merge upstream. yet again

This commit is contained in:
Arthur Ice 2014-09-09 21:26:26 -07:00
commit 9a889802d3
76 changed files with 1464 additions and 900 deletions

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@ -1,5 +1,51 @@
EQEMu Changelog (Started on Sept 24, 2003 15:50)
-------------------------------------------------------
== 09/09/2014 ==
demonstar55: Incrase Mob kick/bash timer by 3
see: http://www.eqemulator.org/forums/showthread.php?t=38734
demonstar55: Fix slow effect on NPC special attack reuse timers
see: http://www.eqemulator.org/forums/showthread.php?t=38734
demonstar55: Slow fixes to bots!
demonstar55: Revamped how NPC attack rate is set
SQL: 2014_09_09_attack_delay.sql
demonstar55: Added attackdelay to #npcedit
== 09/08/2014 ==
demonstar55: Fix slow calc
see: http://www.eqemulator.org/forums/showthread.php?t=38734
== 09/07/2014 ==
Akkadius: Fixed ROF Augment item dupe with not checking for available slots properly and adding items to the virtual instance
== 09/06/2014 ==
Uleat: Tweaked 'Smart' trading code to return main slots before sub slots in stackable and free space search processes. (If enough people ask for it, I'll add an optional rule to allow 'bag packing' - the original implementation behavior)
== 09/05/2014 ==
Uleat: Fix for cursor item loss when zoning. (Thanks to the other devs who traced and fixed the 'macro' issue!)
demonstar55: Fix size getting nuked with lua's SendIllusionPacket
== 09/03/2014 ==
Secrets: Identified the routines needed to augment items in RoF. Currently, only Insert and Remove are supported. Swap and Destroy do not work due to missing functions related to the cursor.
demonstar55: Added work around command to show numhits on your buffs (#shownumhits)
Uleat: Fix for timer issue introduced by Zone::ShutDown() fix.
== 09/02/2014 ==
Secrets: Identified OP_GuildPromote for RoF clients.
Secrets: Fixed promotion, demotion, transferring a leader and displaying of client ranks in the Rain of Fear client. The rain of fear client, as such, will only have 3 ranks like the other clients, but supports a theoretical 8 ranks later.
Secrets/Akkadius: Fixed an issue involving character name lookup in the new DB code.
demonstar55: crash fix checking DivineAura in hate_list.cpp
Secrets: Reverted some code that got in the main branch that shouldn't have gotten there.
Uleat: Changed #loc to report the same precision as /loc for Cartesians
== 08/31/2014 ==
KLS: Fixed a bug in fishing in S3D zones
KLS: Fixed a bug in turnins with new any abstraction
KLS: Fixed a few quest related inconsistencies.
KLS: Added Lua EntityList::ChannelMessage(from, type, msg, language)
== 08/30/2014 ==
demonstar55: (noudess) Merchants should be more descriptive of why they don't sell to you
== 08/26/2014 ==
Uleat: Implemented 'Smart' Player Trade transfers. Trades are processed by containers, stackables and then all remaining. QueryServ logs have been updated to match these transactions.
Note: QueryServ logs previously listed 'Items' on the main entry table. This indicated the number of slots affected and not the actual number of items.

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@ -81,7 +81,9 @@ void ExportSpells(SharedDatabase *db) {
line.push_back('^');
}
line += row[i];
if(row[i] != nullptr) {
line += row[i];
}
}
fprintf(f, "%s\n", line.c_str());
@ -180,7 +182,9 @@ void ExportBaseData(SharedDatabase *db) {
if(rowIndex != 0)
line.push_back('^');
line += row[rowIndex];
if(row[rowIndex] != nullptr) {
line += row[rowIndex];
}
}
fprintf(f, "%s\n", line.c_str());

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@ -93,6 +93,7 @@ SET(common_sources
)
SET(common_headers
any.h
base_packet.h
base_data.h
bodytypes.h

190
common/any.h Normal file
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@ -0,0 +1,190 @@
/*
* Boost Software License - Version 1.0 - August 17th, 2003
*
* Permission is hereby granted, free of charge, to any person or organization
* obtaining a copy of the software and accompanying documentation covered by
* this license (the "Software") to use, reproduce, display, distribute,
* execute, and transmit the Software, and to prepare derivative works of the
* Software, and to permit third-parties to whom the Software is furnished to
* do so, all subject to the following:
*
* The copyright notices in the Software and this entire statement, including
* the above license grant, this restriction and the following disclaimer,
* must be included in all copies of the Software, in whole or in part, and
* all derivative works of the Software, unless such copies or derivative
* works are solely in the form of machine-executable object code generated by
* a source language processor.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
* SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
* FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// EQEmu::Any is a modified version of Boost::Any and as such retains the Boost licensing.
#ifndef EQEMU_COMMON_ANY_H
#define EQEMU_COMMON_ANY_H
#include <algorithm>
#include <typeinfo>
namespace EQEmu
{
class Any
{
public:
Any()
: content(nullptr)
{
}
template<typename ValueType>
Any(const ValueType &value)
: content(new Holder<ValueType>(value))
{
}
Any(const Any &other)
: content(other.content ? other.content->clone() : 0)
{
}
~Any()
{
if(content)
delete content;
}
Any& swap(Any &rhs)
{
std::swap(content, rhs.content);
return *this;
}
template<typename ValueType>
Any& operator=(const ValueType &rhs)
{
Any(rhs).swap(*this);
return *this;
}
Any& operator=(Any rhs)
{
rhs.swap(*this);
return *this;
}
bool empty() const
{
return !content;
}
const std::type_info& type() const
{
return content ? content->type() : typeid(void);
}
class Placeholder
{
public:
virtual ~Placeholder()
{
}
virtual const std::type_info& type() const = 0;
virtual Placeholder* clone() const = 0;
};
template<typename ValueType>
class Holder : public Placeholder
{
public:
Holder(const ValueType &value)
: held(value)
{
}
virtual const std::type_info& type() const
{
return typeid(ValueType);
}
virtual Placeholder* clone() const
{
return new Holder(held);
}
ValueType held;
private:
Holder& operator=(const Holder&);
};
private:
template<typename ValueType>
friend ValueType* any_cast(Any*);
template<typename ValueType>
friend ValueType* unsafe_any_cast(Any*);
Placeholder* content;
};
class bad_any_cast : public std::bad_cast
{
public:
virtual const char * what() const throw()
{
return "DBI::bad_any_cast: failed conversion using DBI::any_cast";
}
};
template<typename ValueType>
ValueType* any_cast(Any* operand)
{
return operand &&
operand->type() == typeid(ValueType) ? &static_cast<Any::Holder<ValueType>*>(operand->content)->held : nullptr;
}
template<typename ValueType>
inline const ValueType* any_cast(const Any* operand)
{
return any_cast<ValueType>(const_cast<Any*>(operand));
}
template<typename ValueType>
ValueType any_cast(Any& operand)
{
typedef typename std::remove_reference<ValueType>::type nonref;
nonref* result = any_cast<nonref>(&operand);
if(!result)
throw bad_any_cast();
return *result;
}
template<typename ValueType>
inline ValueType any_cast(const Any& operand)
{
typedef typename std::remove_reference<ValueType>::type nonref;
return any_cast<const nonref&>(const_cast<Any&>(operand));
}
template<typename ValueType>
inline ValueType* unsafe_any_cast(Any* operand)
{
return &static_cast<Any::Holder<ValueType>*>(operand->content)->held;
}
template<typename ValueType>
inline const ValueType* unsafe_any_cast(const Any* operand)
{
return unsafe_any_cast<ValueType>(const_cast<Any*>(operand));
}
}
#endif

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@ -161,6 +161,9 @@ uint32 Database::CheckLogin(const char* name, const char* password, int16* oStat
return 0;
}
if(results.RowCount() == 0)
return 0;
auto row = results.begin();
uint32 id = atoi(row[0]);
@ -316,7 +319,7 @@ bool Database::DeleteAccount(const char* name) {
}
bool Database::SetLocalPassword(uint32 accid, const char* password) {
std::string query = StringFormat("UPDATE account SET password=MD5('%s') where id=%i;", password, accid);
std::string query = StringFormat("UPDATE account SET password=MD5('%s') where id=%i;", EscapeString(password).c_str(), accid);
auto results = QueryDatabase(query);
@ -768,7 +771,9 @@ void Database::GetCharName(uint32 char_id, char* name) {
}
auto row = results.begin();
strcpy(name, row[0]);
for (auto row = results.begin(); row != results.end(); ++row) {
strcpy(name, row[0]);
}
}
bool Database::LoadVariables() {

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@ -540,3 +540,4 @@ N(OP_OpenInventory),
N(OP_OpenContainer),
N(OP_Marquee),
N(OP_ClientTimeStamp),
N(OP_GuildPromote),

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@ -2287,10 +2287,13 @@ struct Stun_Struct { // 4 bytes total
};
struct AugmentItem_Struct {
/*00*/ int16 container_slot;
/*02*/ char unknown02[2];
/*04*/ int32 augment_slot;
/*08*/
/*00*/ uint32 container_index;
/*04*/ int32 container_slot;
/*08*/ uint32 augment_index;
/*12*/ int32 augment_slot;
/*16*/ uint32 dest_inst_id; // The unique serial number for the item instance that is being augmented
/*20*/ int32 augment_action; // Guessed - 0 = augment, 1 = remove with distiller, 3 = delete aug
/*24*/
};
// OP_Emote
@ -4461,6 +4464,14 @@ struct GuildBankPromote_Struct
/*12*/ uint32 Slot2; // Always appears to be the same as Slot for Action code 3
};
struct GuildPromoteStruct {
/*000*/ char target[64];
/*064*/ char name[64];
/*128*/ uint32 rank;
/*132*/ uint32 myrank;
/*136*/
};
struct GuildBankPermissions_Struct
{
/*00*/ uint32 Action; // 6

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@ -534,7 +534,7 @@ void EQStream::FastQueuePacket(EQApplicationPacket **p, bool ack_req)
uint16 opcode = (*OpMgr)->EmuToEQ(pack->emu_opcode);
_log(NET__APP_TRACE, "Queueing %sacked packet with opcode 0x%x (%s) and length %d", ack_req?"":"non-", opcode, OpcodeManager::EmuToName(pack->emu_opcode), pack->size);
//_log(NET__APP_TRACE, "Queueing %sacked packet with opcode 0x%x (%s) and length %d", ack_req?"":"non-", opcode, OpcodeManager::EmuToName(pack->emu_opcode), pack->size);
if (!ack_req) {
NonSequencedPush(new EQProtocolPacket(opcode, pack->pBuffer, pack->size));

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@ -474,6 +474,11 @@ bool BaseGuildManager::SetBankerFlag(uint32 charid, bool is_banker) {
return(true);
}
bool BaseGuildManager::ForceRankUpdate(uint32 charid) {
SendRankUpdate(charid);
return(true);
}
bool BaseGuildManager::SetAltFlag(uint32 charid, bool is_alt)
{
if(!DBSetAltFlag(charid, is_alt))

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@ -54,6 +54,7 @@ public:
bool SetGuild(uint32 charid, uint32 guild_id, uint8 rank);
bool SetGuildRank(uint32 charid, uint8 rank);
bool SetBankerFlag(uint32 charid, bool is_banker);
bool ForceRankUpdate(uint32 charid);
bool GetAltFlag(uint32 CharID);
bool SetAltFlag(uint32 charid, bool is_alt);
bool GetBankerFlag(uint32 CharID);

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@ -683,6 +683,13 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
if ((main_inst->GetID() == inst->GetID()) && (main_inst->GetCharges() < main_inst->GetItem()->StackSize))
return free_slot;
}
for (int16 free_slot = EmuConstants::GENERAL_BEGIN; free_slot <= EmuConstants::GENERAL_END; ++free_slot) {
const ItemInst* main_inst = m_inv[free_slot];
if (!main_inst)
continue;
if (main_inst->IsType(ItemClassContainer)) { // if item-specific containers already have bad items, we won't fix it here...
for (uint8 free_bag_slot = SUB_BEGIN; (free_bag_slot < main_inst->GetItem()->BagSlots) && (free_bag_slot < EmuConstants::ITEM_CONTAINER_SIZE); ++free_bag_slot) {
@ -732,8 +739,12 @@ int16 Inventory::FindFreeSlotForTradeItem(const ItemInst* inst) {
if (!main_inst)
return free_slot;
}
if (main_inst->IsType(ItemClassContainer)) {
for (int16 free_slot = EmuConstants::GENERAL_BEGIN; free_slot <= EmuConstants::GENERAL_END; ++free_slot) {
const ItemInst* main_inst = m_inv[free_slot];
if (main_inst && main_inst->IsType(ItemClassContainer)) {
if ((main_inst->GetItem()->BagSize < inst->GetItem()->Size) || (main_inst->GetItem()->BagType == BagTypeBandolier) || (main_inst->GetItem()->BagType == BagTypeQuiver))
continue;
@ -1569,6 +1580,16 @@ int8 ItemInst::AvailableAugmentSlot(int32 augtype) const
return (i < EmuConstants::ITEM_COMMON_SIZE) ? i : INVALID_INDEX;
}
bool ItemInst::IsAugmentSlotAvailable(int32 augtype, uint8 slot) const {
if (m_item->ItemClass != ItemClassCommon || !m_item)
return false;
if ((!GetItem(slot) && m_item->AugSlotVisible[slot]) && augtype == -1 || (m_item->AugSlotType[slot] && ((1 << (m_item->AugSlotType[slot] - 1)) & augtype))) {
return true;
}
return false;
}
// Retrieve item inside container
ItemInst* ItemInst::GetItem(uint8 index) const
{

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@ -274,6 +274,7 @@ public:
inline bool IsAugmentable() const { return m_item->AugSlotType[0]!=0 || m_item->AugSlotType[1]!=0 || m_item->AugSlotType[2]!=0 || m_item->AugSlotType[3]!=0 || m_item->AugSlotType[4]!=0; }
bool AvailableWearSlot(uint32 aug_wear_slots) const;
int8 AvailableAugmentSlot(int32 augtype) const;
bool IsAugmentSlotAvailable(int32 augtype, uint8 slot) const;
inline int32 GetAugmentType() const { return m_item->AugType; }
inline bool IsExpendable() const { return ((m_item->Click.Type == ET_Expendable ) || (m_item->ItemType == ItemTypePotion)); }

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@ -92,8 +92,8 @@ extern void log_raw_packet(LogType type, uint16 seq, const BasePacket *p);
class Mob;
extern void log_message_mob(LogType type, Mob *who, const char *fmt, ...);
#define mlog( type, format, ...) \
if(IsLoggingEnabled()) \
do { \
if(IsLoggingEnabled()) \
if(log_type_info[ type ].enabled) { \
log_message_mob(type, this, format, ##__VA_ARGS__); \
} \
@ -150,16 +150,16 @@ extern void log_raw_packet(LogType type, uint16 seq, const BasePacket *p);
class Mob;
extern void log_hex_mob(LogType type, Mob *who, const char *data, uint32 length);
#define mhex( type, data, len) \
if(IsLoggingEnabled()) \
do { \
if(IsLoggingEnabled()) \
if(log_type_info[ type ].enabled) { \
log_hex_mob(type, this, data, len); \
} \
} while(false)
extern void log_packet_mob(LogType type, Mob *who, const BasePacket *p);
#define mpkt( type, packet) \
if(IsLoggingEnabled()) \
do { \
if(IsLoggingEnabled()) \
if(log_type_info[ type ].enabled) { \
log_packet_mob(type, this, packet); \
} \

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@ -40,7 +40,7 @@ public:
MySQLRequestResult& operator=(MySQLRequestResult&& other);
bool Success() const { return m_Success;}
std::string ErrorMessage() const {return std::string(m_ErrorBuffer);}
std::string ErrorMessage() const {return m_ErrorBuffer ? std::string(m_ErrorBuffer) : std::string("");}
uint32 ErrorNumber() const {return m_ErrorNumber;}
uint32 RowsAffected() const {return m_RowsAffected;}
uint32 RowCount() const {return m_RowCount;}

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@ -64,6 +64,5 @@ bool MySQLRequestRow::operator!=(const MySQLRequestRow& rhs)
char* MySQLRequestRow::operator[](int index)
{
return m_MySQLRow[index];
}

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@ -1,4 +1,3 @@
#include "../debug.h"
#include "rof.h"
#include "../opcodemgr.h"
@ -1974,7 +1973,14 @@ ENCODE(OP_ZoneSpawns)
else
{
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildID);
VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank);
/* Translate older ranks to new values */
switch (emu->guildrank) {
case 0: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 5); break; } // GUILD_MEMBER 0
case 1: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 3); break; } // GUILD_OFFICER 1
case 2: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, 1); break; } // GUILD_LEADER 2
default: { VARSTRUCT_ENCODE_TYPE(uint32, Buffer, emu->guildrank); break; } //
}
}
VARSTRUCT_ENCODE_TYPE(uint8, Buffer, emu->class_);
@ -2406,7 +2412,15 @@ ENCODE(OP_GuildMemberList) {
PutFieldN(level);
PutFieldN(banker);
PutFieldN(class_);
PutFieldN(rank);
/* Translate older ranks to new values */
switch (emu_e->rank) {
case 0: { e->rank = htonl(5); break; } // GUILD_MEMBER 0
case 1: { e->rank = htonl(3); break; } // GUILD_OFFICER 1
case 2: { e->rank = htonl(1); break; } // GUILD_LEADER 2
default: { e->rank = htonl(emu_e->rank); break; } // GUILD_NONE
}
PutFieldN(time_last_on);
PutFieldN(tribute_enable);
e->unknown01 = 0;
@ -3330,7 +3344,15 @@ ENCODE(OP_SetGuildRank)
ENCODE_LENGTH_EXACT(GuildSetRank_Struct);
SETUP_DIRECT_ENCODE(GuildSetRank_Struct, structs::GuildSetRank_Struct);
eq->GuildID = emu->Unknown00;
OUT(Rank);
/* Translate older ranks to new values */
switch (emu->Rank) {
case 0: { eq->Rank = 5; break; } // GUILD_MEMBER 0
case 1: { eq->Rank = 3; break; } // GUILD_OFFICER 1
case 2: { eq->Rank = 1; break; } // GUILD_LEADER 2
default: { eq->Rank = emu->Rank; break; }
}
memcpy(eq->MemberName, emu->MemberName, sizeof(eq->MemberName));
OUT(Banker);
eq->Unknown76 = 1;
@ -4660,8 +4682,11 @@ DECODE(OP_AugmentItem) {
SETUP_DIRECT_DECODE(AugmentItem_Struct, structs::AugmentItem_Struct);
emu->container_slot = RoFToServerSlot(eq->container_slot);
//emu->augment_slot = eq->augment_slot;
emu->augment_slot = RoFToServerSlot(eq->augment_slot);
emu->container_index = eq->container_index;
emu->augment_index = eq->augment_index;
emu->dest_inst_id = eq->dest_inst_id;
emu->augment_action = eq->augment_action;
FINISH_DIRECT_DECODE();
}
@ -5068,7 +5093,7 @@ char* SerializeItem(const ItemInst *inst, int16 slot_id_in, uint32 *length, uint
memset(&isbs, 0, sizeof(RoF::structs::ItemSecondaryBodyStruct));
isbs.augtype = item->AugType;
isbs.augdistiller = 0;
isbs.augdistiller = 65535;
isbs.augrestrict = item->AugRestrict;

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@ -2519,10 +2519,10 @@ struct Stun_Struct { // 8 bytes total
struct AugmentItem_Struct {
/*00*/ uint32 dest_inst_id; // The unique serial number for the item instance that is being augmented
/*04*/ uint32 unknown04; // Seen 0
/*04*/ uint32 container_index; // Seen 0
/*08*/ ItemSlotStruct container_slot; // Slot of the item being augmented
/*20*/ uint32 unknown20; // Seen 0
/*24*/ ItemSlotStruct distiller_slot; // Slot of the distiller to use (if one applies)
/*20*/ uint32 augment_index; // Seen 0
/*24*/ ItemSlotStruct augment_slot; // Slot of the distiller to use (if one applies)
/*36*/ int32 augment_action; // Guessed - 0 = augment, 1 = remove with distiller, 3 = delete aug
/*36*/ //int32 augment_slot;
/*40*/

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@ -212,10 +212,6 @@ RULE_REAL ( Map, FixPathingZMaxDeltaMoving, 20 ) //at runtime while pathing: max
RULE_REAL ( Map, FixPathingZMaxDeltaWaypoint, 20 ) //at runtime at each waypoint: max change in Z to allow the BestZ code to apply.
RULE_REAL ( Map, FixPathingZMaxDeltaSendTo, 20 ) //at runtime in SendTo: max change in Z to allow the BestZ code to apply.
RULE_REAL ( Map, FixPathingZMaxDeltaLoading, 45 ) //while loading each waypoint: max change in Z to allow the BestZ code to apply.
RULE_BOOL ( Map, UseClosestZ, false) // Move mobs to the nearest Z above or below, rather than just the nearest below.
// Only set UseClosestZ true if all your .map files generated from EQGs were created
// with azone2.
//
RULE_INT ( Map, FindBestZHeightAdjust, 1) // Adds this to the current Z before seeking the best Z position
RULE_CATEGORY_END()

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@ -143,19 +143,22 @@ uint32 SharedDatabase::GetTotalTimeEntitledOnAccount(uint32 AccountID) {
bool SharedDatabase::SaveCursor(uint32 char_id, std::list<ItemInst*>::const_iterator &start, std::list<ItemInst*>::const_iterator &end)
{
iter_queue it;
int i;
bool ret=true;
iter_queue it;
int i;
bool ret = true;
char errbuf[MYSQL_ERRMSG_SIZE];
char* query = 0;
// Delete cursor items
if ((ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM inventory WHERE charid=%i AND ( (slotid >=8000 and slotid<=8999) or slotid=%i or (slotid>=%i and slotid<=%i))", char_id, MainCursor,EmuConstants::CURSOR_BAG_BEGIN,EmuConstants::CURSOR_BAG_END), errbuf))) {
for(it=start,i=8000;it!=end;++it,i++) {
ItemInst *inst=*it;
if (!(ret=SaveInventory(char_id,inst,(i==8000) ? MainCursor : i)))
if ((ret = RunQuery(query, MakeAnyLenString(&query, "DELETE FROM inventory WHERE charid = %i AND ((slotid >= 8000 AND slotid <= 8999) OR slotid = %i OR (slotid >= %i AND slotid <= %i))",
char_id, MainCursor, EmuConstants::CURSOR_BAG_BEGIN, EmuConstants::CURSOR_BAG_END), errbuf))) {
for (it = start, i = 8000; it != end; ++it, i++) {
ItemInst *inst = *it;
if (!(ret = SaveInventory(char_id, inst, (i == 8000) ? MainCursor : i)))
break;
}
} else {
}
else {
std::cout << "Clearing cursor failed: " << errbuf << std::endl;
}
safe_delete_array(query);
@ -1632,6 +1635,13 @@ void SharedDatabase::LoadSpells(void *data, int max_spells) {
int tempid = 0;
int counter = 0;
if(result && mysql_field_count(getMySQL()) <= SPELL_LOAD_FIELD_COUNT) {
_log(SPELLS__LOAD_ERR, "Fatal error loading spells: Spell field count < SPELL_LOAD_FIELD_COUNT(%u)", SPELL_LOAD_FIELD_COUNT);
mysql_free_result(result);
return;
}
while (row = mysql_fetch_row(result)) {
tempid = atoi(row[0]);
if(tempid >= max_spells) {
@ -2138,7 +2148,8 @@ void SharedDatabase::SetPlayerInspectMessage(char* playername, const InspectMess
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET inspectmessage='%s' WHERE name='%s'", message->text, playername), errbuf)) {
std::string msg = EscapeString(message->text);
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE character_ SET inspectmessage='%s' WHERE name='%s'", msg.c_str(), playername), errbuf)) {
std::cerr << "Error in SetPlayerInspectMessage query '" << query << "' " << errbuf << std::endl;
}
@ -2173,7 +2184,8 @@ void SharedDatabase::SetBotInspectMessage(uint32 botid, const InspectMessage_Str
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE bots SET BotInspectMessage='%s' WHERE BotID=%i", message->text, botid), errbuf)) {
std::string msg = EscapeString(message->text);
if (!RunQuery(query, MakeAnyLenString(&query, "UPDATE bots SET BotInspectMessage='%s' WHERE BotID=%i", msg.c_str(), botid), errbuf)) {
std::cerr << "Error in SetBotInspectMessage query '" << query << "' " << errbuf << std::endl;
}

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@ -621,6 +621,8 @@ typedef enum {
// number. note that the id field is counted as 0, this way the numbers
// here match the numbers given to sep in the loading function net.cpp
//
#define SPELL_LOAD_FIELD_COUNT 231
struct SPDat_Spell_Struct
{
/* 000 */ int id; // not used

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@ -42,7 +42,7 @@ public:
float f = 3.1416;
auto s = StringFormat(fmt, c, i, f);
TEST_ASSERT(s.length() == 17);
TEST_ASSERT_EQUALS(s.length(), 17);
TEST_ASSERT(s.compare("Test: a 2014 3.14") == 0);
}

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@ -522,10 +522,11 @@ void Database::ExpireMail() {
query = StringFormat("DELETE FROM `mail` WHERE `status`=4 AND `timestamp` < %i",
time(nullptr) - RuleI(Mail, ExpireTrash));
results = QueryDatabase(query);
if(!results.Success())
_log(UCS__INIT, "Expired %i trash messages.", results.RowsAffected());
if(results.Success())
_log(UCS__ERROR, "Error expiring trash messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
else
_log(UCS__ERROR, "Error expiring trash messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
_log(UCS__INIT, "Expired %i trash messages.", results.RowsAffected());
}
// Expire Read
@ -533,7 +534,7 @@ void Database::ExpireMail() {
query = StringFormat("DELETE FROM `mail` WHERE `status` = 3 AND `timestamp` < %i",
time(nullptr) - RuleI(Mail, ExpireRead));
results = QueryDatabase(query);
if(!results.Success())
if(results.Success())
_log(UCS__INIT, "Expired %i read messages.", results.RowsAffected());
else
_log(UCS__ERROR, "Error expiring read messages, %s %s", query.c_str(), results.ErrorMessage().c_str());
@ -544,7 +545,7 @@ void Database::ExpireMail() {
query = StringFormat("DELETE FROM `mail` WHERE `status`=1 AND `timestamp` < %i",
time(nullptr) - RuleI(Mail, ExpireUnread));
results = QueryDatabase(query);
if(!results.Success())
if(results.Success())
_log(UCS__INIT, "Expired %i unread messages.", results.RowsAffected());
else
_log(UCS__ERROR, "Error expiring unread messages, %s %s", query.c_str(), results.ErrorMessage().c_str());

View File

@ -125,6 +125,7 @@ OP_GuildLeader=0x7c6f
OP_GuildDelete=0x241b
OP_GuildInviteAccept=0x78a5
OP_GuildDemote=0x3100
OP_GuildPromote=0x2945
OP_GuildPublicNote=0x3c2c
OP_GuildManageBanker=0x096d # Was 0x0737
OP_GuildBank=0x2ab0 # Was 0x10c3

View File

@ -23,8 +23,8 @@ VERBOSE = False # messaging: {False - minimal, True - robust}
base_path = os.getcwd()[:-14] # '/utils/scripts'
base_path = base_path.replace('\\', '/')
client_list = ['6.2', 'Titanium', 'SoF', 'SoD', 'Underfoot', 'RoF', 'RoF2', 'ClientTest']
server_list = ['Login', 'World', 'Zone', 'UCS', 'ServerTest']
client_list = ['6.2', 'Titanium', 'SoF', 'SoD', 'Underfoot', 'RoF', 'RoF2']
server_list = ['Login', 'World', 'Zone', 'UCS']
client_opcodes = {} # x[key='Client'][key='OP_CodeName'](value='0x####')
server_opcodes = {} # x[key='OP_CodeName'](value=<integer>) - opcodes apply to all servers
@ -248,7 +248,7 @@ def loadclientopcodes():
for client in client_list:
try:
short_name = '/patch_{0}.conf'.format(client)
short_name = '/patch_{0}.conf'.format(client).lower()
file_name = '{0}/utils/patches{1}'.format(
base_path,
@ -455,9 +455,9 @@ def loadclienttranslators():
for client in client_list:
try:
if client == '6.2':
short_name = '/Client62_ops.h'
short_name = '/client62_ops.h'
else:
short_name = '/{0}_ops.h'.format(client)
short_name = '/{0}_ops.h'.format(client).lower()
file_name = '{0}/common/patches{1}'.format(
base_path,
@ -734,15 +734,15 @@ def discoverserverhandlers():
locations[server] = []
if 'Login' in locations:
locations['Login'].append('/loginserver/Client.cpp')
locations['Login'].append('/loginserver/ServerManager.cpp')
locations['Login'].append('/loginserver/WorldServer.cpp')
locations['Login'].append('/loginserver/client.cpp')
locations['Login'].append('/loginserver/server_manager.cpp')
locations['Login'].append('/loginserver/world_server.cpp')
if 'World' in locations:
locations['World'].append('/world/client.cpp')
if 'Zone' in locations:
locations['Zone'].append('/zone/AA.cpp')
locations['Zone'].append('/zone/aa.cpp')
locations['Zone'].append('/zone/attack.cpp')
locations['Zone'].append('/zone/bot.cpp')
locations['Zone'].append('/zone/client.cpp')
@ -762,8 +762,8 @@ def discoverserverhandlers():
locations['Zone'].append('/zone/loottables.cpp')
locations['Zone'].append('/zone/merc.cpp')
locations['Zone'].append('/zone/mob.cpp')
locations['Zone'].append('/zone/MobAI.cpp')
locations['Zone'].append('/zone/Object.cpp')
locations['Zone'].append('/zone/mob_ai.cpp')
locations['Zone'].append('/zone/object.cpp')
locations['Zone'].append('/zone/pathing.cpp')
locations['Zone'].append('/zone/petitions.cpp')
locations['Zone'].append('/zone/questmgr.cpp')

View File

@ -0,0 +1,3 @@
ALTER TABLE `npc_types` ADD `attack_delay` TINYINT(3) UNSIGNED DEFAULT '30' NOT NULL AFTER `attack_speed`;
UPDATE `npc_types` SET `attack_delay` = 36 + 36 * (`attack_speed` / 100);
UPDATE `npc_types` SET `attack_delay` = 30 WHERE `attack_speed` = 0;

View File

@ -715,7 +715,7 @@ bool AdventureManager::LoadAdventureEntries()
std::list<AdventureTemplate*> temp;
auto iter = adventure_entries.find(id);
if(iter == adventure_entries.end())
if(iter != adventure_entries.end())
temp = adventure_entries[id];
temp.push_back(tid);

View File

@ -4803,3 +4803,145 @@ void Mob::CommonBreakInvisible()
hidden = false;
improved_hidden = false;
}
void Mob::SetAttackTimer()
{
attack_timer.SetAtTrigger(4000, true);
}
void Client::SetAttackTimer()
{
float PermaHaste = GetPermaHaste();
//default value for attack timer in case they have
//an invalid weapon equipped:
attack_timer.SetAtTrigger(4000, true);
Timer *TimerToUse = nullptr;
const Item_Struct *PrimaryWeapon = nullptr;
for (int i = MainRange; i <= MainSecondary; i++) {
//pick a timer
if (i == MainPrimary)
TimerToUse = &attack_timer;
else if (i == MainRange)
TimerToUse = &ranged_timer;
else if (i == MainSecondary)
TimerToUse = &attack_dw_timer;
else //invalid slot (hands will always hit this)
continue;
const Item_Struct *ItemToUse = nullptr;
//find our item
ItemInst *ci = GetInv().GetItem(i);
if (ci)
ItemToUse = ci->GetItem();
//special offhand stuff
if (i == MainSecondary) {
//if we have a 2H weapon in our main hand, no dual
if (PrimaryWeapon != nullptr) {
if (PrimaryWeapon->ItemClass == ItemClassCommon
&& (PrimaryWeapon->ItemType == ItemType2HSlash
|| PrimaryWeapon->ItemType == ItemType2HBlunt
|| PrimaryWeapon->ItemType == ItemType2HPiercing)) {
attack_dw_timer.Disable();
continue;
}
}
//if we cant dual wield, skip it
if (!CanThisClassDualWield()) {
attack_dw_timer.Disable();
continue;
}
}
//see if we have a valid weapon
if (ItemToUse != nullptr) {
//check type and damage/delay
if (ItemToUse->ItemClass != ItemClassCommon
|| ItemToUse->Damage == 0
|| ItemToUse->Delay == 0) {
//no weapon
ItemToUse = nullptr;
}
// Check to see if skill is valid
else if ((ItemToUse->ItemType > ItemTypeLargeThrowing) &&
(ItemToUse->ItemType != ItemTypeMartial) &&
(ItemToUse->ItemType != ItemType2HPiercing)) {
//no weapon
ItemToUse = nullptr;
}
}
int16 DelayMod = std::max(itembonuses.HundredHands + spellbonuses.HundredHands, -99);
int speed = 0;
//if we have no weapon..
if (ItemToUse == nullptr) {
//above checks ensure ranged weapons do not fall into here
// Work out if we're a monk
if ((GetClass() == MONK) || (GetClass() == BEASTLORD))
speed = static_cast<int>((GetMonkHandToHandDelay() * (100 + DelayMod) / 100) * PermaHaste);
else
speed = static_cast<int>((36 * (100 + DelayMod) / 100) * PermaHaste);
} else {
//we have a weapon, use its delay
// Convert weapon delay to timer resolution (milliseconds)
//delay * 100
speed = static_cast<int>((ItemToUse->Delay * (100 + DelayMod) / 100) * PermaHaste);
if (ItemToUse->ItemType == ItemTypeBow || ItemToUse->ItemType == ItemTypeLargeThrowing) {
float quiver_haste = GetQuiverHaste();
if (quiver_haste > 0)
speed *= quiver_haste;
}
}
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
if (i == MainPrimary)
PrimaryWeapon = ItemToUse;
}
}
void NPC::SetAttackTimer()
{
float PermaHaste = GetPermaHaste();
//default value for attack timer in case they have
//an invalid weapon equipped:
attack_timer.SetAtTrigger(4000, true);
Timer *TimerToUse = nullptr;
for (int i = MainRange; i <= MainSecondary; i++) {
//pick a timer
if (i == MainPrimary)
TimerToUse = &attack_timer;
else if (i == MainRange)
TimerToUse = &ranged_timer;
else if (i == MainSecondary)
TimerToUse = &attack_dw_timer;
else //invalid slot (hands will always hit this)
continue;
//special offhand stuff
if (i == MainSecondary) {
//NPCs get it for free at 13
if(GetLevel() < 13) {
attack_dw_timer.Disable();
continue;
}
}
int16 DelayMod = std::max(itembonuses.HundredHands + spellbonuses.HundredHands, -99);
// Technically NPCs should do some logic for weapons, but the effect is minimal
// What they do is take the lower of their set delay and the weapon's
// ex. Mob's delay set to 20, weapon set to 19, delay 19
// Mob's delay set to 20, weapon set to 21, delay 20
int speed = static_cast<int>((attack_delay * (100 + DelayMod) / 100) * PermaHaste);
TimerToUse->SetAtTrigger(std::max(RuleI(Combat, MinHastedDelay), speed), true);
}
}

View File

@ -8350,12 +8350,10 @@ void Bot::DoClassAttacks(Mob *target, bool IsRiposte) {
return;
float HasteModifier = 0;
if(GetHaste() >= 0){
if (GetHaste())
HasteModifier = 10000 / (100 + GetHaste());
}
else {
HasteModifier = (100 - GetHaste());
}
else
HasteModifier = 100;
int32 dmg = 0;
uint16 skill_to_use = -1;
@ -8981,10 +8979,8 @@ int32 Bot::CalcMaxMana() {
void Bot::SetAttackTimer() {
float PermaHaste;
if(GetHaste() > 0)
if (GetHaste())
PermaHaste = 1 / (1 + (float)GetHaste()/100);
else if(GetHaste() < 0)
PermaHaste = 1 * (1 - (float)GetHaste()/100);
else
PermaHaste = 1.0f;
@ -11741,8 +11737,6 @@ void Bot::ProcessBotCommands(Client *c, const Seperator *sep) {
if(!strcasecmp(sep->arg[1], "augmentitem")) {
AugmentItem_Struct* in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = 1000; // <watch>
in_augment->unknown02[0] = 0;
in_augment->unknown02[1] = 0;
in_augment->augment_slot = -1;
Object::HandleAugmentation(c, in_augment, c->GetTradeskillObject());
return;

View File

@ -7773,29 +7773,67 @@ int32 Client::GetModCharacterFactionLevel(int32 faction_id) {
return Modded;
}
bool Client::HatedByClass(uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction)
void Client::MerchantRejectMessage(Mob *merchant, int primaryfaction)
{
int messageid = 0;
int32 tmpFactionValue = 0;
int32 lowestvalue = 0;
FactionMods fmod;
bool Result = false;
int32 tmpFactionValue;
FactionMods fmods;
//First get the NPC's Primary faction
if(pFaction > 0)
{
//Get the faction data from the database
if(database.GetFactionData(&fmods, p_class, p_race, p_deity, pFaction))
{
tmpFactionValue = GetCharacterFactionLevel(pFaction);
tmpFactionValue += GetFactionBonus(pFaction);
tmpFactionValue += GetItemFactionBonus(pFaction);
CalculateFaction(&fmods, tmpFactionValue);
if(fmods.class_mod < fmods.race_mod)
Result = true;
// If a faction is involved, get the data.
if (primaryfaction > 0) {
if (database.GetFactionData(&fmod, GetClass(), GetRace(), GetDeity(), primaryfaction)) {
tmpFactionValue = GetCharacterFactionLevel(primaryfaction);
lowestvalue = std::min(tmpFactionValue, std::min(fmod.class_mod, fmod.race_mod));
}
}
return Result;
// If no primary faction or biggest influence is your faction hit
if (primaryfaction <= 0 || lowestvalue == tmpFactionValue) {
merchant->Say_StringID(MakeRandomInt(WONT_SELL_DEEDS1, WONT_SELL_DEEDS6));
} else if (lowestvalue == fmod.race_mod) { // race biggest
// Non-standard race (ex. illusioned to wolf)
if (GetRace() > PLAYER_RACE_COUNT) {
messageid = MakeRandomInt(1, 3); // these aren't sequential StringIDs :(
switch (messageid) {
case 1:
messageid = WONT_SELL_NONSTDRACE1;
break;
case 2:
messageid = WONT_SELL_NONSTDRACE2;
break;
case 3:
messageid = WONT_SELL_NONSTDRACE3;
break;
default: // w/e should never happen
messageid = WONT_SELL_NONSTDRACE1;
break;
}
merchant->Say_StringID(messageid);
} else { // normal player races
messageid = MakeRandomInt(1, 4);
switch (messageid) {
case 1:
messageid = WONT_SELL_RACE1;
break;
case 2:
messageid = WONT_SELL_RACE2;
break;
case 3:
messageid = WONT_SELL_RACE3;
break;
case 4:
messageid = WONT_SELL_RACE4;
break;
default: // w/e should never happen
messageid = WONT_SELL_RACE1;
break;
}
merchant->Say_StringID(messageid, itoa(GetRace()));
}
} else if (lowestvalue == fmod.class_mod) {
merchant->Say_StringID(MakeRandomInt(WONT_SELL_CLASS1, WONT_SELL_CLASS5), itoa(GetClass()));
}
return;
}
//o--------------------------------------------------------------
@ -7940,7 +7978,7 @@ void Client::ItemTimerCheck()
TryItemTimer(i);
}
for(i = EmuConstants::GENERAL_BAGS_BEGIN; i <= MainCursor; i++)
for(i = EmuConstants::GENERAL_BEGIN; i <= MainCursor; i++)
{
TryItemTimer(i);
}
@ -8296,3 +8334,31 @@ void Client::ExpeditionSay(const char *str, int ExpID) {
mysql_free_result(result);
}
void Client::ShowNumHits()
{
uint32 buffcount = GetMaxTotalSlots();
for (uint32 buffslot = 0; buffslot < buffcount; buffslot++) {
const Buffs_Struct &curbuff = buffs[buffslot];
if (curbuff.spellid != SPELL_UNKNOWN && curbuff.numhits)
Message(0, "You have %d hits left on %s", curbuff.numhits, GetSpellName(curbuff.spellid));
}
return;
}
float Client::GetQuiverHaste()
{
float quiver_haste = 0;
for (int r = EmuConstants::GENERAL_BEGIN; r <= EmuConstants::GENERAL_END; r++) {
const ItemInst *pi = GetInv().GetItem(r);
if (!pi)
continue;
if (pi->IsType(ItemClassContainer) && pi->GetItem()->BagType == BagTypeQuiver) {
float temp_wr = (pi->GetItem()->BagWR / RuleI(Combat, QuiverWRHasteDiv));
quiver_haste = std::max(temp_wr, quiver_haste);
}
}
if (quiver_haste > 0)
quiver_haste = 1.0f / (1.0f + static_cast<float>(quiver_haste) / 100.0f);
return quiver_haste;
}

View File

@ -222,6 +222,8 @@ public:
virtual Group* GetGroup() { return entity_list.GetGroupByClient(this); }
virtual inline bool IsBerserk() { return berserk; }
virtual int32 GetMeleeMitDmg(Mob *attacker, int32 damage, int32 minhit, float mit_rating, float atk_rating);
virtual void SetAttackTimer();
float GetQuiverHaste();
void AI_Init();
void AI_Start(uint32 iMoveDelay = 0);
@ -594,7 +596,7 @@ public:
FACTION_VALUE GetFactionLevel(uint32 char_id, uint32 npc_id, uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction, Mob* tnpc);
int32 GetCharacterFactionLevel(int32 faction_id);
int32 GetModCharacterFactionLevel(int32 faction_id);
bool HatedByClass(uint32 p_race, uint32 p_class, uint32 p_deity, int32 pFaction);
void MerchantRejectMessage(Mob *merchant, int primaryfaction);
void SendFactionMessage(int32 tmpvalue, int32 faction_id, int32 totalvalue, uint8 temp);
void SetFactionLevel(uint32 char_id, uint32 npc_id, uint8 char_class, uint8 char_race, uint8 char_deity);
@ -1194,13 +1196,15 @@ public:
int32 mod_client_xp(int32 in_exp, NPC *npc);
uint32 mod_client_xp_for_level(uint32 xp, uint16 check_level);
int mod_client_haste_cap(int cap);
int mod_consume(Item_Struct *item, ItemUseTypes type, int change);
int mod_food_value(const Item_Struct *item, int change);
int mod_drink_value(const Item_Struct *item, int change);
int mod_consume(Item_Struct *item, ItemUseTypes type, int change);
int mod_food_value(const Item_Struct *item, int change);
int mod_drink_value(const Item_Struct *item, int change);
void SetEngagedRaidTarget(bool value) { EngagedRaidTarget = value; }
bool GetEngagedRaidTarget() const { return EngagedRaidTarget; }
void ShowNumHits(); // work around function for numhits not showing on buffs
protected:
friend class Mob;
void CalcItemBonuses(StatBonuses* newbon);

View File

@ -190,6 +190,7 @@ void MapOpcodes() {
ConnectedOpcodes[OP_GuildWar] = &Client::Handle_OP_GuildWar;
ConnectedOpcodes[OP_GuildLeader] = &Client::Handle_OP_GuildLeader;
ConnectedOpcodes[OP_GuildDemote] = &Client::Handle_OP_GuildDemote;
ConnectedOpcodes[OP_GuildPromote] = &Client::Handle_OP_GuildPromote;
ConnectedOpcodes[OP_GuildInvite] = &Client::Handle_OP_GuildInvite;
ConnectedOpcodes[OP_GuildRemove] = &Client::Handle_OP_GuildRemove;
ConnectedOpcodes[OP_GetGuildMOTD] = &Client::Handle_OP_GetGuildMOTD;
@ -433,7 +434,7 @@ int Client::HandlePacket(const EQApplicationPacket *app)
case CLIENT_CONNECTING: {
if(ConnectingOpcodes.count(opcode) != 1) {
//Hate const cast but everything in lua needs to be non-const even if i make it non-mutable
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(const_cast<EQApplicationPacket*>(app));
parse->EventPlayer(EVENT_UNHANDLED_OPCODE, this, "", 1, &args);
@ -462,7 +463,7 @@ int Client::HandlePacket(const EQApplicationPacket *app)
ClientPacketProc p;
p = ConnectedOpcodes[opcode];
if(p == nullptr) {
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(const_cast<EQApplicationPacket*>(app));
parse->EventPlayer(EVENT_UNHANDLED_OPCODE, this, "", 0, &args);
@ -4088,7 +4089,7 @@ void Client::Handle_OP_GuildLeader(const EQApplicationPacket *app)
GuildMakeLeader* gml=(GuildMakeLeader*)app->pBuffer;
if (!IsInAGuild())
Message(0, "Error: You arent in a guild!");
else if (!guild_mgr.IsGuildLeader(GuildID(), CharacterID()))
else if (GuildRank() != GUILD_LEADER)
Message(0, "Error: You arent the guild leader!");
else if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
@ -4169,6 +4170,57 @@ void Client::Handle_OP_GuildDemote(const EQApplicationPacket *app)
return;
}
void Client::Handle_OP_GuildPromote(const EQApplicationPacket *app)
{
mlog(GUILDS__IN_PACKETS, "Received OP_GuildPromote");
mpkt(GUILDS__IN_PACKET_TRACE, app);
if(app->size != sizeof(GuildPromoteStruct)) {
mlog(GUILDS__ERROR, "Error: app size of %i != size of GuildDemoteStruct of %i\n",app->size,sizeof(GuildPromoteStruct));
return;
}
if (!IsInAGuild())
Message(0, "Error: You arent in a guild!");
else if (!guild_mgr.CheckPermission(GuildID(), GuildRank(), GUILD_PROMOTE))
Message(0, "You dont have permission to invite.");
else if (!worldserver.Connected())
Message(0, "Error: World server disconnected");
else {
GuildPromoteStruct* promote = (GuildPromoteStruct*)app->pBuffer;
CharGuildInfo gci;
if(!guild_mgr.GetCharInfo(promote->target, gci)) {
Message(0, "Unable to find '%s'", promote->target);
return;
}
if(gci.guild_id != GuildID()) {
Message(0, "You aren't in the same guild, what do you think you are doing?");
return;
}
uint8 rank = gci.rank + 1;
if(rank > GUILD_OFFICER)
return;
mlog(GUILDS__ACTIONS, "Promoting %s (%d) from rank %s (%d) to %s (%d) in %s (%d)",
promote->target, gci.char_id,
guild_mgr.GetRankName(GuildID(), gci.rank), gci.rank,
guild_mgr.GetRankName(GuildID(), rank), rank,
guild_mgr.GetGuildName(GuildID()), GuildID());
if(!guild_mgr.SetGuildRank(gci.char_id, rank)) {
Message(13, "Error while setting rank %d on '%s'.", rank, promote->target);
return;
}
Message(0, "Successfully promoted %s to rank %d", promote->target, rank);
}
return;
}
void Client::Handle_OP_GuildInvite(const EQApplicationPacket *app)
{
mlog(GUILDS__IN_PACKETS, "Received OP_GuildInvite");
@ -4379,6 +4431,16 @@ void Client::Handle_OP_GuildInviteAccept(const EQApplicationPacket *app)
GuildInviteAccept_Struct* gj = (GuildInviteAccept_Struct*) app->pBuffer;
if(GetClientVersion() >= EQClientRoF)
{
if(gj->response > 9)
{
//dont care if the check fails (since we dont know the rank), just want to clear the entry.
guild_mgr.VerifyAndClearInvite(CharacterID(), gj->guildeqid, gj->response);
worldserver.SendEmoteMessage(gj->inviter, 0, 0, "%s has declined to join the guild.", this->GetName());
return;
}
}
if (gj->response == 5 || gj->response == 4) {
//dont care if the check fails (since we dont know the rank), just want to clear the entry.
guild_mgr.VerifyAndClearInvite(CharacterID(), gj->guildeqid, gj->response);
@ -4424,15 +4486,24 @@ void Client::Handle_OP_GuildInviteAccept(const EQApplicationPacket *app)
guild_mgr.GetGuildName(gj->guildeqid), gj->guildeqid,
gj->response);
//change guild and rank.
if(!guild_mgr.SetGuild(CharacterID(), gj->guildeqid, gj->response)) {
//change guild and rank
uint32 guildrank = gj->response;
if(GetClientVersion() == EQClientRoF)
{
if(gj->response == 8)
{
guildrank = 0;
}
}
if(!guild_mgr.SetGuild(CharacterID(), gj->guildeqid, guildrank)) {
Message(13, "There was an error during the invite, DB may now be inconsistent.");
return;
}
if(zone->GetZoneID() == RuleI(World, GuildBankZoneID) && GuildBanks)
GuildBanks->SendGuildBank(this);
SendGuildRanks();
}
}
}
@ -5426,36 +5497,15 @@ void Client::Handle_OP_ShopRequest(const EQApplicationPacket *app)
Message(0,"You cannot use a merchant right now.");
action = 0;
}
int factionlvl = GetFactionLevel(CharacterID(), tmp->CastToNPC()->GetNPCTypeID(), GetRace(), GetClass(), GetDeity(), tmp->CastToNPC()->GetPrimaryFaction(), tmp);
if(factionlvl >= 7)
{
char playerp[16] = "players";
if(HatedByClass(GetRace(), GetClass(), GetDeity(), tmp->CastToNPC()->GetPrimaryFaction()))
strcpy(playerp,GetClassPlural(this));
else
strcpy(playerp,GetRacePlural(this));
int primaryfaction = tmp->CastToNPC()->GetPrimaryFaction();
int factionlvl = GetFactionLevel(CharacterID(), tmp->CastToNPC()->GetNPCTypeID(), GetRace(), GetClass(), GetDeity(), primaryfaction, tmp);
if (factionlvl >= 7) {
MerchantRejectMessage(tmp, primaryfaction);
action = 0;
}
uint8 rand_ = rand() % 4;
switch(rand_){
case 1:
Message(0,"%s says 'It's not enough that you %s have ruined your own lands. Now get lost!'", tmp->GetCleanName(), playerp);
break;
case 2:
Message(0,"%s says 'I have something here that %s use... let me see... it's the EXIT, now get LOST!'", tmp->GetCleanName(), playerp);
break;
case 3:
Message(0,"%s says 'Don't you %s have your own merchants? Whatever, I'm not selling anything to you!'", tmp->GetCleanName(), playerp);
break;
default:
Message(0,"%s says 'I don't like to speak to %s much less sell to them!'", tmp->GetCleanName(), playerp);
break;
}
action = 0;
}
if (tmp->Charmed())
{
action = 0;
}
// 1199 I don't have time for that now. etc
if (!tmp->CastToNPC()->IsMerchantOpen()) {
@ -6016,7 +6066,7 @@ void Client::Handle_OP_ClickObject(const EQApplicationPacket *app)
object->HandleClick(this, click_object);
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(object);
char buf[10];
@ -6231,7 +6281,145 @@ void Client::Handle_OP_AugmentItem(const EQApplicationPacket *app)
// Delegate to tradeskill object to perform combine
AugmentItem_Struct* in_augment = (AugmentItem_Struct*)app->pBuffer;
Object::HandleAugmentation(this, in_augment, m_tradeskill_object);
bool deleteItems = false;
if(GetClientVersion() >= EQClientRoF)
{
ItemInst *itemOneToPush = nullptr, *itemTwoToPush = nullptr;
//Message(15, "%i %i %i %i %i %i", in_augment->container_slot, in_augment->augment_slot, in_augment->container_index, in_augment->augment_index, in_augment->augment_action, in_augment->dest_inst_id);
// Adding augment
if (in_augment->augment_action == 0)
{
ItemInst *tobe_auged, *auged_with = nullptr;
int8 slot=-1;
Inventory& user_inv = GetInv();
uint16 slot_id = in_augment->container_slot;
uint16 aug_slot_id = in_augment->augment_slot;
//Message(13, "%i AugSlot", aug_slot_id);
if(slot_id == INVALID_INDEX || aug_slot_id == INVALID_INDEX)
{
Message(13, "Error: Invalid Aug Index.");
return;
}
tobe_auged = user_inv.GetItem(slot_id);
auged_with = user_inv.GetItem(MainCursor);
if (tobe_auged && auged_with)
{
if (((tobe_auged->IsAugmentSlotAvailable(auged_with->GetAugmentType(), in_augment->augment_index)) != -1) &&
(tobe_auged->AvailableWearSlot(auged_with->GetItem()->Slots)))
{
tobe_auged->PutAugment(in_augment->augment_index, *auged_with);
ItemInst *aug = tobe_auged->GetAugment(in_augment->augment_index);
if(aug) {
std::vector<EQEmu::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_AUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
parse->EventItem(EVENT_AUGMENT_INSERT, this, aug, nullptr, "", in_augment->augment_index, &args);
}
else
{
Message(13, "Error: Could not find augmentation at index %i. Aborting.", in_augment->augment_index);
return;
}
itemOneToPush = tobe_auged->Clone();
// Must push items after the items in inventory are deleted - necessary due to lore items...
if (itemOneToPush)
{
DeleteItemInInventory(slot_id, 0, true);
DeleteItemInInventory(MainCursor, 0, true);
if(PutItemInInventory(slot_id, *itemOneToPush, true))
{
//Message(13, "Sucessfully added an augment to your item!");
return;
}
else
{
Message(13, "Error: No available slot for end result. Please free up some bag space.");
}
}
else
{
Message(13, "Error in cloning item for augment. Aborted.");
}
}
else
{
Message(13, "Error: No available slot for augment in that item.");
}
}
}
else if(in_augment->augment_action == 1)
{
ItemInst *tobe_auged, *auged_with = nullptr;
int8 slot=-1;
Inventory& user_inv = GetInv();
uint16 slot_id = in_augment->container_slot;
uint16 aug_slot_id = in_augment->augment_slot; //it's actually solvent slot
if(slot_id == INVALID_INDEX || aug_slot_id == INVALID_INDEX)
{
Message(13, "Error: Invalid Aug Index.");
return;
}
tobe_auged = user_inv.GetItem(slot_id);
auged_with = user_inv.GetItem(aug_slot_id);
ItemInst *old_aug = nullptr;
if(!auged_with)
return;
const uint32 id = auged_with->GetID();
ItemInst *aug = tobe_auged->GetAugment(in_augment->augment_index);
if(aug) {
std::vector<EQEmu::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, this, tobe_auged, nullptr, "", in_augment->augment_index, &args);
args.assign(1, tobe_auged);
args.push_back(false);
parse->EventItem(EVENT_AUGMENT_REMOVE, this, aug, nullptr, "", in_augment->augment_index, &args);
}
else
{
Message(13, "Error: Could not find augmentation at index %i. Aborting.");
return;
}
old_aug = tobe_auged->RemoveAugment(in_augment->augment_index);
itemOneToPush = tobe_auged->Clone();
if (old_aug)
itemTwoToPush = old_aug->Clone();
if(itemOneToPush && itemTwoToPush && auged_with)
{
DeleteItemInInventory(slot_id, 0, true);
DeleteItemInInventory(aug_slot_id, auged_with->IsStackable() ? 1 : 0, true);
if(!PutItemInInventory(slot_id, *itemOneToPush, true))
{
Message(15, "Shouldn't happen, contact an admin!");
}
if(PutItemInInventory(MainCursor, *itemTwoToPush, true))
{
//Message(15, "Successfully removed an augmentation!");
}
}
}
}
else
{
Object::HandleAugmentation(this, in_augment, m_tradeskill_object);
}
return;
}
@ -6246,13 +6434,13 @@ void Client::Handle_OP_ClickDoor(const EQApplicationPacket *app)
if(!currentdoor)
{
Message(0,"Unable to find door, please notify a GM (DoorID: %i).",cd->doorid);
return;
return;
}
char buf[20];
snprintf(buf, 19, "%u", cd->doorid);
buf[19] = '\0';
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(currentdoor);
parse->EventPlayer(EVENT_CLICK_DOOR, this, buf, 0, &args);
@ -9322,8 +9510,18 @@ void Client::CompleteConnect() {
UpdateAdmin(false);
if (IsInAGuild()){
uint8 rank = GuildRank();
if(GetClientVersion() >= EQClientRoF)
{
switch (rank) {
case 0: { rank = 5; break; } // GUILD_MEMBER 0
case 1: { rank = 3; break; } // GUILD_OFFICER 1
case 2: { rank = 1; break; } // GUILD_LEADER 2
default: { break; } // GUILD_NONE
}
}
SendAppearancePacket(AT_GuildID, GuildID(), false);
SendAppearancePacket(AT_GuildRank, GuildRank(), false);
SendAppearancePacket(AT_GuildRank, rank, false);
}
for (uint32 spellInt = 0; spellInt < MAX_PP_SPELLBOOK; spellInt++)
{

View File

@ -90,6 +90,7 @@
void Handle_OP_GuildWar(const EQApplicationPacket *app);
void Handle_OP_GuildLeader(const EQApplicationPacket *app);
void Handle_OP_GuildDemote(const EQApplicationPacket *app);
void Handle_OP_GuildPromote(const EQApplicationPacket *app);
void Handle_OP_GuildInvite(const EQApplicationPacket *app);
void Handle_OP_GuildRemove(const EQApplicationPacket *app);
void Handle_OP_GetGuildMOTD(const EQApplicationPacket *app);

View File

@ -836,8 +836,6 @@ void Client::BulkSendInventoryItems() {
}
}
// Where are cursor buffer items processed? They need to be validated as well... -U
bool deletenorent = database.NoRentExpired(GetName());
if(deletenorent){ RemoveNoRent(false); } //client was offline for more than 30 minutes, delete no rent items

View File

@ -453,7 +453,8 @@ int command_init(void) {
command_add("merchant_open_shop", "Opens a merchants shop", 100, command_merchantopenshop) ||
command_add("open_shop", nullptr, 100, command_merchantopenshop) ||
command_add("merchant_close_shop", "Closes a merchant shop", 100, command_merchantcloseshop) ||
command_add("close_shop", nullptr, 100, command_merchantcloseshop)
command_add("close_shop", nullptr, 100, command_merchantcloseshop) ||
command_add("shownumhits", "Shows buffs numhits for yourself.", 0, command_shownumhits)
)
{
command_deinit();
@ -4692,7 +4693,7 @@ void command_loc(Client *c, const Seperator *sep)
{
Mob *t=c->GetTarget()?c->GetTarget():c->CastToMob();
c->Message(0, "%s's Location (XYZ): %1.1f, %1.1f, %1.1f; heading=%1.1f", t->GetName(), t->GetX(), t->GetY(), t->GetZ(), t->GetHeading());
c->Message(0, "%s's Location (XYZ): %1.2f, %1.2f, %1.2f; heading=%1.1f", t->GetName(), t->GetX(), t->GetY(), t->GetZ(), t->GetHeading());
}
void command_goto(Client *c, const Seperator *sep)
@ -6657,6 +6658,7 @@ void command_npcedit(Client *c, const Seperator *sep)
c->Message(0, "#npcedit qglobal - Sets an NPC's quest global flag");
c->Message(0, "#npcedit limit - Sets an NPC's spawn limit counter");
c->Message(0, "#npcedit Attackspeed - Sets an NPC's attack speed modifier");
c->Message(0, "#npcedit Attackdelay - Sets an NPC's attack delay");
c->Message(0, "#npcedit findable - Sets an NPC's findable flag");
c->Message(0, "#npcedit wep1 - Sets an NPC's primary weapon model");
c->Message(0, "#npcedit wep2 - Sets an NPC's secondary weapon model");
@ -6767,7 +6769,7 @@ void command_npcedit(Client *c, const Seperator *sep)
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
c->Message(15,"NPCID %u now regens %i hitpoints per tick.",c->GetTarget()->CastToNPC()->GetNPCTypeID(),atoi(sep->arg[2]));
database.RunQuery(query, MakeAnyLenString(&query, "update npc_types set hp_regen_rate=%i where hp_regen_rate=%i",atoi(sep->argplus[2]),c->GetTarget()->CastToNPC()->GetNPCTypeID()), errbuf);
database.RunQuery(query, MakeAnyLenString(&query, "update npc_types set hp_regen_rate=%i where id=%i",atoi(sep->argplus[2]),c->GetTarget()->CastToNPC()->GetNPCTypeID()), errbuf);
c->LogSQL(query);
safe_delete_array(query);
}
@ -7158,6 +7160,15 @@ void command_npcedit(Client *c, const Seperator *sep)
c->LogSQL(query);
safe_delete_array(query);
}
else if ( strcasecmp( sep->arg[1], "Attackdelay" ) == 0 )
{
char errbuf[MYSQL_ERRMSG_SIZE];
char *query = 0;
c->Message(15,"NPCID %u now has attack_delay set to %i",c->GetTarget()->CastToNPC()->GetNPCTypeID(),atoi(sep->arg[2]));
database.RunQuery(query, MakeAnyLenString(&query, "update npc_types set attack_delay=%i where id=%i",atoi(sep->argplus[2]),c->GetTarget()->CastToNPC()->GetNPCTypeID()), errbuf);
c->LogSQL(query);
safe_delete_array(query);
}
else if ( strcasecmp( sep->arg[1], "findable" ) == 0 )
{
char errbuf[MYSQL_ERRMSG_SIZE];
@ -11429,8 +11440,6 @@ void command_augmentitem(Client *c, const Seperator *sep)
AugmentItem_Struct* in_augment = new AugmentItem_Struct[sizeof(AugmentItem_Struct)];
in_augment->container_slot = 1000; // <watch>
in_augment->unknown02[0] = 0;
in_augment->unknown02[1] = 0;
in_augment->augment_slot = -1;
if(c->GetTradeskillObject() != nullptr)
Object::HandleAugmentation(c, in_augment, c->GetTradeskillObject());
@ -11557,3 +11566,9 @@ void command_merchantcloseshop(Client *c, const Seperator *sep)
merchant->CastToNPC()->MerchantCloseShop();
}
void command_shownumhits(Client *c, const Seperator *sep)
{
c->ShowNumHits();
return;
}

View File

@ -325,6 +325,7 @@ void command_showspellslist(Client *c, const Seperator *sep);
void command_npctype_cache(Client *c, const Seperator *sep);
void command_merchantopenshop(Client *c, const Seperator *sep);
void command_merchantcloseshop(Client *c, const Seperator *sep);
void command_shownumhits(Client *c, const Seperator *sep);
#ifdef EQPROFILE
void command_profiledump(Client *c, const Seperator *sep);

View File

@ -1164,7 +1164,7 @@ void Corpse::LootItem(Client* client, const EQApplicationPacket* app)
strcpy(corpse_name, orgname);
snprintf(buf, 87, "%d %d %s", inst->GetItem()->ID, inst->GetCharges(), EntityList::RemoveNumbers(corpse_name));
buf[87] = '\0';
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(inst);
args.push_back(this);
parse->EventPlayer(EVENT_LOOT, client, buf, 0, &args);

View File

@ -154,7 +154,7 @@ void PerlembParser::ReloadQuests() {
}
int PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob,
uint32 extradata, bool global, std::vector<void*> *extra_pointers)
uint32 extradata, bool global, std::vector<EQEmu::Any> *extra_pointers)
{
if(!perl)
return 0;
@ -211,32 +211,32 @@ int PerlembParser::EventCommon(QuestEventID event, uint32 objid, const char * da
}
int PerlembParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
return EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data, false, extra_pointers);
}
int PerlembParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
return EventCommon(evt, npc->GetNPCTypeID(), data.c_str(), npc, nullptr, init, extra_data, true, extra_pointers);
}
int PerlembParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
return EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data, false, extra_pointers);
}
int PerlembParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
return EventCommon(evt, 0, data.c_str(), nullptr, nullptr, client, extra_data, true, extra_pointers);
}
int PerlembParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
return EventCommon(evt, item->GetID(), nullptr, nullptr, item, client, extra_data, false, extra_pointers);
}
int PerlembParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
return EventCommon(evt, 0, itoa(spell_id), npc, nullptr, client, extra_data, false, extra_pointers);
}
@ -1114,7 +1114,7 @@ void PerlembParser::ExportItemVariables(std::string &package_name, Mob *mob) {
#undef HASITEM_ISNULLITEM
void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID event, uint32 objid, const char * data,
NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, std::vector<void*> *extra_pointers)
NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, std::vector<EQEmu::Any> *extra_pointers)
{
switch (event) {
case EVENT_SAY: {
@ -1130,8 +1130,10 @@ void PerlembParser::ExportEventVariables(std::string &package_name, QuestEventID
case EVENT_TRADE: {
if(extra_pointers) {
for(size_t i = 0; i < extra_pointers->size(); ++i) {
ItemInst *inst = reinterpret_cast<ItemInst*>(extra_pointers->at(i));
size_t sz = extra_pointers->size();
for(size_t i = 0; i < sz; ++i) {
ItemInst *inst = EQEmu::any_cast<ItemInst*>(extra_pointers->at(i));
std::string var_name = "item";
var_name += std::to_string(static_cast<long long>(i + 1));

View File

@ -45,17 +45,17 @@ public:
~PerlembParser();
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual bool HasQuestSub(uint32 npcid, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
@ -86,7 +86,7 @@ private:
void ExportVarComplex(const char *pkgprefix, const char *varname, const char *value);
int EventCommon(QuestEventID event, uint32 objid, const char * data, NPC* npcmob, ItemInst* iteminst, Mob* mob,
uint32 extradata, bool global, std::vector<void*> *extra_pointers);
uint32 extradata, bool global, std::vector<EQEmu::Any> *extra_pointers);
int SendCommands(const char *pkgprefix, const char *event, uint32 npcid, Mob* other, Mob* mob, ItemInst *iteminst);
void MapFunctions();
@ -103,7 +103,7 @@ private:
void ExportZoneVariables(std::string &package_name);
void ExportItemVariables(std::string &package_name, Mob *mob);
void ExportEventVariables(std::string &package_name, QuestEventID event, uint32 objid, const char * data,
NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, std::vector<void*> *extra_pointers);
NPC* npcmob, ItemInst* iteminst, Mob* mob, uint32 extradata, std::vector<EQEmu::Any> *extra_pointers);
std::map<uint32, PerlQuestStatus> npc_quest_status_;
PerlQuestStatus global_npc_quest_status_;

View File

@ -1476,7 +1476,7 @@ void EntityList::QueueClientsStatus(Mob *sender, const EQApplicationPacket *app,
void EntityList::DuelMessage(Mob *winner, Mob *loser, bool flee)
{
if (winner->GetLevelCon(winner->GetLevel(), loser->GetLevel()) > 2) {
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(winner);
args.push_back(loser);
@ -2847,7 +2847,7 @@ void EntityList::ClearFeignAggro(Mob *targ)
}
if (targ->IsClient()) {
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(it->second);
int i = parse->EventPlayer(EVENT_FEIGN_DEATH, targ->CastToClient(), "", 0, &args);
if (i != 0) {
@ -3242,9 +3242,10 @@ void EntityList::ProcessMove(Client *c, float x, float y, float z)
for (auto iter = events.begin(); iter != events.end(); ++iter) {
quest_proximity_event& evt = (*iter);
if (evt.npc) {
parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0);
std::vector<EQEmu::Any> args;
parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);
} else {
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
parse->EventPlayer(evt.event_id, evt.client, "", 0, &args);
@ -3298,7 +3299,7 @@ void EntityList::ProcessMove(NPC *n, float x, float y, float z)
for (auto iter = events.begin(); iter != events.end(); ++iter) {
quest_proximity_event& evt = (*iter);
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(&evt.area_id);
args.push_back(&evt.area_type);
parse->EventNPC(evt.event_id, evt.npc, evt.client, "", 0, &args);

View File

@ -235,7 +235,7 @@ bool Client::CanFish() {
dest.y = RodY;
dest.z = z_pos+10;
RodZ = zone->zonemap->FindBestZ(dest, nullptr) - 1;
RodZ = zone->zonemap->FindBestZ(dest, nullptr) + 4;
bool in_lava = zone->watermap->InLava(RodX, RodY, RodZ);
bool in_water = zone->watermap->InWater(RodX, RodY, RodZ) || zone->watermap->InVWater(RodX, RodY, RodZ);
//Message(0, "Rod is at %4.3f, %4.3f, %4.3f, InWater says %d, InLava says %d", RodX, RodY, RodZ, in_water, in_lava);
@ -355,11 +355,13 @@ void Client::GoFish()
safe_delete(inst);
inst = m_inv.GetItem(MainCursor);
}
}
std::vector<void*> args;
args.push_back(inst);
parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst != nullptr ? inst->GetItem()->ID : 0, &args);
if(inst) {
std::vector<EQEmu::Any> args;
args.push_back(inst);
parse->EventPlayer(EVENT_FISH_SUCCESS, this, "", inst->GetID(), &args);
}
}
}
else
{
@ -469,11 +471,13 @@ void Client::ForageItem(bool guarantee) {
safe_delete(inst);
inst = m_inv.GetItem(MainCursor);
}
}
std::vector<void*> args;
args.push_back(inst);
parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst ? inst->GetItem()->ID : 0, &args);
if(inst) {
std::vector<EQEmu::Any> args;
args.push_back(inst);
parse->EventPlayer(EVENT_FORAGE_SUCCESS, this, "", inst->GetID(), &args);
}
}
int ChanceSecondForage = aabonuses.ForageAdditionalItems + itembonuses.ForageAdditionalItems + spellbonuses.ForageAdditionalItems;
if(!guarantee && MakeRandomInt(0,99) < ChanceSecondForage) {

View File

@ -561,6 +561,18 @@ bool Group::DelMember(Mob* oldmember,bool ignoresender)
}
}
/* This may seem pointless but the case above does not cover the following situation:
* Group has Leader a, member b, member c
* b and c are out of zone
* a disconnects/quits
* b or c zone back in and disconnects/quits
* a is still "leader" from GetLeader()'s perspective and will crash the zone when we DelMember(b)
* Ultimately we should think up a better solution to this.
*/
if(oldmember == GetLeader()) {
SetLeader(nullptr);
}
ServerPacket* pack = new ServerPacket(ServerOP_GroupLeave, sizeof(ServerGroupLeave_Struct));
ServerGroupLeave_Struct* gl = (ServerGroupLeave_Struct*)pack->pBuffer;
gl->gid = GetID();

View File

@ -160,9 +160,17 @@ void Client::SendGuildSpawnAppearance() {
uint8 rank = guild_mgr.GetDisplayedRank(GuildID(), GuildRank(), CharacterID());
mlog(GUILDS__OUT_PACKETS, "Sending spawn appearance for guild %d at rank %d", GuildID(), rank);
SendAppearancePacket(AT_GuildID, GuildID());
if(GetClientVersion() >= EQClientRoF)
{
switch (rank) {
case 0: { rank = 5; break; } // GUILD_MEMBER 0
case 1: { rank = 3; break; } // GUILD_OFFICER 1
case 2: { rank = 1; break; } // GUILD_LEADER 2
default: { break; } // GUILD_NONE
}
}
SendAppearancePacket(AT_GuildRank, rank);
}
UpdateWho();
}

View File

@ -374,6 +374,10 @@ void ZoneGuildManager::ProcessWorldPacket(ServerPacket *pack) {
else if(c != nullptr && s->guild_id != GUILD_NONE) {
//char is in zone, and has changed into a new guild, send MOTD.
c->SendGuildMOTD();
if(c->GetClientVersion() >= EQClientRoF)
{
c->SendGuildRanks();
}
}
@ -686,19 +690,26 @@ bool GuildBankManager::Load(uint32 guildID)
else
whoFor[0] = '\0';
if(slot < 0 ||
((area != GuildBankMainArea || slot >= GUILD_BANK_MAIN_AREA_SIZE) ||
(area == GuildBankMainArea || slot >= GUILD_BANK_DEPOSIT_AREA_SIZE)))
if(slot < 0)
continue;
bank->Items.MainArea[slot].ItemID = itemID;
bank->Items.MainArea[slot].Quantity = qty;
GuildBankItem *itemSection = nullptr;
strn0cpy(bank->Items.MainArea[slot].Donator, donator, sizeof(donator));
if (area == GuildBankMainArea && slot < GUILD_BANK_MAIN_AREA_SIZE)
itemSection = bank->Items.MainArea;
else if (area != GuildBankMainArea && slot < GUILD_BANK_DEPOSIT_AREA_SIZE)
itemSection = bank->Items.DepositArea;
else
continue;
bank->Items.MainArea[slot].Permissions = permissions;
itemSection[slot].ItemID = itemID;
itemSection[slot].Quantity = qty;
strn0cpy(bank->Items.MainArea[slot].WhoFor, whoFor, sizeof(whoFor));
strn0cpy(itemSection[slot].Donator, donator, sizeof(donator));
itemSection[slot].Permissions = permissions;
strn0cpy(itemSection[slot].WhoFor, whoFor, sizeof(whoFor));
}
Banks.push_back(bank);

View File

@ -163,7 +163,7 @@ Mob* HateList::GetClosest(Mob *hater) {
++iterator;
}
if (close == 0 && hater->IsNPC() || close->DivineAura())
if ((!close && hater->IsNPC()) || (close && close->DivineAura()))
close = hater->CastToNPC()->GetHateTop();
return close;

View File

@ -2002,11 +2002,10 @@ bool Client::DecreaseByID(uint32 type, uint8 amt) {
}
void Client::RemoveNoRent(bool client_update) {
int16 slot_id = 0;
int16 slot_id;
// personal
for(slot_id = MAIN_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
// equipment
for(slot_id = EmuConstants::EQUIPMENT_BEGIN; slot_id <= EmuConstants::EQUIPMENT_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if(inst && !inst->GetItem()->NoRent) {
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
@ -2014,11 +2013,22 @@ void Client::RemoveNoRent(bool client_update) {
}
}
// general
for (slot_id = EmuConstants::GENERAL_BEGIN; slot_id <= EmuConstants::GENERAL_END; slot_id++) {
const ItemInst* inst = m_inv[slot_id];
if (inst && !inst->GetItem()->NoRent) {
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
DeleteItemInInventory(slot_id, 0, client_update);
}
}
// power source
const ItemInst* inst = m_inv[MainPowerSource];
if(inst && !inst->GetItem()->NoRent) {
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, MainPowerSource);
DeleteItemInInventory(MainPowerSource, 0, (GetClientVersion() >= EQClientSoF) ? client_update : false); // Ti slot non-existent
if (m_inv[MainPowerSource]) {
const ItemInst* inst = m_inv[MainPowerSource];
if (inst && !inst->GetItem()->NoRent) {
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from slot %i", inst->GetItem()->Name, MainPowerSource);
DeleteItemInInventory(MainPowerSource, 0, (GetClientVersion() >= EQClientSoF) ? client_update : false); // Ti slot non-existent
}
}
// containers
@ -2065,15 +2075,42 @@ void Client::RemoveNoRent(bool client_update) {
DeleteItemInInventory(slot_id, 0, false); // Can't delete from client Shared Bank Container slots
}
}
// cursor & limbo
if (!m_inv.CursorEmpty()) {
std::list<ItemInst*> local;
ItemInst* inst = nullptr;
while (!m_inv.CursorEmpty()) {
inst = m_inv.PopItem(MainCursor);
if (inst)
local.push_back(inst);
}
std::list<ItemInst*>::iterator iter = local.begin();
while (iter != local.end()) {
inst = *iter;
if (!inst->GetItem()->NoRent)
mlog(INVENTORY__SLOTS, "NoRent Timer Lapse: Deleting %s from `Limbo`", inst->GetItem()->Name);
else
m_inv.PushCursor(**iter);
safe_delete(*iter);
iter = local.erase(iter);
}
std::list<ItemInst*>::const_iterator s = m_inv.cursor_begin(), e = m_inv.cursor_end();
database.SaveCursor(this->CharacterID(), s, e);
local.clear();
}
}
// Two new methods to alleviate perpetual login desyncs
void Client::RemoveDuplicateLore(bool client_update) {
// Split-charge stacking may be added at some point -U
int16 slot_id;
int16 slot_id = 0;
// personal
for(slot_id = MAIN_BEGIN; slot_id < EmuConstants::MAP_POSSESSIONS_SIZE; slot_id++) {
// equipment
for(slot_id = EmuConstants::EQUIPMENT_BEGIN; slot_id <= EmuConstants::EQUIPMENT_END; slot_id++) {
ItemInst* inst = m_inv.PopItem(slot_id);
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
@ -2087,17 +2124,34 @@ void Client::RemoveDuplicateLore(bool client_update) {
}
}
// general
for (slot_id = EmuConstants::GENERAL_BEGIN; slot_id <= EmuConstants::GENERAL_END; slot_id++) {
ItemInst* inst = m_inv.PopItem(slot_id);
if (inst) {
if (CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, slot_id);
}
else {
m_inv.PutItem(slot_id, *inst);
}
safe_delete(inst);
}
}
// power source
ItemInst* inst = m_inv.PopItem(MainPowerSource);
if(inst) {
if(CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, MainPowerSource);
if (m_inv[MainPowerSource]) {
ItemInst* inst = m_inv.PopItem(MainPowerSource);
if (inst) {
if (CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from slot %i", inst->GetItem()->Name, slot_id);
database.SaveInventory(character_id, nullptr, MainPowerSource);
}
else {
m_inv.PutItem(MainPowerSource, *inst);
}
safe_delete(inst);
}
else {
m_inv.PutItem(MainPowerSource, *inst);
}
safe_delete(inst);
}
// containers
@ -2146,11 +2200,56 @@ void Client::RemoveDuplicateLore(bool client_update) {
}
// Shared Bank and Shared Bank Containers are not checked due to their allowing duplicate lore items -U
// cursor & limbo
if (!m_inv.CursorEmpty()) {
std::list<ItemInst*> local;
ItemInst* inst = nullptr;
while (!m_inv.CursorEmpty()) {
inst = m_inv.PopItem(MainCursor);
if (inst)
local.push_back(inst);
}
std::list<ItemInst*>::iterator iter = local.begin();
while (iter != local.end()) {
inst = *iter;
if (CheckLoreConflict(inst->GetItem())) {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
safe_delete(*iter);
iter = local.erase(iter);
}
else {
++iter;
}
}
iter = local.begin();
while (iter != local.end()) {
inst = *iter;
if (!inst->GetItem()->LoreFlag ||
((inst->GetItem()->LoreGroup == -1) && (m_inv.HasItem(inst->GetID(), 0, invWhereCursor) == INVALID_INDEX)) ||
(inst->GetItem()->LoreGroup && ~inst->GetItem()->LoreGroup && (m_inv.HasItemByLoreGroup(inst->GetItem()->LoreGroup, invWhereCursor) == INVALID_INDEX))) {
m_inv.PushCursor(**iter);
}
else {
mlog(INVENTORY__ERROR, "Lore Duplication Error: Deleting %s from `Limbo`", inst->GetItem()->Name);
}
safe_delete(*iter);
iter = local.erase(iter);
}
std::list<ItemInst*>::const_iterator s = m_inv.cursor_begin(), e = m_inv.cursor_end();
database.SaveCursor(this->CharacterID(), s, e);
local.clear();
}
}
void Client::MoveSlotNotAllowed(bool client_update) {
int16 slot_id;
int16 slot_id = 0;
// equipment
for(slot_id = EmuConstants::EQUIPMENT_BEGIN; slot_id <= EmuConstants::EQUIPMENT_END; slot_id++) {

View File

@ -416,6 +416,11 @@ void Lua_EntityList::SignalAllClients(int signal) {
self->SignalAllClients(signal);
}
void Lua_EntityList::ChannelMessage(Lua_Mob from, int channel_num, int language, const char *message) {
Lua_Safe_Call_Void();
self->ChannelMessage(from, channel_num, language, message);
}
luabind::scope lua_register_entity_list() {
return luabind::class_<Lua_EntityList>("EntityList")
.def(luabind::constructor<>())
@ -479,7 +484,8 @@ luabind::scope lua_register_entity_list() {
.def("GetObjectList", (Lua_Object_List(Lua_EntityList::*)(void))&Lua_EntityList::GetObjectList)
.def("GetDoorsList", (Lua_Doors_List(Lua_EntityList::*)(void))&Lua_EntityList::GetDoorsList)
.def("GetSpawnList", (Lua_Spawn_List(Lua_EntityList::*)(void))&Lua_EntityList::GetSpawnList)
.def("SignalAllClients", (void(Lua_EntityList::*)(int))&Lua_EntityList::SignalAllClients);
.def("SignalAllClients", (void(Lua_EntityList::*)(int))&Lua_EntityList::SignalAllClients)
.def("ChannelMessage", (void(Lua_EntityList::*)(Lua_Mob,int,int,const char*))&Lua_EntityList::ChannelMessage);
}
luabind::scope lua_register_mob_list() {

View File

@ -106,6 +106,7 @@ public:
Lua_Doors_List GetDoorsList();
Lua_Spawn_List GetSpawnList();
void SignalAllClients(int signal);
void ChannelMessage(Lua_Mob from, int channel_num, int language, const char *message);
};
#endif

View File

@ -1451,11 +1451,7 @@ luabind::scope lua_register_slot() {
luabind::value("General6", static_cast<int>(MainGeneral6)),
luabind::value("General7", static_cast<int>(MainGeneral7)),
luabind::value("General8", static_cast<int>(MainGeneral8)),
//luabind::value("General9", static_cast<int>(MainGeneral9)),
//luabind::value("General10", static_cast<int>(MainGeneral10)),
luabind::value("Cursor", static_cast<int>(MainCursor)),
//luabind::value("EquipmentBegin", static_cast<int>(EmuConstants::EQUIPMENT_BEGIN)),
//luabind::value("EquipmentEnd", static_cast<int>(EmuConstants::EQUIPMENT_END)),
luabind::value("PersonalBegin", static_cast<int>(EmuConstants::GENERAL_BEGIN)), // deprecated
luabind::value("GeneralBegin", static_cast<int>(EmuConstants::GENERAL_BEGIN)),
luabind::value("PersonalEnd", static_cast<int>(EmuConstants::GENERAL_END)), // deprecated
@ -1483,7 +1479,6 @@ luabind::scope lua_register_material() {
luabind::value("Secondary", static_cast<int>(MaterialSecondary)),
luabind::value("Max", static_cast<int>(_MaterialCount)), // deprecated
luabind::value("Count", static_cast<int>(_MaterialCount)),
//luabind::value("TintCount", static_cast<int>(_MaterialCount - 2)),
luabind::value("Invalid", static_cast<int>(_MaterialInvalid))
];
}
@ -1498,8 +1493,7 @@ luabind::scope lua_register_client_version() {
luabind::value("SoF", static_cast<int>(EQClientSoF)),
luabind::value("SoD", static_cast<int>(EQClientSoD)),
luabind::value("Underfoot", static_cast<int>(EQClientUnderfoot)),
luabind::value("RoF", static_cast<int>(EQClientRoF))//,
//luabind::value("RoF2", static_cast<int>(EQClientRoF2))
luabind::value("RoF", static_cast<int>(EQClientRoF))
];
}

View File

@ -220,7 +220,7 @@ LuaParser::~LuaParser() {
}
int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -239,7 +239,7 @@ int LuaParser::EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data,
}
int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -257,7 +257,7 @@ int LuaParser::EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string
}
int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers, luabind::adl::object *l_func) {
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@ -316,7 +316,7 @@ int LuaParser::_EventNPC(std::string package_name, QuestEventID evt, NPC* npc, M
}
int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -334,7 +334,7 @@ int LuaParser::EventPlayer(QuestEventID evt, Client *client, std::string data, u
}
int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -352,7 +352,7 @@ int LuaParser::EventGlobalPlayer(QuestEventID evt, Client *client, std::string d
}
int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers, luabind::adl::object *l_func) {
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@ -409,7 +409,7 @@ int LuaParser::_EventPlayer(std::string package_name, QuestEventID evt, Client *
}
int LuaParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -429,7 +429,7 @@ int LuaParser::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *
}
int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, Mob *mob,
std::string data, uint32 extra_data, std::vector<void*> *extra_pointers, luabind::adl::object *l_func) {
std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@ -492,7 +492,7 @@ int LuaParser::_EventItem(std::string package_name, QuestEventID evt, Client *cl
}
int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -508,7 +508,7 @@ int LuaParser::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spe
}
int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers, luabind::adl::object *l_func) {
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@ -572,7 +572,7 @@ int LuaParser::_EventSpell(std::string package_name, QuestEventID evt, NPC* npc,
return 0;
}
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data, std::vector<void*> *extra_pointers) {
int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -588,7 +588,7 @@ int LuaParser::EventEncounter(QuestEventID evt, std::string encounter_name, uint
}
int LuaParser::_EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
const char *sub_name = LuaEvents[evt];
int start = lua_gettop(L);
@ -972,7 +972,7 @@ void LuaParser::MapFunctions(lua_State *L) {
}
int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -1018,7 +1018,7 @@ int LuaParser::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::stri
}
int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -1047,7 +1047,7 @@ int LuaParser::DispatchEventPlayer(QuestEventID evt, Client *client, std::string
}
int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;
@ -1093,7 +1093,7 @@ int LuaParser::DispatchEventItem(QuestEventID evt, Client *client, ItemInst *ite
}
int LuaParser::DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
evt = ConvertLuaEvent(evt);
if(evt >= _LargestEventID) {
return 0;

View File

@ -28,19 +28,19 @@ public:
~LuaParser();
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual bool HasQuestSub(uint32 npc_id, QuestEventID evt);
virtual bool HasGlobalQuestSub(QuestEventID evt);
@ -65,25 +65,25 @@ public:
virtual uint32 GetIdentifier() { return 0xb0712acc; }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
private:
int _EventNPC(std::string package_name, QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventPlayer(std::string package_name, QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventItem(std::string package_name, QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data,
uint32 extra_data, std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventSpell(std::string package_name, QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers, luabind::adl::object *l_func = nullptr);
std::vector<EQEmu::Any> *extra_pointers, luabind::adl::object *l_func = nullptr);
int _EventEncounter(std::string package_name, QuestEventID evt, std::string encounter_name, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void LoadScript(std::string filename, std::string package_name);
bool HasFunction(std::string function, std::string package_name);

View File

@ -27,7 +27,7 @@
//NPC
void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
npc->DoQuestPause(init);
Lua_Client l_client(reinterpret_cast<Client*>(init));
@ -43,7 +43,7 @@ void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *in
}
void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
@ -54,9 +54,12 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
ident << npc->GetNPCTypeID();
if(extra_pointers) {
for(size_t i = 0; i < extra_pointers->size(); ++i) {
size_t sz = extra_pointers->size();
for(size_t i = 0; i < sz; ++i) {
std::string prefix = "item" + std::to_string(static_cast<long long>(i + 1));
Lua_ItemInst l_inst = reinterpret_cast<ItemInst*>(extra_pointers->at(i));
ItemInst *inst = EQEmu::any_cast<ItemInst*>(extra_pointers->at(i));
Lua_ItemInst l_inst = inst;
luabind::adl::object l_inst_o = luabind::adl::object(L, l_inst);
l_inst_o.push(L);
@ -79,7 +82,7 @@ void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *
}
void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(extra_data == 1) {
lua_pushinteger(L, -1);
lua_setfield(L, -2, "hp_event");
@ -96,7 +99,7 @@ void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
}
void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@ -104,7 +107,7 @@ void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
}
void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
@ -112,7 +115,7 @@ void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob
}
void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_NPC l_npc(reinterpret_cast<NPC*>(init));
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
@ -120,7 +123,7 @@ void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *i
}
void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Client l_client(reinterpret_cast<Client*>(init));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
@ -131,7 +134,7 @@ void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob
}
void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@ -142,7 +145,7 @@ void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
}
void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@ -153,7 +156,7 @@ void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *ini
}
void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@ -165,19 +168,19 @@ void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
void handle_npc_signal(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "signal");
}
void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Mob l_mob(init);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
l_mob_o.push(L);
@ -205,7 +208,7 @@ void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init,
}
void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
int spell_id = std::stoi(data);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
@ -221,21 +224,21 @@ void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, s
}
void handle_npc_area(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
lua_pushinteger(L, *reinterpret_cast<int*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(0)));
lua_setfield(L, -2, "area_id");
lua_pushinteger(L, *reinterpret_cast<int*>(extra_pointers->at(1)));
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(1)));
lua_setfield(L, -2, "area_type");
}
void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
}
//Player
void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "message");
@ -244,7 +247,7 @@ void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std:
}
void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Seperator sep(data.c_str());
Mob *o = entity_list.GetMobID(std::stoi(sep.arg[0]));
@ -274,13 +277,13 @@ void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, st
}
void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
const Item_Struct *item = database.GetItem(extra_data);
if(item) {
Lua_Item l_item(item);
@ -296,51 +299,51 @@ void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* cl
}
void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<ItemInst*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_Object l_object(reinterpret_cast<Object*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Object l_object(EQEmu::any_cast<Object*>(extra_pointers->at(0)));
luabind::adl::object l_object_o = luabind::adl::object(L, l_object);
l_object_o.push(L);
lua_setfield(L, -2, "object");
}
void handle_player_click_door(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_Door l_door(reinterpret_cast<Doors*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Door l_door(EQEmu::any_cast<Doors*>(extra_pointers->at(0)));
luabind::adl::object l_door_o = luabind::adl::object(L, l_door);
l_door_o.push(L);
lua_setfield(L, -2, "door");
}
void handle_player_signal(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "signal");
}
void handle_player_popup_response(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "popup_id");
}
void handle_player_pick_up(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<ItemInst*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
}
void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
int spell_id = std::stoi(data);
if(IsValidSpell(spell_id)) {
Lua_Spell l_spell(&spells[spell_id]);
@ -356,48 +359,48 @@ void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std
}
void handle_player_task_fail(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "task_id");
}
void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "zone_id");
}
void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_Client l_client(reinterpret_cast<Client*>(extra_pointers->at(1)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Client l_client(EQEmu::any_cast<Client*>(extra_pointers->at(1)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_Client l_client(reinterpret_cast<Client*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Client l_client(EQEmu::any_cast<Client*>(extra_pointers->at(0)));
luabind::adl::object l_client_o = luabind::adl::object(L, l_client);
l_client_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_player_loot(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<ItemInst*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
Lua_Corpse l_corpse(reinterpret_cast<Corpse*>(extra_pointers->at(1)));
Lua_Corpse l_corpse(EQEmu::any_cast<Corpse*>(extra_pointers->at(1)));
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
l_corpse_o.push(L);
lua_setfield(L, -2, "corpse");
}
void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "task_id");
@ -407,7 +410,7 @@ void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Clie
}
void handle_player_task_update(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Seperator sep(data.c_str());
lua_pushinteger(L, std::stoi(sep.arg[0]));
lua_setfield(L, -2, "count");
@ -420,7 +423,7 @@ void handle_player_task_update(QuestInterface *parse, lua_State* L, Client* clie
}
void handle_player_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Seperator sep(data.c_str(), ' ', 10, 100, true);
std::string command(sep.arg[0] + 1);
lua_pushstring(L, command.c_str());
@ -439,7 +442,7 @@ void handle_player_command(QuestInterface *parse, lua_State* L, Client* client,
}
void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "recipe_id");
@ -448,24 +451,24 @@ void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client,
}
void handle_player_feign(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_NPC l_npc(reinterpret_cast<NPC*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_NPC l_npc(EQEmu::any_cast<NPC*>(extra_pointers->at(0)));
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
l_npc_o.push(L);
lua_setfield(L, -2, "other");
}
void handle_player_area(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
lua_pushinteger(L, *reinterpret_cast<int*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(0)));
lua_setfield(L, -2, "area_id");
lua_pushinteger(L, *reinterpret_cast<int*>(extra_pointers->at(1)));
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(1)));
lua_setfield(L, -2, "area_type");
}
void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, std::stoi(data));
lua_setfield(L, -2, "option");
@ -474,8 +477,8 @@ void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client,
}
void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_Packet l_packet(reinterpret_cast<EQApplicationPacket*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Packet l_packet(EQEmu::any_cast<EQApplicationPacket*>(extra_pointers->at(0)));
luabind::adl::object l_packet_o = luabind::adl::object(L, l_packet);
l_packet_o.push(L);
lua_setfield(L, -2, "packet");
@ -485,24 +488,24 @@ void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, s
}
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
}
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "slot_id");
}
void handle_item_timer(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushstring(L, data.c_str());
lua_setfield(L, -2, "timer");
}
void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
Lua_Mob l_mob(mob);
luabind::adl::object l_mob_o = luabind::adl::object(L, l_mob);
@ -523,7 +526,7 @@ void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, ItemI
}
void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(mob && mob->IsCorpse()) {
Lua_Corpse l_corpse(mob->CastToCorpse());
luabind::adl::object l_corpse_o = luabind::adl::object(L, l_corpse);
@ -538,14 +541,14 @@ void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, ItemI
}
void handle_item_equip(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "slot_id");
}
void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<ItemInst*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "aug");
@ -555,8 +558,8 @@ void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, It
}
void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<ItemInst*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
@ -566,8 +569,8 @@ void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* cli
}
void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
Lua_ItemInst l_item(reinterpret_cast<ItemInst*>(extra_pointers->at(0)));
std::vector<EQEmu::Any> *extra_pointers) {
Lua_ItemInst l_item(EQEmu::any_cast<ItemInst*>(extra_pointers->at(0)));
luabind::adl::object l_item_o = luabind::adl::object(L, l_item);
l_item_o.push(L);
lua_setfield(L, -2, "item");
@ -575,17 +578,17 @@ void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* cli
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "slot_id");
lua_pushboolean(L, *reinterpret_cast<bool*>(extra_pointers->at(1)));
lua_pushboolean(L, *EQEmu::any_cast<bool*>(extra_pointers->at(1)));
lua_setfield(L, -2, "destroyed");
}
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
}
//Spell
void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(npc) {
Lua_Mob l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
@ -602,7 +605,7 @@ void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client*
lua_setfield(L, -2, "target");
lua_pushinteger(L, *reinterpret_cast<int*>(extra_pointers->at(0)));
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(0)));
lua_setfield(L, -2, "buff_slot");
lua_pushinteger(L, extra_data);
@ -610,7 +613,7 @@ void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client*
}
void handle_spell_tic(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(npc) {
Lua_Mob l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
@ -627,13 +630,13 @@ void handle_spell_tic(QuestInterface *parse, lua_State* L, NPC* npc, Client* cli
lua_setfield(L, -2, "target");
lua_pushinteger(L, *reinterpret_cast<int*>(extra_pointers->at(0)));
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(0)));
lua_setfield(L, -2, "tics_remaining");
lua_pushinteger(L, *reinterpret_cast<uint8*>(extra_pointers->at(1)));
lua_pushinteger(L, *EQEmu::any_cast<uint8*>(extra_pointers->at(1)));
lua_setfield(L, -2, "caster_level");
lua_pushinteger(L, *reinterpret_cast<int*>(extra_pointers->at(2)));
lua_pushinteger(L, *EQEmu::any_cast<int*>(extra_pointers->at(2)));
lua_setfield(L, -2, "buff_slot");
lua_pushinteger(L, extra_data);
@ -641,7 +644,7 @@ void handle_spell_tic(QuestInterface *parse, lua_State* L, NPC* npc, Client* cli
}
void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(npc) {
Lua_Mob l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
@ -661,12 +664,12 @@ void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* cl
lua_pushinteger(L, extra_data);
lua_setfield(L, -2, "buff_slot");
lua_pushinteger(L, *reinterpret_cast<uint16*>(extra_pointers->at(0)));
lua_pushinteger(L, *EQEmu::any_cast<uint16*>(extra_pointers->at(0)));
lua_setfield(L, -2, "caster_id");
}
void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(npc) {
Lua_Mob l_npc(npc);
luabind::adl::object l_npc_o = luabind::adl::object(L, l_npc);
@ -685,7 +688,7 @@ void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Cl
}
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
}
#endif

View File

@ -2,128 +2,128 @@
#define _EQE_LUA_PARSER_EVENTS_H
#ifdef LUA_EQEMU
typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32, std::vector<void*>*);
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<void*>*);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, ItemInst*, Mob*, std::string, uint32, std::vector<void*>*);
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, NPC*, Client*, uint32, uint32, std::vector<void*>*);
typedef void(*NPCArgumentHandler)(QuestInterface*, lua_State*, NPC*, Mob*, std::string, uint32, std::vector<EQEmu::Any>*);
typedef void(*PlayerArgumentHandler)(QuestInterface*, lua_State*, Client*, std::string, uint32, std::vector<EQEmu::Any>*);
typedef void(*ItemArgumentHandler)(QuestInterface*, lua_State*, Client*, ItemInst*, Mob*, std::string, uint32, std::vector<EQEmu::Any>*);
typedef void(*SpellArgumentHandler)(QuestInterface*, lua_State*, NPC*, Client*, uint32, uint32, std::vector<EQEmu::Any>*);
//NPC
void handle_npc_event_say(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_event_trade(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_event_hp(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_single_mob(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_single_client(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_single_npc(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_task_accepted(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_popup(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_waypoint(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_hate(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_signal(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_timer(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_death(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_cast(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_area(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_npc_null(QuestInterface *parse, lua_State* L, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
//Player
void handle_player_say(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_death(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_timer(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_discover_item(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_fish_forage_success(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_click_object(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_click_door(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_signal(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_popup_response(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_pick_up(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_cast(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_task_fail(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_zone(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_duel_win(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_duel_loss(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_loot(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_task_stage_complete(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_task_update(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_command(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_combine(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_feign(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_area(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_respawn(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_packet(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_player_null(QuestInterface *parse, lua_State* L, Client* client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
//Item
void handle_item_click(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_item_timer(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_item_proc(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_item_loot(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_item_equip(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_item_augment(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_item_augment_insert(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_item_augment_remove(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_item_null(QuestInterface *parse, lua_State* L, Client* client, ItemInst* item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
//Spell
void handle_spell_effect(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_spell_tic(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_spell_fade(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_translocate_finish(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
void handle_spell_null(QuestInterface *parse, lua_State* L, NPC* npc, Client* client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
#endif
#endif

View File

@ -174,8 +174,9 @@ Mob::Mob(const char* in_name,
drakkin_heritage = in_drakkin_heritage;
drakkin_tattoo = in_drakkin_tattoo;
drakkin_details = in_drakkin_details;
attack_speed= 0;
slow_mitigation= 0;
attack_speed = 0;
attack_delay = 0;
slow_mitigation = 0;
findable = false;
trackable = true;
has_shieldequiped = false;
@ -1460,7 +1461,7 @@ void Mob::SendIllusionPacket(uint16 in_race, uint8 in_gender, uint8 in_texture,
else
this->drakkin_details = in_drakkin_details;
if (in_size == 0xFFFFFFFF)
if (in_size <= 0.0f)
this->size = GetSize();
else
this->size = in_size;
@ -1939,159 +1940,6 @@ void Mob::Kill() {
Death(this, 0, SPELL_UNKNOWN, SkillHandtoHand);
}
void Mob::SetAttackTimer() {
float PermaHaste;
if(GetHaste() > 0)
PermaHaste = 1 / (1 + (float)GetHaste()/100);
else if(GetHaste() < 0)
PermaHaste = 1 * (1 - (float)GetHaste()/100);
else
PermaHaste = 1.0f;
//default value for attack timer in case they have
//an invalid weapon equipped:
attack_timer.SetAtTrigger(4000, true);
Timer* TimerToUse = nullptr;
const Item_Struct* PrimaryWeapon = nullptr;
for (int i=MainRange; i<=MainSecondary; i++) {
//pick a timer
if (i == MainPrimary)
TimerToUse = &attack_timer;
else if (i == MainRange)
TimerToUse = &ranged_timer;
else if(i == MainSecondary)
TimerToUse = &attack_dw_timer;
else //invalid slot (hands will always hit this)
continue;
const Item_Struct* ItemToUse = nullptr;
//find our item
if (IsClient()) {
ItemInst* ci = CastToClient()->GetInv().GetItem(i);
if (ci)
ItemToUse = ci->GetItem();
} else if(IsNPC())
{
//The code before here was fundementally flawed because equipment[]
//isn't the same as PC inventory and also:
//NPCs don't use weapon speed to dictate how fast they hit anyway.
ItemToUse = nullptr;
}
//special offhand stuff
if(i == MainSecondary) {
//if we have a 2H weapon in our main hand, no dual
if(PrimaryWeapon != nullptr) {
if( PrimaryWeapon->ItemClass == ItemClassCommon
&& (PrimaryWeapon->ItemType == ItemType2HSlash
|| PrimaryWeapon->ItemType == ItemType2HBlunt
|| PrimaryWeapon->ItemType == ItemType2HPiercing)) {
attack_dw_timer.Disable();
continue;
}
}
//clients must have the skill to use it...
if(IsClient()) {
//if we cant dual wield, skip it
if (!CanThisClassDualWield()) {
attack_dw_timer.Disable();
continue;
}
} else {
//NPCs get it for free at 13
if(GetLevel() < 13) {
attack_dw_timer.Disable();
continue;
}
}
}
//see if we have a valid weapon
if(ItemToUse != nullptr) {
//check type and damage/delay
if(ItemToUse->ItemClass != ItemClassCommon
|| ItemToUse->Damage == 0
|| ItemToUse->Delay == 0) {
//no weapon
ItemToUse = nullptr;
}
// Check to see if skill is valid
else if((ItemToUse->ItemType > ItemTypeLargeThrowing) && (ItemToUse->ItemType != ItemTypeMartial) && (ItemToUse->ItemType != ItemType2HPiercing)) {
//no weapon
ItemToUse = nullptr;
}
}
int16 DelayMod = itembonuses.HundredHands + spellbonuses.HundredHands;
if (DelayMod < -99)
DelayMod = -99;
//if we have no weapon..
if (ItemToUse == nullptr) {
//above checks ensure ranged weapons do not fall into here
// Work out if we're a monk
if ((GetClass() == MONK) || (GetClass() == BEASTLORD)) {
//we are a monk, use special delay
int speed = (int)( (GetMonkHandToHandDelay()*(100+DelayMod)/100)*(100.0f+attack_speed)*PermaHaste);
// 1200 seemed too much, with delay 10 weapons available
if(speed < RuleI(Combat, MinHastedDelay)) //lower bound
speed = RuleI(Combat, MinHastedDelay);
TimerToUse->SetAtTrigger(speed, true); // Hand to hand, delay based on level or epic
} else {
//not a monk... using fist, regular delay
int speed = (int)((36 *(100+DelayMod)/100)*(100.0f+attack_speed)*PermaHaste);
if(speed < RuleI(Combat, MinHastedDelay) && IsClient()) //lower bound
speed = RuleI(Combat, MinHastedDelay);
TimerToUse->SetAtTrigger(speed, true); // Hand to hand, non-monk 2/36
}
} else {
//we have a weapon, use its delay
// Convert weapon delay to timer resolution (milliseconds)
//delay * 100
int speed = (int)((ItemToUse->Delay*(100+DelayMod)/100)*(100.0f+attack_speed)*PermaHaste);
if(speed < RuleI(Combat, MinHastedDelay))
speed = RuleI(Combat, MinHastedDelay);
if(ItemToUse && (ItemToUse->ItemType == ItemTypeBow || ItemToUse->ItemType == ItemTypeLargeThrowing))
{
if(IsClient())
{
float max_quiver = 0;
for(int r = EmuConstants::GENERAL_BEGIN; r <= EmuConstants::GENERAL_END; r++)
{
const ItemInst *pi = CastToClient()->GetInv().GetItem(r);
if(!pi)
continue;
if(pi->IsType(ItemClassContainer) && pi->GetItem()->BagType == BagTypeQuiver)
{
float temp_wr = ( pi->GetItem()->BagWR / RuleI(Combat, QuiverWRHasteDiv) );
if(temp_wr > max_quiver)
{
max_quiver = temp_wr;
}
}
}
if(max_quiver > 0)
{
float quiver_haste = 1 / (1 + max_quiver / 100);
speed *= quiver_haste;
}
}
}
TimerToUse->SetAtTrigger(speed, true);
}
if(i == MainPrimary)
PrimaryWeapon = ItemToUse;
}
}
bool Mob::CanThisClassDualWield(void) const {
if(!IsClient()) {
return(GetSkill(SkillDualWield) > 0);

View File

@ -563,7 +563,7 @@ public:
uint8 in_haircolor = 0xFF, uint8 in_beardcolor = 0xFF, uint8 in_eyecolor1 = 0xFF, uint8 in_eyecolor2 = 0xFF,
uint8 in_hairstyle = 0xFF, uint8 in_luclinface = 0xFF, uint8 in_beard = 0xFF, uint8 in_aa_title = 0xFF,
uint32 in_drakkin_heritage = 0xFFFFFFFF, uint32 in_drakkin_tattoo = 0xFFFFFFFF,
uint32 in_drakkin_details = 0xFFFFFFFF, float in_size = 0xFFFFFFFF);
uint32 in_drakkin_details = 0xFFFFFFFF, float in_size = -1.0f);
virtual void Stun(int duration);
virtual void UnStun();
inline void Silence(bool newval) { silenced = newval; }
@ -684,6 +684,7 @@ public:
inline bool GetInvul(void) { return invulnerable; }
inline void SetExtraHaste(int Haste) { ExtraHaste = Haste; }
virtual int GetHaste();
inline float GetPermaHaste() { return GetHaste() ? 100.0f / (1.0f + static_cast<float>(GetHaste()) / 100.0f) : 100.0f; }
uint8 GetWeaponDamageBonus(const Item_Struct* Weapon);
uint16 GetDamageTable(SkillUseTypes skillinuse);
@ -727,6 +728,7 @@ public:
virtual void AI_Init();
virtual void AI_Start(uint32 iMoveDelay = 0);
virtual void AI_Stop();
virtual void AI_ShutDown();
virtual void AI_Process();
const char* GetEntityVariable(const char *id);
@ -1051,6 +1053,7 @@ protected:
Timer attack_dw_timer;
Timer ranged_timer;
float attack_speed; //% increase/decrease in attack speed (not haste)
int8 attack_delay; //delay between attacks in 10ths of seconds
float slow_mitigation; // Allows for a slow mitigation (100 = 100%, 50% = 50%)
Timer tic_timer;
Timer mana_timer;

View File

@ -550,30 +550,6 @@ void Mob::AI_Stop() {
safe_delete(AItarget_check_timer);
safe_delete(AIscanarea_timer);
safe_delete(AIfeignremember_timer);
safe_delete(PathingLOSCheckTimer);
safe_delete(PathingRouteUpdateTimerShort);
safe_delete(PathingRouteUpdateTimerLong);
attack_timer.Disable();
attack_dw_timer.Disable();
ranged_timer.Disable();
tic_timer.Disable();
mana_timer.Disable();
spellend_timer.Disable();
projectile_timer.Disable();
rewind_timer.Disable();
bindwound_timer.Disable();
stunned_timer.Disable();
spun_timer.Disable();
bardsong_timer.Disable();
gravity_timer.Disable();
viral_timer.Disable();
flee_timer.Disable();
for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
if (SpecialAbilities[sat].timer)
SpecialAbilities[sat].timer->Disable();
}
hate_list.Wipe();
}
@ -609,6 +585,34 @@ void Client::AI_Stop() {
}
}
// only call this on a zone shutdown event
void Mob::AI_ShutDown() {
safe_delete(PathingLOSCheckTimer);
safe_delete(PathingRouteUpdateTimerShort);
safe_delete(PathingRouteUpdateTimerLong);
attack_timer.Disable();
attack_dw_timer.Disable();
ranged_timer.Disable();
tic_timer.Disable();
mana_timer.Disable();
spellend_timer.Disable();
projectile_timer.Disable();
rewind_timer.Disable();
bindwound_timer.Disable();
stunned_timer.Disable();
spun_timer.Disable();
bardsong_timer.Disable();
gravity_timer.Disable();
viral_timer.Disable();
flee_timer.Disable();
for (int sat = 0; sat < MAX_SPECIAL_ATTACK; ++sat) {
if (SpecialAbilities[sat].timer)
SpecialAbilities[sat].timer->Disable();
}
}
//todo: expand the logic here to cover:
//redundant debuffs
//buffing owner

View File

@ -248,6 +248,7 @@ NPC::NPC(const NPCType* d, Spawn2* in_respawn, float x, float y, float z, float
delaytimer = false;
combat_event = false;
attack_speed = d->attack_speed;
attack_delay = d->attack_delay;
slow_mitigation = d->slow_mitigation;
EntityList::RemoveNumbers(name);
@ -1787,252 +1788,49 @@ void NPC::ModifyNPCStat(const char *identifier, const char *newValue)
{
std::string id = identifier;
std::string val = newValue;
for(int i = 0; i < id.length(); ++i)
{
for(int i = 0; i < id.length(); ++i) {
id[i] = std::tolower(id[i]);
}
if(id == "ac")
{
AC = atoi(val.c_str());
return;
}
if(id == "str")
{
STR = atoi(val.c_str());
return;
}
if(id == "sta")
{
STA = atoi(val.c_str());
return;
}
if(id == "agi")
{
AGI = atoi(val.c_str());
return;
}
if(id == "dex")
{
DEX = atoi(val.c_str());
return;
}
if(id == "wis")
{
WIS = atoi(val.c_str());
CalcMaxMana();
return;
}
if(id == "int" || id == "_int")
{
INT = atoi(val.c_str());
CalcMaxMana();
return;
}
if(id == "cha")
{
CHA = atoi(val.c_str());
return;
}
if(id == "max_hp")
{
base_hp = atoi(val.c_str());
CalcMaxHP();
if(cur_hp > max_hp)
cur_hp = max_hp;
return;
}
if(id == "max_mana")
{
npc_mana = atoi(val.c_str());
CalcMaxMana();
if(cur_mana > max_mana)
cur_mana = max_mana;
return;
}
if(id == "mr")
{
MR = atoi(val.c_str());
return;
}
if(id == "fr")
{
FR = atoi(val.c_str());
return;
}
if(id == "cr")
{
CR = atoi(val.c_str());
return;
}
if(id == "pr")
{
PR = atoi(val.c_str());
return;
}
if(id == "dr")
{
DR = atoi(val.c_str());
return;
}
if(id == "PhR")
{
PhR = atoi(val.c_str());
return;
}
if(id == "runspeed")
{
runspeed = (float)atof(val.c_str());
CalcBonuses();
return;
}
if(id == "special_attacks")
{
//Added reset flag.
NPCSpecialAttacks(val.c_str(), 0, 1);
return;
}
if(id == "attack_speed")
{
attack_speed = (float)atof(val.c_str());
CalcBonuses();
return;
}
if(id == "atk")
{
ATK = atoi(val.c_str());
return;
}
if(id == "accuracy")
{
accuracy_rating = atoi(val.c_str());
return;
}
if(id == "avoidance")
{
avoidance_rating = atoi(val.c_str());
return;
}
if(id == "trackable")
{
trackable = atoi(val.c_str());
return;
}
if(id == "min_hit")
{
min_dmg = atoi(val.c_str());
return;
}
if(id == "max_hit")
{
max_dmg = atoi(val.c_str());
return;
}
if(id == "attack_count")
{
attack_count = atoi(val.c_str());
return;
}
if(id == "see_invis")
{
see_invis = atoi(val.c_str());
return;
}
if(id == "see_invis_undead")
{
see_invis_undead = atoi(val.c_str());
return;
}
if(id == "see_hide")
{
see_hide = atoi(val.c_str());
return;
}
if(id == "see_improved_hide")
{
see_improved_hide = atoi(val.c_str());
return;
}
if(id == "hp_regen")
{
hp_regen = atoi(val.c_str());
return;
}
if(id == "mana_regen")
{
mana_regen = atoi(val.c_str());
return;
}
if(id == "level")
{
SetLevel(atoi(val.c_str()));
return;
}
if(id == "aggro")
{
pAggroRange = atof(val.c_str());
return;
}
if(id == "assist")
{
pAssistRange = atof(val.c_str());
return;
}
if(id == "slow_mitigation")
{
slow_mitigation = atoi(val.c_str());
return;
}
if(id == "loottable_id")
{
loottable_id = atof(val.c_str());
return;
}
if(id == "healscale")
{
healscale = atof(val.c_str());
return;
}
if(id == "spellscale")
{
spellscale = atof(val.c_str());
return;
}
if(id == "ac") { AC = atoi(val.c_str()); return; }
else if(id == "str") { STR = atoi(val.c_str()); return; }
else if(id == "sta") { STA = atoi(val.c_str()); return; }
else if(id == "agi") { AGI = atoi(val.c_str()); return; }
else if(id == "dex") { DEX = atoi(val.c_str()); return; }
else if(id == "wis") { WIS = atoi(val.c_str()); CalcMaxMana(); return; }
else if(id == "int" || id == "_int") { INT = atoi(val.c_str()); CalcMaxMana(); return; }
else if(id == "cha") { CHA = atoi(val.c_str()); return; }
else if(id == "max_hp") { base_hp = atoi(val.c_str()); CalcMaxHP(); if (cur_hp > max_hp) { cur_hp = max_hp; } return; }
else if(id == "max_mana") { npc_mana = atoi(val.c_str()); CalcMaxMana(); if (cur_mana > max_mana){ cur_mana = max_mana; } return; }
else if(id == "mr") { MR = atoi(val.c_str()); return; }
else if(id == "fr") { FR = atoi(val.c_str()); return; }
else if(id == "cr") { CR = atoi(val.c_str()); return; }
else if(id == "pr") { PR = atoi(val.c_str()); return; }
else if(id == "dr") { DR = atoi(val.c_str()); return; }
else if(id == "PhR") { PhR = atoi(val.c_str()); return; }
else if(id == "runspeed") { runspeed = (float)atof(val.c_str()); CalcBonuses(); return; }
else if(id == "special_attacks") { NPCSpecialAttacks(val.c_str(), 0, 1); return; }
else if(id == "attack_speed") { attack_speed = (float)atof(val.c_str()); CalcBonuses(); return; }
else if(id == "atk") { ATK = atoi(val.c_str()); return; }
else if(id == "accuracy") { accuracy_rating = atoi(val.c_str()); return; }
else if(id == "avoidance") { avoidance_rating = atoi(val.c_str()); return; }
else if(id == "trackable") { trackable = atoi(val.c_str()); return; }
else if(id == "min_hit") { min_dmg = atoi(val.c_str()); return; }
else if(id == "max_hit") { max_dmg = atoi(val.c_str()); return; }
else if(id == "attack_count") { attack_count = atoi(val.c_str()); return; }
else if(id == "see_invis") { see_invis = atoi(val.c_str()); return; }
else if(id == "see_invis_undead") { see_invis_undead = atoi(val.c_str()); return; }
else if(id == "see_hide") { see_hide = atoi(val.c_str()); return; }
else if(id == "see_improved_hide") { see_improved_hide = atoi(val.c_str()); return; }
else if(id == "hp_regen") { hp_regen = atoi(val.c_str()); return; }
else if(id == "mana_regen") { mana_regen = atoi(val.c_str()); return; }
else if(id == "level") { SetLevel(atoi(val.c_str())); return; }
else if(id == "aggro") { pAggroRange = atof(val.c_str()); return; }
else if(id == "assist") { pAssistRange = atof(val.c_str()); return; }
else if(id == "slow_mitigation") { slow_mitigation = atoi(val.c_str()); return; }
else if(id == "loottable_id") { loottable_id = atof(val.c_str()); return; }
else if(id == "healscale") { healscale = atof(val.c_str()); return; }
else if(id == "spellscale") { spellscale = atof(val.c_str()); return; }
}
void NPC::LevelScale() {

View File

@ -134,7 +134,6 @@ public:
void CalcNPCRegen();
void CalcNPCDamage();
int32 GetActSpellDamage(uint16 spell_id, int32 value, Mob* target = nullptr);
int32 GetActSpellHealing(uint16 spell_id, int32 value, Mob* target = nullptr);
inline void SetSpellFocusDMG(int32 NewSpellFocusDMG) {SpellFocusDMG = NewSpellFocusDMG;}
@ -158,6 +157,7 @@ public:
virtual void InitializeBuffSlots();
virtual void UninitializeBuffSlots();
virtual void SetAttackTimer();
virtual void RangedAttack(Mob* other);
virtual void ThrowingAttack(Mob* other) { }
int32 GetNumberOfAttacks() const { return attack_count; }
@ -388,16 +388,16 @@ public:
inline void SetHealScale(float amt) { healscale = amt; }
inline float GetHealScale() { return healscale; }
uint32 GetSpawnKillCount();
int GetScore();
void SetMerchantProbability(uint8 amt) { probability = amt; }
uint32 GetSpawnKillCount();
int GetScore();
void SetMerchantProbability(uint8 amt) { probability = amt; }
uint8 GetMerchantProbability() { return probability; }
void mod_prespawn(Spawn2 *sp);
int mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const Item_Struct* weapon, Mob* other);
void mod_prespawn(Spawn2 *sp);
int mod_npc_damage(int damage, SkillUseTypes skillinuse, int hand, const Item_Struct* weapon, Mob* other);
void mod_npc_killed_merit(Mob* c);
void mod_npc_killed(Mob* oos);
void AISpellsList(Client *c);
void AISpellsList(Client *c);
bool IsRaidTarget() const { return raid_target; };
protected:

View File

@ -465,7 +465,7 @@ bool Object::HandleClick(Client* sender, const ClickObject_Struct* click_object)
char buf[10];
snprintf(buf, 9, "%u", m_inst->GetItem()->ID);
buf[9] = '\0';
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(m_inst);
parse->EventPlayer(EVENT_PLAYER_PICKUP, sender, buf, 0, &args);

View File

@ -7140,7 +7140,7 @@ XS(XS_Mob_SendIllusion)
uint32 drakkin_heritage = 0xFFFFFFFF;
uint32 drakkin_tattoo = 0xFFFFFFFF;
uint32 drakkin_details = 0xFFFFFFFF;
float size = 0xFFFFFFFF;
float size = -1.0f;
if (sv_derived_from(ST(0), "Mob")) {
IV tmp = SvIV((SV*)SvRV(ST(0)));

View File

@ -20,6 +20,7 @@
#define _EQE_QUESTINTERFACE_H
#include "../common/types.h"
#include "../common/any.h"
#include "event_codes.h"
class ItemInst;
@ -29,19 +30,19 @@ class NPC;
class QuestInterface {
public:
virtual int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventGlobalNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventGlobalPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual bool HasQuestSub(uint32 npcid, QuestEventID evt) { return false; }
virtual bool HasGlobalQuestSub(QuestEventID evt) { return false; }
@ -60,13 +61,13 @@ public:
virtual void LoadEncounterScript(std::string filename, std::string encounter_name) { }
virtual int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) { return 0; }
std::vector<EQEmu::Any> *extra_pointers) { return 0; }
virtual void AddVar(std::string name, std::string val) { }
virtual std::string GetVar(std::string name) { return std::string(); }

View File

@ -234,7 +234,7 @@ bool QuestParserCollection::ItemHasQuestSub(ItemInst *itm, QuestEventID evt) {
}
int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
int rd = DispatchEventNPC(evt, npc, init, data, extra_data, extra_pointers);
int rl = EventNPCLocal(evt, npc, init, data, extra_data, extra_pointers);
int rg = EventNPCGlobal(evt, npc, init, data, extra_data, extra_pointers);
@ -252,7 +252,7 @@ int QuestParserCollection::EventNPC(QuestEventID evt, NPC *npc, Mob *init, std::
}
int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
std::map<uint32, uint32>::iterator iter = _npc_quest_status.find(npc->GetNPCTypeID());
if(iter != _npc_quest_status.end()) {
//loaded or failed to load
@ -275,7 +275,7 @@ int QuestParserCollection::EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init,
}
int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(_global_npc_quest_status != QuestUnloaded && _global_npc_quest_status != QuestFailedToLoad) {
std::map<uint32, QuestInterface*>::iterator qiter = _interfaces.find(_global_npc_quest_status);
return qiter->second->EventGlobalNPC(evt, npc, init, data, extra_data, extra_pointers);
@ -294,7 +294,7 @@ int QuestParserCollection::EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init,
}
int QuestParserCollection::EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
int rd = DispatchEventPlayer(evt, client, data, extra_data, extra_pointers);
int rl = EventPlayerLocal(evt, client, data, extra_data, extra_pointers);
int rg = EventPlayerGlobal(evt, client, data, extra_data, extra_pointers);
@ -312,7 +312,7 @@ int QuestParserCollection::EventPlayer(QuestEventID evt, Client *client, std::st
}
int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByPlayerQuest(filename);
@ -331,7 +331,7 @@ int QuestParserCollection::EventPlayerLocal(QuestEventID evt, Client *client, st
}
int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
if(_global_player_quest_status == QuestUnloaded) {
std::string filename;
QuestInterface *qi = GetQIByGlobalPlayerQuest(filename);
@ -350,7 +350,7 @@ int QuestParserCollection::EventPlayerGlobal(QuestEventID evt, Client *client, s
}
int QuestParserCollection::EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
std::string item_script;
if(item->GetItem()->ScriptFileID != 0) {
item_script = "script_";
@ -396,7 +396,7 @@ int QuestParserCollection::EventItem(QuestEventID evt, Client *client, ItemInst
}
int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
std::map<uint32, uint32>::iterator iter = _spell_quest_status.find(spell_id);
if(iter != _spell_quest_status.end()) {
//loaded or failed to load
@ -431,7 +431,7 @@ int QuestParserCollection::EventSpell(QuestEventID evt, NPC* npc, Client *client
}
int QuestParserCollection::EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
auto iter = _encounter_quest_status.find(encounter_name);
if(iter != _encounter_quest_status.end()) {
//loaded or failed to load
@ -974,7 +974,7 @@ void QuestParserCollection::GetErrors(std::list<std::string> &err) {
}
int QuestParserCollection::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@ -988,7 +988,7 @@ int QuestParserCollection::DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *ini
}
int QuestParserCollection::DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@ -1002,7 +1002,7 @@ int QuestParserCollection::DispatchEventPlayer(QuestEventID evt, Client *client,
}
int QuestParserCollection::DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data,
uint32 extra_data, std::vector<void*> *extra_pointers) {
uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {
@ -1016,7 +1016,7 @@ int QuestParserCollection::DispatchEventItem(QuestEventID evt, Client *client, I
}
int QuestParserCollection::DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers) {
std::vector<EQEmu::Any> *extra_pointers) {
int ret = 0;
auto iter = _load_precedence.begin();
while(iter != _load_precedence.end()) {

View File

@ -51,15 +51,15 @@ public:
bool ItemHasQuestSub(ItemInst *itm, QuestEventID evt);
int EventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers = nullptr);
std::vector<EQEmu::Any> *extra_pointers = nullptr);
int EventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers = nullptr);
std::vector<EQEmu::Any> *extra_pointers = nullptr);
int EventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers = nullptr);
std::vector<EQEmu::Any> *extra_pointers = nullptr);
int EventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers = nullptr);
std::vector<EQEmu::Any> *extra_pointers = nullptr);
int EventEncounter(QuestEventID evt, std::string encounter_name, uint32 extra_data,
std::vector<void*> *extra_pointers = nullptr);
std::vector<EQEmu::Any> *extra_pointers = nullptr);
void GetErrors(std::list<std::string> &err);
@ -69,10 +69,10 @@ private:
bool PlayerHasQuestSubLocal(QuestEventID evt);
bool PlayerHasQuestSubGlobal(QuestEventID evt);
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<void*> *extra_pointers);
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<void*> *extra_pointers);
int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<void*> *extra_pointers);
int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<void*> *extra_pointers);
int EventNPCLocal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
int EventNPCGlobal(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
int EventPlayerLocal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
int EventPlayerGlobal(QuestEventID evt, Client *client, std::string data, uint32 extra_data, std::vector<EQEmu::Any> *extra_pointers);
QuestInterface *GetQIByNPCQuest(uint32 npcid, std::string &filename);
QuestInterface *GetQIByGlobalNPCQuest(std::string &filename);
@ -83,13 +83,13 @@ private:
QuestInterface *GetQIByEncounterQuest(std::string encounter_name, std::string &filename);
int DispatchEventNPC(QuestEventID evt, NPC* npc, Mob *init, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
int DispatchEventPlayer(QuestEventID evt, Client *client, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
int DispatchEventItem(QuestEventID evt, Client *client, ItemInst *item, Mob *mob, std::string data, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
int DispatchEventSpell(QuestEventID evt, NPC* npc, Client *client, uint32 spell_id, uint32 extra_data,
std::vector<void*> *extra_pointers);
std::vector<EQEmu::Any> *extra_pointers);
std::map<uint32, QuestInterface*> _interfaces;
std::map<uint32, std::string> _extensions;

View File

@ -1413,10 +1413,8 @@ void NPC::DoClassAttacks(Mob *target) {
return;
float HasteModifier = 0;
if(GetHaste() > 0)
if (GetHaste())
HasteModifier = 10000 / (100 + GetHaste());
else if(GetHaste() < 0)
HasteModifier = (100 - GetHaste());
else
HasteModifier = 100;
@ -1464,7 +1462,7 @@ void NPC::DoClassAttacks(Mob *target) {
}
}
reuse = KickReuseTime * 1000;
reuse = (KickReuseTime + 3) * 1000;
DoSpecialAttackDamage(target, SkillKick, dmg, 1, -1, reuse);
did_attack = true;
}
@ -1484,7 +1482,7 @@ void NPC::DoClassAttacks(Mob *target) {
}
}
reuse = BashReuseTime * 1000;
reuse = (BashReuseTime + 3) * 1000;
DoSpecialAttackDamage(target, SkillBash, dmg, 1, -1, reuse);
did_attack = true;
}
@ -1537,7 +1535,7 @@ void NPC::DoClassAttacks(Mob *target) {
}
}
reuse = KickReuseTime * 1000;
reuse = (KickReuseTime + 3) * 1000;
DoSpecialAttackDamage(target, SkillKick, dmg, 1, -1, reuse);
did_attack = true;
}
@ -1562,7 +1560,7 @@ void NPC::DoClassAttacks(Mob *target) {
}
}
reuse = BashReuseTime * 1000;
reuse = (BashReuseTime + 3) * 1000;
DoSpecialAttackDamage(target, SkillBash, dmg, 1, -1, reuse);
did_attack = true;
}

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@ -139,7 +139,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
if(IsNPC())
{
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(&buffslot);
int i = parse->EventSpell(EVENT_SPELL_EFFECT_NPC, CastToNPC(), nullptr, spell_id, caster ? caster->GetID() : 0, &args);
if(i != 0){
@ -149,7 +149,7 @@ bool Mob::SpellEffect(Mob* caster, uint16 spell_id, float partial)
}
else if(IsClient())
{
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(&buffslot);
int i = parse->EventSpell(EVENT_SPELL_EFFECT_CLIENT, nullptr, CastToClient(), spell_id, caster ? caster->GetID() : 0, &args);
if(i != 0){
@ -3293,7 +3293,7 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
if(IsNPC())
{
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(&ticsremaining);
args.push_back(&caster_level);
args.push_back(&slot);
@ -3304,7 +3304,7 @@ void Mob::DoBuffTic(uint16 spell_id, int slot, uint32 ticsremaining, uint8 caste
}
else
{
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(&ticsremaining);
args.push_back(&caster_level);
args.push_back(&slot);
@ -3654,12 +3654,12 @@ void Mob::BuffFadeBySlot(int slot, bool iRecalcBonuses)
}
if(IsClient()) {
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(&buffs[slot].casterid);
parse->EventSpell(EVENT_SPELL_FADE, nullptr, CastToClient(), buffs[slot].spellid, slot, &args);
} else if(IsNPC()) {
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(&buffs[slot].casterid);
parse->EventSpell(EVENT_SPELL_FADE, CastToNPC(), nullptr, buffs[slot].spellid, slot, &args);

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@ -4501,13 +4501,12 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
}
else
{
resist_chance -= roll;
if(resist_chance < 1)
{
resist_chance = 1;
}
int partial_modifier = ((150 * (roll - resist_chance)) / resist_chance);
int partial_modifier = ((150 * (resist_chance - roll)) / resist_chance);
if(IsNPC())
{
@ -4535,17 +4534,16 @@ float Mob::ResistSpell(uint8 resist_type, uint16 spell_id, Mob *caster, bool use
}
}
if(partial_modifier < 0)
if(partial_modifier <= 0)
{
return 100;
}
else if(partial_modifier >= 100)
{
return 0;
}
if(partial_modifier > 100)
{
return 100;
}
return partial_modifier;
return (100.0f - partial_modifier);
}
}
}

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@ -205,6 +205,24 @@
#define MERCHANT_HANDY_ITEM2 1146 //Greetings, %3. You look like you could use a %4.
#define MERCHANT_HANDY_ITEM3 1147 //Hi there %3, just browsing? Have you seen the %4 I just got in?
#define MERCHANT_HANDY_ITEM4 1148 //Welcome to my shop, %3. You would probably find a %4 handy.
#define WONT_SELL_RACE1 1154 //I don't like to speak to %B3(12) much less sell to them!
#define WONT_SELL_CLASS1 1155 //It's %B3(13) like you that are ruining the continent...get OUT!
#define WONT_SELL_CLASS2 1156 //Isn't there some kind of ordinance against %B3(13) crawling out from under their rocks?
#define WONT_SELL_CLASS3 1157 //%B3(13) like you don't have any place in my shop..now make way for welcome customers.
#define WONT_SELL_CLASS4 1158 //I thought scumbag %B3(13) like you just stole whatever they need. Now GET OUT!
#define WONT_SELL_CLASS5 1159 //I don't have anything to do with %B3(13)..move along.
#define WONT_SELL_NONSTDRACE1 1160 //I don't have anything to do with your little gang..move along.
#define WONT_SELL_RACE2 1161 //It's not enough that you %B3(12) have ruined your own land. Now get lost!
#define WONT_SELL_RACE3 1162 //I have something here that %B3(12) use..let me see...it's the EXIT, now get LOST!
#define WONT_SELL_RACE4 1163 //Don't you %B3(12) have your own merchants? Whatever, I'm not selling anything to you!
#define WONT_SELL_NONSTDRACE2 1164 //Members of your little "club" have ruined things around here..get lost!
#define WONT_SELL_NONSTDRACE3 1165 //I don't have anything to do with your damned club..move along.
#define WONT_SELL_DEEDS1 1166 //Creatures like you make me sick..the things you do..get out of here Pagan!
#define WONT_SELL_DEEDS2 1167 //After all the things you've done..the things you believe in..leave my shop!
#define WONT_SELL_DEEDS3 1168 //Actions speak louder than beliefs, and I despise both your actions and all you believe in.
#define WONT_SELL_DEEDS4 1169 //Get out of here now!
#define WONT_SELL_DEEDS5 1170 //I am tolerant by nature..but infidels like you push me past my limit..get out!
#define WONT_SELL_DEEDS6 1171 //I cannot abide you or your actions against all that is right..BE GONE!
#define AA_POINT 1197 //point
#define AA_POINTS 1215 //points
#define SPELL_FIZZLE_OTHER 1218 //%1's spell fizzles!

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@ -149,7 +149,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
ItemInst *aug = tobe_auged->GetAugment(slot);
if(aug) {
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_AUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);
@ -171,7 +171,7 @@ void Object::HandleAugmentation(Client* user, const AugmentItem_Struct* in_augme
const uint32 id = auged_with->GetID();
ItemInst *aug = tobe_auged->GetAugment(in_augment->augment_slot);
if(aug) {
std::vector<void*> args;
std::vector<EQEmu::Any> args;
args.push_back(aug);
parse->EventItem(EVENT_UNAUGMENT_ITEM, user, tobe_auged, nullptr, "", slot, &args);

View File

@ -863,7 +863,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
quest_npc = true;
}
std::vector<void*> item_list;
std::vector<EQEmu::Any> item_list;
uint32 items[4] = { 0 };
for(int i = EmuConstants::TRADE_BEGIN; i <= EmuConstants::TRADE_NPC_END; ++i) {
ItemInst *inst = m_inv.GetItem(i);
@ -871,7 +871,7 @@ void Client::FinishTrade(Mob* tradingWith, bool finalizer, void* event_entry, st
items[i - EmuConstants::TRADE_BEGIN] = inst->GetItem()->ID;
item_list.push_back(inst);
} else {
item_list.push_back(nullptr);
item_list.push_back((ItemInst*)nullptr);
continue;
}

View File

@ -568,6 +568,8 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
Map::Vertex dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
float sz = GetSize();
newz += sz >= 0.0f ? sz / 2.0f : 0.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@ -697,6 +699,8 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
Map::Vertex dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
float sz = GetSize();
newz += sz >= 0.0f ? sz / 2.0f : 0.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@ -822,6 +826,8 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
Map::Vertex dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
float sz = GetSize();
newz += sz >= 0.0f ? sz / 2.0f : 0.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@ -1245,45 +1251,45 @@ void ZoneDatabase::DeleteWaypoint(Client *client, uint32 grid_num, uint32 wp_num
uint32 ZoneDatabase::AddWPForSpawn(Client *client, uint32 spawn2id, float xpos, float ypos, float zpos, uint32 pause, int type1, int type2, uint16 zoneid, float heading) {
uint32 grid_num; // The grid number the spawn is assigned to (if spawn has no grid, will be the grid number we end up creating)
uint32 next_wp_num; // The waypoint number we should be assigning to the new waypoint
uint32 next_wp_num; // The waypoint number we should be assigning to the new waypoint
bool createdNewGrid; // Did we create a new grid in this function?
// See what grid number our spawn is assigned
std::string query = StringFormat("SELECT pathgrid FROM spawn2 WHERE id = %i", spawn2id);
auto results = QueryDatabase(query);
if (!results.Success()) {
// Query error
// Query error
LogFile->write(EQEMuLog::Error, "Error setting pathgrid '%s': '%s'", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
if (results.RowCount() == 0)
return 0;
return 0;
auto row = results.begin();
grid_num = atoi(row[0]);
auto row = results.begin();
grid_num = atoi(row[0]);
if (grid_num == 0)
{ // Our spawn doesn't have a grid assigned to it -- we need to create a new grid and assign it to the spawn
createdNewGrid = true;
grid_num = GetFreeGrid(zoneid);
if(grid_num == 0) // There are no grids for the current zone -- create Grid #1
grid_num = 1;
grid_num = 1;
query = StringFormat("INSERT INTO grid SET id = '%i', zoneid = %i, type ='%i', type2 = '%i'",
grid_num, zoneid, type1, type2);
results = QueryDatabase(query);
query = StringFormat("INSERT INTO grid SET id = '%i', zoneid = %i, type ='%i', type2 = '%i'",
grid_num, zoneid, type1, type2);
results = QueryDatabase(query);
if(!results.Success())
LogFile->write(EQEMuLog::Error, "Error adding grid '%s': '%s'", query.c_str(), results.ErrorMessage().c_str());
else if(client)
client->LogSQL(query.c_str());
client->LogSQL(query.c_str());
query = StringFormat("UPDATE spawn2 SET pathgrid = '%i' WHERE id = '%i'", grid_num, spawn2id);
results = QueryDatabase(query);
if(!results.Success())
LogFile->write(EQEMuLog::Error, "Error updating spawn2 pathing '%s': '%s'", query.c_str(), results.ErrorMessage().c_str());
else if(client)
client->LogSQL(query.c_str());
client->LogSQL(query.c_str());
}
else // NPC had a grid assigned to it
createdNewGrid = false;
@ -1291,25 +1297,26 @@ uint32 ZoneDatabase::AddWPForSpawn(Client *client, uint32 spawn2id, float xpos,
// Find out what the next waypoint is for this grid
query = StringFormat("SELECT max(`number`) FROM grid_entries WHERE zoneid = '%i' AND gridid = '%i'", zoneid, grid_num);
results = QueryDatabase(query);
if(!results.Success()) { // Query error
LogFile->write(EQEMuLog::Error, "Error getting next waypoint id '%s': '%s'", query.c_str(), results.ErrorMessage().c_str());
return 0;
}
row = results.begin();
if(row[0] != 0)
next_wp_num = atoi(row[0]) + 1;
else // No waypoints in this grid yet
row = results.begin();
if(row[0] != 0)
next_wp_num = atoi(row[0]) + 1;
else // No waypoints in this grid yet
next_wp_num = 1;
query = StringFormat("INSERT INTO grid_entries(gridid, zoneid, `number`, x, y, z, pause, heading) "
"VALUES (%i, %i, %i, %f, %f, %f, %i, %f)",
grid_num, zoneid, next_wp_num, xpos, ypos, zpos, pause, heading);
results = QueryDatabase(query);
"VALUES (%i, %i, %i, %f, %f, %f, %i, %f)",
grid_num, zoneid, next_wp_num, xpos, ypos, zpos, pause, heading);
results = QueryDatabase(query);
if(!results.Success())
LogFile->write(EQEMuLog::Error, "Error adding grid entry '%s': '%s'", query.c_str(), results.ErrorMessage().c_str());
else if(client)
client->LogSQL(query.c_str());
client->LogSQL(query.c_str());
return createdNewGrid? grid_num: 0;
}

View File

@ -594,15 +594,17 @@ void Zone::LoadMercTemplates(){
tempMercTemplate.Stances[i] = 0;
int stanceIndex = 0;
for (std::list<MercStanceInfo>::iterator mercStanceListItr = merc_stances.begin(); mercStanceListItr != merc_stances.end(); ++mercStanceListItr, ++stanceIndex) {
for (auto mercStanceListItr = merc_stances.begin(); mercStanceListItr != merc_stances.end(); ++mercStanceListItr) {
if(mercStanceListItr->ClassID != tempMercTemplate.ClassID || mercStanceListItr->ProficiencyID != tempMercTemplate.ProficiencyID)
continue;
zone->merc_stance_list[tempMercTemplate.MercTemplateID].push_back((*mercStanceListItr));
tempMercTemplate.Stances[stanceIndex] = mercStanceListItr->StanceID;
++stanceIndex;
}
merc_templates[tempMercTemplate.MercTemplateID] = tempMercTemplate;
}
}
@ -733,6 +735,7 @@ void Zone::Shutdown(bool quite)
while (mob_itr != mob_list.end()) {
Mob* mob_inst = *mob_itr;
mob_inst->AI_Stop();
mob_inst->AI_ShutDown();
++mob_itr;
}

View File

@ -111,6 +111,7 @@ struct NPCType
uint8 spawn_limit; //only this many may be in zone at a time (0=no limit)
uint8 mount_color; //only used by horse class
float attack_speed; //%+- on attack delay of the mob.
uint8 attack_delay; //delay between attacks in 10ths of a second
int accuracy_rating; //10 = 1% accuracy
int avoidance_rating; //10 = 1% avoidance
bool findable; //can be found with find command