* [Feature] Add support for -1 extradmgskill to allow all skills to be scaled.
- `$mob->GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.
- `statbonuses:GetSkillDamageAmount(skill_id)` now uses `-1` properly.
- `mob:GetSkillDmgAmt(skill_id)` now uses `int` instead of `uint16`.
- A `-1` value in `extradmgskill` denotes the ability to scale all skills at once.
- Consolidated `AddItemBonuses()`, `AdditiveWornBonuses()`, `CalcItemBonuses()`, and `CalcRecommendedLevelBonus()` to mob-based methods to avoid code duplication.
- Bots, NPCs, and Mercs can now use additive worn effects if the rule is enabled, as well as all other proper stat bonuses that only clients had before.
- No SQL update required to change `extradmgskill` and `extradmgamt` to `int` as they already are this type in the database, just had to adjust `item_data.h` and `shareddb.cpp`.
* Update mob.cpp
* Cleanup.
* Cleanup.
* Move #include <vector> to header.
* Add method for GetExtraDamageSkills
* fix additembonuses
* Update bonuses.cpp
* Update mob.cpp
* Out of bounds.
* Update bonuses.cpp
---------
Co-authored-by: Aeadoin <109764533+Aeadoin@users.noreply.github.com>
* [Feature] Add Item Extra Skill Damage Percent Modifier
# Notes
- Allows `Character:ItemExtraDmgCap` to be disabled if set to `-1` or lower.
- Allows operators to set `Character:ItemExtraSkillDamageCalcAsPercent` to `true` to allow skill damage for Frenzy, Backstab, Bash, Slam, Kick, and all Monk attacks to scale with a percentage based on `extradmgamt` values from items and spells.
* > 0
* [Bots] Cleanup and remove preprocessors.
- Removes every `#ifdef BOTS` we have and locks bots behind `Bots:AllowBots` rule.
- Bot updates are now done by default similar to regular database updates.
- Modify `CMakeLists.txt`, `.drone.yml`, and `BUILD.md` to match the removal of `EQEMU_ENABLE_BOTS`.
* Cleanup
- Add SQL for enabling bots for servers with bots.
- Add message that tells players/operators bots are disabled.
* Suggested changes.
* Bot injection stuff
* Change SQL to bot SQL.
* Tweaks
* Remove `is_bot`
* Update version.h
* Update main.cpp
* Update database.cpp
* Fix name availability crash
* Remove bots from update script
Co-authored-by: Akkadius <akkadius1@gmail.com>
* Fix for illusion wear change
On zone in, mobs with illusions were not displaying correct armor.
* [Bug Fix] Illusions will now properly display armor to other clients when they zone in
better looping
* update for SPA 511
* remove debugs, AA implemented
* update
* twinprocfix
* AA procs added
* format update
* update
* proctimer limits
* update
* rename function
renamed function
only check for buffs value > 0, don't need to check for AA's which are negative ID's
* pre merge
* variable updates
* Update spell_effects.cpp
* var rename
update var name to better represent its function.
* updated proc struct
added reuse timer
* reuse timer to spell procs
* updates
* debug remove
* Update mob.cpp
* fix
* merge
* update
* updates
* updates
* update
* update
* Update ruletypes.h
* Apply extra spell dmg
Mob with the reflect effect apply its Extra Spell Damage from item stat to the reflected spell.
Updated portion of formula for extra damage based on live parsing.
* correct formula
* Implemented SPA 390 SE_FcTimerLockout
Implemented
SPA 390 SE_FcTimerLockout
This focus limited effect sets any spell that meets the criteria of the of the focus limits to be a on recast timer.
Base value: recast duration in milliseconds.
Note: This focus can only be applied from spells (not item or AA)
Note: Although reinforced by the server, to appear visually correct both server side and client side spell values need to match (ie. need to matching spells_new values).
Example spell: Suppression of Fire ID 16973.
Sets any fire spell in the clients spell bar to a 2 second recast when the client is affect by the spell.
* Formatting
* Use range based for
Co-authored-by: Akkadius <akkadius1@gmail.com>
* shield ability initial work
* updates
* update
* updates
* Update client_process.cpp
* major updates
optimized
pet support
perl support
* updates
* minor update
* fix merge error
* requested changes
* variable fix
* optimization
* minor update
* Revert "optimization"
This reverts commit 27e11e758b23933ba8b6878d12d3eeb1e780aeda.
* fix
reset variables on shield_target if shielder dies or zones during shielding.
* edge case fix
Catch and fix situations where shield target doesn't have shielder variable cleared. Can occur if shielder . uses ability when target is not in combat then zones.
* combined packet and mob function
Shield now uses a common pathway through ShieldAbility, added parameters to perl function
* Addressing formatting for Kayen
* Fix function typo
Co-authored-by: Akkadius <akkadius1@gmail.com>