-03 04:03:27 -06:00
catapultam-habeo
31abaf8016
[Feature] Implement Custom Pet Names (#4594)
* rebase\tidy up to address commends

* I blame git for this one

* last typo

* spaces

* formating fixes I think?

* Repository fixes

* Cleanup

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2025-01-22 03:31:05 -06:00
Chris Miles
37ced4b003
[Databuckets] Add Account Scoped Databuckets (#4603)
* [Databuckets] Add Account Scoped Databuckets

* Add variation

* Fix Lua after testing
2025-01-21 16:06:18 -06:00
Alex King
035c51944f
[Quest API] Add SetAAEXPPercentage to Perl/Lua (#4597) 2025-01-19 16:36:48 -06:00
Chris Miles
c82f1b9afc
[Zone] Implement zone player count sharding (#4536)
* [Zone] Implement zone player count sharding

* Update client.cpp

* Update database_instances.cpp

* You must request a shard change from the zone you are currently in.

* // zone sharding

* You cannot request a shard change while in combat.

* Query adjustment

* Use safe coords

* Changes

* Fixes to instance query

* Push

* Push

* Final push

* Update client.cpp

* Update eq_packet_structs.h

* Remove pick menu

* Comment

* Update character_data_repository.h

* Update zoning.cpp

---------

Co-authored-by: Kinglykrab <kinglykrab@gmail.com>
2025-01-08 17:41:16 -06:00
Alex King
1ed282f6ff
[Inventory] Add GetInventorySlots() Method (#4566)
* [Inventory] Add GetInventorySlots() Method

* Update client.cpp

* Push
2025-01-05 23:48:39 -06:00
Alex King
b52719a535
[Quest API] Add GrantAllAAPoints() Overload To Perl/Lua (#4474) 2024-09-19 21:09:24 -05:00
Alex King
40738b29e3
[Quest API] Add Area-Based Quest Methods to Perl/Lua (#4447)
* [Quest API] Add Area-Based Quest Methods to Perl/Lua

* Convert some to mob

* Fix
2024-08-26 20:29:07 -05:00
Alex King
e2b545991a
[Quest API] Add AreTasksCompleted() to Perl/Lua. (#4456)
* [Quest API] Add AreTasksCompleted() to Perl/Lua.

* Bool
2024-08-22 20:21:14 -04:00
Alex King
f475cecdb1
[Bug Fix] Fix AddCrystals() in Perl/Lua (#4445) 2024-08-09 22:48:32 -04:00
Alex King
2cf5bae571
[Bug Fix] Fix Lua Client FilteredMessage (#4437) 2024-07-31 19:39:57 -04:00
Alex King
c50fda0f73
[Performance] Improve SkillCaps::GetTrainLevel() Efficiency (#4350)
* [Performance] Improve SkillCaps::GetTrainLevel() Efficiency

* Finalize
2024-05-26 18:55:00 -05:00
Alex King
7e40c5bac2
[Commands] Cleanup #resetaa Command (#4310)
* [Commands] Cleanup #resetaa Command

* Update resetaa.cpp
2024-05-22 16:06:51 -05:00
Alex King
6b698b5f51
[Quest API] Add DescribeSpecialAbilities() to Perl/Lua (#4269) 2024-04-20 21:20:37 -05:00
Alex King
0a3f1d3c41
[Feature] Add Character Auto Login (#4216)
* [Feature] Add Character Auto Login

* Add commands and finalize.

* Add methods without character name.

* Update perl_client.cpp

* Add other methods.

* Repository methods.

* Update account_repository.h

* Update command_subsettings_repository.h

* Update command_subsettings_repository.h

* Update client.cpp
2024-04-15 05:13:39 -05:00
Alex King
109940fc0c
[Quest API] Add Class/Deity/Race Methods to Perl/Lua (#4215)
# Perl
- Add `$client->GetDeityBitmask()`.
- Add `quest::get_class_bitmask(class_id)`.
- Add `quest::get_deity_bitmask(deity_id)`.
- Add `quest::get_race_bitmask(race_id)`.

# Lua
- Add `client:GetDeityBitmask()`.
- Add `eq.get_class_bitmask(class_id)`.
- Add `eq.get_deity_bitmask(deity_id)`.
- Add `eq.get_race_bitmask(race_id)`.

# Notes
- Allows operators to get the class/deity/race bitmask of a class/deity/race by ID.
- Allows operators to get a client's deity bitmask.
2024-03-28 15:32:02 -05:00
Alex King
ee12a7ad2e
[Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal (#4185)
* [Bug Fix] Fix EVENT_KILLED_MERIT firing before NPC removal

# Notes
- NPCs were parsing this event too early and anything that checked if they were still alive in `EVENT_KILLED_MERIT` would show them still alive because of this.

# Image

* Code cleanup

* Update client.h

* Add GetRaidOrGroupOrSelf() to Perl/Lua

* Update to luabind::object, fix logic per comments.

* Fix

* Fix per comments.
2024-03-17 17:32:44 -04:00
Alex King
f829a99e6d
[Quest API] Add RemoveAlternateCurrencyValue() to Perl/Lua (#4190)
# Perl
- Add `$client->RemoveAlternateCurrencyValue(currency_id, amount)`.

# Lua
- Add `client:RemoveAlternateCurrencyValue(currency_id, amount)`.

# Notes
- Allows operators to more easily remove alternate currencies, returns a `bool`, `false` if failed`, `true` if succeeded.
- Added `Zone::DoesAlternateCurrencyExist` that will reject setting, removing, or adding  to a currency that does not exist.
2024-03-16 23:09:51 -04:00
Alex King
3bfb148bdc
[Quest API] Add RemoveAAPoints() and AA Loss Event to Perl/Lua (#4174)
* [Quest API] Add RemoveAAPoints() and AA Loss Event to Perl/Lua

# Perl
- Add `$client->RemoveAAPoints(points)`.
- Add `EVENT_AA_LOSS`, exports `$aa_lost`.

# Lua
- Add `client:RemoveAAPoints(points)`.
- Add `event_aa_loss`, exports `e.aa_lost`.

# Notes
- Allows operators to more easily remove AA Points.
- Has a bool return type that will return false if the player does not have enough AA Points to complete the removal.

* Update client.cpp
2024-03-08 21:20:33 -05:00
Alex King
d68c1a7a6c
[Quest API] Add IsInAGuild() to Perl/Lua (#4066)
# Perl
- Add `$client->IsInAGuild()`.

# Lua
- Add `client:IsInAGuild()`.

# Notes
- Allows operators to more accurately tell if a player is in a group.
- `GuildID()` returns `uint32` max value if the player isn't in a guild so conditions using it must check for a value over a certain point, this is just a bool that simplifies that logic.
2024-02-13 19:27:43 -05:00
Alex King
0ffea36905
[Quest API] Add GetAAEXPPercentage() and GetEXPPercentage() to Perl/Lua (#4044)
* Initial Push

* Push

* Push.
2024-02-04 18:16:28 -05:00
Alex King
297e358c02
[Factions] Remove from shared memory and simplify (#3999)
* [Factions] Remove from shared memory and simplify

- Removes factions from shared memory and moves to zone based storage of repositories and changes the NPC `faction_list` to also use repositories.
- This affects NPC Factions and Faction Associations.

* Bug fixes.

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Cleanup

* Update client.cpp

* Update client.cpp

* Update client.cpp

* Final push

* Update CMakeLists.txt

* Consolidate reloading.

* [Cleanup] PR # 3999 (#4039)

* [Fixes for PR # 3999

* [Reload actual in game factions, not just the umbrella data.

* syntax

* Fix typo

* Foix bug where primary_faction not filled in when no hits

* Fix typos

* Fix splash factions for kills.

* Fix typo

* Fix more variable names to be accurate

* Fix Loads to load new ones as they come in.

* Load npc_factions without primary (tasks) and support old task faction

* Rename to make way for new LoadFactionAssocition (by faction_id)

* Fix some review comments

* Add code to load factions for splash tasks and quests.

* Fix issue with sign and RewardFaction, fix Log Message

---------

Co-authored-by: Paul Coene <noudess@gmail.com>
2024-02-04 10:38:38 -05:00
Alex King
73a099c5ea
[Character] Character EXP Modifiers in Memory (#3934)
* Cleanup

* Final push.

* Update zonedb.cpp

* Update zone.h

* Update exp.cpp

* Update zonedb.cpp

---------

Co-authored-by: Chris Miles <akkadius1@gmail.com>
2024-01-13 00:03:36 -06:00
Alex King
77c0eb3998
[Character] Convert Character Corpses to Repositories (#3941)
* asdsa

* Final push

* Update character_corpses_repository.h

* Update character_corpses_repository.h

* Update zonedb.cpp

* Update zonedb.cpp

* Final push

* Update character_corpses_repository.h
2024-01-13 00:02:44 -06:00
Alex King
44d63c47d9
[Account] Convert UpdateGMStatus to Repositories (#3859)
- Convert `UpdateGMStatus` to repositories.
- Convert parameter of status to `int`.
2024-01-07 00:24:02 -06:00
Alex King
99d2e3a8b1
[Commands] Add #clearxtargets Command (#3833)
# Perl
- Add `$client->ClearXTargets()`.

# Lua
- Add `client:ClearXTargets()`.

# Notes
- Add `#clearxtargets` command for players.
- Allows operators/players to clear their XTargets if something get stuck on it.
2024-01-06 22:18:21 -06:00
Alex King
122fe398b4
[Languages] Cleanup language constants, use repositories (#3838)
* [Languages] Cleanup languages constants

# Notes
- Cleanup formatting and logic where necessary.
- Cleaned up constants to use a namespace with `constexpr` instead.
- Changed `LoadCharacterLanguages` to use a repository instead.

* Lua GroupMessage uint8/language_id

* Lua More uint8/language_id
2024-01-06 22:17:10 -06:00
Alex King
6c18cd0bee
[Quest API] Add HasItemOnCorpse() to Perl/Lua (#3824)
# Perl
- Add `$client->HasItemOnCorpse(item_id)`.

# Lua
- Add `client:HasItemOnCorpse(item_id)`.

# Notes
- Allows operators to see if a player has an item on any of their corpses.
- May need to address having to allocate and deallocate memory for every corpse that could possibly exist for a player.
2023-12-30 22:09:48 -06:00
Alex King
f3ef8a0993
[Quest API] Add SummonItemIntoInventory() to Perl/Lua (#3797)
* [Quest API] Add SummonItemIntoInventory() to Perl/Lua

# Perl
- Add `$client->SummonItemIntoInventory(item_data)`.

## Example
```pl
sub EVENT_SAY {
	if ($text=~/#a/i) {
		my %item_data = (
			"item_id" => 32557,
			"charges" => 1
		);
		$client->SummonItemIntoInventory(\%item_data);
	}
}
```

# Lua
- Add `client:SummonItemIntoInventory(item_data)`.

## Example
```lua
function event_say(e)
	if e.message:find("#a") then
		local item_data = {
			"item_id" = 32557,
			"charges" = 1
		}
		e.self:SummonItemIntoInventory(item_data)
	end
end
```

* Update effects.cpp
2023-12-22 02:45:40 -06:00
Alex King
0c9c2e25c1
[Quest API] Add EVENT_CRYSTAL_GAIN and EVENT_CRYSTAL_LOSS to Perl/Lua (#3735)
* [Quest API] Add EVENT_CRYSTAL_GAIN and EVENT_CRYSTAL_LOSS

- Add `$client->AddEbonCrystals(amount)`.
- Add `$client->AddRadiantCrystals(amount)`.
- Add `$client->RemoveEbonCrystals(amount)`.
- Add `$client->RemoveRadiantCrystals(amount)`.
- Add `EVENT_CRYSTAL_GAIN`.
- Add `EVENT_CRYSTAL_LOSS`.
- Export `$ebon_amount`, `$radiant_amount`, and `$is_reclaim`.

- Add `client:AddEbonCrystals(amount)`.
- Add `client:AddRadiantCrystals(amount)`.
- Add `client:RemoveEbonCrystals(amount)`.
- Add `client:RemoveRadiantCrystals(amount)`.
- Add `event_crystal_gain`.
- Add `event_crystal_loss`.
- Export `e.ebon_amount`, `e.radiant_amount`, and `e.is_reclaim`.

- Allows operators to add or remove Ebon/Radiant Crystals directly.
- Allows operators to track gain/loss of Ebon/Radiant Crystals.

* Update perl_client.cpp

* Update lua_client.cpp
2023-12-16 22:47:13 -06:00
Alex King
9739c1c8ef
[Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS to Perl/Lua (#3734)
* [Quest API] Add EVENT_ALT_CURRENCY_GAIN and EVENT_ALT_CURRENCY_LOSS

- Add `EVENT_ALT_CURRENCY_GAIN`.
- Add `EVENT_ALT_CURRENCY_LOSS`.
- Export `$currency_id`, `$amount`, and `$total.

- Add `event_alt_currency_gain`.
- Add `event_alt_currency_loss`.
- Export `e.currency_id`, `e.amount`, and `e.total.

- Convert `int8 method` to `bool is_scripted` in `Client::AddAlternateCurrencyValue`.
- Properly utilize `is_scripted` parameter in `perl_client.cpp`.
- Allows operators to perform events on alternate currency gains/losses.

* Update lua_general.cpp

* Cleanup types.

* Update lua_client.cpp
2023-12-16 22:40:24 -06:00
Alex King
345dd442dd
[Quest API] Add GrantAllAAPoints() to Perl/Lua and Modify #grantaa (#3616)
# Command
- Add optional `level` argument to `#grantaa` so you can grant AAs up the specified level.

# Perl
- Add `$client->GrantAllAAPoints()`.
- Add `$client->GrantAllAAPoints(level)`.

# Lua
- Add `client:GrantAllAAPoints()`.
- Add `client:GrantAllAAPoints(level)`.

# Notes
- Grants all AA abilities up to client's current level or a specified level.
2023-10-13 20:13:55 -05:00
Alex King
bab16771aa
[Quest API] Add ApplySpell() and SetBuffDuration() overloads to Perl/Lua (#3576)
# Perl
- Add `$bot->ApplySpell(spell_id, duration, level)`.
- Add `$bot->ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellGroup(spell_id, duration, level)`.
- Add `$bot->ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id)`.
- Add `$bot->ApplySpellRaid(spell_id, duration)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `$bot->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$bot->SetSpellDuration(spell_id, duration, level)`.
- Add `$bot->SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationGroup(spell_id, duration, level)`.
- Add `$bot->SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationRaid(spell_id)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `$bot->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpell(spell_id, duration, level)`.
- Add `$client->ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellGroup(spell_id, duration, level)`.
- Add `$client->ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$client->SetSpellDuration(spell_id, duration, level)`.
- Add `$client->SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, level)`.
- Add `$client->SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `$client->SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `$mob->ApplySpellBuff(spell_id, duration, level)`.
- Add `$mob->SetSpellDuration(spell_id, duration, level)`.

# Lua
- Add `bot:ApplySpell(spell_id, duration, level)`.
- Add `bot:ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellGroup(spell_id, duration, level)`.
- Add `bot:ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id)`.
- Add `bot:ApplySpellRaid(spell_id, duration)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `bot:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `bot:SetSpellDuration(spell_id, duration, level)`.
- Add `bot:SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationGroup(spell_id, duration, level)`.
- Add `bot:SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `bot:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpell(spell_id, duration, level)`.
- Add `client:ApplySpell(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellGroup(spell_id, duration, level)`.
- Add `client:ApplySpellGroup(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, level)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:ApplySpellRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `client:SetSpellDuration(spell_id, duration, level)`.
- Add `client:SetSpellDuration(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, level)`.
- Add `client:SetSpellDurationGroup(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only)`.
- Add `client:SetSpellDurationRaid(spell_id, duration, level, allow_pets, is_raid_group_only, allow_bots)`.
- Add `mob:ApplySpellBuff(spell_id, duration, level)`.
- Add `mob:SetSpellDuration(spell_id, duration, level)`.

# Notes
- This allows operators to override the spell level.
2023-09-17 13:14:13 -05:00
Alex King
a75648f73f
[Data Buckets] Distributed Databucket Caching (#3500)
* [Data Buckets] Zone-Based Data Bucket Caching

# Notes
- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Logging

* [Data Buckets] Zone-Based Data Bucket Caching

- Adds a data bucket cache so we're not needlessly hitting the database every time we need to read a data bucket value.

* Cleanup and unify GetData access patterns

* Cache work

* Push

* Add to cache when we fetch and do a db hit

* Handle bucket misses in cache

* Formatting

* Remove redundant fetches from cache since GetData does the same thing

* Push progress

* Distributed cache work

* Logging

* Fix issue with scoping where same named keys could return overlapping results

* Misses cache tweak, logging, comments

* Add bot, client, and NPC bucket methods to Lua.

---------

Co-authored-by: Akkadius <akkadius1@gmail.com>
2023-07-24 12:22:50 -05:00
Alex King
ee45a28efe
[Quest API] Add SetLDoNPoints() to Perl/Lua (#3496)
# Perl
- Add `$client->SetLDoNPoints(theme_id, points)`.

# Lua
- Add `client:SetLDoNPoints(theme_id, points)`.

# Notes
- Allows operators to directly set LDoN Points.
2023-07-15 21:46:49 -05:00
Alex King
2717fcc339
[Quest API] Add ClearAccountFlag() and GetAccountFlags() to Perl/Lua (#3469)
* [Quest API] Add ClearAccountFlag() and GetAccountFlags() to Perl/Lua

# Perl
- Add `$client->ClearAccountFlag(flag)`.
- Add `$client->GetAccountFlags()`.

# Lua
- Add `client:ClearAccountFlag(flag)`.
- Add `client:GetAccountFlags()`.

# Notes
- Made use of repositories and cleaned up existing code.

* Update lua_client.cpp

* Don't use auto.
2023-07-03 01:19:48 -05:00
Alex King
dc28c8d485
[Bug Fix] Fix data type of GetAggroCount() (#3470)
# Notes
- This is an `unsigned int`, not an `int`, so this fixes that.
2023-07-03 00:10:27 -05:00
Alex King
6324e3687a
[Quest API] Add GetClassAbbreviation() and GetRaceAbbreviation() to Perl/Lua (#3463)
# Perl
- Add `$bot->GetClassAbbreviation()`.
- Add `$bot->GetRaceAbbreviation()`.
- Add `$client->GetClassAbbreviation()`.
- Add `$client->GetRaceAbbreviation()`.

# Lua
- Add `bot:GetClassAbbreviation()`.
- Add `bot:GetRaceAbbreviation()`.
- Add `client:GetClassAbbreviation()`.
- Add `client:GetRaceAbbreviation()`.

# Notes
- Allows operators to easily get a player race/class abbreviation, example being `Warrior` as `WAR`.
2023-07-02 10:26:51 -04:00
Alex King
c5c575b028
[Quest API] Add GetEXPForLevel() to Perl/Lua (#3403)
# Perl
- Add `$client->GetEXPForLevel(check_level)`.

# Lua
- Add `client:GetEXPForLevel(check_level)`.

# Notes
- This allows operators to see the required experience for a level based on the client provided, this takes race/class modifiers into account as well if enabled.
2023-06-12 19:18:39 -05:00
Jasdac
9f4d60ec36
[Feature] Intoxication setter/getter for source, getter for Perl/Lua (#3330)
* Add setter and getter methods for intoxication
Add GetIntoxication functions for perl and Lua

* Remove trailing tab

* Use clamp instead of min/max
2023-05-03 16:19:53 -04:00
Aeadoin
59ad91a140
[Feature] Add Data Bucket support for scaling of Heroic Stats. (#3058)
* [Feature] Add Data Bucket support for scaling of Heroic Stats.

* update

* fixes, still reworking logic

* fixes, still reworking logic

* logic done

* logic done

* fixes

* Cleanup

* Cleanup

* Cleanup naming, verify behaviors

* formatting

* formatting

* fix issue with endurance and mana.

* update rule desc

* cleanup

* DataBucket Struct

* Cleanup data_bucket.cpp and add constants

* cleanup

* changes

* formatting

* fix from merge

* escape keyword `key`

* Add `key` to generator, run repository-generator.pl

* fix for change to key

* cleanup

* formatting

* formatting

* typo
2023-03-23 21:42:13 -04:00
Alex King
6b65e93a06
[Cleanup] Remove unused SaveBackup in client.h (#3030)
# Notes
- This is unused and does nothing in both Perl and Lua.
2023-03-05 12:18:26 -05:00
Alex King
0d72295cc9
[Quest API] Add IsAutoAttackEnabled() to Perl/Lua (#2979)
# Perl
- Add `$client->IsAutoAttackEnabled()`.

# Lua
- Add `client:IsAutoAttackEnabled()`.

# Notes
- Allows operators to check if a client has auto attack enabled.
2023-02-23 02:31:35 -06:00
Alex King
9d4f231619
[Quest API] Add IsAutoFireEnabled() to Perl/Lua (#2978)
# Perl
- Add `$client->IsAutoFireEnabled()`.

# Lua
- Add `client:IsAutoFireEnabled()`.

# Notes
- Allows operators to check if a client has auto fire enabled.
2023-02-22 23:30:04 -05:00
Natedog2012
155ec9ac0d
[Quest API] Add rule AlternateAugmentationSealer for using a different bagtype (#2831)
* [Quest API] Add rule AlternateAugmentationSealer for using a different bagtype as an alternate augmentation sealer. Use EVENT_COMBINE with UseAugmentContainer

* Default it to be off or bagtype 53 (BagTypeAugmentationSealer)
2023-02-06 17:30:16 -06:00
Natedog2012
66896a3121
[Quest API] Add GetItemCooldown to return the time remaining on items… (#2811)
* [Quest API] Add GetItemCooldown to return the time remaining on items in seconds

* Change GetItemCooldown to uint32 for timers up to 130 years
2023-01-30 00:04:06 -06:00
Natedog2012
68a34565f9
[Bugfix] Add SetItemCooldown to tell client exact timer of item when clicked and export to perl and lua (#2795)
Items that are on cooldown but client doesn't show.. clicking item will fix the timer in client
2023-01-27 17:31:14 -06:00