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Increase NPC bash/kick delay by 3 (8 total by default)
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@ -1,5 +1,9 @@
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EQEMu Changelog (Started on Sept 24, 2003 15:50)
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-------------------------------------------------------
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== 09/09/2014 ==
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demonstar55: Incrase Mob kick/bash timer by 3
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see: http://www.eqemulator.org/forums/showthread.php?t=38734
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== 09/08/2014 ==
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demonstar55: Fix slow calc
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see: http://www.eqemulator.org/forums/showthread.php?t=38734
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@ -1464,7 +1464,7 @@ void NPC::DoClassAttacks(Mob *target) {
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}
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}
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reuse = KickReuseTime * 1000;
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reuse = (KickReuseTime + 3) * 1000;
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DoSpecialAttackDamage(target, SkillKick, dmg, 1, -1, reuse);
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did_attack = true;
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}
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@ -1484,7 +1484,7 @@ void NPC::DoClassAttacks(Mob *target) {
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}
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}
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reuse = BashReuseTime * 1000;
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reuse = (BashReuseTime + 3) * 1000;
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DoSpecialAttackDamage(target, SkillBash, dmg, 1, -1, reuse);
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did_attack = true;
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}
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@ -1537,7 +1537,7 @@ void NPC::DoClassAttacks(Mob *target) {
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}
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}
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reuse = KickReuseTime * 1000;
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reuse = (KickReuseTime + 3) * 1000;
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DoSpecialAttackDamage(target, SkillKick, dmg, 1, -1, reuse);
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did_attack = true;
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}
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@ -1562,7 +1562,7 @@ void NPC::DoClassAttacks(Mob *target) {
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}
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}
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reuse = BashReuseTime * 1000;
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reuse = (BashReuseTime + 3) * 1000;
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DoSpecialAttackDamage(target, SkillBash, dmg, 1, -1, reuse);
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did_attack = true;
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}
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