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Added attackdelay to #npcedit
Also changelog!
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@ -6,6 +6,9 @@ demonstar55: Incrase Mob kick/bash timer by 3
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demonstar55: Fix slow effect on NPC special attack reuse timers
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see: http://www.eqemulator.org/forums/showthread.php?t=38734
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demonstar55: Slow fixes to bots!
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demonstar55: Revamped how NPC attack rate is set
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SQL: 2014_09_09_attack_delay.sql
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demonstar55: Added attackdelay to #npcedit
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== 09/08/2014 ==
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demonstar55: Fix slow calc
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@ -7159,6 +7159,15 @@ void command_npcedit(Client *c, const Seperator *sep)
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c->LogSQL(query);
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safe_delete_array(query);
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}
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else if ( strcasecmp( sep->arg[1], "Attackdelay" ) == 0 )
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{
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char errbuf[MYSQL_ERRMSG_SIZE];
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char *query = 0;
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c->Message(15,"NPCID %u now has attack_delay set to %f",c->GetTarget()->CastToNPC()->GetNPCTypeID(),atof(sep->arg[2]));
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database.RunQuery(query, MakeAnyLenString(&query, "update npc_types set attack_delay=%f where id=%i",atof(sep->argplus[2]),c->GetTarget()->CastToNPC()->GetNPCTypeID()), errbuf);
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c->LogSQL(query);
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safe_delete_array(query);
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}
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else if ( strcasecmp( sep->arg[1], "findable" ) == 0 )
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{
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char errbuf[MYSQL_ERRMSG_SIZE];
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