Michael Cook (mackal)
64f5bfd5ce
Make tell message a bit more understandable.
2014-09-17 23:46:54 -04:00
akkadius
3cb02e3b86
Merge branch 'blob_conversion' of https://github.com/EQEmu/Server into blob_conversion
2014-09-17 20:19:04 -05:00
akkadius
34c3b8628e
Merge from master
2014-09-17 20:16:37 -05:00
KimLS
8f921ce919
Merge branch 'blob_conversion' of github.com:EQEmu/Server into blob_conversion
2014-09-17 17:45:53 -07:00
KimLS
6754dfdf6d
Small sanity checks that was causing a few errors
2014-09-17 17:45:40 -07:00
akkadius
81722962cf
KLS Nazi Grammar Fix
2014-09-17 14:30:19 -05:00
KayenEQ
d169d95ab0
Fix for resource tap when gaining/loosing HP.
2014-09-17 12:08:01 -04:00
KayenEQ
63ca4cac5e
Fix for calculation for SE_ManaAbsorbPercentDamage
2014-09-17 05:14:10 -04:00
akkadius
f30ae9dd5a
Some descriptor adjustments
2014-09-17 02:52:13 -05:00
akkadius
eb49707779
Changed conversion routine.
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At the end of conversion, character_ table will be renamed to character_old so that it does not get hit with trying to convert next world bootup
Added some file logging during the initial conversion routine
2014-09-17 02:47:13 -05:00
Michael Cook (mackal)
86c1420f6e
Fix some effect value calcs and implement more
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Derived from the client
2014-09-17 00:01:32 -04:00
Uleat
364ed921ce
Fix for LoadBuffs() server crash
2014-09-16 22:57:15 -04:00
Michael Cook (mackal)
85e1518856
Implement spell formula 137
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This is only used in the BER AA Desperation
2014-09-16 18:35:49 -04:00
akkadius
87bb5deb5c
Added quest::crosszonesetentityvariablebynpctypeid(npctype_id, id, m_var)
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Added quest::crosszonesignalnpcbynpctypeid(npctype_id, data)
Added $client->GetTaskActivityDoneCount(THIS, TaskID, ActivityID)
2014-09-16 16:03:27 -05:00
Michael Cook (mackal)
11ce399e0d
Mob::ProcessSpecialAbilities pass by reference
2014-09-15 20:31:45 -04:00
Michael Cook (mackal)
ec0989454d
QGlobalCache::LoadBy to pass by reference
2014-09-15 20:11:56 -04:00
Michael Cook (mackal)
e9f6031936
Merge pull request #250 from KayenEQ/Development
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Nimbus Updates / Other fixes
2014-09-15 18:57:47 -04:00
KayenEQ
03485ef1e0
Nimbus effects will now be reapplied after zoning.
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Nimbus effects will now fade when associated buff is removed.
Fix for ReduceAllDamage function.
2014-09-15 16:05:57 -04:00
Michael Cook (mackal)
e256175ce6
Style nits
2014-09-14 16:00:18 -04:00
Michael Cook (mackal)
0f662bf70c
Fix ZoneDatabase::LoadTraderItem not returning anything valid
2014-09-14 15:58:08 -04:00
Michael Cook (mackal)
4c959159c2
Fix rogues not starting with Thieves' Cant
2014-09-13 03:20:43 -04:00
Michael Cook (mackal)
d51241720a
Fix attack_delay for real
2014-09-12 13:10:03 -04:00
Michael Cook (mackal)
873d343529
Fix ZoneDatabase::GetNPCType nuking attack_delay changes
2014-09-12 11:57:09 -04:00
Michael Cook (mackal)
95969ce67b
Fix ZoneDatabase::GetZoneCFG for real
2014-09-11 18:28:25 -04:00
Michael Cook (mackal)
bd5cdf502e
Fix ZoneDatabase::GetZoneCFG errors
2014-09-11 18:24:40 -04:00
Michael Cook (mackal)
c6a7d5a96c
Revert "GetAccountInfoForLogin_result converted to MySQLRequestResult"
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This reverts commit 8369570b507242323badaf46613768d0231df1e3.
Conflicts:
zone/zonedb.h
2014-09-11 16:57:00 -04:00
Michael Cook (mackal)
6bc4ecf390
Revert "LoadFactionValues converted to QueryDatabase"
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This reverts commit 2df823d2dbb96ac159f14243070834b5927b33d2.
2014-09-11 16:56:15 -04:00
Michael Cook (mackal)
c94ceb5b1d
Revert "LoadFactionValues_result converted to MySQLRequestResult"
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This reverts commit 2e847815943ec146d95983cb3282f8a03655a129.
2014-09-11 16:55:58 -04:00
Akkadius
e390531dcd
Initial character creation escape sequences
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Added initial skill/language/bind saves to character creation
2014-09-11 03:14:34 -05:00
Alex
bb702335e8
Merge pull request #247 from KayenEQ/Development
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Development
2014-09-11 00:21:45 -07:00
Alex
863c0c5b58
Merge pull request #241 from addtheice/RunQueryToDatabaseQuery_zone_titles
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Run query to database query zone titles
2014-09-11 00:21:00 -07:00
Alex
76e280da4e
Merge pull request #239 from addtheice/RunQueryToDatabaseQuery_zone_waypoints
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GetHighestGrid converted to QueryDatabase
2014-09-11 00:19:43 -07:00
Alex
bcca35b7b7
Merge pull request #238 from addtheice/RunQueryToDatabaseQuery_zone_guild_mgr
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AddItem converted to QueryDatabase
2014-09-11 00:18:57 -07:00
Alex
65abaade88
Merge pull request #237 from addtheice/RunQueryToDatabaseQuery_zone_guild
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Run query to database query zone guild
2014-09-11 00:18:21 -07:00
Alex
8020e921aa
Merge pull request #234 from addtheice/RunQueryToDatabaseQuery_queryserv_database
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Run query to database query queryserv database
2014-09-11 00:17:56 -07:00
Alex
f2f5b4c1ad
Merge pull request #222 from addtheice/RunQueryToDatabaseQuery_zone_client
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Run query to database query zone client
2014-09-11 00:16:37 -07:00
Alex
5c6f9fcdc4
Merge pull request #215 from addtheice/RunQueryToDatabaseQuery_zone_zonedb
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Run query to database query zone zonedb
2014-09-11 00:16:15 -07:00
akkadius
d7dc733480
Small db changes
2014-09-11 00:44:12 -05:00
KimLS
9e243a2426
bestz will no longer scale off of model size, also it adjusts up less extremely in general. Fixed super duper attack speed on command spawned npcs
2014-09-10 22:33:30 -07:00
Arthur Ice
9a889802d3
merge upstream. yet again
2014-09-09 21:26:26 -07:00
Michael Cook (mackal)
1420987c4c
Fix copy paste error
2014-09-10 00:07:16 -04:00
Michael Cook (mackal)
ed4d954ba8
Added attackdelay to #npcedit
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Also changelog!
2014-09-10 00:05:00 -04:00
Michael Cook (mackal)
881f937a35
Change scale of GetPermaHaste()
2014-09-09 22:50:50 -04:00
Michael Cook (mackal)
ed4e762f03
Change NPCs to have their attack delay set in DB
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This gives us a much more straight forward way of setting mob
attack delay with respect to live.
The attack_delay column is in 10ths of seconds, just like weapons are
The attack_speed is left for references for now.
2014-09-09 22:42:54 -04:00
Michael Cook (mackal)
fa1e33783a
Split Mob::SetAttackTimer into Client and NPC methods
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This was the easiest way to NPCs delay settings to be sane in the database.
The functions are cleaner since there is no specific logic to change
behavior depending on if they're a client or not.
2014-09-09 22:13:30 -04:00
akkadius
0c38b46bf1
Remove namespace std
2014-09-09 16:15:25 -05:00
akkadius
899cf32e6b
Added some DB logging to catch any potential query errors, this logs to eqemu_query_error_log.txt at the root folder, currently no rule toggling for this
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Corrected some character name reservation logic
Adjusted telnet console so it does not throw 'Command Unknown' when simply hitting enter key
Adjusted System MSG for worldshutdown to use minutes instead of seconds
Added warning for when Shared platinum is disabled at the rule level for players to NOT put platinum in the shared bank when they insert platinum in the shared platinum slot
Changed a place in the code where disciplines were trained, someone had uint16 allocated to CharacterID and this was causing issues for characters with large ID's in the database
Added a fix for bind points getting overwritten with invalid zone data, setting everything to 0,0,0,0 - Since I've added this change I've had no issues for players
Fixed some spell book swap logic in the code, removed swap function.
Fixed issue with guild ranks not loading properly
Commented out some of the non-working tell-que code
Took out some of the auto increment settings in the auto database conversion that don't affect anything anyways
Added some additional escape string sequences for queries that needed them
Added ThrowDBError logging to catch any potential query issues with saves or load functions
2014-09-09 16:03:24 -05:00
Michael Cook (mackal)
2fa31799f6
Port slow fixes to bots
2014-09-09 17:02:05 -04:00
Michael Cook (mackal)
6c3d5c713c
Fix slow effect on NPC special attack reuse timers
v1.1.1
2014-09-09 15:34:30 -04:00
Michael Cook (mackal)
f16beddf6e
Increase NPC bash/kick delay by 3 (8 total by default)
2014-09-09 15:32:02 -04:00