bestz will no longer scale off of model size, also it adjusts up less extremely in general. Fixed super duper attack speed on command spawned npcs

This commit is contained in:
KimLS committed 2014-09-10 22:33:30 -07:00
1 parent 1420987c4c
commit 9e243a2426
2 files changed
+5 -9

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+2
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@@ -936,6 +936,8 @@ NPC* NPC::SpawnNPC(const char* spawncommand, float in_x, float in_y, float in_z,
npc_type->WIS = 150;
npc_type->CHA = 150;
npc_type->attack_delay = 30;
npc_type->prim_melee_type = 28;
npc_type->sec_melee_type = 28;
+3 -9
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@@ -567,9 +567,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
{
Map::Vertex dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
float sz = GetSize();
newz += sz >= 0.0f ? sz / 2.0f : 0.0f;
float newz = zone->zonemap->FindBestZ(dest, nullptr) + 2.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -698,9 +696,7 @@ bool Mob::MakeNewPositionAndSendUpdate(float x, float y, float z, float speed, b
{
Map::Vertex dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
float sz = GetSize();
newz += sz >= 0.0f ? sz / 2.0f : 0.0f;
float newz = zone->zonemap->FindBestZ(dest, nullptr); + 2.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);
@@ -825,9 +821,7 @@ bool Mob::CalculateNewPosition(float x, float y, float z, float speed, bool chec
{
Map::Vertex dest(x_pos, y_pos, z_pos);
float newz = zone->zonemap->FindBestZ(dest, nullptr);
float sz = GetSize();
newz += sz >= 0.0f ? sz / 2.0f : 0.0f;
float newz = zone->zonemap->FindBestZ(dest, nullptr) + 2.0f;
mlog(AI__WAYPOINTS, "BestZ returned %4.3f at %4.3f, %4.3f, %4.3f", newz,x_pos,y_pos,z_pos);